1 // 2 // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // CompilerD3D: 7 // Implementation of the D3D compiler methods. 8 // 9 10 #include "libANGLE/renderer/d3d/CompilerD3D.h" 11 12 namespace rx 13 { 14 CompilerD3D(ShShaderOutput translatorOutputType)15CompilerD3D::CompilerD3D(ShShaderOutput translatorOutputType) 16 : mTranslatorOutputType(translatorOutputType) 17 {} 18 getTranslatorOutputType() const19ShShaderOutput CompilerD3D::getTranslatorOutputType() const 20 { 21 return mTranslatorOutputType; 22 } 23 24 } // namespace rx 25