1 //===-- Breakpoint.h --------------------------------------------*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 9 #ifndef LLDB_BREAKPOINT_BREAKPOINT_H 10 #define LLDB_BREAKPOINT_BREAKPOINT_H 11 12 #include <memory> 13 #include <string> 14 #include <unordered_set> 15 #include <vector> 16 17 #include "lldb/Breakpoint/BreakpointID.h" 18 #include "lldb/Breakpoint/BreakpointLocationCollection.h" 19 #include "lldb/Breakpoint/BreakpointLocationList.h" 20 #include "lldb/Breakpoint/BreakpointName.h" 21 #include "lldb/Breakpoint/BreakpointOptions.h" 22 #include "lldb/Breakpoint/Stoppoint.h" 23 #include "lldb/Breakpoint/StoppointHitCounter.h" 24 #include "lldb/Core/SearchFilter.h" 25 #include "lldb/Utility/Event.h" 26 #include "lldb/Utility/StringList.h" 27 #include "lldb/Utility/StructuredData.h" 28 29 namespace lldb_private { 30 31 /// \class Breakpoint Breakpoint.h "lldb/Breakpoint/Breakpoint.h" Class that 32 /// manages logical breakpoint setting. 33 34 /// General Outline: 35 /// A breakpoint has four main parts, a filter, a resolver, the list of 36 /// breakpoint 37 /// locations that have been determined for the filter/resolver pair, and 38 /// finally a set of options for the breakpoint. 39 /// 40 /// \b Filter: 41 /// This is an object derived from SearchFilter. It manages the search for 42 /// breakpoint location matches through the symbols in the module list of the 43 /// target that owns it. It also filters out locations based on whatever 44 /// logic it wants. 45 /// 46 /// \b Resolver: 47 /// This is an object derived from BreakpointResolver. It provides a callback 48 /// to the filter that will find breakpoint locations. How it does this is 49 /// determined by what kind of resolver it is. 50 /// 51 /// The Breakpoint class also provides constructors for the common breakpoint 52 /// cases which make the appropriate filter and resolver for you. 53 /// 54 /// \b Location List: 55 /// This stores the breakpoint locations that have been determined to date. 56 /// For a given breakpoint, there will be only one location with a given 57 /// address. Adding a location at an already taken address will just return 58 /// the location already at that address. Locations can be looked up by ID, 59 /// or by address. 60 /// 61 /// \b Options: 62 /// This includes: 63 /// \b Enabled/Disabled 64 /// \b Ignore Count 65 /// \b Callback 66 /// \b Condition 67 /// Note, these options can be set on the breakpoint, and they can also be set 68 /// on the individual locations. The options set on the breakpoint take 69 /// precedence over the options set on the individual location. So for 70 /// instance disabling the breakpoint will cause NONE of the locations to get 71 /// hit. But if the breakpoint is enabled, then the location's enabled state 72 /// will be checked to determine whether to insert that breakpoint location. 73 /// Similarly, if the breakpoint condition says "stop", we won't check the 74 /// location's condition. But if the breakpoint condition says "continue", 75 /// then we will check the location for whether to actually stop or not. One 76 /// subtle point worth observing here is that you don't actually stop at a 77 /// Breakpoint, you always stop at one of its locations. So the "should stop" 78 /// tests are done by the location, not by the breakpoint. 79 class Breakpoint : public std::enable_shared_from_this<Breakpoint>, 80 public Stoppoint { 81 public: 82 static ConstString GetEventIdentifier(); 83 84 /// An enum specifying the match style for breakpoint settings. At present 85 /// only used for function name style breakpoints. 86 enum MatchType { Exact, Regexp, Glob }; 87 88 private: 89 enum class OptionNames : uint32_t { Names = 0, Hardware, LastOptionName }; 90 91 static const char 92 *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)]; 93 GetKey(OptionNames enum_value)94 static const char *GetKey(OptionNames enum_value) { 95 return g_option_names[static_cast<uint32_t>(enum_value)]; 96 } 97 98 public: 99 class BreakpointEventData : public EventData { 100 public: 101 BreakpointEventData(lldb::BreakpointEventType sub_type, 102 const lldb::BreakpointSP &new_breakpoint_sp); 103 104 ~BreakpointEventData() override; 105 106 static ConstString GetFlavorString(); 107 108 ConstString GetFlavor() const override; 109 110 lldb::BreakpointEventType GetBreakpointEventType() const; 111 112 lldb::BreakpointSP &GetBreakpoint(); 113 GetBreakpointLocationCollection()114 BreakpointLocationCollection &GetBreakpointLocationCollection() { 115 return m_locations; 116 } 117 118 void Dump(Stream *s) const override; 119 120 static lldb::BreakpointEventType 121 GetBreakpointEventTypeFromEvent(const lldb::EventSP &event_sp); 122 123 static lldb::BreakpointSP 124 GetBreakpointFromEvent(const lldb::EventSP &event_sp); 125 126 static lldb::BreakpointLocationSP 127 GetBreakpointLocationAtIndexFromEvent(const lldb::EventSP &event_sp, 128 uint32_t loc_idx); 129 130 static size_t 131 GetNumBreakpointLocationsFromEvent(const lldb::EventSP &event_sp); 132 133 static const BreakpointEventData * 134 GetEventDataFromEvent(const Event *event_sp); 135 136 private: 137 lldb::BreakpointEventType m_breakpoint_event; 138 lldb::BreakpointSP m_new_breakpoint_sp; 139 BreakpointLocationCollection m_locations; 140 141 BreakpointEventData(const BreakpointEventData &) = delete; 142 const BreakpointEventData &operator=(const BreakpointEventData &) = delete; 143 }; 144 145 // Saving & restoring breakpoints: 146 static lldb::BreakpointSP CreateFromStructuredData( 147 lldb::TargetSP target_sp, StructuredData::ObjectSP &data_object_sp, 148 Status &error); 149 150 static bool 151 SerializedBreakpointMatchesNames(StructuredData::ObjectSP &bkpt_object_sp, 152 std::vector<std::string> &names); 153 154 virtual StructuredData::ObjectSP SerializeToStructuredData(); 155 GetSerializationKey()156 static const char *GetSerializationKey() { return "Breakpoint"; } 157 /// Destructor. 158 /// 159 /// The destructor is not virtual since there should be no reason to 160 /// subclass breakpoints. The varieties of breakpoints are specified 161 /// instead by providing different resolvers & filters. 162 ~Breakpoint() override; 163 164 // Methods 165 166 /// Tell whether this breakpoint is an "internal" breakpoint. \return 167 /// Returns \b true if this is an internal breakpoint, \b false otherwise. 168 bool IsInternal() const; 169 170 /// Standard "Dump" method. At present it does nothing. 171 void Dump(Stream *s) override; 172 173 // The next set of methods provide ways to tell the breakpoint to update it's 174 // location list - usually done when modules appear or disappear. 175 176 /// Tell this breakpoint to clear all its breakpoint sites. Done when the 177 /// process holding the breakpoint sites is destroyed. 178 void ClearAllBreakpointSites(); 179 180 /// Tell this breakpoint to scan it's target's module list and resolve any 181 /// new locations that match the breakpoint's specifications. 182 void ResolveBreakpoint(); 183 184 /// Tell this breakpoint to scan a given module list and resolve any new 185 /// locations that match the breakpoint's specifications. 186 /// 187 /// \param[in] module_list 188 /// The list of modules to look in for new locations. 189 /// 190 /// \param[in] send_event 191 /// If \b true, send a breakpoint location added event for non-internal 192 /// breakpoints. 193 void ResolveBreakpointInModules(ModuleList &module_list, 194 bool send_event = true); 195 196 /// Tell this breakpoint to scan a given module list and resolve any new 197 /// locations that match the breakpoint's specifications. 198 /// 199 /// \param[in] module_list 200 /// The list of modules to look in for new locations. 201 /// 202 /// \param[in] new_locations 203 /// Fills new_locations with the new locations that were made. 204 void ResolveBreakpointInModules(ModuleList &module_list, 205 BreakpointLocationCollection &new_locations); 206 207 /// Like ResolveBreakpointInModules, but allows for "unload" events, in 208 /// which case we will remove any locations that are in modules that got 209 /// unloaded. 210 /// 211 /// \param[in] changed_modules 212 /// The list of modules to look in for new locations. 213 /// \param[in] load_event 214 /// If \b true then the modules were loaded, if \b false, unloaded. 215 /// \param[in] delete_locations 216 /// If \b true then the modules were unloaded delete any locations in the 217 /// changed modules. 218 void ModulesChanged(ModuleList &changed_modules, bool load_event, 219 bool delete_locations = false); 220 221 /// Tells the breakpoint the old module \a old_module_sp has been replaced 222 /// by new_module_sp (usually because the underlying file has been rebuilt, 223 /// and the old version is gone.) 224 /// 225 /// \param[in] old_module_sp 226 /// The old module that is going away. 227 /// \param[in] new_module_sp 228 /// The new module that is replacing it. 229 void ModuleReplaced(lldb::ModuleSP old_module_sp, 230 lldb::ModuleSP new_module_sp); 231 232 // The next set of methods provide access to the breakpoint locations for 233 // this breakpoint. 234 235 /// Add a location to the breakpoint's location list. This is only meant to 236 /// be called by the breakpoint's resolver. FIXME: how do I ensure that? 237 /// 238 /// \param[in] addr 239 /// The Address specifying the new location. 240 /// \param[out] new_location 241 /// Set to \b true if a new location was created, to \b false if there 242 /// already was a location at this Address. 243 /// \return 244 /// Returns a pointer to the new location. 245 lldb::BreakpointLocationSP AddLocation(const Address &addr, 246 bool *new_location = nullptr); 247 248 /// Find a breakpoint location by Address. 249 /// 250 /// \param[in] addr 251 /// The Address specifying the location. 252 /// \return 253 /// Returns a shared pointer to the location at \a addr. The pointer 254 /// in the shared pointer will be nullptr if there is no location at that 255 /// address. 256 lldb::BreakpointLocationSP FindLocationByAddress(const Address &addr); 257 258 /// Find a breakpoint location ID by Address. 259 /// 260 /// \param[in] addr 261 /// The Address specifying the location. 262 /// \return 263 /// Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if 264 /// there is no breakpoint location at that address. 265 lldb::break_id_t FindLocationIDByAddress(const Address &addr); 266 267 /// Find a breakpoint location for a given breakpoint location ID. 268 /// 269 /// \param[in] bp_loc_id 270 /// The ID specifying the location. 271 /// \return 272 /// Returns a shared pointer to the location with ID \a bp_loc_id. The 273 /// pointer 274 /// in the shared pointer will be nullptr if there is no location with that 275 /// ID. 276 lldb::BreakpointLocationSP FindLocationByID(lldb::break_id_t bp_loc_id); 277 278 /// Get breakpoint locations by index. 279 /// 280 /// \param[in] index 281 /// The location index. 282 /// 283 /// \return 284 /// Returns a shared pointer to the location with index \a 285 /// index. The shared pointer might contain nullptr if \a index is 286 /// greater than then number of actual locations. 287 lldb::BreakpointLocationSP GetLocationAtIndex(size_t index); 288 289 /// Removes all invalid breakpoint locations. 290 /// 291 /// Removes all breakpoint locations with architectures that aren't 292 /// compatible with \a arch. Also remove any breakpoint locations with whose 293 /// locations have address where the section has been deleted (module and 294 /// object files no longer exist). 295 /// 296 /// This is typically used after the process calls exec, or anytime the 297 /// architecture of the target changes. 298 /// 299 /// \param[in] arch 300 /// If valid, check the module in each breakpoint to make sure 301 /// they are compatible, otherwise, ignore architecture. 302 void RemoveInvalidLocations(const ArchSpec &arch); 303 304 // The next section deals with various breakpoint options. 305 306 /// If \a enable is \b true, enable the breakpoint, if \b false disable it. 307 void SetEnabled(bool enable) override; 308 309 /// Check the Enable/Disable state. 310 /// \return 311 /// \b true if the breakpoint is enabled, \b false if disabled. 312 bool IsEnabled() override; 313 314 /// Set the breakpoint to ignore the next \a count breakpoint hits. 315 /// \param[in] count 316 /// The number of breakpoint hits to ignore. 317 void SetIgnoreCount(uint32_t count); 318 319 /// Return the current ignore count/ 320 /// \return 321 /// The number of breakpoint hits to be ignored. 322 uint32_t GetIgnoreCount() const; 323 324 /// Return the current hit count for all locations. \return 325 /// The current hit count for all locations. 326 uint32_t GetHitCount() const; 327 328 /// If \a one_shot is \b true, breakpoint will be deleted on first hit. 329 void SetOneShot(bool one_shot); 330 331 /// Check the OneShot state. 332 /// \return 333 /// \b true if the breakpoint is one shot, \b false otherwise. 334 bool IsOneShot() const; 335 336 /// If \a auto_continue is \b true, breakpoint will auto-continue when on 337 /// hit. 338 void SetAutoContinue(bool auto_continue); 339 340 /// Check the AutoContinue state. 341 /// \return 342 /// \b true if the breakpoint is set to auto-continue, \b false otherwise. 343 bool IsAutoContinue() const; 344 345 /// Set the valid thread to be checked when the breakpoint is hit. 346 /// \param[in] thread_id 347 /// If this thread hits the breakpoint, we stop, otherwise not. 348 void SetThreadID(lldb::tid_t thread_id); 349 350 /// Return the current stop thread value. 351 /// \return 352 /// The thread id for which the breakpoint hit will stop, 353 /// LLDB_INVALID_THREAD_ID for all threads. 354 lldb::tid_t GetThreadID() const; 355 356 void SetThreadIndex(uint32_t index); 357 358 uint32_t GetThreadIndex() const; 359 360 void SetThreadName(const char *thread_name); 361 362 const char *GetThreadName() const; 363 364 void SetQueueName(const char *queue_name); 365 366 const char *GetQueueName() const; 367 368 /// Set the callback action invoked when the breakpoint is hit. 369 /// 370 /// \param[in] callback 371 /// The method that will get called when the breakpoint is hit. 372 /// \param[in] baton 373 /// A void * pointer that will get passed back to the callback function. 374 /// \param[in] is_synchronous 375 /// If \b true the callback will be run on the private event thread 376 /// before the stop event gets reported. If false, the callback will get 377 /// handled on the public event thread after the stop has been posted. 378 void SetCallback(BreakpointHitCallback callback, void *baton, 379 bool is_synchronous = false); 380 381 void SetCallback(BreakpointHitCallback callback, 382 const lldb::BatonSP &callback_baton_sp, 383 bool is_synchronous = false); 384 385 void ClearCallback(); 386 387 /// Set the breakpoint's condition. 388 /// 389 /// \param[in] condition 390 /// The condition expression to evaluate when the breakpoint is hit. 391 /// Pass in nullptr to clear the condition. 392 void SetCondition(const char *condition); 393 394 /// Return a pointer to the text of the condition expression. 395 /// 396 /// \return 397 /// A pointer to the condition expression text, or nullptr if no 398 // condition has been set. 399 const char *GetConditionText() const; 400 401 // The next section are various utility functions. 402 403 /// Return the number of breakpoint locations that have resolved to actual 404 /// breakpoint sites. 405 /// 406 /// \return 407 /// The number locations resolved breakpoint sites. 408 size_t GetNumResolvedLocations() const; 409 410 /// Return whether this breakpoint has any resolved locations. 411 /// 412 /// \return 413 /// True if GetNumResolvedLocations > 0 414 bool HasResolvedLocations() const; 415 416 /// Return the number of breakpoint locations. 417 /// 418 /// \return 419 /// The number breakpoint locations. 420 size_t GetNumLocations() const; 421 422 /// Put a description of this breakpoint into the stream \a s. 423 /// 424 /// \param[in] s 425 /// Stream into which to dump the description. 426 /// 427 /// \param[in] level 428 /// The description level that indicates the detail level to 429 /// provide. 430 /// 431 /// \see lldb::DescriptionLevel 432 void GetDescription(Stream *s, lldb::DescriptionLevel level, 433 bool show_locations = false); 434 435 /// Set the "kind" description for a breakpoint. If the breakpoint is hit 436 /// the stop info will show this "kind" description instead of the 437 /// breakpoint number. Mostly useful for internal breakpoints, where the 438 /// breakpoint number doesn't have meaning to the user. 439 /// 440 /// \param[in] kind 441 /// New "kind" description. SetBreakpointKind(const char * kind)442 void SetBreakpointKind(const char *kind) { m_kind_description.assign(kind); } 443 444 /// Return the "kind" description for a breakpoint. 445 /// 446 /// \return 447 /// The breakpoint kind, or nullptr if none is set. GetBreakpointKind()448 const char *GetBreakpointKind() const { return m_kind_description.c_str(); } 449 450 /// Accessor for the breakpoint Target. 451 /// \return 452 /// This breakpoint's Target. GetTarget()453 Target &GetTarget() { return m_target; } 454 GetTarget()455 const Target &GetTarget() const { return m_target; } 456 457 const lldb::TargetSP GetTargetSP(); 458 459 void GetResolverDescription(Stream *s); 460 461 /// Find breakpoint locations which match the (filename, line_number) 462 /// description. The breakpoint location collection is to be filled with the 463 /// matching locations. It should be initialized with 0 size by the API 464 /// client. 465 /// 466 /// \return 467 /// True if there is a match 468 /// 469 /// The locations which match the filename and line_number in loc_coll. 470 /// If its 471 /// size is 0 and true is returned, it means the breakpoint fully matches 472 /// the 473 /// description. 474 bool GetMatchingFileLine(ConstString filename, uint32_t line_number, 475 BreakpointLocationCollection &loc_coll); 476 477 void GetFilterDescription(Stream *s); 478 479 /// Returns the BreakpointOptions structure set at the breakpoint level. 480 /// 481 /// Meant to be used by the BreakpointLocation class. 482 /// 483 /// \return 484 /// A pointer to this breakpoint's BreakpointOptions. 485 BreakpointOptions *GetOptions(); 486 487 /// Returns the BreakpointOptions structure set at the breakpoint level. 488 /// 489 /// Meant to be used by the BreakpointLocation class. 490 /// 491 /// \return 492 /// A pointer to this breakpoint's BreakpointOptions. 493 const BreakpointOptions *GetOptions() const; 494 495 /// Invoke the callback action when the breakpoint is hit. 496 /// 497 /// Meant to be used by the BreakpointLocation class. 498 /// 499 /// \param[in] context 500 /// Described the breakpoint event. 501 /// 502 /// \param[in] bp_loc_id 503 /// Which breakpoint location hit this breakpoint. 504 /// 505 /// \return 506 /// \b true if the target should stop at this breakpoint and \b false not. 507 bool InvokeCallback(StoppointCallbackContext *context, 508 lldb::break_id_t bp_loc_id); 509 IsHardware()510 bool IsHardware() const { return m_hardware; } 511 GetResolver()512 lldb::BreakpointResolverSP GetResolver() { return m_resolver_sp; } 513 GetSearchFilter()514 lldb::SearchFilterSP GetSearchFilter() { return m_filter_sp; } 515 516 private: // The target needs to manage adding & removing names. It will do the 517 // checking for name validity as well. 518 bool AddName(llvm::StringRef new_name); 519 RemoveName(const char * name_to_remove)520 void RemoveName(const char *name_to_remove) { 521 if (name_to_remove) 522 m_name_list.erase(name_to_remove); 523 } 524 525 public: MatchesName(const char * name)526 bool MatchesName(const char *name) { 527 return m_name_list.find(name) != m_name_list.end(); 528 } 529 GetNames(std::vector<std::string> & names)530 void GetNames(std::vector<std::string> &names) { 531 names.clear(); 532 for (auto name : m_name_list) { 533 names.push_back(name); 534 } 535 } 536 537 /// Set a pre-condition filter that overrides all user provided 538 /// filters/callbacks etc. 539 /// 540 /// Used to define fancy breakpoints that can do dynamic hit detection 541 /// without taking up the condition slot - which really belongs to the user 542 /// anyway... 543 /// 544 /// The Precondition should not continue the target, it should return true 545 /// if the condition says to stop and false otherwise. 546 /// SetPrecondition(lldb::BreakpointPreconditionSP precondition_sp)547 void SetPrecondition(lldb::BreakpointPreconditionSP precondition_sp) { 548 m_precondition_sp = std::move(precondition_sp); 549 } 550 551 bool EvaluatePrecondition(StoppointCallbackContext &context); 552 GetPrecondition()553 lldb::BreakpointPreconditionSP GetPrecondition() { return m_precondition_sp; } 554 555 // Produces the OR'ed values for all the names assigned to this breakpoint. GetPermissions()556 const BreakpointName::Permissions &GetPermissions() const { 557 return m_permissions; 558 } 559 GetPermissions()560 BreakpointName::Permissions &GetPermissions() { 561 return m_permissions; 562 } 563 AllowList()564 bool AllowList() const { 565 return GetPermissions().GetAllowList(); 566 } AllowDisable()567 bool AllowDisable() const { 568 return GetPermissions().GetAllowDisable(); 569 } AllowDelete()570 bool AllowDelete() const { 571 return GetPermissions().GetAllowDelete(); 572 } 573 574 // This one should only be used by Target to copy breakpoints from target to 575 // target - primarily from the dummy target to prime new targets. 576 static lldb::BreakpointSP CopyFromBreakpoint(lldb::TargetSP new_target, 577 const Breakpoint &bp_to_copy_from); 578 579 protected: 580 friend class Target; 581 // Protected Methods 582 583 /// Constructors and Destructors 584 /// Only the Target can make a breakpoint, and it owns the breakpoint 585 /// lifespans. The constructor takes a filter and a resolver. Up in Target 586 /// there are convenience variants that make breakpoints for some common 587 /// cases. 588 /// 589 /// \param[in] target 590 /// The target in which the breakpoint will be set. 591 /// 592 /// \param[in] filter_sp 593 /// Shared pointer to the search filter that restricts the search domain of 594 /// the breakpoint. 595 /// 596 /// \param[in] resolver_sp 597 /// Shared pointer to the resolver object that will determine breakpoint 598 /// matches. 599 /// 600 /// \param hardware 601 /// If true, request a hardware breakpoint to be used to implement the 602 /// breakpoint locations. 603 /// 604 /// \param resolve_indirect_symbols 605 /// If true, and the address of a given breakpoint location in this 606 /// breakpoint is set on an 607 /// indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual 608 /// breakpoint site will 609 /// be set on the target of the indirect symbol. 610 // This is the generic constructor 611 Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp, 612 lldb::BreakpointResolverSP &resolver_sp, bool hardware, 613 bool resolve_indirect_symbols = true); 614 615 friend class BreakpointLocation; // To call the following two when determining 616 // whether to stop. 617 618 void DecrementIgnoreCount(); 619 620 // BreakpointLocation::IgnoreCountShouldStop & 621 // Breakpoint::IgnoreCountShouldStop can only be called once per stop, and 622 // BreakpointLocation::IgnoreCountShouldStop should be tested first, and if 623 // it returns false we should continue, otherwise we should test 624 // Breakpoint::IgnoreCountShouldStop. 625 626 bool IgnoreCountShouldStop(); 627 628 private: 629 // To call from CopyFromBreakpoint. 630 Breakpoint(Target &new_target, const Breakpoint &bp_to_copy_from); 631 632 // For Breakpoint only 633 bool m_being_created; 634 bool 635 m_hardware; // If this breakpoint is required to use a hardware breakpoint 636 Target &m_target; // The target that holds this breakpoint. 637 std::unordered_set<std::string> m_name_list; // If not empty, this is the name 638 // of this breakpoint (many 639 // breakpoints can share the same 640 // name.) 641 lldb::SearchFilterSP 642 m_filter_sp; // The filter that constrains the breakpoint's domain. 643 lldb::BreakpointResolverSP 644 m_resolver_sp; // The resolver that defines this breakpoint. 645 lldb::BreakpointPreconditionSP m_precondition_sp; // The precondition is a 646 // breakpoint-level hit 647 // filter that can be used 648 // to skip certain breakpoint hits. For instance, exception breakpoints use 649 // this to limit the stop to certain exception classes, while leaving the 650 // condition & callback free for user specification. 651 std::unique_ptr<BreakpointOptions> 652 m_options_up; // Settable breakpoint options 653 BreakpointLocationList 654 m_locations; // The list of locations currently found for this breakpoint. 655 std::string m_kind_description; 656 bool m_resolve_indirect_symbols; 657 658 /// Number of times this breakpoint has been hit. This is kept separately 659 /// from the locations hit counts, since locations can go away when their 660 /// backing library gets unloaded, and we would lose hit counts. 661 StoppointHitCounter m_hit_counter; 662 663 BreakpointName::Permissions m_permissions; 664 665 void SendBreakpointChangedEvent(lldb::BreakpointEventType eventKind); 666 667 void SendBreakpointChangedEvent(BreakpointEventData *data); 668 669 Breakpoint(const Breakpoint &) = delete; 670 const Breakpoint &operator=(const Breakpoint &) = delete; 671 }; 672 673 } // namespace lldb_private 674 675 #endif // LLDB_BREAKPOINT_BREAKPOINT_H 676