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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ops/GrClearOp.h"
9 
10 #include "include/gpu/GrRecordingContext.h"
11 #include "src/gpu/GrMemoryPool.h"
12 #include "src/gpu/GrOpFlushState.h"
13 #include "src/gpu/GrOpsRenderPass.h"
14 #include "src/gpu/GrProxyProvider.h"
15 #include "src/gpu/GrRecordingContextPriv.h"
16 
contains_scissor(const GrScissorState & a,const GrScissorState & b)17 static bool contains_scissor(const GrScissorState& a, const GrScissorState& b) {
18     return !a.enabled() || (b.enabled() && a.rect().contains(b.rect()));
19 }
20 
MakeColor(GrRecordingContext * context,const GrScissorState & scissor,std::array<float,4> color)21 GrOp::Owner GrClearOp::MakeColor(GrRecordingContext* context,
22                                  const GrScissorState& scissor,
23                                  std::array<float, 4> color) {
24     return GrOp::Make<GrClearOp>(context, Buffer::kColor, scissor, color, false);
25 }
26 
MakeStencilClip(GrRecordingContext * context,const GrScissorState & scissor,bool insideMask)27 GrOp::Owner GrClearOp::MakeStencilClip(GrRecordingContext* context,
28                                        const GrScissorState& scissor,
29                                        bool insideMask) {
30     return GrOp::Make<GrClearOp>(context,
31                                  Buffer::kStencilClip,
32                                  scissor,
33                                  std::array<float, 4>(),
34                                  insideMask);
35 }
36 
GrClearOp(Buffer buffer,const GrScissorState & scissor,std::array<float,4> color,bool insideMask)37 GrClearOp::GrClearOp(Buffer buffer,
38                      const GrScissorState& scissor,
39                      std::array<float, 4> color,
40                      bool insideMask)
41         : INHERITED(ClassID())
42         , fScissor(scissor)
43         , fColor(color)
44         , fStencilInsideMask(insideMask)
45         , fBuffer(buffer) {
46     this->setBounds(SkRect::Make(scissor.rect()), HasAABloat::kNo, IsHairline::kNo);
47 }
48 
onCombineIfPossible(GrOp * t,SkArenaAlloc *,const GrCaps & caps)49 GrOp::CombineResult GrClearOp::onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps& caps) {
50     GrClearOp* other = t->cast<GrClearOp>();
51 
52     if (other->fBuffer == fBuffer) {
53         // This could be much more complicated. Currently we look at cases where the new clear
54         // contains the old clear, or when the new clear is a subset of the old clear and they clear
55         // to the same value (color or stencil mask depending on target).
56         if (contains_scissor(other->fScissor, fScissor)) {
57             fScissor = other->fScissor;
58             fColor = other->fColor;
59             fStencilInsideMask = other->fStencilInsideMask;
60             return CombineResult::kMerged;
61         } else if (other->fColor == fColor && other->fStencilInsideMask == fStencilInsideMask &&
62                    contains_scissor(fScissor, other->fScissor)) {
63             return CombineResult::kMerged;
64         }
65     } else if (other->fScissor == fScissor) {
66         // When the scissors are the exact same but the buffers are different, we can combine and
67         // clear both stencil and clear together in onExecute().
68         if (other->fBuffer & Buffer::kColor) {
69             fColor = other->fColor;
70         }
71         if (other->fBuffer & Buffer::kStencilClip) {
72             fStencilInsideMask = other->fStencilInsideMask;
73         }
74         fBuffer = Buffer::kBoth;
75         return CombineResult::kMerged;
76     }
77     return CombineResult::kCannotCombine;
78 }
79 
onExecute(GrOpFlushState * state,const SkRect & chainBounds)80 void GrClearOp::onExecute(GrOpFlushState* state, const SkRect& chainBounds) {
81     SkASSERT(state->opsRenderPass());
82     if (fBuffer & Buffer::kColor) {
83         state->opsRenderPass()->clear(fScissor, fColor);
84     }
85 
86     if (fBuffer & Buffer::kStencilClip) {
87         state->opsRenderPass()->clearStencilClip(fScissor, fStencilInsideMask);
88     }
89 }
90