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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef ANGLE_ENABLE_D3D9
8 #    define ANGLE_ENABLE_D3D9
9 #endif
10 
11 #ifndef ANGLE_ENABLE_D3D11
12 #    define ANGLE_ENABLE_D3D11
13 #endif
14 
15 #include <d3d11.h>
16 
17 #include "test_utils/ANGLETest.h"
18 #include "util/EGLWindow.h"
19 #include "util/OSWindow.h"
20 #include "util/com_utils.h"
21 #include "util/gles_loader_autogen.h"
22 
23 using namespace angle;
24 
25 class EGLDeviceCreationTest : public ANGLETest
26 {
27   protected:
EGLDeviceCreationTest()28     EGLDeviceCreationTest()
29         : mD3D11Module(nullptr),
30           mD3D11CreateDevice(nullptr),
31           mDevice(nullptr),
32           mDeviceContext(nullptr),
33           mDeviceCreationD3D11ExtAvailable(false),
34           mOSWindow(nullptr),
35           mDisplay(EGL_NO_DISPLAY),
36           mSurface(EGL_NO_SURFACE),
37           mContext(EGL_NO_CONTEXT),
38           mConfig(0)
39     {}
40 
testSetUp()41     void testSetUp() override
42     {
43         ASSERT_TRUE(isD3D11Renderer());
44 
45         mD3D11Module = LoadLibrary(TEXT("d3d11.dll"));
46         if (mD3D11Module == nullptr)
47         {
48             std::cout << "Unable to LoadLibrary D3D11" << std::endl;
49             return;
50         }
51 
52         mD3D11CreateDevice = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>(
53             GetProcAddress(mD3D11Module, "D3D11CreateDevice"));
54         if (mD3D11CreateDevice == nullptr)
55         {
56             std::cout << "Could not retrieve D3D11CreateDevice from d3d11.dll" << std::endl;
57             return;
58         }
59 
60         const char *extensionString =
61             static_cast<const char *>(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS));
62         if (strstr(extensionString, "EGL_ANGLE_device_creation"))
63         {
64             if (strstr(extensionString, "EGL_ANGLE_device_creation_d3d11"))
65             {
66                 mDeviceCreationD3D11ExtAvailable = true;
67             }
68         }
69     }
70 
testTearDown()71     void testTearDown() override
72     {
73         SafeRelease(mDevice);
74         SafeRelease(mDeviceContext);
75 
76         OSWindow::Delete(&mOSWindow);
77 
78         if (mSurface != EGL_NO_SURFACE)
79         {
80             eglDestroySurface(mDisplay, mSurface);
81             mSurface = EGL_NO_SURFACE;
82         }
83 
84         if (mContext != EGL_NO_CONTEXT)
85         {
86             eglDestroyContext(mDisplay, mContext);
87             mContext = EGL_NO_CONTEXT;
88         }
89 
90         if (mDisplay != EGL_NO_DISPLAY)
91         {
92             eglTerminate(mDisplay);
93             mDisplay = EGL_NO_DISPLAY;
94         }
95     }
96 
CreateD3D11Device()97     void CreateD3D11Device()
98     {
99         ASSERT_EQ(nullptr, mDevice);  // The device shouldn't be created twice
100 
101         HRESULT hr =
102             mD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, 0, 0, nullptr, 0,
103                                D3D11_SDK_VERSION, &mDevice, &mFeatureLevel, &mDeviceContext);
104 
105         ASSERT_TRUE(SUCCEEDED(hr));
106         ASSERT_GE(mFeatureLevel, D3D_FEATURE_LEVEL_9_3);
107     }
108 
CreateD3D11FL9_3Device()109     void CreateD3D11FL9_3Device()
110     {
111         ASSERT_EQ(nullptr, mDevice);
112 
113         D3D_FEATURE_LEVEL fl93 = D3D_FEATURE_LEVEL_9_3;
114 
115         HRESULT hr =
116             mD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, 0, 0, &fl93, 1, D3D11_SDK_VERSION,
117                                &mDevice, &mFeatureLevel, &mDeviceContext);
118 
119         ASSERT_TRUE(SUCCEEDED(hr));
120     }
121 
CreateWindowSurface()122     void CreateWindowSurface()
123     {
124         EGLint majorVersion, minorVersion;
125         ASSERT_EGL_TRUE(eglInitialize(mDisplay, &majorVersion, &minorVersion));
126 
127         eglBindAPI(EGL_OPENGL_ES_API);
128         ASSERT_EGL_SUCCESS();
129 
130         // Choose a config
131         const EGLint configAttributes[] = {EGL_NONE};
132         EGLint configCount              = 0;
133         ASSERT_EGL_TRUE(eglChooseConfig(mDisplay, configAttributes, &mConfig, 1, &configCount));
134 
135         // Create an OS Window
136         mOSWindow = OSWindow::New();
137         mOSWindow->initialize("EGLSurfaceTest", 64, 64);
138 
139         // Create window surface
140         mSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr);
141         ASSERT_EGL_SUCCESS();
142 
143         // Create EGL context
144         EGLint contextAttibutes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
145         mContext                  = eglCreateContext(mDisplay, mConfig, nullptr, contextAttibutes);
146         ASSERT_EGL_SUCCESS();
147 
148         // Make the surface current
149         eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
150         ASSERT_EGL_SUCCESS();
151     }
152 
153     // This triggers a D3D device lost on current Windows systems
154     // This behavior could potentially change in the future
trigger9_3DeviceLost()155     void trigger9_3DeviceLost()
156     {
157         ID3D11Buffer *gsBuffer       = nullptr;
158         D3D11_BUFFER_DESC bufferDesc = {0};
159         bufferDesc.ByteWidth         = 64;
160         bufferDesc.Usage             = D3D11_USAGE_DEFAULT;
161         bufferDesc.BindFlags         = D3D11_BIND_CONSTANT_BUFFER;
162 
163         HRESULT result = mDevice->CreateBuffer(&bufferDesc, nullptr, &gsBuffer);
164         ASSERT_TRUE(SUCCEEDED(result));
165 
166         mDeviceContext->GSSetConstantBuffers(0, 1, &gsBuffer);
167         SafeRelease(gsBuffer);
168         gsBuffer = nullptr;
169 
170         result = mDevice->GetDeviceRemovedReason();
171         ASSERT_TRUE(FAILED(result));
172     }
173 
174     HMODULE mD3D11Module;
175     PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice;
176 
177     ID3D11Device *mDevice;
178     ID3D11DeviceContext *mDeviceContext;
179     D3D_FEATURE_LEVEL mFeatureLevel;
180 
181     bool mDeviceCreationD3D11ExtAvailable;
182 
183     OSWindow *mOSWindow;
184 
185     EGLDisplay mDisplay;
186     EGLSurface mSurface;
187     EGLContext mContext;
188     EGLConfig mConfig;
189 };
190 
191 // Test that creating a EGLDeviceEXT from D3D11 device works, and it can be queried to retrieve
192 // D3D11 device
TEST_P(EGLDeviceCreationTest,BasicD3D11Device)193 TEST_P(EGLDeviceCreationTest, BasicD3D11Device)
194 {
195     ANGLE_SKIP_TEST_IF(!mDeviceCreationD3D11ExtAvailable);
196 
197     CreateD3D11Device();
198 
199     EGLDeviceEXT eglDevice =
200         eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
201     ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
202     ASSERT_EGL_SUCCESS();
203 
204     EGLAttrib deviceAttrib;
205     eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
206     ASSERT_EGL_SUCCESS();
207 
208     ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
209     ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
210 
211     eglReleaseDeviceANGLE(eglDevice);
212 }
213 
214 // Test that creating a EGLDeviceEXT from D3D11 device works, and it can be queried to retrieve
215 // D3D11 device
TEST_P(EGLDeviceCreationTest,BasicD3D11DeviceViaFuncPointer)216 TEST_P(EGLDeviceCreationTest, BasicD3D11DeviceViaFuncPointer)
217 {
218     ANGLE_SKIP_TEST_IF(!mDeviceCreationD3D11ExtAvailable);
219 
220     CreateD3D11Device();
221 
222     EGLDeviceEXT eglDevice =
223         eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
224     ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
225     ASSERT_EGL_SUCCESS();
226 
227     EGLAttrib deviceAttrib;
228     eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
229     ASSERT_EGL_SUCCESS();
230 
231     ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
232     ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
233 
234     eglReleaseDeviceANGLE(eglDevice);
235 }
236 
237 // Test that creating a EGLDeviceEXT from D3D11 device works, and can be used for rendering
TEST_P(EGLDeviceCreationTest,RenderingUsingD3D11Device)238 TEST_P(EGLDeviceCreationTest, RenderingUsingD3D11Device)
239 {
240     CreateD3D11Device();
241 
242     EGLDeviceEXT eglDevice =
243         eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
244     ASSERT_EGL_SUCCESS();
245 
246     // Create an EGLDisplay using the EGLDevice
247     mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
248     ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
249 
250     // Create a surface using the display
251     CreateWindowSurface();
252 
253     // Perform some very basic rendering
254     glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
255     glClear(GL_COLOR_BUFFER_BIT);
256     EXPECT_PIXEL_EQ(32, 32, 255, 0, 255, 255);
257 
258     // Note that we must call TearDown() before we release the EGL device, since the display
259     // depends on the device
260     testTearDown();
261 
262     eglReleaseDeviceANGLE(eglDevice);
263 }
264 
265 // Test that ANGLE doesn't try to recreate a D3D11 device if the inputted one is lost
TEST_P(EGLDeviceCreationTest,D3D11DeviceRecovery)266 TEST_P(EGLDeviceCreationTest, D3D11DeviceRecovery)
267 {
268     // Force Feature Level 9_3 so we can easily trigger a device lost later
269     CreateD3D11FL9_3Device();
270 
271     EGLDeviceEXT eglDevice =
272         eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
273     ASSERT_EGL_SUCCESS();
274 
275     // Create an EGLDisplay using the EGLDevice
276     mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
277     ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
278 
279     // Create a surface using the display
280     CreateWindowSurface();
281 
282     // Perform some very basic rendering
283     glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
284     glClear(GL_COLOR_BUFFER_BIT);
285     EXPECT_PIXEL_EQ(32, 32, 255, 0, 255, 255);
286     ASSERT_GL_NO_ERROR();
287 
288     // ANGLE's SwapChain11::initPassThroughResources doesn't handle device lost before
289     // eglSwapBuffers, so we must call eglSwapBuffers before we lose the device.
290     ASSERT_EGL_TRUE(eglSwapBuffers(mDisplay, mSurface));
291 
292     // Trigger a lost device
293     trigger9_3DeviceLost();
294 
295     // Destroy the old EGL Window Surface
296     if (mSurface != EGL_NO_SURFACE)
297     {
298         eglDestroySurface(mDisplay, mSurface);
299         mSurface = EGL_NO_SURFACE;
300     }
301 
302     // Try to create a new window surface. In certain configurations this will recreate the D3D11
303     // device. We want to test that it doesn't recreate the D3D11 device when EGLDeviceEXT is
304     // used. The window surface creation should fail if a new D3D11 device isn't created.
305     mSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr);
306     ASSERT_EQ(EGL_NO_SURFACE, mSurface);
307     ASSERT_EGL_ERROR(EGL_BAD_ALLOC);
308 
309     // Get the D3D11 device out of the EGLDisplay again. It should be the same one as above.
310     EGLAttrib device       = 0;
311     EGLAttrib newEglDevice = 0;
312     ASSERT_EGL_TRUE(eglQueryDisplayAttribEXT(mDisplay, EGL_DEVICE_EXT, &newEglDevice));
313     ASSERT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(newEglDevice),
314                                             EGL_D3D11_DEVICE_ANGLE, &device));
315     ID3D11Device *newDevice = reinterpret_cast<ID3D11Device *>(device);
316 
317     ASSERT_EQ(reinterpret_cast<EGLDeviceEXT>(newEglDevice), eglDevice);
318     ASSERT_EQ(newDevice, mDevice);
319 
320     // Note that we must call TearDown() before we release the EGL device, since the display
321     // depends on the device
322     testTearDown();
323 
324     eglReleaseDeviceANGLE(eglDevice);
325 }
326 
327 // Test that calling eglGetPlatformDisplayEXT with the same device returns the same display
TEST_P(EGLDeviceCreationTest,GetPlatformDisplayTwice)328 TEST_P(EGLDeviceCreationTest, GetPlatformDisplayTwice)
329 {
330     CreateD3D11Device();
331 
332     EGLDeviceEXT eglDevice =
333         eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
334     ASSERT_EGL_SUCCESS();
335 
336     // Create an EGLDisplay using the EGLDevice
337     EGLDisplay display1 = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
338     ASSERT_NE(EGL_NO_DISPLAY, display1);
339 
340     EGLDisplay display2 = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
341     ASSERT_NE(EGL_NO_DISPLAY, display2);
342 
343     ASSERT_EQ(display1, display2);
344 
345     eglTerminate(display1);
346     eglReleaseDeviceANGLE(eglDevice);
347 }
348 
349 // Test that creating a EGLDeviceEXT from an invalid D3D11 device fails
TEST_P(EGLDeviceCreationTest,InvalidD3D11Device)350 TEST_P(EGLDeviceCreationTest, InvalidD3D11Device)
351 {
352     ANGLE_SKIP_TEST_IF(!mDeviceCreationD3D11ExtAvailable);
353 
354     CreateD3D11Device();
355 
356     // Use mDeviceContext instead of mDevice
357     EGLDeviceEXT eglDevice = eglCreateDeviceANGLE(
358         EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDeviceContext), nullptr);
359     EXPECT_EQ(EGL_NO_DEVICE_EXT, eglDevice);
360     EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
361 }
362 
363 // Test that EGLDeviceEXT holds a ref to the D3D11 device
TEST_P(EGLDeviceCreationTest,D3D11DeviceReferenceCounting)364 TEST_P(EGLDeviceCreationTest, D3D11DeviceReferenceCounting)
365 {
366     ANGLE_SKIP_TEST_IF(!mDeviceCreationD3D11ExtAvailable);
367 
368     CreateD3D11Device();
369 
370     EGLDeviceEXT eglDevice =
371         eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
372     ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
373     ASSERT_EGL_SUCCESS();
374 
375     // Now release our D3D11 device/context
376     SafeRelease(mDevice);
377     SafeRelease(mDeviceContext);
378 
379     EGLAttrib deviceAttrib;
380     eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
381     ASSERT_EGL_SUCCESS();
382 
383     ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
384     ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
385 
386     eglReleaseDeviceANGLE(eglDevice);
387 }
388 
389 // Test that creating a EGLDeviceEXT from a D3D9 device fails
TEST_P(EGLDeviceCreationTest,AnyD3D9Device)390 TEST_P(EGLDeviceCreationTest, AnyD3D9Device)
391 {
392     ANGLE_SKIP_TEST_IF(!mDeviceCreationD3D11ExtAvailable);
393 
394     std::string fakeD3DDevice = "This is a string, not a D3D device";
395 
396     EGLDeviceEXT eglDevice = eglCreateDeviceANGLE(
397         EGL_D3D9_DEVICE_ANGLE, reinterpret_cast<void *>(&fakeD3DDevice), nullptr);
398     EXPECT_EQ(EGL_NO_DEVICE_EXT, eglDevice);
399     EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
400 }
401 
402 class EGLDeviceQueryTest : public ANGLETest
403 {
404   protected:
EGLDeviceQueryTest()405     EGLDeviceQueryTest() {}
406 
testSetUp()407     void testSetUp() override
408     {
409         const char *extensionString =
410             static_cast<const char *>(eglQueryString(getEGLWindow()->getDisplay(), EGL_EXTENSIONS));
411 
412         if (!eglQueryDeviceStringEXT)
413         {
414             FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDeviceStringEXT was not "
415                       "found";
416         }
417 
418         if (!eglQueryDisplayAttribEXT)
419         {
420             FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDisplayAttribEXT was "
421                       "not found";
422         }
423 
424         if (!eglQueryDeviceAttribEXT)
425         {
426             FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDeviceAttribEXT was not "
427                       "found";
428         }
429 
430         EGLAttrib angleDevice = 0;
431         EXPECT_EGL_TRUE(
432             eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
433         extensionString = static_cast<const char *>(
434             eglQueryDeviceStringEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), EGL_EXTENSIONS));
435         if (strstr(extensionString, "EGL_ANGLE_device_d3d") == nullptr)
436         {
437             FAIL() << "ANGLE extension EGL_ANGLE_device_d3d was not found";
438         }
439     }
440 };
441 
442 // This test attempts to obtain a D3D11 device and a D3D9 device using the eglQueryDeviceAttribEXT
443 // function.
444 // If the test is configured to use D3D11 then it should succeed to obtain a D3D11 device.
445 // If the test is confitured to use D3D9, then it should succeed to obtain a D3D9 device.
TEST_P(EGLDeviceQueryTest,QueryDevice)446 TEST_P(EGLDeviceQueryTest, QueryDevice)
447 {
448     EGLAttrib device      = 0;
449     EGLAttrib angleDevice = 0;
450     if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
451     {
452         EXPECT_EGL_TRUE(
453             eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
454         EXPECT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
455                                                 EGL_D3D11_DEVICE_ANGLE, &device));
456         ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device);
457         IDXGIDevice *dxgiDevice   = DynamicCastComObject<IDXGIDevice>(d3d11Device);
458         EXPECT_TRUE(dxgiDevice != nullptr);
459         SafeRelease(dxgiDevice);
460     }
461 
462     if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
463     {
464         EXPECT_EGL_TRUE(
465             eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
466         EXPECT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
467                                                 EGL_D3D9_DEVICE_ANGLE, &device));
468         IDirect3DDevice9 *d3d9Device = reinterpret_cast<IDirect3DDevice9 *>(device);
469         IDirect3D9 *d3d9             = nullptr;
470         EXPECT_EQ(S_OK, d3d9Device->GetDirect3D(&d3d9));
471         EXPECT_TRUE(d3d9 != nullptr);
472         SafeRelease(d3d9);
473     }
474 }
475 
476 // This test attempts to obtain a D3D11 device from a D3D9 configured system and a D3D9 device from
477 // a D3D11 configured system using the eglQueryDeviceAttribEXT function.
478 // If the test is configured to use D3D11 then it should fail to obtain a D3D11 device.
479 // If the test is confitured to use D3D9, then it should fail to obtain a D3D9 device.
TEST_P(EGLDeviceQueryTest,QueryDeviceBadAttribute)480 TEST_P(EGLDeviceQueryTest, QueryDeviceBadAttribute)
481 {
482     EGLAttrib device      = 0;
483     EGLAttrib angleDevice = 0;
484     if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
485     {
486         EXPECT_EGL_TRUE(
487             eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
488         EXPECT_EGL_FALSE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
489                                                  EGL_D3D9_DEVICE_ANGLE, &device));
490     }
491 
492     if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
493     {
494         EXPECT_EGL_TRUE(
495             eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
496         EXPECT_EGL_FALSE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
497                                                  EGL_D3D11_DEVICE_ANGLE, &device));
498     }
499 }
500 
501 // Ensure that:
502 //    - calling getPlatformDisplayEXT using ANGLE_Platform with some parameters
503 //    - extracting the EGLDeviceEXT from the EGLDisplay
504 //    - calling getPlatformDisplayEXT with this EGLDeviceEXT
505 // results in the same EGLDisplay being returned from getPlatformDisplayEXT both times
TEST_P(EGLDeviceQueryTest,GetPlatformDisplayDeviceReuse)506 TEST_P(EGLDeviceQueryTest, GetPlatformDisplayDeviceReuse)
507 {
508     EGLAttrib eglDevice = 0;
509     EXPECT_EGL_TRUE(
510         eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &eglDevice));
511 
512     EGLDisplay display2 = eglGetPlatformDisplayEXT(
513         EGL_PLATFORM_DEVICE_EXT, reinterpret_cast<EGLDeviceEXT>(eglDevice), nullptr);
514     EXPECT_EQ(getEGLWindow()->getDisplay(), display2);
515 }
516 
517 // Use this to select which configurations (e.g. which renderer, which GLES major version) these
518 // tests should be run against.
519 ANGLE_INSTANTIATE_TEST(EGLDeviceCreationTest, WithNoFixture(ES2_D3D11()));
520 ANGLE_INSTANTIATE_TEST(EGLDeviceQueryTest, ES2_D3D9(), ES2_D3D11());
521