1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame.Example 6 { 7 8 using global::System; 9 using global::System.Collections.Generic; 10 using global::FlatBuffers; 11 12 public struct ArrayTable : IFlatbufferObject 13 { 14 private Table __p; 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMyGame.Example.ArrayTable16 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); } GetRootAsArrayTableMyGame.Example.ArrayTable17 public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); } GetRootAsArrayTableMyGame.Example.ArrayTable18 public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } ArrayTableBufferHasIdentifierMyGame.Example.ArrayTable19 public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); } __initMyGame.Example.ArrayTable20 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMyGame.Example.ArrayTable21 public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 22 23 public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } } 24 StartArrayTableMyGame.Example.ArrayTable25 public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); } AddAMyGame.Example.ArrayTable26 public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { builder.AddStruct(0, aOffset.Value, 0); } EndArrayTableMyGame.Example.ArrayTable27 public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) { 28 int o = builder.EndTable(); 29 return new Offset<MyGame.Example.ArrayTable>(o); 30 } FinishArrayTableBufferMyGame.Example.ArrayTable31 public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); } FinishSizePrefixedArrayTableBufferMyGame.Example.ArrayTable32 public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); } UnPackMyGame.Example.ArrayTable33 public ArrayTableT UnPack() { 34 var _o = new ArrayTableT(); 35 this.UnPackTo(_o); 36 return _o; 37 } UnPackToMyGame.Example.ArrayTable38 public void UnPackTo(ArrayTableT _o) { 39 _o.A = this.A.HasValue ? this.A.Value.UnPack() : null; 40 } PackMyGame.Example.ArrayTable41 public static Offset<MyGame.Example.ArrayTable> Pack(FlatBufferBuilder builder, ArrayTableT _o) { 42 if (_o == null) return default(Offset<MyGame.Example.ArrayTable>); 43 StartArrayTable(builder); 44 AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A)); 45 return EndArrayTable(builder); 46 } 47 }; 48 49 public class ArrayTableT 50 { 51 [Newtonsoft.Json.JsonProperty("a")] 52 public MyGame.Example.ArrayStructT A { get; set; } 53 ArrayTableT()54 public ArrayTableT() { 55 this.A = new MyGame.Example.ArrayStructT(); 56 } 57 DeserializeFromJson(string jsonText)58 public static ArrayTableT DeserializeFromJson(string jsonText) { 59 return Newtonsoft.Json.JsonConvert.DeserializeObject<ArrayTableT>(jsonText); 60 } SerializeToJson()61 public string SerializeToJson() { 62 return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); 63 } DeserializeFromBinary(byte[] fbBuffer)64 public static ArrayTableT DeserializeFromBinary(byte[] fbBuffer) { 65 return ArrayTable.GetRootAsArrayTable(new ByteBuffer(fbBuffer)).UnPack(); 66 } SerializeToBinary()67 public byte[] SerializeToBinary() { 68 var fbb = new FlatBufferBuilder(0x10000); 69 fbb.Finish(ArrayTable.Pack(fbb, this).Value); 70 return fbb.DataBuffer.ToSizedArray(); 71 } 72 } 73 74 75 } 76