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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "src/gpu/d3d/GrD3DPipelineStateDataManager.h"
9 
10 #include "src/gpu/d3d/GrD3DGpu.h"
11 #include "src/gpu/d3d/GrD3DResourceProvider.h"
12 
GrD3DPipelineStateDataManager(const UniformInfoArray & uniforms,uint32_t uniformSize)13 GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms,
14                                                              uint32_t uniformSize)
15     : INHERITED(uniforms.count(), uniformSize) {
16     // We must add uniforms in same order as the UniformInfoArray so that UniformHandles already
17     // owned by other objects will still match up here.
18     int i = 0;
19     for (const auto& uniformInfo : uniforms.items()) {
20         Uniform& uniform = fUniforms[i];
21         SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
22                  uniformInfo.fVariable.getArrayCount() > 0);
23         SkDEBUGCODE(
24             uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
25             uniform.fType = uniformInfo.fVariable.getType();
26         )
27 
28         uniform.fOffset = uniformInfo.fUBOOffset;
29         ++i;
30     }
31 }
32 
uploadConstants(GrD3DGpu * gpu)33 D3D12_GPU_VIRTUAL_ADDRESS GrD3DPipelineStateDataManager::uploadConstants(GrD3DGpu* gpu) {
34     if (fUniformsDirty) {
35         fConstantBufferAddress = gpu->resourceProvider().uploadConstantData(fUniformData.get(),
36                                                                             fUniformSize);
37         fUniformsDirty = false;
38     }
39 
40     return fConstantBufferAddress;
41 }
42