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Searched defs:inventory (Results 1 – 21 of 21) sorted by relevance

/external/autotest/site_utils/
Dlab_inventory.py552 def _reportable_models(inventory, spare_pool=SPARE_POOL): argument
568 def _all_dut_histories(inventory): argument
663 def _generate_repair_recommendation(inventory, num_recommend): argument
738 def _generate_model_inventory_message(inventory): argument
818 def _generate_pool_inventory_message(inventory): argument
870 def _generate_idle_inventory_message(inventory): argument
939 def _populate_model_counts(inventory): argument
973 def _perform_model_inventory(arguments, inventory, timestamp): argument
1002 def _perform_pool_inventory(arguments, inventory, timestamp): argument
1084 def _report_untestable_dut_metrics(inventory): argument
Dlab_inventory_unittest.py499 def _check_inventory_counts(self, inventory, data, msg=None): argument
/external/flatbuffers/tests/
DKotlinTest.kt202 val inventory = byteArrayOf(0, 1, 2, 3, 4) in TestCreateByteVector() constant
219 val inventory = byteArrayOf(0, 1, 2, 3, 4) in TestCreateUninitializedVector() constant
Dtest.cpp99 auto inventory = builder.CreateVector(inv_data, 10); in CreateFlatBufferTest() local
278 auto inventory = monster->inventory(); in AccessFlatBufferTest() local
464 auto inventory = monster->mutable_inventory(); in MutateFlatBuffersTest() local
532 auto &inventory = monster2->inventory; in ObjectFlatBuffersTest() local
Dmonster_test.schema.json167 "inventory" : { object
Dmonster_test_generated.ts958 inventory(index: number):number|null { method in MyGame.Example.Monster
Dmonster_test_generated.rs1189 pub fn inventory(&self) -> Option<&'a [u8]> { in inventory() method
1472 pub inventory: Option<flatbuffers::WIPOffset<flatbuffers::Vector<'a , u8>>>, field
Dmonster_test_generated.js1110 MyGame.Example.Monster.prototype.inventory = function(index) { method in MyGame.Example.Monster
/external/flatbuffers/samples/
Dsample_binary.swift27 let inventory: [Byte] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] in main() variable
Dsample_binary.cpp50 auto inventory = builder.CreateVector(inv_data, 10); in main() local
Dsample_binary.rs56 let inventory = builder.create_vector(&[0u8, 1, 2, 3, 4, 5, 6, 7, 8, 9]); in main() localVariable
Dmonster_generated.rs282 pub fn inventory(&'a self) -> Option<&'a [u8]> { in inventory() method
318 pub inventory: Option<flatbuffers::WIPOffset<flatbuffers::Vector<'a , u8>>>, field
/external/replicaisland/src/com/replica/replicaisland/
DAnimationComponent.java175 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update() local
379 public void setInventory(InventoryComponent inventory) { in setInventory()
DPlayerComponent.java229 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update() local
351 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in stateMove() local
544 public final void setInventory(InventoryComponent inventory) { in setInventory()
/external/flatbuffers/tests/rust_usage_test/benches/
Dflatbuffers_benchmarks.rs88 let inventory = builder.create_vector_direct(&[0u8, 1, 2, 3, 4]); in create_serialized_example_with_generated_code() localVariable
/external/flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/
DFlatBuffersUnionTests.swift38 let inventory: [UInt8] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] in testEndTableFinish() variable
Dmonster_test_generated.swift349 …public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(14); return o == 0 ? 0 … in inventory() function
350 public var inventory: [UInt8] { return _accessor.getVector(at: 14) ?? [] } variable
/external/flatbuffers/tests/MyGame/Example/
DMonster.php699 …ion createMonster(FlatBufferBuilder $builder, $pos, $mana, $hp, $name, $inventory, $color, $test_t…
800 public static function addInventory(FlatBufferBuilder $builder, $inventory)
DMonster.java31 …public int inventory(int j) { int o = __offset(14); return o != 0 ? bb.get(__vector(o) + j * 1) & … in inventory() method in Monster
37 …public boolean mutateInventory(int j, int inventory) { int o = __offset(14); if (o != 0) { bb.put(… in mutateInventory()
DMonster.kt67 fun inventory(j: Int) : UByte { in nameInByteBuffer() method in MyGame.Example.Monster
DMonster.py727 def MonsterAddInventory(builder, inventory): builder.PrependUOffsetTRelativeSlot(5, flatbuffers.num… argument