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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_BLAST_BUFFER_QUEUE_H
18 #define ANDROID_GUI_BLAST_BUFFER_QUEUE_H
19 
20 #include <gui/IGraphicBufferProducer.h>
21 #include <gui/BufferItemConsumer.h>
22 #include <gui/BufferItem.h>
23 #include <gui/SurfaceComposerClient.h>
24 
25 #include <utils/Condition.h>
26 #include <utils/Mutex.h>
27 #include <utils/RefBase.h>
28 
29 #include <system/window.h>
30 #include <thread>
31 #include <queue>
32 
33 namespace android {
34 
35 class BLASTBufferQueue;
36 class BufferItemConsumer;
37 
38 class BLASTBufferItemConsumer : public BufferItemConsumer {
39 public:
BLASTBufferItemConsumer(const sp<IGraphicBufferConsumer> & consumer,uint64_t consumerUsage,int bufferCount,bool controlledByApp)40     BLASTBufferItemConsumer(const sp<IGraphicBufferConsumer>& consumer, uint64_t consumerUsage,
41                             int bufferCount, bool controlledByApp)
42           : BufferItemConsumer(consumer, consumerUsage, bufferCount, controlledByApp),
43             mCurrentlyConnected(false),
44             mPreviouslyConnected(false),
45             mBLASTBufferQueue(nullptr) {}
46 
47     void onDisconnect() override;
48     void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
49                                   FrameEventHistoryDelta* outDelta) override REQUIRES(mMutex);
50     void updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime,
51                                const sp<Fence>& gpuCompositionDoneFence,
52                                const sp<Fence>& presentFence, const sp<Fence>& prevReleaseFence,
53                                CompositorTiming compositorTiming, nsecs_t latchTime,
54                                nsecs_t dequeueReadyTime) REQUIRES(mMutex);
55     void getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect);
56     void setBlastBufferQueue(BLASTBufferQueue* blastbufferqueue) REQUIRES(mMutex);
57 
58 protected:
59     void onSidebandStreamChanged() override REQUIRES(mMutex);
60 
61 private:
62     uint64_t mCurrentFrameNumber = 0;
63 
64     Mutex mMutex;
65     ConsumerFrameEventHistory mFrameEventHistory GUARDED_BY(mMutex);
66     std::queue<uint64_t> mDisconnectEvents GUARDED_BY(mMutex);
67     bool mCurrentlyConnected GUARDED_BY(mMutex);
68     bool mPreviouslyConnected GUARDED_BY(mMutex);
69     BLASTBufferQueue* mBLASTBufferQueue GUARDED_BY(mMutex);
70 };
71 
72 class BLASTBufferQueue
73     : public ConsumerBase::FrameAvailableListener, public BufferItemConsumer::BufferFreedListener
74 {
75 public:
76     BLASTBufferQueue(const std::string& name, const sp<SurfaceControl>& surface, int width,
77                      int height, int32_t format);
78 
getIGraphicBufferProducer()79     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const {
80         return mProducer;
81     }
82     sp<Surface> getSurface(bool includeSurfaceControlHandle);
83 
onBufferFreed(const wp<GraphicBuffer> &)84     void onBufferFreed(const wp<GraphicBuffer>&/* graphicBuffer*/) override { /* TODO */ }
85     void onFrameReplaced(const BufferItem& item) override;
86     void onFrameAvailable(const BufferItem& item) override;
87     void onFrameDequeued(const uint64_t) override;
88     void onFrameCancelled(const uint64_t) override;
89 
90     void transactionCallback(nsecs_t latchTime, const sp<Fence>& presentFence,
91             const std::vector<SurfaceControlStats>& stats);
92     void releaseBufferCallback(const ReleaseCallbackId& id, const sp<Fence>& releaseFence,
93                                uint32_t transformHint, uint32_t currentMaxAcquiredBufferCount);
94     void setNextTransaction(SurfaceComposerClient::Transaction *t);
95     void mergeWithNextTransaction(SurfaceComposerClient::Transaction* t, uint64_t frameNumber);
96     void setTransactionCompleteCallback(uint64_t frameNumber,
97                                         std::function<void(int64_t)>&& transactionCompleteCallback);
98 
99     void update(const sp<SurfaceControl>& surface, uint32_t width, uint32_t height, int32_t format,
100                 SurfaceComposerClient::Transaction* outTransaction = nullptr);
flushShadowQueue()101     void flushShadowQueue() {}
102 
103     status_t setFrameRate(float frameRate, int8_t compatibility, bool shouldBeSeamless);
104     status_t setFrameTimelineInfo(const FrameTimelineInfo& info);
105 
106     void setSidebandStream(const sp<NativeHandle>& stream);
107 
108     uint32_t getLastTransformHint() const;
109 
110     virtual ~BLASTBufferQueue();
111 
112 private:
113     friend class BLASTBufferQueueHelper;
114 
115     // can't be copied
116     BLASTBufferQueue& operator = (const BLASTBufferQueue& rhs);
117     BLASTBufferQueue(const BLASTBufferQueue& rhs);
118     void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
119                            sp<IGraphicBufferConsumer>* outConsumer);
120 
121     void processNextBufferLocked(bool useNextTransaction) REQUIRES(mMutex);
122     Rect computeCrop(const BufferItem& item) REQUIRES(mMutex);
123     // Return true if we need to reject the buffer based on the scaling mode and the buffer size.
124     bool rejectBuffer(const BufferItem& item) REQUIRES(mMutex);
125     bool maxBuffersAcquired(bool includeExtraAcquire) const REQUIRES(mMutex);
126     static PixelFormat convertBufferFormat(PixelFormat& format);
127 
128     std::string mName;
129     // Represents the queued buffer count from buffer queue,
130     // pre-BLAST. This is mNumFrameAvailable (buffers that queued to blast) +
131     // mNumAcquired (buffers that queued to SF)  mPendingRelease.size() (buffers that are held by
132     // blast). This counter is read by android studio profiler.
133     std::string mQueuedBufferTrace;
134     sp<SurfaceControl> mSurfaceControl;
135 
136     std::mutex mMutex;
137     std::condition_variable mCallbackCV;
138 
139     // BufferQueue internally allows 1 more than
140     // the max to be acquired
141     int32_t mMaxAcquiredBuffers = 1;
142 
143     int32_t mNumFrameAvailable GUARDED_BY(mMutex);
144     int32_t mNumAcquired GUARDED_BY(mMutex);
145 
146     // Keep a reference to the submitted buffers so we can release when surfaceflinger drops the
147     // buffer or the buffer has been presented and a new buffer is ready to be presented.
148     std::unordered_map<ReleaseCallbackId, BufferItem, ReleaseBufferCallbackIdHash> mSubmitted
149             GUARDED_BY(mMutex);
150 
151     // Keep a queue of the released buffers instead of immediately releasing
152     // the buffers back to the buffer queue. This would be controlled by SF
153     // setting the max acquired buffer count.
154     struct ReleasedBuffer {
155         ReleaseCallbackId callbackId;
156         sp<Fence> releaseFence;
157     };
158     std::deque<ReleasedBuffer> mPendingRelease GUARDED_BY(mMutex);
159 
160     ui::Size mSize GUARDED_BY(mMutex);
161     ui::Size mRequestedSize GUARDED_BY(mMutex);
162     int32_t mFormat GUARDED_BY(mMutex);
163 
164     struct BufferInfo {
165         bool hasBuffer = false;
166         uint32_t width;
167         uint32_t height;
168         uint32_t transform;
169         // This is used to check if we should update the blast layer size immediately or wait until
170         // we get the next buffer. This will support scenarios where the layer can change sizes
171         // and the buffer will scale to fit the new size.
172         uint32_t scalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
173         Rect crop;
174 
updateBufferInfo175         void update(bool hasBuffer, uint32_t width, uint32_t height, uint32_t transform,
176                     uint32_t scalingMode, const Rect& crop) {
177             this->hasBuffer = hasBuffer;
178             this->width = width;
179             this->height = height;
180             this->transform = transform;
181             this->scalingMode = scalingMode;
182             if (!crop.isEmpty()) {
183                 this->crop = crop;
184             } else {
185                 this->crop = Rect(width, height);
186             }
187         }
188     };
189 
190     // Last acquired buffer's info. This is used to calculate the correct scale when size change is
191     // requested. We need to use the old buffer's info to determine what scale we need to apply to
192     // ensure the correct size.
193     BufferInfo mLastBufferInfo GUARDED_BY(mMutex);
194     void setMatrix(SurfaceComposerClient::Transaction* t, const BufferInfo& bufferInfo)
195             REQUIRES(mMutex);
196 
197     uint32_t mTransformHint GUARDED_BY(mMutex);
198 
199     sp<IGraphicBufferConsumer> mConsumer;
200     sp<IGraphicBufferProducer> mProducer;
201     sp<BLASTBufferItemConsumer> mBufferItemConsumer;
202 
203     SurfaceComposerClient::Transaction* mNextTransaction GUARDED_BY(mMutex);
204     std::vector<std::tuple<uint64_t /* framenumber */, SurfaceComposerClient::Transaction>>
205             mPendingTransactions GUARDED_BY(mMutex);
206 
207     // Last requested auto refresh state set by the producer. The state indicates that the consumer
208     // should acquire the next frame as soon as it can and not wait for a frame to become available.
209     // This is only relevant for shared buffer mode.
210     bool mAutoRefresh GUARDED_BY(mMutex) = false;
211 
212     std::queue<FrameTimelineInfo> mNextFrameTimelineInfoQueue GUARDED_BY(mMutex);
213 
214     // Tracks the last acquired frame number
215     uint64_t mLastAcquiredFrameNumber GUARDED_BY(mMutex) = 0;
216 
217     std::function<void(int64_t)> mTransactionCompleteCallback GUARDED_BY(mMutex) = nullptr;
GUARDED_BY(mMutex)218     uint64_t mTransactionCompleteFrameNumber GUARDED_BY(mMutex){0};
219 
220     // Queues up transactions using this token in SurfaceFlinger. This prevents queued up
221     // transactions from other parts of the client from blocking this transaction.
222     const sp<IBinder> mApplyToken GUARDED_BY(mMutex) = new BBinder();
223 
224     // Guards access to mDequeueTimestamps since we cannot hold to mMutex in onFrameDequeued or
225     // we will deadlock.
226     std::mutex mTimestampMutex;
227     // Tracks buffer dequeue times by the client. This info is sent to SurfaceFlinger which uses
228     // it for debugging purposes.
229     std::unordered_map<uint64_t /* bufferId */, nsecs_t> mDequeueTimestamps
230             GUARDED_BY(mTimestampMutex);
231 
232     // Keep track of SurfaceControls that have submitted a transaction and BBQ is waiting on a
233     // callback for them.
234     std::queue<sp<SurfaceControl>> mSurfaceControlsWithPendingCallback GUARDED_BY(mMutex);
235 };
236 
237 } // namespace android
238 
239 #endif  // ANDROID_GUI_SURFACE_H
240