/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef EVS_SUPPORT_LIBRARY_BASERENDERCALLBACK_H_ #define EVS_SUPPORT_LIBRARY_BASERENDERCALLBACK_H_ #include "Frame.h" namespace android { namespace automotive { namespace evs { namespace support { class BaseRenderCallback { public: // TODO(b/130246434): Rename the callback to a more accurate name since // the callback itself is about image inline processing. Also avoid // passing in two frames, since the two frames are almost identical except // for the data pointer. Instead, pass in one input frame and one output // data pointer. virtual void render(const Frame& in, const Frame& out) = 0; virtual ~BaseRenderCallback() { } }; } // namespace support } // namespace evs } // namespace automotive } // namespace android #endif // EVS_SUPPORT_LIBRARY_BASERENDERCALLBACK_H_