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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations.
7 //
8 
9 #include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
10 
11 #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
12 
13 #include <versionhelpers.h>
14 
15 namespace rx
16 {
17 
DebugAnnotator11()18 DebugAnnotator11::DebugAnnotator11() {}
19 
~DebugAnnotator11()20 DebugAnnotator11::~DebugAnnotator11() {}
21 
beginEvent(gl::Context * context,angle::EntryPoint entryPoint,const char * eventName,const char * eventMessage)22 void DebugAnnotator11::beginEvent(gl::Context *context,
23                                   angle::EntryPoint entryPoint,
24                                   const char *eventName,
25                                   const char *eventMessage)
26 {
27     angle::LoggingAnnotator::beginEvent(context, entryPoint, eventName, eventMessage);
28     if (loggingEnabledForThisThread())
29     {
30         std::mbstate_t state = std::mbstate_t();
31         std::mbsrtowcs(mWCharMessage, &eventMessage, kMaxMessageLength, &state);
32         mUserDefinedAnnotation->BeginEvent(mWCharMessage);
33     }
34 }
35 
endEvent(gl::Context * context,const char * eventName,angle::EntryPoint entryPoint)36 void DebugAnnotator11::endEvent(gl::Context *context,
37                                 const char *eventName,
38                                 angle::EntryPoint entryPoint)
39 {
40     angle::LoggingAnnotator::endEvent(context, eventName, entryPoint);
41     if (loggingEnabledForThisThread())
42     {
43         mUserDefinedAnnotation->EndEvent();
44     }
45 }
46 
setMarker(const char * markerName)47 void DebugAnnotator11::setMarker(const char *markerName)
48 {
49     angle::LoggingAnnotator::setMarker(markerName);
50     if (loggingEnabledForThisThread())
51     {
52         std::mbstate_t state = std::mbstate_t();
53         std::mbsrtowcs(mWCharMessage, &markerName, kMaxMessageLength, &state);
54         mUserDefinedAnnotation->SetMarker(mWCharMessage);
55     }
56 }
57 
getStatus()58 bool DebugAnnotator11::getStatus()
59 {
60     if (loggingEnabledForThisThread())
61     {
62         return !!(mUserDefinedAnnotation->GetStatus());
63     }
64 
65     return false;
66 }
67 
loggingEnabledForThisThread() const68 bool DebugAnnotator11::loggingEnabledForThisThread() const
69 {
70     return mUserDefinedAnnotation != nullptr && std::this_thread::get_id() == mAnnotationThread;
71 }
72 
initialize(ID3D11DeviceContext * context)73 void DebugAnnotator11::initialize(ID3D11DeviceContext *context)
74 {
75 #if !defined(ANGLE_ENABLE_WINDOWS_UWP)
76     // ID3DUserDefinedAnnotation.GetStatus only works on Windows10 or greater.
77     // Returning true unconditionally from DebugAnnotator11::getStatus() means
78     // writing out all compiled shaders to temporary files even if debugging
79     // tools are not attached. See rx::ShaderD3D::prepareSourceAndReturnOptions.
80     // If you want debug annotations, you must use Windows 10.
81     if (IsWindows10OrGreater())
82 #endif
83     {
84         mAnnotationThread = std::this_thread::get_id();
85         mUserDefinedAnnotation.Attach(
86             d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context));
87     }
88 }
89 
release()90 void DebugAnnotator11::release()
91 {
92     mUserDefinedAnnotation.Reset();
93 }
94 
95 }  // namespace rx
96