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Searched defs:DriverUniforms (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h484 struct DriverUniforms struct
486 float viewport[4];
489 uint32_t enabledClipDistances;
491 uint32_t xfbActiveUnpaused;
492 int32_t xfbVerticesPerInstance;
494 int32_t numSamples;
496 int32_t xfbBufferOffsets[4];
497 uint32_t acbBufferOffsets[4];
500 float depthRange[4];
503 float halfRenderArea[2];
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