Searched defs:FPS (Results 1 – 10 of 10) sorted by relevance
60 struct FPS : public MachineFunctionPass { struct61 static char ID;62 FPS() : MachineFunctionPass(ID) { in FPS() function69 void getAnalysisUsage(AnalysisUsage &AU) const override { in getAnalysisUsage()79 MachineFunctionProperties getRequiredProperties() const override { in getRequiredProperties()84 StringRef getPassName() const override { return "X86 FP Stackifier"; } in getPassName()87 const TargetInstrInfo *TII = nullptr; // Machine instruction info.100 struct LiveBundle {120 SmallVector<LiveBundle, 8> LiveBundles;123 EdgeBundles *Bundles = nullptr;[all …]
59 struct FPS : public MachineFunctionPass { struct60 static char ID;61 FPS() : MachineFunctionPass(ID) { in FPS() argument69 void getAnalysisUsage(AnalysisUsage &AU) const override { in getAnalysisUsage()79 MachineFunctionProperties getRequiredProperties() const override { in getRequiredProperties()84 const char *getPassName() const override { return "X86 FP Stackifier"; } in getPassName()87 const TargetInstrInfo *TII; // Machine instruction info.100 struct LiveBundle {120 SmallVector<LiveBundle, 8> LiveBundles;123 EdgeBundles *Bundles;[all …]
16 FPS, enumerator
166 static double FPS = 0.0; in blit() local
53 double FPS; member
24 #define FPS(x) FilePath::StringType(FPL(x), arraysize(FPL(x)) - 1) macro
260 FPS, enumerator
264 FPS, enumerator
265 FPS, enumerator