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1 //
2 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // android_util.cpp: Utilities for the using the Android platform
8 
9 #include "common/android_util.h"
10 #include "common/debug.h"
11 
12 #include <cstdint>
13 
14 #if defined(ANGLE_PLATFORM_ANDROID) && __ANDROID_API__ >= 26
15 #    define ANGLE_AHARDWARE_BUFFER_SUPPORT
16 // NDK header file for access to Android Hardware Buffers
17 #    include <android/hardware_buffer.h>
18 #endif
19 
20 // Taken from cutils/native_handle.h:
21 // https://android.googlesource.com/platform/system/core/+/master/libcutils/include/cutils/native_handle.h
22 typedef struct native_handle
23 {
24     int version; /* sizeof(native_handle_t) */
25     int numFds;  /* number of file-descriptors at &data[0] */
26     int numInts; /* number of ints at &data[numFds] */
27 #if defined(__clang__)
28 #    pragma clang diagnostic push
29 #    pragma clang diagnostic ignored "-Wzero-length-array"
30 #elif defined(_MSC_VER)
31 #    pragma warning(push)
32 #    pragma warning(disable : 4200)
33 #endif
34     int data[0]; /* numFds + numInts ints */
35 #if defined(__clang__)
36 #    pragma clang diagnostic pop
37 #elif defined(_MSC_VER)
38 #    pragma warning(pop)
39 #endif
40 } native_handle_t;
41 
42 // Taken from nativebase/nativebase.h
43 // https://android.googlesource.com/platform/frameworks/native/+/master/libs/nativebase/include/nativebase/nativebase.h
44 typedef const native_handle_t *buffer_handle_t;
45 
46 typedef struct android_native_base_t
47 {
48     /* a magic value defined by the actual EGL native type */
49     int magic;
50     /* the sizeof() of the actual EGL native type */
51     int version;
52     void *reserved[4];
53     /* reference-counting interface */
54     void (*incRef)(struct android_native_base_t *base);
55     void (*decRef)(struct android_native_base_t *base);
56 } android_native_base_t;
57 
58 typedef struct ANativeWindowBuffer
59 {
60     struct android_native_base_t common;
61     int width;
62     int height;
63     int stride;
64     int format;
65     int usage_deprecated;
66     uintptr_t layerCount;
67     void *reserved[1];
68     const native_handle_t *handle;
69     uint64_t usage;
70     // we needed extra space for storing the 64-bits usage flags
71     // the number of slots to use from reserved_proc depends on the
72     // architecture.
73     void *reserved_proc[8 - (sizeof(uint64_t) / sizeof(void *))];
74 } ANativeWindowBuffer_t;
75 
76 // Taken from android/hardware_buffer.h
77 // https://android.googlesource.com/platform/frameworks/native/+/master/libs/nativewindow/include/android/hardware_buffer.h
78 
79 // AHARDWAREBUFFER_FORMAT_B8G8R8A8_UNORM AHARDWAREBUFFER_FORMAT_B4G4R4A4_UNORM,
80 // AHARDWAREBUFFER_FORMAT_B5G5R5A1_UNORM formats were deprecated and re-added explicitly.
81 
82 // clang-format off
83 /**
84  * Buffer pixel formats.
85  */
86 enum {
87 
88 #ifndef ANGLE_AHARDWARE_BUFFER_SUPPORT
89     /**
90      * Corresponding formats:
91      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
92      *   OpenGL ES: GL_RGBA8
93      */
94     AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM           = 1,
95 
96     /**
97      * 32 bits per pixel, 8 bits per channel format where alpha values are
98      * ignored (always opaque).
99      * Corresponding formats:
100      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
101      *   OpenGL ES: GL_RGB8
102      */
103     AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM           = 2,
104 
105     /**
106      * Corresponding formats:
107      *   Vulkan: VK_FORMAT_R8G8B8_UNORM
108      *   OpenGL ES: GL_RGB8
109      */
110     AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM             = 3,
111 
112     /**
113      * Corresponding formats:
114      *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
115      *   OpenGL ES: GL_RGB565
116      */
117     AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM             = 4,
118 #endif  // ANGLE_AHARDWARE_BUFFER_SUPPORT
119 
120     AHARDWAREBUFFER_FORMAT_B8G8R8A8_UNORM           = 5,
121     AHARDWAREBUFFER_FORMAT_B5G5R5A1_UNORM           = 6,
122     AHARDWAREBUFFER_FORMAT_B4G4R4A4_UNORM           = 7,
123 
124 #ifndef ANGLE_AHARDWARE_BUFFER_SUPPORT
125     /**
126      * Corresponding formats:
127      *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
128      *   OpenGL ES: GL_RGBA16F
129      */
130     AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT       = 0x16,
131 
132     /**
133      * Corresponding formats:
134      *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
135      *   OpenGL ES: GL_RGB10_A2
136      */
137     AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM        = 0x2b,
138 
139     /**
140      * An opaque binary blob format that must have height 1, with width equal to
141      * the buffer size in bytes.
142      */
143     AHARDWAREBUFFER_FORMAT_BLOB                     = 0x21,
144 
145     /**
146      * Corresponding formats:
147      *   Vulkan: VK_FORMAT_D16_UNORM
148      *   OpenGL ES: GL_DEPTH_COMPONENT16
149      */
150     AHARDWAREBUFFER_FORMAT_D16_UNORM                = 0x30,
151 
152     /**
153      * Corresponding formats:
154      *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
155      *   OpenGL ES: GL_DEPTH_COMPONENT24
156      */
157     AHARDWAREBUFFER_FORMAT_D24_UNORM                = 0x31,
158 
159     /**
160      * Corresponding formats:
161      *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
162      *   OpenGL ES: GL_DEPTH24_STENCIL8
163      */
164     AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT        = 0x32,
165 
166     /**
167      * Corresponding formats:
168      *   Vulkan: VK_FORMAT_D32_SFLOAT
169      *   OpenGL ES: GL_DEPTH_COMPONENT32F
170      */
171     AHARDWAREBUFFER_FORMAT_D32_FLOAT                = 0x33,
172 
173     /**
174      * Corresponding formats:
175      *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
176      *   OpenGL ES: GL_DEPTH32F_STENCIL8
177      */
178     AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT        = 0x34,
179 
180     /**
181      * Corresponding formats:
182      *   Vulkan: VK_FORMAT_S8_UINT
183      *   OpenGL ES: GL_STENCIL_INDEX8
184      */
185     AHARDWAREBUFFER_FORMAT_S8_UINT                  = 0x35,
186 
187     /**
188      * YUV 420 888 format.
189      * Must have an even width and height. Can be accessed in OpenGL
190      * shaders through an external sampler. Does not support mip-maps
191      * cube-maps or multi-layered textures.
192      */
193     AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420             = 0x23,
194 
195 #endif  // ANGLE_AHARDWARE_BUFFER_SUPPORT
196 };
197 // clang-format on
198 
199 namespace
200 {
201 
202 // In the Android system:
203 // - AHardwareBuffer is essentially a typedef of GraphicBuffer. Conversion functions simply
204 // reinterpret_cast.
205 // - GraphicBuffer inherits from two base classes, ANativeWindowBuffer and RefBase.
206 //
207 // GraphicBuffer implements a getter for ANativeWindowBuffer (getNativeBuffer) by static_casting
208 // itself to its base class ANativeWindowBuffer. The offset of the ANativeWindowBuffer pointer
209 // from the GraphicBuffer pointer is 16 bytes. This is likely due to two pointers: The vtable of
210 // GraphicBuffer and the one pointer member of the RefBase class.
211 //
212 // This is not future proof at all. We need to look into getting utilities added to Android to
213 // perform this cast for us.
214 constexpr int kAHardwareBufferToANativeWindowBufferOffset = static_cast<int>(sizeof(void *)) * 2;
215 
216 template <typename T1, typename T2>
offsetPointer(T2 * ptr,int bytes)217 T1 *offsetPointer(T2 *ptr, int bytes)
218 {
219     return reinterpret_cast<T1 *>(reinterpret_cast<intptr_t>(ptr) + bytes);
220 }
221 
getPixelFormatInfo(int pixelFormat,bool * isYUV)222 GLenum getPixelFormatInfo(int pixelFormat, bool *isYUV)
223 {
224     *isYUV = false;
225     switch (pixelFormat)
226     {
227         case AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM:
228             return GL_RGBA8;
229         case AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM:
230             return GL_RGB8;
231         case AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM:
232             return GL_RGB8;
233         case AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM:
234             return GL_RGB565;
235         case AHARDWAREBUFFER_FORMAT_B8G8R8A8_UNORM:
236             return GL_BGRA8_EXT;
237         case AHARDWAREBUFFER_FORMAT_B5G5R5A1_UNORM:
238             return GL_RGB5_A1;
239         case AHARDWAREBUFFER_FORMAT_B4G4R4A4_UNORM:
240             return GL_RGBA4;
241         case AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT:
242             return GL_RGBA16F;
243         case AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM:
244             return GL_RGB10_A2;
245         case AHARDWAREBUFFER_FORMAT_BLOB:
246             return GL_NONE;
247         case AHARDWAREBUFFER_FORMAT_D16_UNORM:
248             return GL_DEPTH_COMPONENT16;
249         case AHARDWAREBUFFER_FORMAT_D24_UNORM:
250             return GL_DEPTH_COMPONENT24;
251         case AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT:
252             return GL_DEPTH24_STENCIL8;
253         case AHARDWAREBUFFER_FORMAT_D32_FLOAT:
254             return GL_DEPTH_COMPONENT32F;
255         case AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT:
256             return GL_DEPTH32F_STENCIL8;
257         case AHARDWAREBUFFER_FORMAT_S8_UINT:
258             return GL_STENCIL_INDEX8;
259         case AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420:
260             *isYUV = true;
261             return GL_RGB8;
262         default:
263             // Treat unknown formats as RGB. They are vendor-specific YUV formats that would sample
264             // as RGB.
265             WARN() << "Unknown pixelFormat: " << pixelFormat << ". Treating as RGB8";
266             *isYUV = true;
267             return GL_RGB8;
268     }
269 }
270 
271 }  // anonymous namespace
272 
273 namespace angle
274 {
275 
276 namespace android
277 {
278 
ClientBufferToANativeWindowBuffer(EGLClientBuffer clientBuffer)279 ANativeWindowBuffer *ClientBufferToANativeWindowBuffer(EGLClientBuffer clientBuffer)
280 {
281     return reinterpret_cast<ANativeWindowBuffer *>(clientBuffer);
282 }
283 
GetAHBUsage(int eglNativeBufferUsage)284 uint64_t GetAHBUsage(int eglNativeBufferUsage)
285 {
286     uint64_t ahbUsage = 0;
287 #if defined(ANGLE_AHARDWARE_BUFFER_SUPPORT)
288     if (eglNativeBufferUsage & EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID)
289     {
290         ahbUsage |= AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT;
291     }
292     if (eglNativeBufferUsage & EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID)
293     {
294         ahbUsage |= AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER;
295     }
296     if (eglNativeBufferUsage & EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID)
297     {
298         ahbUsage |= AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE;
299     }
300 #endif  // ANGLE_AHARDWARE_BUFFER_SUPPORT
301     return ahbUsage;
302 }
303 
CreateEGLClientBufferFromAHardwareBuffer(int width,int height,int depth,int androidFormat,int usage)304 EGLClientBuffer CreateEGLClientBufferFromAHardwareBuffer(int width,
305                                                          int height,
306                                                          int depth,
307                                                          int androidFormat,
308                                                          int usage)
309 {
310 #if defined(ANGLE_AHARDWARE_BUFFER_SUPPORT)
311 
312     // The height and width are number of pixels of size format
313     AHardwareBuffer_Desc aHardwareBufferDescription = {};
314     aHardwareBufferDescription.width                = static_cast<uint32_t>(width);
315     aHardwareBufferDescription.height               = static_cast<uint32_t>(height);
316     aHardwareBufferDescription.layers               = static_cast<uint32_t>(depth);
317     aHardwareBufferDescription.format               = androidFormat;
318     aHardwareBufferDescription.usage                = GetAHBUsage(usage);
319 
320     // Allocate memory from Android Hardware Buffer
321     AHardwareBuffer *aHardwareBuffer = nullptr;
322     int res = AHardwareBuffer_allocate(&aHardwareBufferDescription, &aHardwareBuffer);
323     if (res != 0)
324     {
325         return nullptr;
326     }
327 
328     return AHardwareBufferToClientBuffer(aHardwareBuffer);
329 #endif  // ANGLE_AHARDWARE_BUFFER_SUPPORT
330     return nullptr;
331 }
332 
GetANativeWindowBufferProperties(const ANativeWindowBuffer * buffer,int * width,int * height,int * depth,int * pixelFormat)333 void GetANativeWindowBufferProperties(const ANativeWindowBuffer *buffer,
334                                       int *width,
335                                       int *height,
336                                       int *depth,
337                                       int *pixelFormat)
338 {
339     *width       = buffer->width;
340     *height      = buffer->height;
341     *depth       = static_cast<int>(buffer->layerCount);
342     *height      = buffer->height;
343     *pixelFormat = buffer->format;
344 }
345 
NativePixelFormatToGLInternalFormat(int pixelFormat)346 GLenum NativePixelFormatToGLInternalFormat(int pixelFormat)
347 {
348     bool isYuv = false;
349     return getPixelFormatInfo(pixelFormat, &isYuv);
350 }
351 
GLInternalFormatToNativePixelFormat(GLenum internalFormat)352 int GLInternalFormatToNativePixelFormat(GLenum internalFormat)
353 {
354     switch (internalFormat)
355     {
356         case GL_RGBA8:
357             return AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
358         case GL_RGB8:
359             return AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM;
360         case GL_RGB565:
361             return AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM;
362         case GL_BGRA8_EXT:
363             return AHARDWAREBUFFER_FORMAT_B8G8R8A8_UNORM;
364         case GL_RGB5_A1:
365             return AHARDWAREBUFFER_FORMAT_B5G5R5A1_UNORM;
366         case GL_RGBA4:
367             return AHARDWAREBUFFER_FORMAT_B4G4R4A4_UNORM;
368         case GL_RGBA16F:
369             return AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT;
370         case GL_RGB10_A2:
371             return AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM;
372         case GL_NONE:
373             return AHARDWAREBUFFER_FORMAT_BLOB;
374         case GL_DEPTH_COMPONENT16:
375             return AHARDWAREBUFFER_FORMAT_D16_UNORM;
376         case GL_DEPTH_COMPONENT24:
377             return AHARDWAREBUFFER_FORMAT_D24_UNORM;
378         case GL_DEPTH24_STENCIL8:
379             return AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT;
380         case GL_DEPTH_COMPONENT32F:
381             return AHARDWAREBUFFER_FORMAT_D32_FLOAT;
382         case GL_DEPTH32F_STENCIL8:
383             return AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT;
384         case GL_STENCIL_INDEX8:
385             return AHARDWAREBUFFER_FORMAT_S8_UINT;
386         default:
387             WARN() << "Unknown internalFormat: " << internalFormat << ". Treating as 0";
388             return 0;
389     }
390 }
391 
NativePixelFormatIsYUV(int pixelFormat)392 bool NativePixelFormatIsYUV(int pixelFormat)
393 {
394     bool isYuv = false;
395     getPixelFormatInfo(pixelFormat, &isYuv);
396     return isYuv;
397 }
398 
ANativeWindowBufferToAHardwareBuffer(ANativeWindowBuffer * windowBuffer)399 AHardwareBuffer *ANativeWindowBufferToAHardwareBuffer(ANativeWindowBuffer *windowBuffer)
400 {
401     return offsetPointer<AHardwareBuffer>(windowBuffer,
402                                           -kAHardwareBufferToANativeWindowBufferOffset);
403 }
404 
AHardwareBufferToClientBuffer(const AHardwareBuffer * hardwareBuffer)405 EGLClientBuffer AHardwareBufferToClientBuffer(const AHardwareBuffer *hardwareBuffer)
406 {
407     return offsetPointer<EGLClientBuffer>(hardwareBuffer,
408                                           kAHardwareBufferToANativeWindowBufferOffset);
409 }
410 
ClientBufferToAHardwareBuffer(EGLClientBuffer clientBuffer)411 AHardwareBuffer *ClientBufferToAHardwareBuffer(EGLClientBuffer clientBuffer)
412 {
413     return offsetPointer<AHardwareBuffer>(clientBuffer,
414                                           -kAHardwareBufferToANativeWindowBufferOffset);
415 }
416 }  // namespace android
417 }  // namespace angle
418