1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "DamageAccumulator.h" 20 #include "FrameInfoVisualizer.h" 21 #include "LayerUpdateQueue.h" 22 #include "Lighting.h" 23 #include "SwapBehavior.h" 24 #include "hwui/Bitmap.h" 25 #include "ColorMode.h" 26 27 #include <SkRect.h> 28 #include <utils/RefBase.h> 29 30 class GrDirectContext; 31 32 struct ANativeWindow; 33 34 namespace android { 35 36 namespace uirenderer { 37 38 class DeferredLayerUpdater; 39 class ErrorHandler; 40 class TaskManager; 41 42 namespace renderthread { 43 44 enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded }; 45 46 class Frame; 47 48 class IRenderPipeline { 49 public: 50 virtual MakeCurrentResult makeCurrent() = 0; 51 virtual Frame getFrame() = 0; 52 virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, 53 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, 54 const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, 55 const std::vector<sp<RenderNode>>& renderNodes, 56 FrameInfoVisualizer* profiler) = 0; 57 virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, 58 FrameInfo* currentFrameInfo, bool* requireSwap) = 0; 59 virtual DeferredLayerUpdater* createTextureLayer() = 0; 60 virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior) = 0; 61 virtual void onStop() = 0; 62 virtual bool isSurfaceReady() = 0; 63 virtual bool isContextReady() = 0; 64 virtual void onDestroyHardwareResources() = 0; 65 virtual void renderLayers(const LightGeometry& lightGeometry, 66 LayerUpdateQueue* layerUpdateQueue, bool opaque, 67 const LightInfo& lightInfo) = 0; 68 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, 69 ErrorHandler* errorHandler) = 0; 70 virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0; 71 virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0; 72 virtual void unpinImages() = 0; 73 74 virtual void setSurfaceColorProperties(ColorMode colorMode) = 0; 75 virtual SkColorType getSurfaceColorType() const = 0; 76 virtual sk_sp<SkColorSpace> getSurfaceColorSpace() = 0; 77 virtual GrSurfaceOrigin getSurfaceOrigin() = 0; 78 virtual void setPictureCapturedCallback( 79 const std::function<void(sk_sp<SkPicture>&&)>& callback) = 0; 80 ~IRenderPipeline()81 virtual ~IRenderPipeline() {} 82 }; 83 84 } /* namespace renderthread */ 85 } /* namespace uirenderer */ 86 } /* namespace android */ 87