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1 /* Copyright 2017 The TensorFlow Authors. All Rights Reserved.
2 
3 Licensed under the Apache License, Version 2.0 (the "License");
4 you may not use this file except in compliance with the License.
5 You may obtain a copy of the License at
6 
7     http://www.apache.org/licenses/LICENSE-2.0
8 
9 Unless required by applicable law or agreed to in writing, software
10 distributed under the License is distributed on an "AS IS" BASIS,
11 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 See the License for the specific language governing permissions and
13 limitations under the License.
14 ==============================================================================*/
15 
16 #ifndef TENSORFLOW_COMPILER_XLA_ARRAY4D_H_
17 #define TENSORFLOW_COMPILER_XLA_ARRAY4D_H_
18 
19 #include <algorithm>
20 #include <functional>
21 #include <initializer_list>
22 #include <iterator>
23 #include <memory>
24 #include <numeric>
25 #include <random>
26 #include <string>
27 #include <vector>
28 
29 #include "absl/strings/str_cat.h"
30 #include "absl/types/span.h"
31 #include "tensorflow/compiler/xla/array.h"
32 #include "tensorflow/compiler/xla/array2d.h"
33 #include "tensorflow/compiler/xla/types.h"
34 #include "tensorflow/core/platform/logging.h"
35 #include "tensorflow/core/platform/macros.h"
36 #include "tensorflow/core/platform/types.h"
37 
38 namespace xla {
39 
40 // Simple 4D array structure, similar in form to Array2D, for use primarily in
41 // testing and describing to XLA APIs values in the 4D array structures used
42 // in convolutions.
43 //
44 // The data layout is, in order from major to minor:
45 //
46 //    First dimension: plane, batch, n1
47 //   Second dimension: depth, feature, z, n2
48 //    Third dimension: height, y, n3
49 //   Fourth dimension: width, x, n4
50 //
51 // These dimensions are referred to by various names, so that is why
52 // more than one name is given above. See operator() for the exact
53 // calculation of 1d indices from 4d indices.
54 template <typename T>
55 class Array4D : public Array<T> {
56  public:
Array4D()57   Array4D() : Array<T>(std::vector<int64>{0, 0, 0, 0}) {}
58 
59   // Creates a 4D array, uninitialized values.
Array4D(int64 planes,int64 depth,int64 height,int64 width)60   Array4D(int64 planes, int64 depth, int64 height, int64 width)
61       : Array<T>(std::vector<int64>{planes, depth, height, width}) {}
62 
63   // Creates a 4D array, initialized to value.
Array4D(int64 planes,int64 depth,int64 height,int64 width,T value)64   Array4D(int64 planes, int64 depth, int64 height, int64 width, T value)
65       : Array<T>(std::vector<int64>{planes, depth, height, width}, value) {}
66 
67   // Creates a 4D array, filled with values.
68   //
69   // We need to set a default type for Container so that code like
70   // Array4D(1, 1, 1, 1, {1}) will work. The template cannot infer the
71   // initializer_list type in that case without this default.
72   template <typename Container = std::initializer_list<T>>
Array4D(int64 planes,int64 depth,int64 height,int64 width,const Container & values)73   Array4D(int64 planes, int64 depth, int64 height, int64 width,
74           const Container& values)
75       : Array4D(planes, depth, height, width) {
76     this->SetValues(values);
77   }
78 
79   // Construct an Array4D with the given nested initializer list.
Array4D(std::initializer_list<std::initializer_list<std::initializer_list<std::initializer_list<T>>>> values)80   Array4D(std::initializer_list<std::initializer_list<
81               std::initializer_list<std::initializer_list<T>>>>
82               values)
83       : Array<T>(values) {}
84 
85   // Creates an array of a floating-point type (half, bfloat16, float,
86   // or double) from the given nested initializer list of float values.
87   template <typename T2, typename = typename std::enable_if<
88                              (std::is_same<T, Eigen::half>::value ||
89                               std::is_same<T, bfloat16>::value ||
90                               std::is_same<T, float>::value ||
91                               std::is_same<T, double>::value) &&
92                              std::is_same<T2, float>::value>::type>
Array4D(std::initializer_list<std::initializer_list<std::initializer_list<std::initializer_list<T2>>>> values)93   Array4D(std::initializer_list<std::initializer_list<
94               std::initializer_list<std::initializer_list<T2>>>>
95               values)
96       : Array<T>(values) {}
97 
98   // Numerically-named aliases for the various dimensions. This matches the
99   // dimension names used in array3d.
n4()100   int64 n4() const { return this->dim(3); }
n3()101   int64 n3() const { return this->dim(2); }
n2()102   int64 n2() const { return this->dim(1); }
n1()103   int64 n1() const { return this->dim(0); }
104 
width()105   int64 width() const { return this->dim(3); }
height()106   int64 height() const { return this->dim(2); }
depth()107   int64 depth() const { return this->dim(1); }
planes()108   int64 planes() const { return this->dim(0); }
109 
110   // Fills all of the {p,z} with the array provided, which specifies {y,x}.
FillWithYX(const Array2D<T> & value)111   void FillWithYX(const Array2D<T>& value) {
112     CHECK_EQ(value.height(), height());
113     CHECK_EQ(value.width(), width());
114     for (int64 plane = 0; plane < planes(); ++plane) {
115       for (int64 depth = 0; depth < this->depth(); ++depth) {
116         for (int64 height = 0; height < this->height(); ++height) {
117           for (int64 width = 0; width < this->width(); ++width) {
118             (*this)(plane, depth, height, width) = value(height, width);
119           }
120         }
121       }
122     }
123   }
124 
125   // Fills all of the {p,x} with the array provided, which specifies {z,y}.
FillWithZY(const Array2D<T> & value)126   void FillWithZY(const Array2D<T>& value) {
127     CHECK_EQ(value.height(), depth());
128     CHECK_EQ(value.width(), height());
129     for (int64 plane = 0; plane < planes(); ++plane) {
130       for (int64 depth = 0; depth < this->depth(); ++depth) {
131         for (int64 height = 0; height < this->height(); ++height) {
132           for (int64 width = 0; width < this->width(); ++width) {
133             (*this)(plane, depth, height, width) = value(depth, height);
134           }
135         }
136       }
137     }
138   }
139 
140   // Fills all of the {x,y} with the array provided, which specifies {p,z}.
FillWithPZ(const Array2D<T> & value)141   void FillWithPZ(const Array2D<T>& value) {
142     CHECK_EQ(value.height(), planes());
143     CHECK_EQ(value.width(), depth());
144     for (int64 height = 0; height < this->height(); ++height) {
145       for (int64 width = 0; width < this->width(); ++width) {
146         for (int64 plane = 0; plane < planes(); ++plane) {
147           for (int64 depth = 0; depth < this->depth(); ++depth) {
148             (*this)(plane, depth, height, width) = value(plane, depth);
149           }
150         }
151       }
152     }
153   }
154 
155   // Fills each of the minor-dim matrices with a number designating which minor
156   // dim matrix is enclosed by the shape.
FillWithMinorDimNum()157   void FillWithMinorDimNum() {
158     LOG(INFO) << "width: " << this->width();
159     LOG(INFO) << "height: " << this->height();
160     LOG(INFO) << "depth: " << this->depth();
161     LOG(INFO) << "planes: " << this->planes();
162     for (int64 height = 0; height < this->height(); ++height) {
163       for (int64 width = 0; width < this->width(); ++width) {
164         for (int64 plane = 0; plane < planes(); ++plane) {
165           for (int64 depth = 0; depth < this->depth(); ++depth) {
166             float this_val = plane * this->depth() + depth;
167             (*this)(plane, depth, height, width) = this_val;
168           }
169         }
170       }
171     }
172   }
173 };
174 
175 }  // namespace xla
176 
177 #endif  // TENSORFLOW_COMPILER_XLA_ARRAY4D_H_
178