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1 package com.android.launcher3.folder;
2 
3 public class ClippedFolderIconLayoutRule {
4 
5     public static final int MAX_NUM_ITEMS_IN_PREVIEW = 4;
6     private static final int MIN_NUM_ITEMS_IN_PREVIEW = 2;
7 
8     private static final float MIN_SCALE = 0.44f;
9     private static final float MAX_SCALE = 0.51f;
10     private static final float MAX_RADIUS_DILATION = 0.25f;
11     // The max amount of overlap the preview items can go outside of the background bounds.
12     public static final float ICON_OVERLAP_FACTOR = 1 + (MAX_RADIUS_DILATION / 2f);
13     private static final float ITEM_RADIUS_SCALE_FACTOR = 1.15f;
14 
15     public static final int EXIT_INDEX = -2;
16     public static final int ENTER_INDEX = -3;
17 
18     private float[] mTmpPoint = new float[2];
19 
20     private float mAvailableSpace;
21     private float mRadius;
22     private float mIconSize;
23     private boolean mIsRtl;
24     private float mBaselineIconScale;
25 
init(int availableSpace, float intrinsicIconSize, boolean rtl)26     public void init(int availableSpace, float intrinsicIconSize, boolean rtl) {
27         mAvailableSpace = availableSpace;
28         mRadius = ITEM_RADIUS_SCALE_FACTOR * availableSpace / 2f;
29         mIconSize = intrinsicIconSize;
30         mIsRtl = rtl;
31         mBaselineIconScale = availableSpace / (intrinsicIconSize * 1f);
32     }
33 
computePreviewItemDrawingParams(int index, int curNumItems, PreviewItemDrawingParams params)34     public PreviewItemDrawingParams computePreviewItemDrawingParams(int index, int curNumItems,
35             PreviewItemDrawingParams params) {
36         float totalScale = scaleForItem(curNumItems);
37         float transX;
38         float transY;
39 
40         if (index == EXIT_INDEX) {
41             // 0 1 * <-- Exit position (row 0, col 2)
42             // 2 3
43             getGridPosition(0, 2, mTmpPoint);
44         } else if (index == ENTER_INDEX) {
45             // 0 1
46             // 2 3 * <-- Enter position (row 1, col 2)
47             getGridPosition(1, 2, mTmpPoint);
48         } else if (index >= MAX_NUM_ITEMS_IN_PREVIEW) {
49             // Items beyond those displayed in the preview are animated to the center
50             mTmpPoint[0] = mTmpPoint[1] = mAvailableSpace / 2 - (mIconSize * totalScale) / 2;
51         } else {
52             getPosition(index, curNumItems, mTmpPoint);
53         }
54 
55         transX = mTmpPoint[0];
56         transY = mTmpPoint[1];
57 
58         if (params == null) {
59             params = new PreviewItemDrawingParams(transX, transY, totalScale);
60         } else {
61             params.update(transX, transY, totalScale);
62         }
63         return params;
64     }
65 
66     /**
67      * Builds a grid based on the positioning of the items when there are
68      * {@link #MAX_NUM_ITEMS_IN_PREVIEW} in the preview.
69      *
70      * Positions in the grid: 0 1  // 0 is row 0, col 1
71      *                        2 3  // 3 is row 1, col 1
72      */
getGridPosition(int row, int col, float[] result)73     private void getGridPosition(int row, int col, float[] result) {
74         // We use position 0 and 3 to calculate the x and y distances between items.
75         getPosition(0, 4, result);
76         float left = result[0];
77         float top = result[1];
78 
79         getPosition(3, 4, result);
80         float dx = result[0] - left;
81         float dy = result[1] - top;
82 
83         result[0] = left + (col * dx);
84         result[1] = top + (row * dy);
85     }
86 
getPosition(int index, int curNumItems, float[] result)87     private void getPosition(int index, int curNumItems, float[] result) {
88         // The case of two items is homomorphic to the case of one.
89         curNumItems = Math.max(curNumItems, 2);
90 
91         // We model the preview as a circle of items starting in the appropriate piece of the
92         // upper left quadrant (to achieve horizontal and vertical symmetry).
93         double theta0 = mIsRtl ? 0 : Math.PI;
94 
95         // In RTL we go counterclockwise
96         int direction = mIsRtl ? 1 : -1;
97 
98         double thetaShift = 0;
99         if (curNumItems == 3) {
100             thetaShift = Math.PI / 2;
101         } else if (curNumItems == 4) {
102             thetaShift = Math.PI / 4;
103         }
104         theta0 += direction * thetaShift;
105 
106         // We want the items to appear in reading order. For the case of 1, 2 and 3 items, this
107         // is natural for the circular model. With 4 items, however, we need to swap the 3rd and
108         // 4th indices to achieve reading order.
109         if (curNumItems == 4 && index == 3) {
110             index = 2;
111         } else if (curNumItems == 4 && index == 2) {
112             index = 3;
113         }
114 
115         // We bump the radius up between 0 and MAX_RADIUS_DILATION % as the number of items increase
116         float radius = mRadius * (1 + MAX_RADIUS_DILATION * (curNumItems -
117                 MIN_NUM_ITEMS_IN_PREVIEW) / (MAX_NUM_ITEMS_IN_PREVIEW - MIN_NUM_ITEMS_IN_PREVIEW));
118         double theta = theta0 + index * (2 * Math.PI / curNumItems) * direction;
119 
120         float halfIconSize = (mIconSize * scaleForItem(curNumItems)) / 2;
121 
122         // Map the location along the circle, and offset the coordinates to represent the center
123         // of the icon, and to be based from the top / left of the preview area. The y component
124         // is inverted to match the coordinate system.
125         result[0] = mAvailableSpace / 2 + (float) (radius * Math.cos(theta) / 2) - halfIconSize;
126         result[1] = mAvailableSpace / 2 + (float) (- radius * Math.sin(theta) / 2) - halfIconSize;
127 
128     }
129 
scaleForItem(int numItems)130     public float scaleForItem(int numItems) {
131         // Scale is determined by the number of items in the preview.
132         final float scale;
133         if (numItems <= 3) {
134             scale = MAX_SCALE;
135         } else {
136             scale = MIN_SCALE;
137         }
138         return scale * mBaselineIconScale;
139     }
140 
getIconSize()141     public float getIconSize() {
142         return mIconSize;
143     }
144 }
145