1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "src/gpu/d3d/GrD3DPipelineStateDataManager.h" 9 10 #include "src/gpu/d3d/GrD3DGpu.h" 11 #include "src/gpu/d3d/GrD3DResourceProvider.h" 12 GrD3DPipelineStateDataManager(const UniformInfoArray & uniforms,uint32_t uniformSize)13GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms, 14 uint32_t uniformSize) 15 : INHERITED(uniforms.count(), uniformSize) { 16 // We must add uniforms in same order as the UniformInfoArray so that UniformHandles already 17 // owned by other objects will still match up here. 18 int i = 0; 19 for (const auto& uniformInfo : uniforms.items()) { 20 Uniform& uniform = fUniforms[i]; 21 SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || 22 uniformInfo.fVariable.getArrayCount() > 0); 23 SkDEBUGCODE( 24 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); 25 uniform.fType = uniformInfo.fVariable.getType(); 26 ) 27 28 uniform.fOffset = uniformInfo.fUBOOffset; 29 ++i; 30 } 31 } 32 uploadConstants(GrD3DGpu * gpu)33D3D12_GPU_VIRTUAL_ADDRESS GrD3DPipelineStateDataManager::uploadConstants(GrD3DGpu* gpu) { 34 if (fUniformsDirty) { 35 fConstantBufferAddress = gpu->resourceProvider().uploadConstantData(fUniformData.get(), 36 fUniformSize); 37 fUniformsDirty = false; 38 } 39 40 return fConstantBufferAddress; 41 } 42