• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/glsl/GrGLSLBlend.h"
9 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
10 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
11 
12 namespace GrGLSLBlend {
13 
BlendFuncName(SkBlendMode mode)14 const char* BlendFuncName(SkBlendMode mode) {
15     switch (mode) {
16         case SkBlendMode::kClear:      return "blend_clear";
17         case SkBlendMode::kSrc:        return "blend_src";
18         case SkBlendMode::kDst:        return "blend_dst";
19         case SkBlendMode::kSrcOver:    return "blend_src_over";
20         case SkBlendMode::kDstOver:    return "blend_dst_over";
21         case SkBlendMode::kSrcIn:      return "blend_src_in";
22         case SkBlendMode::kDstIn:      return "blend_dst_in";
23         case SkBlendMode::kSrcOut:     return "blend_src_out";
24         case SkBlendMode::kDstOut:     return "blend_dst_out";
25         case SkBlendMode::kSrcATop:    return "blend_src_atop";
26         case SkBlendMode::kDstATop:    return "blend_dst_atop";
27         case SkBlendMode::kXor:        return "blend_xor";
28         case SkBlendMode::kPlus:       return "blend_plus";
29         case SkBlendMode::kModulate:   return "blend_modulate";
30         case SkBlendMode::kScreen:     return "blend_screen";
31         case SkBlendMode::kOverlay:    return "blend_overlay";
32         case SkBlendMode::kDarken:     return "blend_darken";
33         case SkBlendMode::kLighten:    return "blend_lighten";
34         case SkBlendMode::kColorDodge: return "blend_color_dodge";
35         case SkBlendMode::kColorBurn:  return "blend_color_burn";
36         case SkBlendMode::kHardLight:  return "blend_hard_light";
37         case SkBlendMode::kSoftLight:  return "blend_soft_light";
38         case SkBlendMode::kDifference: return "blend_difference";
39         case SkBlendMode::kExclusion:  return "blend_exclusion";
40         case SkBlendMode::kMultiply:   return "blend_multiply";
41         case SkBlendMode::kHue:        return "blend_hue";
42         case SkBlendMode::kSaturation: return "blend_saturation";
43         case SkBlendMode::kColor:      return "blend_color";
44         case SkBlendMode::kLuminosity: return "blend_luminosity";
45     }
46     SkUNREACHABLE;
47 }
48 
AppendMode(GrGLSLShaderBuilder * fsBuilder,const char * srcColor,const char * dstColor,const char * outColor,SkBlendMode mode)49 void AppendMode(GrGLSLShaderBuilder* fsBuilder,
50                 const char* srcColor,
51                 const char* dstColor,
52                 const char* outColor,
53                 SkBlendMode mode) {
54     fsBuilder->codeAppendf("%s = %s(%s, %s);", outColor, BlendFuncName(mode), srcColor, dstColor);
55 }
56 
57 }  // namespace GrGLSLBlend
58