/****************************************************************************** * * Copyright 2021 Google, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ******************************************************************************/ #pragma once #include #include #include #include #include "handler.h" #include "wakelock_manager_generated.h" namespace bluetooth { namespace os { class WakelockManager { public: static const std::string kBtWakelockId; static WakelockManager& Get() { static WakelockManager instance; return instance; } // The set of functions required by GD to grab wake locks. A caller with a custom wakelock implementation should // implement this class and passed into the stack through SetCallouts() class OsCallouts { public: virtual ~OsCallouts() = default; virtual void AcquireCallout(const std::string& lock_name) = 0; virtual void ReleaseCallout(const std::string& lock_name) = 0; }; // Set the Bluetooth OS callouts to |callouts|. // // This function should be called when native kernel wakelock are not used directly. // If this function is not called, or |callouts| is nullptr, then native kernel wakelock will be used. // When |callouts| are used, the callbacks are going to be invoked asynchronously to avoid being blocked by upper // layer delays. Therefore, a handler is needed and the callout result will be ignored. // // This method must be called before calling Acquire() or Release() void SetOsCallouts(OsCallouts* callouts, Handler* handler); // Acquire the Bluetooth wakelock. // Return true on success, otherwise false. // The function is thread safe. bool Acquire(); // Release the Bluetooth wakelock. // Return true on success, otherwise false. // The function is thread safe. bool Release(); // Cleanup the wakelock internal runtime state. // This will NOT clean up the callouts void CleanUp(); // Dump wakelock-related debug info to a flat buffer defined in wakelock_manager.fbs flatbuffers::Offset GetDumpsysData(flatbuffers::FlatBufferBuilder* fb_builder); ~WakelockManager(); private: WakelockManager(); std::recursive_mutex mutex_; bool initialized_ = false; OsCallouts* os_callouts_ = nullptr; Handler* os_callouts_handler_ = nullptr; bool is_native_ = true; struct Stats; std::unique_ptr pstats_; }; } // namespace os } // namespace bluetooth