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1 // Copyright 2016 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 
7 #include "xfa/fxgraphics/cxfa_geshading.h"
8 
CXFA_GEShading(const CFX_PointF & beginPoint,const CFX_PointF & endPoint,bool isExtendedBegin,bool isExtendedEnd,const FX_ARGB beginArgb,const FX_ARGB endArgb)9 CXFA_GEShading::CXFA_GEShading(const CFX_PointF& beginPoint,
10                                const CFX_PointF& endPoint,
11                                bool isExtendedBegin,
12                                bool isExtendedEnd,
13                                const FX_ARGB beginArgb,
14                                const FX_ARGB endArgb)
15     : m_type(FX_SHADING_Axial),
16       m_beginPoint(beginPoint),
17       m_endPoint(endPoint),
18       m_beginRadius(0),
19       m_endRadius(0),
20       m_isExtendedBegin(isExtendedBegin),
21       m_isExtendedEnd(isExtendedEnd),
22       m_beginArgb(beginArgb),
23       m_endArgb(endArgb) {
24   InitArgbArray();
25 }
26 
CXFA_GEShading(const CFX_PointF & beginPoint,const CFX_PointF & endPoint,const float beginRadius,const float endRadius,bool isExtendedBegin,bool isExtendedEnd,const FX_ARGB beginArgb,const FX_ARGB endArgb)27 CXFA_GEShading::CXFA_GEShading(const CFX_PointF& beginPoint,
28                                const CFX_PointF& endPoint,
29                                const float beginRadius,
30                                const float endRadius,
31                                bool isExtendedBegin,
32                                bool isExtendedEnd,
33                                const FX_ARGB beginArgb,
34                                const FX_ARGB endArgb)
35     : m_type(FX_SHADING_Radial),
36       m_beginPoint(beginPoint),
37       m_endPoint(endPoint),
38       m_beginRadius(beginRadius),
39       m_endRadius(endRadius),
40       m_isExtendedBegin(isExtendedBegin),
41       m_isExtendedEnd(isExtendedEnd),
42       m_beginArgb(beginArgb),
43       m_endArgb(endArgb) {
44   InitArgbArray();
45 }
46 
~CXFA_GEShading()47 CXFA_GEShading::~CXFA_GEShading() {}
48 
InitArgbArray()49 void CXFA_GEShading::InitArgbArray() {
50   int32_t a1;
51   int32_t r1;
52   int32_t g1;
53   int32_t b1;
54   std::tie(a1, r1, g1, b1) = ArgbDecode(m_beginArgb);
55 
56   int32_t a2;
57   int32_t r2;
58   int32_t g2;
59   int32_t b2;
60   std::tie(a2, r2, g2, b2) = ArgbDecode(m_endArgb);
61 
62   float f = static_cast<float>(FX_SHADING_Steps - 1);
63   float aScale = 1.0 * (a2 - a1) / f;
64   float rScale = 1.0 * (r2 - r1) / f;
65   float gScale = 1.0 * (g2 - g1) / f;
66   float bScale = 1.0 * (b2 - b1) / f;
67 
68   for (int32_t i = 0; i < FX_SHADING_Steps; i++) {
69     int32_t a3 = static_cast<int32_t>(i * aScale);
70     int32_t r3 = static_cast<int32_t>(i * rScale);
71     int32_t g3 = static_cast<int32_t>(i * gScale);
72     int32_t b3 = static_cast<int32_t>(i * bScale);
73 
74     // TODO(dsinclair): Add overloads for FX_ARGB. pdfium:437
75     m_argbArray[i] =
76         FXARGB_TODIB(ArgbEncode(a1 + a3, r1 + r3, g1 + g3, b1 + b3));
77   }
78 }
79