Searched defs:BuilderUniform (Results 1 – 1 of 1) sorted by relevance
254 struct BuilderUniform { struct280 float* data = SkTAddOffset<float>(fOwner->writableUniformData(), fVar->offset);289 bool set(const T val[], const int count) { in set()304 SkRuntimeEffectBuilder* fOwner;305 const SkRuntimeEffect::Uniform* fVar; // nullptr if the variable was not found