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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrManagedResource_DEFINED
9 #define GrManagedResource_DEFINED
10 
11 #include "include/private/GrTypesPriv.h"
12 #include "include/private/SkMutex.h"
13 #include "include/private/SkTHash.h"
14 #include "include/utils/SkRandom.h"
15 #include <atomic>
16 
17 class GrTexture;
18 
19 // uncomment to enable tracing of resource refs
20 #ifdef SK_DEBUG
21 #define SK_TRACE_MANAGED_RESOURCES
22 #endif
23 
24 /** \class GrManagedResource
25 
26   GrManagedResource is the base class for GPU resources that may be shared by
27   multiple objects, in particular objects that are tracked by a command buffer.
28   When an existing owner wants to share a reference, it calls ref().
29   When an owner wants to release its reference, it calls unref(). When the
30   shared object's reference count goes to zero as the result of an unref()
31   call, its (virtual) destructor is called. It is an error for the
32   destructor to be called explicitly (or via the object going out of scope on
33   the stack or calling delete) if getRefCnt() > 1.
34 
35   This is nearly identical to SkRefCntBase. The exceptions are that unref()
36   takes a GrGpu, and any derived classes must implement freeGPUData().
37 */
38 
39 class GrManagedResource : SkNoncopyable {
40 public:
41     // Simple refCount tracing, to ensure that everything ref'ed is unref'ed.
42 #ifdef SK_TRACE_MANAGED_RESOURCES
43     struct Hash {
operatorHash44         uint32_t operator()(const GrManagedResource* const& r) const {
45             SkASSERT(r);
46             return r->fKey;
47         }
48     };
49 
50     class Trace {
51     public:
~Trace()52         ~Trace() {
53             fHashSet.foreach([](const GrManagedResource* r) {
54                 r->dumpInfo();
55             });
56             SkASSERT(0 == fHashSet.count());
57         }
58 
add(const GrManagedResource * r)59         void add(const GrManagedResource* r) {
60             SkAutoMutexExclusive locked(fLock);
61             fHashSet.add(r);
62         }
63 
remove(const GrManagedResource * r)64         void remove(const GrManagedResource* r) {
65             SkAutoMutexExclusive locked(fLock);
66             fHashSet.remove(r);
67         }
68 
69     private:
70         SkMutex fLock;
71         SkTHashSet<const GrManagedResource*, GrManagedResource::Hash> fHashSet SK_GUARDED_BY(fLock);
72     };
73 
74     static std::atomic<uint32_t> fKeyCounter;
75 #endif
76 
77     /** Default construct, initializing the reference count to 1.
78      */
GrManagedResource()79     GrManagedResource() : fRefCnt(1) {
80 #ifdef SK_TRACE_MANAGED_RESOURCES
81         fKey = fKeyCounter.fetch_add(+1, std::memory_order_relaxed);
82         GetTrace()->add(this);
83 #endif
84     }
85 
86     /** Destruct, asserting that the reference count is 1.
87      */
~GrManagedResource()88     virtual ~GrManagedResource() {
89 #ifdef SK_DEBUG
90         auto count = this->getRefCnt();
91         SkASSERTF(count == 1, "fRefCnt was %d", count);
92         fRefCnt.store(0);    // illegal value, to catch us if we reuse after delete
93 #endif
94     }
95 
96 #ifdef SK_DEBUG
97     /** Return the reference count. Use only for debugging. */
getRefCnt()98     int32_t getRefCnt() const { return fRefCnt.load(); }
99 #endif
100 
101     /** May return true if the caller is the only owner.
102      *  Ensures that all previous owner's actions are complete.
103      */
unique()104     bool unique() const {
105         // The acquire barrier is only really needed if we return true.  It
106         // prevents code conditioned on the result of unique() from running
107         // until previous owners are all totally done calling unref().
108         return 1 == fRefCnt.load(std::memory_order_acquire);
109     }
110 
111     /** Increment the reference count.
112         Must be balanced by a call to unref() or unrefAndFreeResources().
113      */
ref()114     void ref() const {
115         // No barrier required.
116         SkDEBUGCODE(int newRefCount = )fRefCnt.fetch_add(+1, std::memory_order_relaxed);
117         SkASSERT(newRefCount >= 1);
118     }
119 
120     /** Decrement the reference count. If the reference count is 1 before the
121         decrement, then delete the object. Note that if this is the case, then
122         the object needs to have been allocated via new, and not on the stack.
123         Any GPU data associated with this resource will be freed before it's deleted.
124      */
unref()125     void unref() const {
126         // A release here acts in place of all releases we "should" have been doing in ref().
127         int newRefCount = fRefCnt.fetch_add(-1, std::memory_order_acq_rel);
128         SkASSERT(newRefCount >= 0);
129         if (newRefCount == 1) {
130             // Like unique(), the acquire is only needed on success, to make sure
131             // code in internal_dispose() doesn't happen before the decrement.
132             this->internal_dispose();
133         }
134     }
135 
136     // Called every time this resource is queued for use on the GPU (typically because
137     // it was added to a command buffer).
notifyQueuedForWorkOnGpu()138     virtual void notifyQueuedForWorkOnGpu() const {}
139     // Called every time this resource has finished its use on the GPU (typically because
140     // the command buffer finished execution on the GPU.)
notifyFinishedWithWorkOnGpu()141     virtual void notifyFinishedWithWorkOnGpu() const {}
142 
143 #ifdef SK_DEBUG
144     // This is used for validating in the vulkan backend when using a main command buffer and temp
145     // command buffer at the same time. We need to validate that no images in the temp command
146     // buffer have been used in the main command buffer.
asVkImageResource()147     virtual const GrManagedResource* asVkImageResource() const { return nullptr; }
148 #endif
149 
150 #ifdef SK_DEBUG
validate()151     void validate() const {
152         SkASSERT(this->getRefCnt() > 0);
153     }
154 #endif
155 
156 #ifdef SK_TRACE_MANAGED_RESOURCES
157     /** Output a human-readable dump of this resource's information
158      */
159     virtual void dumpInfo() const = 0;
160 #endif
161 
162 private:
163 #ifdef SK_TRACE_MANAGED_RESOURCES
GetTrace()164     static Trace* GetTrace() {
165         static Trace kTrace;
166         return &kTrace;
167     }
168 #endif
169 
170     /** Must be implemented by any subclasses.
171      *  Deletes any GPU data associated with this resource
172      */
173     virtual void freeGPUData() const = 0;
174 
175     /**
176      *  Called when the ref count goes to 0. Will free GPU resources.
177      */
internal_dispose()178     void internal_dispose() const {
179         this->freeGPUData();
180 #ifdef SK_TRACE_MANAGED_RESOURCES
181         GetTrace()->remove(this);
182 #endif
183 
184 #ifdef SK_DEBUG
185         SkASSERT(0 == this->getRefCnt());
186         fRefCnt.store(1);
187 #endif
188         delete this;
189     }
190 
191     mutable std::atomic<int32_t> fRefCnt;
192 #ifdef SK_TRACE_MANAGED_RESOURCES
193     uint32_t fKey;
194 #endif
195 
196     using INHERITED = SkNoncopyable;
197 };
198 
199 // This subclass allows for recycling
200 class GrRecycledResource : public GrManagedResource {
201 public:
202     // When recycle is called and there is only one ref left on the resource, we will signal that
203     // the resource can be recycled for reuse. If the subclass (or whoever is managing this resource)
204     // decides not to recycle the objects, it is their responsibility to call unref on the object.
recycle()205     void recycle() const {
206         if (this->unique()) {
207             this->onRecycle();
208         } else {
209             this->unref();
210         }
211     }
212 
213 private:
214     virtual void onRecycle() const = 0;
215 };
216 
217 /** \class GrTextureResource
218 
219   GrTextureResource is the base class for managed texture resources, and implements the
220   basic releaseProc functionality for them.
221 
222 */
223 class GrTextureResource : public GrManagedResource {
224 public:
GrTextureResource()225     GrTextureResource() {}
226 
~GrTextureResource()227     ~GrTextureResource() override {
228         SkASSERT(!fReleaseHelper);
229     }
230 
setRelease(sk_sp<GrRefCntedCallback> releaseHelper)231     void setRelease(sk_sp<GrRefCntedCallback> releaseHelper) {
232         fReleaseHelper = std::move(releaseHelper);
233     }
234 
235 protected:
236     mutable sk_sp<GrRefCntedCallback> fReleaseHelper;
237 
invokeReleaseProc()238     void invokeReleaseProc() const {
239         if (fReleaseHelper) {
240             // Depending on the ref count of fReleaseHelper this may or may not actually trigger
241             // the ReleaseProc to be called.
242             fReleaseHelper.reset();
243         }
244     }
245 
246 private:
247     using INHERITED = GrManagedResource;
248 };
249 
250 #endif
251