1 /* 2 * Copyright 2019 Google, LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "src/gpu/GrShaderCaps.h" 9 #include "src/sksl/SkSLCompiler.h" 10 11 #include "fuzz/Fuzz.h" 12 FuzzSKSL2GLSL(sk_sp<SkData> bytes)13bool FuzzSKSL2GLSL(sk_sp<SkData> bytes) { 14 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default(); 15 SkSL::Compiler compiler(caps.get()); 16 SkSL::String output; 17 SkSL::Program::Settings settings; 18 std::unique_ptr<SkSL::Program> program = compiler.convertProgram( 19 SkSL::ProgramKind::kFragment, 20 SkSL::String((const char*) bytes->data(), 21 bytes->size()), 22 settings); 23 if (!program || !compiler.toGLSL(*program, &output)) { 24 return false; 25 } 26 return true; 27 } 28 29 #if defined(SK_BUILD_FOR_LIBFUZZER) LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)30extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { 31 if (size > 3000) { 32 return 0; 33 } 34 auto bytes = SkData::MakeWithoutCopy(data, size); 35 FuzzSKSL2GLSL(bytes); 36 return 0; 37 } 38 #endif 39