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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H
18 #define _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H
19 
20 #include <input/InputTransport.h>
21 #include <ui/Transform.h>
22 #include <utils/BitSet.h>
23 #include <utils/RefBase.h>
24 
25 namespace android::inputdispatcher {
26 
27 /*
28  * An input target specifies how an input event is to be dispatched to a particular window
29  * including the window's input channel, control flags, a timeout, and an X / Y offset to
30  * be added to input event coordinates to compensate for the absolute position of the
31  * window area.
32  */
33 struct InputTarget {
34     enum {
35         /* This flag indicates that the event is being delivered to a foreground application. */
36         FLAG_FOREGROUND = 1 << 0,
37 
38         /* This flag indicates that the MotionEvent falls within the area of the target
39          * obscured by another visible window above it.  The motion event should be
40          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
41         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
42 
43         /* This flag indicates that a motion event is being split across multiple windows. */
44         FLAG_SPLIT = 1 << 2,
45 
46         /* This flag indicates that the pointer coordinates dispatched to the application
47          * will be zeroed out to avoid revealing information to an application. This is
48          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
49          * the same UID from watching all touches. */
50         FLAG_ZERO_COORDS = 1 << 3,
51 
52         /* This flag indicates that the event should be sent as is.
53          * Should always be set unless the event is to be transmuted. */
54         FLAG_DISPATCH_AS_IS = 1 << 8,
55 
56         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
57          * of the area of this target and so should instead be delivered as an
58          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
59         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
60 
61         /* This flag indicates that a hover sequence is starting in the given window.
62          * The event is transmuted into ACTION_HOVER_ENTER. */
63         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
64 
65         /* This flag indicates that a hover event happened outside of a window which handled
66          * previous hover events, signifying the end of the current hover sequence for that
67          * window.
68          * The event is transmuted into ACTION_HOVER_ENTER. */
69         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
70 
71         /* This flag indicates that the event should be canceled.
72          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
73          * outside of a window. */
74         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
75 
76         /* This flag indicates that the event should be dispatched as an initial down.
77          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
78          * into a new window. */
79         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
80 
81         /* Mask for all dispatch modes. */
82         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS | FLAG_DISPATCH_AS_OUTSIDE |
83                 FLAG_DISPATCH_AS_HOVER_ENTER | FLAG_DISPATCH_AS_HOVER_EXIT |
84                 FLAG_DISPATCH_AS_SLIPPERY_EXIT | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
85 
86         /* This flag indicates that the target of a MotionEvent is partly or wholly
87          * obscured by another visible window above it.  The motion event should be
88          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */
89         FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14,
90 
91     };
92 
93     // The input channel to be targeted.
94     std::shared_ptr<InputChannel> inputChannel;
95 
96     // Flags for the input target.
97     int32_t flags = 0;
98 
99     // Scaling factor to apply to MotionEvent as it is delivered.
100     // (ignored for KeyEvents)
101     float globalScaleFactor = 1.0f;
102 
103     // Display-size in its natural rotation. Used for compatibility transform of raw coordinates.
104     int2 displaySize = {AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE};
105 
106     // The subset of pointer ids to include in motion events dispatched to this input target
107     // if FLAG_SPLIT is set.
108     BitSet32 pointerIds;
109     // The data is stored by the pointerId. Use the bit position of pointerIds to look up
110     // Transform per pointerId.
111     ui::Transform pointerTransforms[MAX_POINTERS];
112 
113     void addPointers(BitSet32 pointerIds, const ui::Transform& transform);
114     void setDefaultPointerTransform(const ui::Transform& transform);
115 
116     /**
117      * Returns whether the default pointer information should be used. This will be true when the
118      * InputTarget doesn't have any bits set in the pointerIds bitset. This can happen for monitors
119      * and non splittable windows since we want all pointers for the EventEntry to go to this
120      * target.
121      */
122     bool useDefaultPointerTransform() const;
123 
124     /**
125      * Returns the default Transform object. This should be used when useDefaultPointerTransform is
126      * true.
127      */
128     const ui::Transform& getDefaultPointerTransform() const;
129 
130     std::string getPointerInfoString() const;
131 };
132 
133 std::string dispatchModeToString(int32_t dispatchMode);
134 
135 } // namespace android::inputdispatcher
136 
137 #endif // _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H
138