1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 using global::System; 6 using global::System.Collections.Generic; 7 using global::FlatBuffers; 8 9 public struct Movie : IFlatbufferObject 10 { 11 private Table __p; 12 public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMovie13 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); } GetRootAsMovieMovie14 public static Movie GetRootAsMovie(ByteBuffer _bb) { return GetRootAsMovie(_bb, new Movie()); } GetRootAsMovieMovie15 public static Movie GetRootAsMovie(ByteBuffer _bb, Movie obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } MovieBufferHasIdentifierMovie16 public static bool MovieBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MOVI"); } __initMovie17 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMovie18 public Movie __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 19 20 public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Get(o + __p.bb_pos) : Character.NONE; } } 21 public TTable? MainCharacter<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; } MainCharacterAsStringMovie22 public string MainCharacterAsString() { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } CharactersTypeMovie23 public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.Get(__p.__vector(o) + j * 1) : (Character)0; } 24 public int CharactersTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } } 25 #if ENABLE_SPAN_T GetCharactersTypeBytesMovie26 public Span<Character> GetCharactersTypeBytes() { return __p.__vector_as_span<Character>(8, 1); } 27 #else GetCharactersTypeBytesMovie28 public ArraySegment<byte>? GetCharactersTypeBytes() { return __p.__vector_as_arraysegment(8); } 29 #endif GetCharactersTypeArrayMovie30 public Character[] GetCharactersTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); Character[] a = new Character[l]; for (int i = 0; i < l; i++) { a[i] = (Character)__p.bb.Get(p + i * 1); } return a; } 31 public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union<TTable>(__p.__vector(o) + j * 4) : null; } CharactersAsStringMovie32 public string CharactersAsString(int j) { int o = __p.__offset(10); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } 33 public int CharactersLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } } 34 CreateMovieMovie35 public static Offset<Movie> CreateMovie(FlatBufferBuilder builder, 36 Character main_character_type = Character.NONE, 37 int main_characterOffset = 0, 38 VectorOffset characters_typeOffset = default(VectorOffset), 39 VectorOffset charactersOffset = default(VectorOffset)) { 40 builder.StartTable(4); 41 Movie.AddCharacters(builder, charactersOffset); 42 Movie.AddCharactersType(builder, characters_typeOffset); 43 Movie.AddMainCharacter(builder, main_characterOffset); 44 Movie.AddMainCharacterType(builder, main_character_type); 45 return Movie.EndMovie(builder); 46 } 47 StartMovieMovie48 public static void StartMovie(FlatBufferBuilder builder) { builder.StartTable(4); } AddMainCharacterTypeMovie49 public static void AddMainCharacterType(FlatBufferBuilder builder, Character mainCharacterType) { builder.AddByte(0, (byte)mainCharacterType, 0); } AddMainCharacterMovie50 public static void AddMainCharacter(FlatBufferBuilder builder, int mainCharacterOffset) { builder.AddOffset(1, mainCharacterOffset, 0); } AddCharactersTypeMovie51 public static void AddCharactersType(FlatBufferBuilder builder, VectorOffset charactersTypeOffset) { builder.AddOffset(2, charactersTypeOffset.Value, 0); } CreateCharactersTypeVectorMovie52 public static VectorOffset CreateCharactersTypeVector(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); } CreateCharactersTypeVectorBlockMovie53 public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } StartCharactersTypeVectorMovie54 public static void StartCharactersTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddCharactersMovie55 public static void AddCharacters(FlatBufferBuilder builder, VectorOffset charactersOffset) { builder.AddOffset(3, charactersOffset.Value, 0); } CreateCharactersVectorMovie56 public static VectorOffset CreateCharactersVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i]); return builder.EndVector(); } CreateCharactersVectorBlockMovie57 public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } StartCharactersVectorMovie58 public static void StartCharactersVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } EndMovieMovie59 public static Offset<Movie> EndMovie(FlatBufferBuilder builder) { 60 int o = builder.EndTable(); 61 return new Offset<Movie>(o); 62 } FinishMovieBufferMovie63 public static void FinishMovieBuffer(FlatBufferBuilder builder, Offset<Movie> offset) { builder.Finish(offset.Value, "MOVI"); } FinishSizePrefixedMovieBufferMovie64 public static void FinishSizePrefixedMovieBuffer(FlatBufferBuilder builder, Offset<Movie> offset) { builder.FinishSizePrefixed(offset.Value, "MOVI"); } UnPackMovie65 public MovieT UnPack() { 66 var _o = new MovieT(); 67 this.UnPackTo(_o); 68 return _o; 69 } UnPackToMovie70 public void UnPackTo(MovieT _o) { 71 _o.MainCharacter = new CharacterUnion(); 72 _o.MainCharacter.Type = this.MainCharacterType; 73 switch (this.MainCharacterType) { 74 default: break; 75 case Character.MuLan: 76 _o.MainCharacter.Value = this.MainCharacter<Attacker>().HasValue ? this.MainCharacter<Attacker>().Value.UnPack() : null; 77 break; 78 case Character.Rapunzel: 79 _o.MainCharacter.Value = this.MainCharacter<Rapunzel>().HasValue ? this.MainCharacter<Rapunzel>().Value.UnPack() : null; 80 break; 81 case Character.Belle: 82 _o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader>().Value.UnPack() : null; 83 break; 84 case Character.BookFan: 85 _o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader>().Value.UnPack() : null; 86 break; 87 case Character.Other: 88 _o.MainCharacter.Value = this.MainCharacterAsString(); 89 break; 90 case Character.Unused: 91 _o.MainCharacter.Value = this.MainCharacterAsString(); 92 break; 93 } 94 _o.Characters = new List<CharacterUnion>(); 95 for (var _j = 0; _j < this.CharactersLength; ++_j) { 96 var _o_Characters = new CharacterUnion(); 97 _o_Characters.Type = this.CharactersType(_j); 98 switch (this.CharactersType(_j)) { 99 default: break; 100 case Character.MuLan: 101 _o_Characters.Value = this.Characters<Attacker>(_j).HasValue ? this.Characters<Attacker>(_j).Value.UnPack() : null; 102 break; 103 case Character.Rapunzel: 104 _o_Characters.Value = this.Characters<Rapunzel>(_j).HasValue ? this.Characters<Rapunzel>(_j).Value.UnPack() : null; 105 break; 106 case Character.Belle: 107 _o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).Value.UnPack() : null; 108 break; 109 case Character.BookFan: 110 _o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).Value.UnPack() : null; 111 break; 112 case Character.Other: 113 _o_Characters.Value = this.CharactersAsString(_j); 114 break; 115 case Character.Unused: 116 _o_Characters.Value = this.CharactersAsString(_j); 117 break; 118 } 119 _o.Characters.Add(_o_Characters); 120 } 121 } PackMovie122 public static Offset<Movie> Pack(FlatBufferBuilder builder, MovieT _o) { 123 if (_o == null) return default(Offset<Movie>); 124 var _main_character_type = _o.MainCharacter == null ? Character.NONE : _o.MainCharacter.Type; 125 var _main_character = _o.MainCharacter == null ? 0 : CharacterUnion.Pack(builder, _o.MainCharacter); 126 var _characters_type = default(VectorOffset); 127 if (_o.Characters != null) { 128 var __characters_type = new Character[_o.Characters.Count]; 129 for (var _j = 0; _j < __characters_type.Length; ++_j) { __characters_type[_j] = _o.Characters[_j].Type; } 130 _characters_type = CreateCharactersTypeVector(builder, __characters_type); 131 } 132 var _characters = default(VectorOffset); 133 if (_o.Characters != null) { 134 var __characters = new int[_o.Characters.Count]; 135 for (var _j = 0; _j < __characters.Length; ++_j) { __characters[_j] = CharacterUnion.Pack(builder, _o.Characters[_j]); } 136 _characters = CreateCharactersVector(builder, __characters); 137 } 138 return CreateMovie( 139 builder, 140 _main_character_type, 141 _main_character, 142 _characters_type, 143 _characters); 144 } 145 }; 146 147 public class MovieT 148 { 149 [Newtonsoft.Json.JsonProperty("main_character_type")] 150 private Character MainCharacterType { 151 get { 152 return this.MainCharacter != null ? this.MainCharacter.Type : Character.NONE; 153 } 154 set { 155 this.MainCharacter = new CharacterUnion(); 156 this.MainCharacter.Type = value; 157 } 158 } 159 [Newtonsoft.Json.JsonProperty("main_character")] 160 [Newtonsoft.Json.JsonConverter(typeof(CharacterUnion_JsonConverter))] 161 public CharacterUnion MainCharacter { get; set; } 162 [Newtonsoft.Json.JsonProperty("characters_type")] 163 private Character[] CharactersType { 164 get { 165 if (this.Characters == null) return null; 166 var _o = new Character[this.Characters.Count]; 167 for (var _j = 0; _j < _o.Length; ++_j) { _o[_j] = this.Characters[_j].Type; } 168 return _o; 169 } 170 set { 171 this.Characters = new List<CharacterUnion>(); 172 for (var _j = 0; _j < value.Length; ++_j) { 173 var _o = new CharacterUnion(); 174 _o.Type = value[_j]; 175 this.Characters.Add(_o); 176 } 177 } 178 } 179 [Newtonsoft.Json.JsonProperty("characters")] 180 [Newtonsoft.Json.JsonConverter(typeof(CharacterUnion_JsonConverter))] 181 public List<CharacterUnion> Characters { get; set; } 182 MovieT()183 public MovieT() { 184 this.MainCharacter = null; 185 this.Characters = null; 186 } 187 DeserializeFromJson(string jsonText)188 public static MovieT DeserializeFromJson(string jsonText) { 189 return Newtonsoft.Json.JsonConvert.DeserializeObject<MovieT>(jsonText); 190 } SerializeToJson()191 public string SerializeToJson() { 192 return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); 193 } DeserializeFromBinary(byte[] fbBuffer)194 public static MovieT DeserializeFromBinary(byte[] fbBuffer) { 195 return Movie.GetRootAsMovie(new ByteBuffer(fbBuffer)).UnPack(); 196 } SerializeToBinary()197 public byte[] SerializeToBinary() { 198 var fbb = new FlatBufferBuilder(0x10000); 199 fbb.Finish(Movie.Pack(fbb, this).Value); 200 return fbb.DataBuffer.ToSizedArray(); 201 } 202 } 203 204