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1 //
2 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // SymbolUniqueId.h: Encapsulates a unique id for a symbol.
7 
8 #ifndef COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
9 #define COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
10 
11 #include "compiler/translator/Common.h"
12 
13 namespace sh
14 {
15 
16 class TSymbolTable;
17 class TSymbol;
18 
19 class TSymbolUniqueId
20 {
21   public:
22     POOL_ALLOCATOR_NEW_DELETE
23     explicit TSymbolUniqueId(const TSymbol &symbol);
24     constexpr TSymbolUniqueId(const TSymbolUniqueId &) = default;
25     TSymbolUniqueId &operator                          =(const TSymbolUniqueId &);
26     bool operator==(const TSymbolUniqueId &) const;
27 
get()28     constexpr int get() const { return mId; }
29 
30   private:
31     friend class TSymbolTable;
32     explicit TSymbolUniqueId(TSymbolTable *symbolTable);
33 
34     friend class BuiltInId;
TSymbolUniqueId(int staticId)35     constexpr TSymbolUniqueId(int staticId) : mId(staticId) {}
36 
37     int mId;
38 };
39 
40 enum class SymbolType : uint8_t
41 {
42     BuiltIn,
43     UserDefined,
44     AngleInternal,
45     Empty  // Meaning symbol without a name.
46 };
47 
48 enum class SymbolClass : uint8_t
49 {
50     Function,
51     Variable,
52     Struct,
53     InterfaceBlock
54 };
55 
56 }  // namespace sh
57 
58 #endif  // COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
59