1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_Config_hpp 16 #define sw_Config_hpp 17 18 namespace sw { 19 20 enum 21 { 22 OUTLINE_RESOLUTION = 8192, // Maximum vertical resolution of the render target 23 MIPMAP_LEVELS = 14, 24 MAX_UNIFORM_BLOCK_SIZE = 16384, 25 MAX_CLIP_DISTANCES = 8, 26 MAX_CULL_DISTANCES = 8, 27 MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64, 28 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64, 29 MIN_TEXEL_OFFSET = -8, 30 MAX_TEXEL_OFFSET = 7, 31 MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1 32 RENDERTARGETS = 8, 33 MAX_INTERFACE_COMPONENTS = 32 * 4, // Must be multiple of 4 for 16-byte alignment. 34 }; 35 36 } // namespace sw 37 38 #endif // sw_Config_hpp 39