Searched defs:DoPopulateRandUniform (Results 1 – 2 of 2) sorted by relevance
199 bool GpuRng::DoPopulateRandUniform(Stream* stream, DeviceMemory<float>* v) { in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng203 bool GpuRng::DoPopulateRandUniform(Stream* stream, DeviceMemory<double>* v) { in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng207 bool GpuRng::DoPopulateRandUniform(Stream* stream, in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng212 bool GpuRng::DoPopulateRandUniform(Stream* stream, in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng
144 bool GpuRng::DoPopulateRandUniform(Stream* stream, DeviceMemory<float>* v) { in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng148 bool GpuRng::DoPopulateRandUniform(Stream* stream, DeviceMemory<double>* v) { in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng152 bool GpuRng::DoPopulateRandUniform(Stream* stream, in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng157 bool GpuRng::DoPopulateRandUniform(Stream* stream, in DoPopulateRandUniform() function in stream_executor::gpu::GpuRng