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1 // Copyright 2018 The Amber Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "src/script.h"
16 
17 #include "src/make_unique.h"
18 #include "src/type_parser.h"
19 
20 namespace amber {
21 
Script()22 Script::Script() : virtual_files_(MakeUnique<VirtualFileStore>()) {}
23 
24 Script::~Script() = default;
25 
GetShaderInfo() const26 std::vector<ShaderInfo> Script::GetShaderInfo() const {
27   std::vector<ShaderInfo> ret;
28   for (const auto& shader : shaders_) {
29     bool in_pipeline = false;
30     // A given shader could be in multiple pipelines with different
31     // optimizations so make sure we check and report all pipelines.
32     for (const auto& pipeline : pipelines_) {
33       auto shader_info = pipeline->GetShader(shader.get());
34       if (shader_info) {
35         ret.emplace_back(
36             ShaderInfo{shader->GetFormat(), shader->GetType(),
37                        pipeline->GetName() + "-" + shader->GetName(),
38                        shader->GetData(), shader_info->GetShaderOptimizations(),
39                        shader->GetTargetEnv(), shader_info->GetData()});
40 
41         in_pipeline = true;
42       }
43     }
44 
45     if (!in_pipeline) {
46       ret.emplace_back(ShaderInfo{shader->GetFormat(),
47                                   shader->GetType(),
48                                   shader->GetName(),
49                                   shader->GetData(),
50                                   {},
51                                   shader->GetTargetEnv(),
52                                   {}});
53     }
54   }
55   return ret;
56 }
57 
AddRequiredExtension(const std::string & ext)58 void Script::AddRequiredExtension(const std::string& ext) {
59   // Make this smarter when we have more instance extensions to match.
60   if (ext == "VK_KHR_get_physical_device_properties2")
61     AddRequiredInstanceExtension(ext);
62   else
63     AddRequiredDeviceExtension(ext);
64 }
65 
IsKnownFeature(const std::string & name) const66 bool Script::IsKnownFeature(const std::string& name) const {
67   return name == "robustBufferAccess" || name == "fullDrawIndexUint32" ||
68          name == "imageCubeArray" || name == "independentBlend" ||
69          name == "geometryShader" || name == "tessellationShader" ||
70          name == "sampleRateShading" || name == "dualSrcBlend" ||
71          name == "logicOp" || name == "multiDrawIndirect" ||
72          name == "drawIndirectFirstInstance" || name == "depthClamp" ||
73          name == "depthBiasClamp" || name == "fillModeNonSolid" ||
74          name == "depthBounds" || name == "wideLines" ||
75          name == "largePoints" || name == "alphaToOne" ||
76          name == "multiViewport" || name == "samplerAnisotropy" ||
77          name == "textureCompressionETC2" ||
78          name == "textureCompressionASTC_LDR" ||
79          name == "textureCompressionBC" || name == "occlusionQueryPrecise" ||
80          name == "pipelineStatisticsQuery" ||
81          name == "vertexPipelineStoresAndAtomics" ||
82          name == "fragmentStoresAndAtomics" ||
83          name == "shaderTessellationAndGeometryPointSize" ||
84          name == "shaderImageGatherExtended" ||
85          name == "shaderStorageImageExtendedFormats" ||
86          name == "shaderStorageImageMultisample" ||
87          name == "shaderStorageImageReadWithoutFormat" ||
88          name == "shaderStorageImageWriteWithoutFormat" ||
89          name == "shaderUniformBufferArrayDynamicIndexing" ||
90          name == "shaderSampledImageArrayDynamicIndexing" ||
91          name == "shaderStorageBufferArrayDynamicIndexing" ||
92          name == "shaderStorageImageArrayDynamicIndexing" ||
93          name == "shaderClipDistance" || name == "shaderCullDistance" ||
94          name == "shaderFloat64" || name == "shaderInt64" ||
95          name == "shaderInt16" || name == "shaderResourceResidency" ||
96          name == "shaderResourceMinLod" || name == "sparseBinding" ||
97          name == "sparseResidencyBuffer" || name == "sparseResidencyImage2D" ||
98          name == "sparseResidencyImage3D" ||
99          name == "sparseResidency2Samples" ||
100          name == "sparseResidency4Samples" ||
101          name == "sparseResidency8Samples" ||
102          name == "sparseResidency16Samples" ||
103          name == "sparseResidencyAliased" ||
104          name == "variableMultisampleRate" || name == "inheritedQueries" ||
105          name == "VariablePointerFeatures.variablePointers" ||
106          name == "VariablePointerFeatures.variablePointersStorageBuffer" ||
107          name == "Float16Int8Features.shaderFloat16" ||
108          name == "Float16Int8Features.shaderInt8" ||
109          name == "Storage8BitFeatures.storageBuffer8BitAccess" ||
110          name == "Storage8BitFeatures.uniformAndStorageBuffer8BitAccess" ||
111          name == "Storage8BitFeatures.storagePushConstant8" ||
112          name == "Storage16BitFeatures.storageBuffer16BitAccess" ||
113          name == "Storage16BitFeatures.uniformAndStorageBuffer16BitAccess" ||
114          name == "Storage16BitFeatures.storagePushConstant16" ||
115          name == "Storage16BitFeatures.storageInputOutput16" ||
116          name == "SubgroupSizeControl.subgroupSizeControl" ||
117          name == "SubgroupSizeControl.computeFullSubgroups";
118 }
119 
ParseType(const std::string & str)120 type::Type* Script::ParseType(const std::string& str) {
121   auto type = GetType(str);
122   if (type)
123     return type;
124 
125   TypeParser parser;
126   auto new_type = parser.Parse(str);
127   if (new_type != nullptr) {
128     type = new_type.get();
129     RegisterType(std::move(new_type));
130   }
131   return type;
132 }
133 
134 }  // namespace amber
135