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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_VERTEX_H
18 #define ANDROID_HWUI_VERTEX_H
19 
20 #include "Vector.h"
21 
22 #include "utils/Macros.h"
23 
24 namespace android {
25 namespace uirenderer {
26 
27 /**
28  * Simple structure to describe a vertex with a position and a texture.
29  */
30 struct Vertex {
31     /**
32      * Fudge-factor used to disambiguate geometry pixel positioning.
33      *
34      * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see
35      * Program::set()), and used to make geometry damage rect calculation conservative (see
36      * Rect::snapGeometryToPixelBoundaries())
37      */
GeometryFudgeFactorVertex38     static float GeometryFudgeFactor() { return 0.0656f; }
39 
40     float x, y;
41 
setVertex42     static inline void set(Vertex* vertex, float x, float y) {
43         vertex->x = x;
44         vertex->y = y;
45     }
46 
setVertex47     static inline void set(Vertex* vertex, Vector2 val) { set(vertex, val.x, val.y); }
48 
copyWithOffsetVertex49     static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
50         set(vertex, src.x + x, src.y + y);
51     }
52 
53 };  // struct Vertex
54 
55 REQUIRE_COMPATIBLE_LAYOUT(Vertex);
56 
57 /**
58  * Simple structure to describe a vertex with a position and texture UV.
59  */
60 struct TextureVertex {
61     float x, y;
62     float u, v;
63 
setTextureVertex64     static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
65         *vertex = {x, y, u, v};
66     }
67 
setUVTextureVertex68     static inline void setUV(TextureVertex* vertex, float u, float v) {
69         vertex[0].u = u;
70         vertex[0].v = v;
71     }
72 };  // struct TextureVertex
73 
74 REQUIRE_COMPATIBLE_LAYOUT(TextureVertex);
75 
76 }  // namespace uirenderer
77 }  // namespace android
78 
79 #endif  // ANDROID_HWUI_VERTEX_H
80