Home
last modified time | relevance | path

Searched defs:LayerRecord (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.h192 struct LayerRecord { struct
193 uid_t uid;
194 std::string layerName;
195 int32_t gameMode = 0;
199 int32_t waitData = -1;
200 uint32_t droppedFrames = 0;
201 uint32_t lateAcquireFrames = 0;
202 uint32_t badDesiredPresentFrames = 0;
203 TimeRecord prevTimeRecord;
204 std::deque<TimeRecord> timeRecords;