1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * Copyright (C) 2018 Advanced Micro Devices, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 24 * OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 /** 28 * \file menums.h 29 * Often used definitions and enums. 30 */ 31 32 #ifndef MENUMS_H 33 #define MENUMS_H 34 35 #include "util/macros.h" 36 37 /** 38 * Enum for the OpenGL APIs we know about and may support. 39 * 40 * NOTE: This must match the api_enum table in 41 * src/mesa/main/get_hash_generator.py 42 */ 43 typedef enum 44 { 45 API_OPENGL_COMPAT, /* legacy / compatibility contexts */ 46 API_OPENGLES, 47 API_OPENGLES2, 48 API_OPENGL_CORE, 49 API_OPENGL_LAST = API_OPENGL_CORE 50 } gl_api; 51 52 /** 53 * An index for each type of texture object. These correspond to the GL 54 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. 55 * Note: the order is from highest priority to lowest priority. 56 */ 57 typedef enum 58 { 59 TEXTURE_2D_MULTISAMPLE_INDEX, 60 TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, 61 TEXTURE_CUBE_ARRAY_INDEX, 62 TEXTURE_BUFFER_INDEX, 63 TEXTURE_2D_ARRAY_INDEX, 64 TEXTURE_1D_ARRAY_INDEX, 65 TEXTURE_EXTERNAL_INDEX, 66 TEXTURE_CUBE_INDEX, 67 TEXTURE_3D_INDEX, 68 TEXTURE_RECT_INDEX, 69 TEXTURE_2D_INDEX, 70 TEXTURE_1D_INDEX, 71 NUM_TEXTURE_TARGETS 72 } gl_texture_index; 73 74 /** 75 * Remapped color logical operations 76 * 77 * With the exception of NVIDIA hardware, which consumes the OpenGL enumerants 78 * directly, everything wants this mapping of color logical operations. 79 * 80 * Fun fact: These values are just the bit-reverse of the low-nibble of the GL 81 * enumerant values (i.e., `GL_NOOP & 0x0f` is `b0101' while 82 * \c COLOR_LOGICOP_NOOP is `b1010`). 83 * 84 * Fun fact #2: These values are just an encoding of the operation as a table 85 * of bit values. The result of the logic op is: 86 * 87 * result_bit = (logic_op >> (2 * src_bit + dst_bit)) & 1 88 * 89 * For the GL enums, the result is: 90 * 91 * result_bit = logic_op & (1 << (2 * src_bit + dst_bit)) 92 */ 93 enum PACKED gl_logicop_mode { 94 COLOR_LOGICOP_CLEAR = 0, 95 COLOR_LOGICOP_NOR = 1, 96 COLOR_LOGICOP_AND_INVERTED = 2, 97 COLOR_LOGICOP_COPY_INVERTED = 3, 98 COLOR_LOGICOP_AND_REVERSE = 4, 99 COLOR_LOGICOP_INVERT = 5, 100 COLOR_LOGICOP_XOR = 6, 101 COLOR_LOGICOP_NAND = 7, 102 COLOR_LOGICOP_AND = 8, 103 COLOR_LOGICOP_EQUIV = 9, 104 COLOR_LOGICOP_NOOP = 10, 105 COLOR_LOGICOP_OR_INVERTED = 11, 106 COLOR_LOGICOP_COPY = 12, 107 COLOR_LOGICOP_OR_REVERSE = 13, 108 COLOR_LOGICOP_OR = 14, 109 COLOR_LOGICOP_SET = 15 110 }; 111 112 /** 113 * Indexes for all renderbuffers 114 */ 115 typedef enum 116 { 117 /* the four standard color buffers */ 118 BUFFER_FRONT_LEFT, 119 BUFFER_BACK_LEFT, 120 BUFFER_FRONT_RIGHT, 121 BUFFER_BACK_RIGHT, 122 BUFFER_DEPTH, 123 BUFFER_STENCIL, 124 BUFFER_ACCUM, 125 /* optional aux buffer */ 126 BUFFER_AUX0, 127 /* generic renderbuffers */ 128 BUFFER_COLOR0, 129 BUFFER_COLOR1, 130 BUFFER_COLOR2, 131 BUFFER_COLOR3, 132 BUFFER_COLOR4, 133 BUFFER_COLOR5, 134 BUFFER_COLOR6, 135 BUFFER_COLOR7, 136 BUFFER_COUNT, 137 BUFFER_NONE = -1, 138 } gl_buffer_index; 139 140 typedef enum 141 { 142 MAP_USER, 143 MAP_INTERNAL, 144 MAP_GLTHREAD, 145 MAP_COUNT 146 } gl_map_buffer_index; 147 148 /** @{ 149 * 150 * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums 151 * to small enums suitable for use as an array index. 152 */ 153 154 enum mesa_debug_source 155 { 156 MESA_DEBUG_SOURCE_API, 157 MESA_DEBUG_SOURCE_WINDOW_SYSTEM, 158 MESA_DEBUG_SOURCE_SHADER_COMPILER, 159 MESA_DEBUG_SOURCE_THIRD_PARTY, 160 MESA_DEBUG_SOURCE_APPLICATION, 161 MESA_DEBUG_SOURCE_OTHER, 162 MESA_DEBUG_SOURCE_COUNT 163 }; 164 165 enum mesa_debug_type 166 { 167 MESA_DEBUG_TYPE_ERROR, 168 MESA_DEBUG_TYPE_DEPRECATED, 169 MESA_DEBUG_TYPE_UNDEFINED, 170 MESA_DEBUG_TYPE_PORTABILITY, 171 MESA_DEBUG_TYPE_PERFORMANCE, 172 MESA_DEBUG_TYPE_OTHER, 173 MESA_DEBUG_TYPE_MARKER, 174 MESA_DEBUG_TYPE_PUSH_GROUP, 175 MESA_DEBUG_TYPE_POP_GROUP, 176 MESA_DEBUG_TYPE_COUNT 177 }; 178 179 enum mesa_debug_severity 180 { 181 MESA_DEBUG_SEVERITY_LOW, 182 MESA_DEBUG_SEVERITY_MEDIUM, 183 MESA_DEBUG_SEVERITY_HIGH, 184 MESA_DEBUG_SEVERITY_NOTIFICATION, 185 MESA_DEBUG_SEVERITY_COUNT 186 }; 187 188 /** @} */ 189 190 #endif 191