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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //#define LOG_NDEBUG 0
18 #include <utils/Log.h>
19 
20 #define ATRACE_TAG ATRACE_TAG_AUDIO
21 
22 #include <media/MediaMetricsItem.h>
23 #include <utils/Trace.h>
24 
25 #include "client/AudioStreamInternalPlay.h"
26 #include "utility/AudioClock.h"
27 
28 // We do this after the #includes because if a header uses ALOG.
29 // it would fail on the reference to mInService.
30 #undef LOG_TAG
31 // This file is used in both client and server processes.
32 // This is needed to make sense of the logs more easily.
33 #define LOG_TAG (mInService ? "AudioStreamInternalPlay_Service" \
34                             : "AudioStreamInternalPlay_Client")
35 
36 using android::status_t;
37 using android::WrappingBuffer;
38 
39 using namespace aaudio;
40 
AudioStreamInternalPlay(AAudioServiceInterface & serviceInterface,bool inService)41 AudioStreamInternalPlay::AudioStreamInternalPlay(AAudioServiceInterface  &serviceInterface,
42                                                        bool inService)
43         : AudioStreamInternal(serviceInterface, inService) {
44 
45 }
46 
~AudioStreamInternalPlay()47 AudioStreamInternalPlay::~AudioStreamInternalPlay() {}
48 
49 constexpr int kRampMSec = 10; // time to apply a change in volume
50 
open(const AudioStreamBuilder & builder)51 aaudio_result_t AudioStreamInternalPlay::open(const AudioStreamBuilder &builder) {
52     aaudio_result_t result = AudioStreamInternal::open(builder);
53     if (result == AAUDIO_OK) {
54         result = mFlowGraph.configure(getFormat(),
55                              getSamplesPerFrame(),
56                              getDeviceFormat(),
57                              getDeviceChannelCount());
58 
59         if (result != AAUDIO_OK) {
60             safeReleaseClose();
61         }
62         // Sample rate is constrained to common values by now and should not overflow.
63         int32_t numFrames = kRampMSec * getSampleRate() / AAUDIO_MILLIS_PER_SECOND;
64         mFlowGraph.setRampLengthInFrames(numFrames);
65     }
66     return result;
67 }
68 
69 // This must be called under mStreamLock.
requestPause_l()70 aaudio_result_t AudioStreamInternalPlay::requestPause_l()
71 {
72     aaudio_result_t result = stopCallback_l();
73     if (result != AAUDIO_OK) {
74         return result;
75     }
76     if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
77         ALOGW("%s() mServiceStreamHandle invalid", __func__);
78         return AAUDIO_ERROR_INVALID_STATE;
79     }
80 
81     mClockModel.stop(AudioClock::getNanoseconds());
82     setState(AAUDIO_STREAM_STATE_PAUSING);
83     mAtomicInternalTimestamp.clear();
84     return mServiceInterface.pauseStream(mServiceStreamHandle);
85 }
86 
requestFlush_l()87 aaudio_result_t AudioStreamInternalPlay::requestFlush_l() {
88     if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
89         ALOGW("%s() mServiceStreamHandle invalid", __func__);
90         return AAUDIO_ERROR_INVALID_STATE;
91     }
92 
93     setState(AAUDIO_STREAM_STATE_FLUSHING);
94     return mServiceInterface.flushStream(mServiceStreamHandle);
95 }
96 
prepareBuffersForStart()97 void AudioStreamInternalPlay::prepareBuffersForStart() {
98     // Prevent stale data from being played.
99     mAudioEndpoint->eraseDataMemory();
100 }
101 
advanceClientToMatchServerPosition(int32_t serverMargin)102 void AudioStreamInternalPlay::advanceClientToMatchServerPosition(int32_t serverMargin) {
103     int64_t readCounter = mAudioEndpoint->getDataReadCounter() + serverMargin;
104     int64_t writeCounter = mAudioEndpoint->getDataWriteCounter();
105 
106     // Bump offset so caller does not see the retrograde motion in getFramesRead().
107     int64_t offset = writeCounter - readCounter;
108     mFramesOffsetFromService += offset;
109     ALOGV("%s() readN = %lld, writeN = %lld, offset = %lld", __func__,
110           (long long)readCounter, (long long)writeCounter, (long long)mFramesOffsetFromService);
111 
112     // Force writeCounter to match readCounter.
113     // This is because we cannot change the read counter in the hardware.
114     mAudioEndpoint->setDataWriteCounter(readCounter);
115 }
116 
onFlushFromServer()117 void AudioStreamInternalPlay::onFlushFromServer() {
118     advanceClientToMatchServerPosition();
119 }
120 
121 // Write the data, block if needed and timeoutMillis > 0
write(const void * buffer,int32_t numFrames,int64_t timeoutNanoseconds)122 aaudio_result_t AudioStreamInternalPlay::write(const void *buffer, int32_t numFrames,
123                                                int64_t timeoutNanoseconds) {
124     return processData((void *)buffer, numFrames, timeoutNanoseconds);
125 }
126 
127 // Write as much data as we can without blocking.
processDataNow(void * buffer,int32_t numFrames,int64_t currentNanoTime,int64_t * wakeTimePtr)128 aaudio_result_t AudioStreamInternalPlay::processDataNow(void *buffer, int32_t numFrames,
129                                               int64_t currentNanoTime, int64_t *wakeTimePtr) {
130     aaudio_result_t result = processCommands();
131     if (result != AAUDIO_OK) {
132         return result;
133     }
134 
135     const char *traceName = "aaWrNow";
136     ATRACE_BEGIN(traceName);
137 
138     if (mClockModel.isStarting()) {
139         // Still haven't got any timestamps from server.
140         // Keep waiting until we get some valid timestamps then start writing to the
141         // current buffer position.
142         ALOGV("%s() wait for valid timestamps", __func__);
143         // Sleep very briefly and hope we get a timestamp soon.
144         *wakeTimePtr = currentNanoTime + (2000 * AAUDIO_NANOS_PER_MICROSECOND);
145         ATRACE_END();
146         return 0;
147     }
148     // If we have gotten this far then we have at least one timestamp from server.
149 
150     // If a DMA channel or DSP is reading the other end then we have to update the readCounter.
151     if (mAudioEndpoint->isFreeRunning()) {
152         // Update data queue based on the timing model.
153         int64_t estimatedReadCounter = mClockModel.convertTimeToPosition(currentNanoTime);
154         // ALOGD("AudioStreamInternal::processDataNow() - estimatedReadCounter = %d", (int)estimatedReadCounter);
155         mAudioEndpoint->setDataReadCounter(estimatedReadCounter);
156     }
157 
158     if (mNeedCatchUp.isRequested()) {
159         // Catch an MMAP pointer that is already advancing.
160         // This will avoid initial underruns caused by a slow cold start.
161         // We add a one burst margin in case the DSP advances before we can write the data.
162         // This can help prevent the beginning of the stream from being skipped.
163         advanceClientToMatchServerPosition(getFramesPerBurst());
164         mNeedCatchUp.acknowledge();
165     }
166 
167     // If the read index passed the write index then consider it an underrun.
168     // For shared streams, the xRunCount is passed up from the service.
169     if (mAudioEndpoint->isFreeRunning() && mAudioEndpoint->getFullFramesAvailable() < 0) {
170         mXRunCount++;
171         if (ATRACE_ENABLED()) {
172             ATRACE_INT("aaUnderRuns", mXRunCount);
173         }
174     }
175 
176     // Write some data to the buffer.
177     //ALOGD("AudioStreamInternal::processDataNow() - writeNowWithConversion(%d)", numFrames);
178     int32_t framesWritten = writeNowWithConversion(buffer, numFrames);
179     //ALOGD("AudioStreamInternal::processDataNow() - tried to write %d frames, wrote %d",
180     //    numFrames, framesWritten);
181     if (ATRACE_ENABLED()) {
182         ATRACE_INT("aaWrote", framesWritten);
183     }
184 
185     // Sleep if there is too much data in the buffer.
186     // Calculate an ideal time to wake up.
187     if (wakeTimePtr != nullptr
188             && (mAudioEndpoint->getFullFramesAvailable() >= getBufferSize())) {
189         // By default wake up a few milliseconds from now.  // TODO review
190         int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
191         aaudio_stream_state_t state = getState();
192         //ALOGD("AudioStreamInternal::processDataNow() - wakeTime based on %s",
193         //      AAudio_convertStreamStateToText(state));
194         switch (state) {
195             case AAUDIO_STREAM_STATE_OPEN:
196             case AAUDIO_STREAM_STATE_STARTING:
197                 if (framesWritten != 0) {
198                     // Don't wait to write more data. Just prime the buffer.
199                     wakeTime = currentNanoTime;
200                 }
201                 break;
202             case AAUDIO_STREAM_STATE_STARTED:
203             {
204                 // Sleep until the readCounter catches up and we only have
205                 // the getBufferSize() frames of data sitting in the buffer.
206                 int64_t nextReadPosition = mAudioEndpoint->getDataWriteCounter() - getBufferSize();
207                 wakeTime = mClockModel.convertPositionToTime(nextReadPosition);
208             }
209                 break;
210             default:
211                 break;
212         }
213         *wakeTimePtr = wakeTime;
214 
215     }
216 
217     ATRACE_END();
218     return framesWritten;
219 }
220 
221 
writeNowWithConversion(const void * buffer,int32_t numFrames)222 aaudio_result_t AudioStreamInternalPlay::writeNowWithConversion(const void *buffer,
223                                                             int32_t numFrames) {
224     WrappingBuffer wrappingBuffer;
225     uint8_t *byteBuffer = (uint8_t *) buffer;
226     int32_t framesLeft = numFrames;
227 
228     mAudioEndpoint->getEmptyFramesAvailable(&wrappingBuffer);
229 
230     // Write data in one or two parts.
231     int partIndex = 0;
232     while (framesLeft > 0 && partIndex < WrappingBuffer::SIZE) {
233         int32_t framesToWrite = framesLeft;
234         int32_t framesAvailable = wrappingBuffer.numFrames[partIndex];
235         if (framesAvailable > 0) {
236             if (framesToWrite > framesAvailable) {
237                 framesToWrite = framesAvailable;
238             }
239 
240             int32_t numBytes = getBytesPerFrame() * framesToWrite;
241 
242             mFlowGraph.process((void *)byteBuffer,
243                                wrappingBuffer.data[partIndex],
244                                framesToWrite);
245 
246             byteBuffer += numBytes;
247             framesLeft -= framesToWrite;
248         } else {
249             break;
250         }
251         partIndex++;
252     }
253     int32_t framesWritten = numFrames - framesLeft;
254     mAudioEndpoint->advanceWriteIndex(framesWritten);
255 
256     return framesWritten;
257 }
258 
getFramesRead()259 int64_t AudioStreamInternalPlay::getFramesRead() {
260     if (mAudioEndpoint) {
261         const int64_t framesReadHardware = isClockModelInControl()
262                 ? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
263                 : mAudioEndpoint->getDataReadCounter();
264         // Add service offset and prevent retrograde motion.
265         mLastFramesRead = std::max(mLastFramesRead, framesReadHardware + mFramesOffsetFromService);
266     }
267     return mLastFramesRead;
268 }
269 
getFramesWritten()270 int64_t AudioStreamInternalPlay::getFramesWritten() {
271     if (mAudioEndpoint) {
272         mLastFramesWritten = mAudioEndpoint->getDataWriteCounter()
273                              + mFramesOffsetFromService;
274     }
275     return mLastFramesWritten;
276 }
277 
278 
279 // Render audio in the application callback and then write the data to the stream.
callbackLoop()280 void *AudioStreamInternalPlay::callbackLoop() {
281     ALOGD("%s() entering >>>>>>>>>>>>>>>", __func__);
282     aaudio_result_t result = AAUDIO_OK;
283     aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
284     if (!isDataCallbackSet()) return NULL;
285     int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);
286 
287     // result might be a frame count
288     while (mCallbackEnabled.load() && isActive() && (result >= 0)) {
289         // Call application using the AAudio callback interface.
290         callbackResult = maybeCallDataCallback(mCallbackBuffer.get(), mCallbackFrames);
291 
292         if (callbackResult == AAUDIO_CALLBACK_RESULT_CONTINUE) {
293             // Write audio data to stream. This is a BLOCKING WRITE!
294             result = write(mCallbackBuffer.get(), mCallbackFrames, timeoutNanos);
295             if ((result != mCallbackFrames)) {
296                 if (result >= 0) {
297                     // Only wrote some of the frames requested. Must have timed out.
298                     result = AAUDIO_ERROR_TIMEOUT;
299                 }
300                 maybeCallErrorCallback(result);
301                 break;
302             }
303         } else if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
304             ALOGD("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__);
305             result = systemStopInternal();
306             break;
307         }
308     }
309 
310     ALOGD("%s() exiting, result = %d, isActive() = %d <<<<<<<<<<<<<<",
311           __func__, result, (int) isActive());
312     return NULL;
313 }
314 
315 //------------------------------------------------------------------------------
316 // Implementation of PlayerBase
doSetVolume()317 status_t AudioStreamInternalPlay::doSetVolume() {
318     float combinedVolume = mStreamVolume * getDuckAndMuteVolume();
319     ALOGD("%s() mStreamVolume * duckAndMuteVolume = %f * %f = %f",
320           __func__, mStreamVolume, getDuckAndMuteVolume(), combinedVolume);
321     mFlowGraph.setTargetVolume(combinedVolume);
322     return android::NO_ERROR;
323 }
324