/* * * Copyright 2019, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #define TEEUI_DO_LOG_DEBUG #include #include #include namespace teeui { namespace test { TEST(TeeUIUtilsTest, intersectTest) { PxVec a(0.0, 1.0); PxPoint b(0.0, -2.0); PxVec c(1.0, 0.0); PxPoint d(3.0, 0.0); auto result = intersect(a, b, c, d); ASSERT_TRUE(result); ASSERT_EQ(PxPoint(0.0, 0.0), *result); // one of the directional vectors is (0,0) a = {0.0, 1.0}; b = {0.0, -2.0}; c = {0.0, 0.0}; d = {3.0, 0.0}; result = intersect(a, b, c, d); ASSERT_FALSE(result); result = intersect(c, d, a, b); ASSERT_FALSE(result); a = {0.0, 0.0}; b = {0.0, -2.0}; c = {1.0, 0.0}; d = {3.0, 0.0}; result = intersect(a, b, c, d); ASSERT_FALSE(result); result = intersect(c, d, a, b); ASSERT_FALSE(result); a = {0.0, 0.0}; b = {0.0, -2.0}; c = {0.0, 0.0}; d = {3.0, 0.0}; result = intersect(a, b, c, d); ASSERT_FALSE(result); result = intersect(c, d, a, b); ASSERT_FALSE(result); // lines are parallel a = {0.0, 1.0}; b = {0.0, -2.0}; c = {0.0, 2.0}; d = {3.0, 0.0}; result = intersect(a, b, c, d); ASSERT_FALSE(result); result = intersect(c, d, a, b); ASSERT_FALSE(result); a = {3.0, 1.0}; b = {0.0, -2.0}; c = {6.0, 2.0}; d = {0.0, 4.0}; result = intersect(a, b, c, d); ASSERT_FALSE(result); result = intersect(c, d, a, b); ASSERT_FALSE(result); a = {1.0, 1.0}; b = {0.0, -0.5}; c = {1.0, 0.0}; d = {0.0, 0.0}; result = intersect(a, b, c, d); ASSERT_TRUE(result); ASSERT_EQ(PxPoint(0.5, 0.0), *result); result = intersect(c, d, a, b); ASSERT_TRUE(result); ASSERT_EQ(PxPoint(0.5, 0.0), *result); a = {-1.0, -1.0}; b = {0.0, -0.5}; c = {1.0, 0.0}; d = {0.0, 0.0}; result = intersect(a, b, c, d); ASSERT_TRUE(result); ASSERT_EQ(PxPoint(0.5, 0.0), *result); result = intersect(c, d, a, b); ASSERT_TRUE(result); ASSERT_EQ(PxPoint(0.5, 0.0), *result); a = {1.0, -1.0}; b = {0.0, 1.0}; c = {1.0, 1.0}; d = {0.0, 0.0}; result = intersect(a, b, c, d); ASSERT_TRUE(result); ASSERT_EQ(PxPoint(0.5, 0.5), *result); result = intersect(c, d, a, b); ASSERT_TRUE(result); ASSERT_EQ(PxPoint(0.5, 0.5), *result); } TEST(TeeUIUtilsTest, ConvexObjectConstruction) { constexpr ConvexObject<10> o{{.0, .0}, {1.0, .0}, {1.0, 1.0}, {.0, 1.0}}; ASSERT_EQ(size_t(4), o.size()); } TEST(TeeUIUtilsTest, ConvexObjectLineIntersection) { constexpr ConvexObject<10> o{{.0, .0}, {1.0, .0}, {1.0, 1.0}, {.0, 1.0}}; ASSERT_EQ(size_t(4), o.size()); // diagonally through the corners auto o2 = o.intersect<10>({.0, .0}, {1.0, 1.0}); ASSERT_TRUE(o2); ASSERT_EQ(size_t(3), o2->size()); ASSERT_EQ(pxs(.5), o2->area()); // diagonally through the corners reversed o2 = o.intersect<10>({1.0, 1.0}, {.0, .0}); ASSERT_TRUE(o2); ASSERT_EQ(size_t(3), o2->size()); ASSERT_EQ(pxs(.5), o2->area()); // diagonally through the top right corner o2 = o.intersect<10>({.0, 2.0}, {2.0, .0}); ASSERT_FALSE(o2); // diagonally through the top right corner reversed o2 = o.intersect<10>({2.0, .0}, {.0, 2.0}); ASSERT_TRUE(o2); ASSERT_EQ(size_t(4), o2->size()); ASSERT_EQ(pxs(1.0), o2->area()); // diagonally through the top left corner o2 = o.intersect<10>({-1.0, .0}, {1.0, 2.0}); ASSERT_FALSE(o2); // diagonally through the top left corner reversed o2 = o.intersect<10>({1.0, 2.0}, {-1.0, .0}); ASSERT_TRUE(o2); ASSERT_EQ(size_t(4), o2->size()); ASSERT_EQ(pxs(1.0), o2->area()); // diagonally through the bottom right corner o2 = o.intersect<10>({2.0, 1.0}, {.0, -1.0}); ASSERT_FALSE(o2); // diagonally through the bottom right corner reversed o2 = o.intersect<10>({.0, -1.0}, {2.0, 1.0}); ASSERT_TRUE(o2); ASSERT_EQ(size_t(4), o2->size()); ASSERT_EQ(pxs(1.0), o2->area()); // diagonally through the bottom left corner o2 = o.intersect<10>({1.0, -1.0}, {-1.0, 1.0}); ASSERT_FALSE(o2); // diagonally through the top right corner reversed o2 = o.intersect<10>({-1.0, 1.0}, {1.0, -1.0}); ASSERT_TRUE(o2); ASSERT_EQ(size_t(4), o2->size()); ASSERT_EQ(pxs(1.0), o2->area()); // through two corners o2 = o.intersect<10>({-1.0, 1.0}, {2.0, 1.0}); ASSERT_FALSE(o2); // through two corners reversed o2 = o.intersect<10>({2.0, 1.0}, {-1.0, 1.0}); ASSERT_TRUE(o2); ASSERT_EQ(size_t(4), o2->size()); ASSERT_EQ(pxs(1.0), o2->area()); o2 = o.intersect<10>({.0, -.5}, {.5, .0}); ASSERT_TRUE(o2); ASSERT_EQ(size_t(5), o2->size()); ASSERT_EQ(pxs(.875), o2->area()); o2 = o.intersect<10>({.0, .5}, {.5, .0}); ASSERT_TRUE(o2); ASSERT_EQ(size_t(5), o2->size()); ASSERT_EQ(pxs(.875), o2->area()); ConvexObject<10> o3{{-1.3845, 23.0}, {-0.384501, 23}, {-0.384501, 24}, {-1.3845, 24}}; o2 = o3.intersect<10>({-3.3845, 25.3339}, {7.59022, 14.3592}); ASSERT_TRUE(o2); ASSERT_EQ(size_t(5), o2->size()); } TEST(TeeUIUtilsTest, ErrorOperatorOrOverloadTest) { // This expression should evaluate to the first (non OK) error code in the sequence. ASSERT_EQ(Error::NotInitialized, Error::OK || Error::NotInitialized || Error::FaceNotLoaded || Error::OK); } } // namespace test } // namespace teeui