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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #ifndef _ANDROID_NATIVE_APP_GLUE_H
19 #define _ANDROID_NATIVE_APP_GLUE_H
20 
21 #include <poll.h>
22 #include <pthread.h>
23 #include <sched.h>
24 
25 #include <android/configuration.h>
26 #include <android/looper.h>
27 #include <android/native_activity.h>
28 
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32 
33 /**
34  * The native activity interface provided by <android/native_activity.h>
35  * is based on a set of application-provided callbacks that will be called
36  * by the Activity's main thread when certain events occur.
37  *
38  * This means that each one of this callbacks _should_ _not_ block, or they
39  * risk having the system force-close the application. This programming
40  * model is direct, lightweight, but constraining.
41  *
42  * The 'android_native_app_glue' static library is used to provide a different
43  * execution model where the application can implement its own main event
44  * loop in a different thread instead. Here's how it works:
45  *
46  * 1/ The application must provide a function named "android_main()" that
47  *    will be called when the activity is created, in a new thread that is
48  *    distinct from the activity's main thread.
49  *
50  * 2/ android_main() receives a pointer to a valid "android_app" structure
51  *    that contains references to other important objects, e.g. the
52  *    ANativeActivity obejct instance the application is running in.
53  *
54  * 3/ the "android_app" object holds an ALooper instance that already
55  *    listens to two important things:
56  *
57  *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
58  *        declarations below.
59  *
60  *      - input events coming from the AInputQueue attached to the activity.
61  *
62  *    Each of these correspond to an ALooper identifier returned by
63  *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
64  *    respectively.
65  *
66  *    Your application can use the same ALooper to listen to additional
67  *    file-descriptors.  They can either be callback based, or with return
68  *    identifiers starting with LOOPER_ID_USER.
69  *
70  * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
71  *    the returned data will point to an android_poll_source structure.  You
72  *    can call the process() function on it, and fill in android_app->onAppCmd
73  *    and android_app->onInputEvent to be called for your own processing
74  *    of the event.
75  *
76  *    Alternatively, you can call the low-level functions to read and process
77  *    the data directly...  look at the process_cmd() and process_input()
78  *    implementations in the glue to see how to do this.
79  *
80  * See the sample named "native-activity" that comes with the NDK with a
81  * full usage example.  Also look at the JavaDoc of NativeActivity.
82  */
83 
84 struct android_app;
85 
86 /**
87  * Data associated with an ALooper fd that will be returned as the "outData"
88  * when that source has data ready.
89  */
90 struct android_poll_source {
91     // The identifier of this source.  May be LOOPER_ID_MAIN or
92     // LOOPER_ID_INPUT.
93     int32_t id;
94 
95     // The android_app this ident is associated with.
96     struct android_app* app;
97 
98     // Function to call to perform the standard processing of data from
99     // this source.
100     void (*process)(struct android_app* app, struct android_poll_source* source);
101 };
102 
103 /**
104  * This is the interface for the standard glue code of a threaded
105  * application.  In this model, the application's code is running
106  * in its own thread separate from the main thread of the process.
107  * It is not required that this thread be associated with the Java
108  * VM, although it will need to be in order to make JNI calls any
109  * Java objects.
110  */
111 struct android_app {
112     // The application can place a pointer to its own state object
113     // here if it likes.
114     void* userData;
115 
116     // Fill this in with the function to process main app commands (APP_CMD_*)
117     void (*onAppCmd)(struct android_app* app, int32_t cmd);
118 
119     // Fill this in with the function to process input events.  At this point
120     // the event has already been pre-dispatched, and it will be finished upon
121     // return.  Return 1 if you have handled the event, 0 for any default
122     // dispatching.
123     int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
124 
125     // The ANativeActivity object instance that this app is running in.
126     ANativeActivity* activity;
127 
128     // The current configuration the app is running in.
129     AConfiguration* config;
130 
131     // This is the last instance's saved state, as provided at creation time.
132     // It is NULL if there was no state.  You can use this as you need; the
133     // memory will remain around until you call android_app_exec_cmd() for
134     // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
135     // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
136     // at which point they will be initialized to NULL and you can malloc your
137     // state and place the information here.  In that case the memory will be
138     // freed for you later.
139     void* savedState;
140     size_t savedStateSize;
141 
142     // The ALooper associated with the app's thread.
143     ALooper* looper;
144 
145     // When non-NULL, this is the input queue from which the app will
146     // receive user input events.
147     AInputQueue* inputQueue;
148 
149     // When non-NULL, this is the window surface that the app can draw in.
150     ANativeWindow* window;
151 
152     // Current content rectangle of the window; this is the area where the
153     // window's content should be placed to be seen by the user.
154     ARect contentRect;
155 
156     // Current state of the app's activity.  May be either APP_CMD_START,
157     // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
158     int activityState;
159 
160     // This is non-zero when the application's NativeActivity is being
161     // destroyed and waiting for the app thread to complete.
162     int destroyRequested;
163 
164     // -------------------------------------------------
165     // Below are "private" implementation of the glue code.
166 
167     pthread_mutex_t mutex;
168     pthread_cond_t cond;
169 
170     int msgread;
171     int msgwrite;
172 
173     pthread_t thread;
174 
175     struct android_poll_source cmdPollSource;
176     struct android_poll_source inputPollSource;
177 
178     int running;
179     int stateSaved;
180     int destroyed;
181     int redrawNeeded;
182     AInputQueue* pendingInputQueue;
183     ANativeWindow* pendingWindow;
184     ARect pendingContentRect;
185 };
186 
187 enum {
188     /**
189      * Looper data ID of commands coming from the app's main thread, which
190      * is returned as an identifier from ALooper_pollOnce().  The data for this
191      * identifier is a pointer to an android_poll_source structure.
192      * These can be retrieved and processed with android_app_read_cmd()
193      * and android_app_exec_cmd().
194      */
195     LOOPER_ID_MAIN = 1,
196 
197     /**
198      * Looper data ID of events coming from the AInputQueue of the
199      * application's window, which is returned as an identifier from
200      * ALooper_pollOnce().  The data for this identifier is a pointer to an
201      * android_poll_source structure.  These can be read via the inputQueue
202      * object of android_app.
203      */
204     LOOPER_ID_INPUT = 2,
205 
206     /**
207      * Start of user-defined ALooper identifiers.
208      */
209     LOOPER_ID_USER = 3,
210 };
211 
212 enum {
213     /**
214      * Command from main thread: the AInputQueue has changed.  Upon processing
215      * this command, android_app->inputQueue will be updated to the new queue
216      * (or NULL).
217      */
218     APP_CMD_INPUT_CHANGED,
219 
220     /**
221      * Command from main thread: a new ANativeWindow is ready for use.  Upon
222      * receiving this command, android_app->window will contain the new window
223      * surface.
224      */
225     APP_CMD_INIT_WINDOW,
226 
227     /**
228      * Command from main thread: the existing ANativeWindow needs to be
229      * terminated.  Upon receiving this command, android_app->window still
230      * contains the existing window; after calling android_app_exec_cmd
231      * it will be set to NULL.
232      */
233     APP_CMD_TERM_WINDOW,
234 
235     /**
236      * Command from main thread: the current ANativeWindow has been resized.
237      * Please redraw with its new size.
238      */
239     APP_CMD_WINDOW_RESIZED,
240 
241     /**
242      * Command from main thread: the system needs that the current ANativeWindow
243      * be redrawn.  You should redraw the window before handing this to
244      * android_app_exec_cmd() in order to avoid transient drawing glitches.
245      */
246     APP_CMD_WINDOW_REDRAW_NEEDED,
247 
248     /**
249      * Command from main thread: the content area of the window has changed,
250      * such as from the soft input window being shown or hidden.  You can
251      * find the new content rect in android_app::contentRect.
252      */
253     APP_CMD_CONTENT_RECT_CHANGED,
254 
255     /**
256      * Command from main thread: the app's activity window has gained
257      * input focus.
258      */
259     APP_CMD_GAINED_FOCUS,
260 
261     /**
262      * Command from main thread: the app's activity window has lost
263      * input focus.
264      */
265     APP_CMD_LOST_FOCUS,
266 
267     /**
268      * Command from main thread: the current device configuration has changed.
269      */
270     APP_CMD_CONFIG_CHANGED,
271 
272     /**
273      * Command from main thread: the system is running low on memory.
274      * Try to reduce your memory use.
275      */
276     APP_CMD_LOW_MEMORY,
277 
278     /**
279      * Command from main thread: the app's activity has been started.
280      */
281     APP_CMD_START,
282 
283     /**
284      * Command from main thread: the app's activity has been resumed.
285      */
286     APP_CMD_RESUME,
287 
288     /**
289      * Command from main thread: the app should generate a new saved state
290      * for itself, to restore from later if needed.  If you have saved state,
291      * allocate it with malloc and place it in android_app.savedState with
292      * the size in android_app.savedStateSize.  The will be freed for you
293      * later.
294      */
295     APP_CMD_SAVE_STATE,
296 
297     /**
298      * Command from main thread: the app's activity has been paused.
299      */
300     APP_CMD_PAUSE,
301 
302     /**
303      * Command from main thread: the app's activity has been stopped.
304      */
305     APP_CMD_STOP,
306 
307     /**
308      * Command from main thread: the app's activity is being destroyed,
309      * and waiting for the app thread to clean up and exit before proceeding.
310      */
311     APP_CMD_DESTROY,
312 };
313 
314 /**
315  * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
316  * app command message.
317  */
318 int8_t android_app_read_cmd(struct android_app* android_app);
319 
320 /**
321  * Call with the command returned by android_app_read_cmd() to do the
322  * initial pre-processing of the given command.  You can perform your own
323  * actions for the command after calling this function.
324  */
325 void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
326 
327 /**
328  * Call with the command returned by android_app_read_cmd() to do the
329  * final post-processing of the given command.  You must have done your own
330  * actions for the command before calling this function.
331  */
332 void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
333 
334 /**
335  * Dummy function you can call to ensure glue code isn't stripped.
336  */
337 void app_dummy(void);
338 
339 /**
340  * This is the function that application code must implement, representing
341  * the main entry to the app.
342  */
343 extern void android_main(struct android_app* app);
344 
345 #ifdef __cplusplus
346 }
347 #endif
348 
349 #endif /* _ANDROID_NATIVE_APP_GLUE_H */
350