1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame.Example 6 { 7 8 [Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))] 9 public enum AnyAmbiguousAliases : byte 10 { 11 NONE = 0, 12 M1 = 1, 13 M2 = 2, 14 M3 = 3, 15 }; 16 17 public class AnyAmbiguousAliasesUnion { 18 public AnyAmbiguousAliases Type { get; set; } 19 public object Value { get; set; } 20 AnyAmbiguousAliasesUnion()21 public AnyAmbiguousAliasesUnion() { 22 this.Type = AnyAmbiguousAliases.NONE; 23 this.Value = null; 24 } 25 26 public T As<T>() where T : class { return this.Value as T; } AsM1()27 public MyGame.Example.MonsterT AsM1() { return this.As<MyGame.Example.MonsterT>(); } AsM2()28 public MyGame.Example.MonsterT AsM2() { return this.As<MyGame.Example.MonsterT>(); } AsM3()29 public MyGame.Example.MonsterT AsM3() { return this.As<MyGame.Example.MonsterT>(); } 30 Pack(FlatBuffers.FlatBufferBuilder builder, AnyAmbiguousAliasesUnion _o)31 public static int Pack(FlatBuffers.FlatBufferBuilder builder, AnyAmbiguousAliasesUnion _o) { 32 switch (_o.Type) { 33 default: return 0; 34 case AnyAmbiguousAliases.M1: return MyGame.Example.Monster.Pack(builder, _o.AsM1()).Value; 35 case AnyAmbiguousAliases.M2: return MyGame.Example.Monster.Pack(builder, _o.AsM2()).Value; 36 case AnyAmbiguousAliases.M3: return MyGame.Example.Monster.Pack(builder, _o.AsM3()).Value; 37 } 38 } 39 } 40 41 public class AnyAmbiguousAliasesUnion_JsonConverter : Newtonsoft.Json.JsonConverter { CanConvert(System.Type objectType)42 public override bool CanConvert(System.Type objectType) { 43 return objectType == typeof(AnyAmbiguousAliasesUnion) || objectType == typeof(System.Collections.Generic.List<AnyAmbiguousAliasesUnion>); 44 } WriteJson(Newtonsoft.Json.JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer)45 public override void WriteJson(Newtonsoft.Json.JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer) { 46 var _olist = value as System.Collections.Generic.List<AnyAmbiguousAliasesUnion>; 47 if (_olist != null) { 48 writer.WriteStartArray(); 49 foreach (var _o in _olist) { this.WriteJson(writer, _o, serializer); } 50 writer.WriteEndArray(); 51 } else { 52 this.WriteJson(writer, value as AnyAmbiguousAliasesUnion, serializer); 53 } 54 } WriteJson(Newtonsoft.Json.JsonWriter writer, AnyAmbiguousAliasesUnion _o, Newtonsoft.Json.JsonSerializer serializer)55 public void WriteJson(Newtonsoft.Json.JsonWriter writer, AnyAmbiguousAliasesUnion _o, Newtonsoft.Json.JsonSerializer serializer) { 56 if (_o == null) return; 57 serializer.Serialize(writer, _o.Value); 58 } ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer)59 public override object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer) { 60 var _olist = existingValue as System.Collections.Generic.List<AnyAmbiguousAliasesUnion>; 61 if (_olist != null) { 62 for (var _j = 0; _j < _olist.Count; ++_j) { 63 reader.Read(); 64 _olist[_j] = this.ReadJson(reader, _olist[_j], serializer); 65 } 66 reader.Read(); 67 return _olist; 68 } else { 69 return this.ReadJson(reader, existingValue as AnyAmbiguousAliasesUnion, serializer); 70 } 71 } ReadJson(Newtonsoft.Json.JsonReader reader, AnyAmbiguousAliasesUnion _o, Newtonsoft.Json.JsonSerializer serializer)72 public AnyAmbiguousAliasesUnion ReadJson(Newtonsoft.Json.JsonReader reader, AnyAmbiguousAliasesUnion _o, Newtonsoft.Json.JsonSerializer serializer) { 73 if (_o == null) return null; 74 switch (_o.Type) { 75 default: break; 76 case AnyAmbiguousAliases.M1: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break; 77 case AnyAmbiguousAliases.M2: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break; 78 case AnyAmbiguousAliases.M3: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break; 79 } 80 return _o; 81 } 82 } 83 84 85 } 86