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1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <android-base/stringprintf.h>
20 #include <gui/DisplayEventReceiver.h>
21 
22 #include <algorithm>
23 #include <numeric>
24 #include <optional>
25 #include <type_traits>
26 
27 #include "DisplayHardware/DisplayMode.h"
28 #include "DisplayHardware/HWComposer.h"
29 #include "Fps.h"
30 #include "Scheduler/SchedulerUtils.h"
31 #include "Scheduler/Seamlessness.h"
32 #include "Scheduler/StrongTyping.h"
33 
34 namespace android::scheduler {
35 
36 using namespace std::chrono_literals;
37 
38 enum class RefreshRateConfigEvent : unsigned { None = 0b0, Changed = 0b1 };
39 
40 inline RefreshRateConfigEvent operator|(RefreshRateConfigEvent lhs, RefreshRateConfigEvent rhs) {
41     using T = std::underlying_type_t<RefreshRateConfigEvent>;
42     return static_cast<RefreshRateConfigEvent>(static_cast<T>(lhs) | static_cast<T>(rhs));
43 }
44 
45 using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;
46 
47 /**
48  * This class is used to encapsulate configuration for refresh rates. It holds information
49  * about available refresh rates on the device, and the mapping between the numbers and human
50  * readable names.
51  */
52 class RefreshRateConfigs {
53 public:
54     // Margin used when matching refresh rates to the content desired ones.
55     static constexpr nsecs_t MARGIN_FOR_PERIOD_CALCULATION =
56             std::chrono::nanoseconds(800us).count();
57 
58     class RefreshRate {
59     private:
60         // Effectively making the constructor private while allowing
61         // std::make_unique to create the object
62         struct ConstructorTag {
ConstructorTagConstructorTag63             explicit ConstructorTag(int) {}
64         };
65 
66     public:
RefreshRate(DisplayModeId modeId,DisplayModePtr mode,Fps fps,ConstructorTag)67         RefreshRate(DisplayModeId modeId, DisplayModePtr mode, Fps fps, ConstructorTag)
68               : modeId(modeId), mode(mode), fps(std::move(fps)) {}
69 
getModeId()70         DisplayModeId getModeId() const { return modeId; }
getVsyncPeriod()71         nsecs_t getVsyncPeriod() const { return mode->getVsyncPeriod(); }
getModeGroup()72         int32_t getModeGroup() const { return mode->getGroup(); }
getName()73         std::string getName() const { return to_string(fps); }
getFps()74         Fps getFps() const { return fps; }
75 
76         // Checks whether the fps of this RefreshRate struct is within a given min and max refresh
77         // rate passed in. Margin of error is applied to the boundaries for approximation.
inPolicy(Fps minRefreshRate,Fps maxRefreshRate)78         bool inPolicy(Fps minRefreshRate, Fps maxRefreshRate) const {
79             return minRefreshRate.lessThanOrEqualWithMargin(fps) &&
80                     fps.lessThanOrEqualWithMargin(maxRefreshRate);
81         }
82 
83         bool operator!=(const RefreshRate& other) const {
84             return modeId != other.modeId || mode != other.mode;
85         }
86 
87         bool operator<(const RefreshRate& other) const {
88             return getFps().getValue() < other.getFps().getValue();
89         }
90 
91         bool operator==(const RefreshRate& other) const { return !(*this != other); }
92 
93         std::string toString() const;
94         friend std::ostream& operator<<(std::ostream& os, const RefreshRate& refreshRate) {
95             return os << refreshRate.toString();
96         }
97 
98     private:
99         friend RefreshRateConfigs;
100         friend class RefreshRateConfigsTest;
101 
102         const DisplayModeId modeId;
103         DisplayModePtr mode;
104         // Refresh rate in frames per second
105         const Fps fps{0.0f};
106     };
107 
108     using AllRefreshRatesMapType =
109             std::unordered_map<DisplayModeId, std::unique_ptr<const RefreshRate>>;
110 
111     struct FpsRange {
112         Fps min{0.0f};
113         Fps max{std::numeric_limits<float>::max()};
114 
115         bool operator==(const FpsRange& other) const {
116             return min.equalsWithMargin(other.min) && max.equalsWithMargin(other.max);
117         }
118 
119         bool operator!=(const FpsRange& other) const { return !(*this == other); }
120 
toStringFpsRange121         std::string toString() const {
122             return base::StringPrintf("[%s %s]", to_string(min).c_str(), to_string(max).c_str());
123         }
124     };
125 
126     struct Policy {
127     private:
128         static constexpr int kAllowGroupSwitchingDefault = false;
129 
130     public:
131         // The default mode, used to ensure we only initiate display mode switches within the
132         // same mode group as defaultMode's group.
133         DisplayModeId defaultMode;
134         // Whether or not we switch mode groups to get the best frame rate.
135         bool allowGroupSwitching = kAllowGroupSwitchingDefault;
136         // The primary refresh rate range represents display manager's general guidance on the
137         // display modes we'll consider when switching refresh rates. Unless we get an explicit
138         // signal from an app, we should stay within this range.
139         FpsRange primaryRange;
140         // The app request refresh rate range allows us to consider more display modes when
141         // switching refresh rates. Although we should generally stay within the primary range,
142         // specific considerations, such as layer frame rate settings specified via the
143         // setFrameRate() api, may cause us to go outside the primary range. We never go outside the
144         // app request range. The app request range will be greater than or equal to the primary
145         // refresh rate range, never smaller.
146         FpsRange appRequestRange;
147 
148         Policy() = default;
149 
PolicyPolicy150         Policy(DisplayModeId defaultMode, const FpsRange& range)
151               : Policy(defaultMode, kAllowGroupSwitchingDefault, range, range) {}
152 
PolicyPolicy153         Policy(DisplayModeId defaultMode, bool allowGroupSwitching, const FpsRange& range)
154               : Policy(defaultMode, allowGroupSwitching, range, range) {}
155 
PolicyPolicy156         Policy(DisplayModeId defaultMode, const FpsRange& primaryRange,
157                const FpsRange& appRequestRange)
158               : Policy(defaultMode, kAllowGroupSwitchingDefault, primaryRange, appRequestRange) {}
159 
PolicyPolicy160         Policy(DisplayModeId defaultMode, bool allowGroupSwitching, const FpsRange& primaryRange,
161                const FpsRange& appRequestRange)
162               : defaultMode(defaultMode),
163                 allowGroupSwitching(allowGroupSwitching),
164                 primaryRange(primaryRange),
165                 appRequestRange(appRequestRange) {}
166 
167         bool operator==(const Policy& other) const {
168             return defaultMode == other.defaultMode && primaryRange == other.primaryRange &&
169                     appRequestRange == other.appRequestRange &&
170                     allowGroupSwitching == other.allowGroupSwitching;
171         }
172 
173         bool operator!=(const Policy& other) const { return !(*this == other); }
174         std::string toString() const;
175     };
176 
177     // Return code set*Policy() to indicate the current policy is unchanged.
178     static constexpr int CURRENT_POLICY_UNCHANGED = 1;
179 
180     // We maintain the display manager policy and the override policy separately. The override
181     // policy is used by CTS tests to get a consistent device state for testing. While the override
182     // policy is set, it takes precedence over the display manager policy. Once the override policy
183     // is cleared, we revert to using the display manager policy.
184 
185     // Sets the display manager policy to choose refresh rates. The return value will be:
186     //   - A negative value if the policy is invalid or another error occurred.
187     //   - NO_ERROR if the policy was successfully updated, and the current policy is different from
188     //     what it was before the call.
189     //   - CURRENT_POLICY_UNCHANGED if the policy was successfully updated, but the current policy
190     //     is the same as it was before the call.
191     status_t setDisplayManagerPolicy(const Policy& policy) EXCLUDES(mLock);
192     // Sets the override policy. See setDisplayManagerPolicy() for the meaning of the return value.
193     status_t setOverridePolicy(const std::optional<Policy>& policy) EXCLUDES(mLock);
194     // Gets the current policy, which will be the override policy if active, and the display manager
195     // policy otherwise.
196     Policy getCurrentPolicy() const EXCLUDES(mLock);
197     // Gets the display manager policy, regardless of whether an override policy is active.
198     Policy getDisplayManagerPolicy() const EXCLUDES(mLock);
199 
200     // Returns true if mode is allowed by the current policy.
201     bool isModeAllowed(DisplayModeId) const EXCLUDES(mLock);
202 
203     // Describes the different options the layer voted for refresh rate
204     enum class LayerVoteType {
205         NoVote,          // Doesn't care about the refresh rate
206         Min,             // Minimal refresh rate available
207         Max,             // Maximal refresh rate available
208         Heuristic,       // Specific refresh rate that was calculated by platform using a heuristic
209         ExplicitDefault, // Specific refresh rate that was provided by the app with Default
210                          // compatibility
211         ExplicitExactOrMultiple, // Specific refresh rate that was provided by the app with
212                                  // ExactOrMultiple compatibility
213         ExplicitExact,           // Specific refresh rate that was provided by the app with
214                                  // Exact compatibility
215 
216     };
217 
218     // Captures the layer requirements for a refresh rate. This will be used to determine the
219     // display refresh rate.
220     struct LayerRequirement {
221         // Layer's name. Used for debugging purposes.
222         std::string name;
223         // Layer's owner uid
224         uid_t ownerUid = static_cast<uid_t>(-1);
225         // Layer vote type.
226         LayerVoteType vote = LayerVoteType::NoVote;
227         // Layer's desired refresh rate, if applicable.
228         Fps desiredRefreshRate{0.0f};
229         // If a seamless mode switch is required.
230         Seamlessness seamlessness = Seamlessness::Default;
231         // Layer's weight in the range of [0, 1]. The higher the weight the more impact this layer
232         // would have on choosing the refresh rate.
233         float weight = 0.0f;
234         // Whether layer is in focus or not based on WindowManager's state
235         bool focused = false;
236 
237         bool operator==(const LayerRequirement& other) const {
238             return name == other.name && vote == other.vote &&
239                     desiredRefreshRate.equalsWithMargin(other.desiredRefreshRate) &&
240                     seamlessness == other.seamlessness && weight == other.weight &&
241                     focused == other.focused;
242         }
243 
244         bool operator!=(const LayerRequirement& other) const { return !(*this == other); }
245     };
246 
247     // Global state describing signals that affect refresh rate choice.
248     struct GlobalSignals {
249         // Whether the user touched the screen recently. Used to apply touch boost.
250         bool touch = false;
251         // True if the system hasn't seen any buffers posted to layers recently.
252         bool idle = false;
253 
254         bool operator==(const GlobalSignals& other) const {
255             return touch == other.touch && idle == other.idle;
256         }
257     };
258 
259     // Returns the refresh rate that fits best to the given layers.
260     //   layers - The layer requirements to consider.
261     //   globalSignals - global state of touch and idle
262     //   outSignalsConsidered - An output param that tells the caller whether the refresh rate was
263     //                          chosen based on touch boost and/or idle timer.
264     RefreshRate getBestRefreshRate(const std::vector<LayerRequirement>& layers,
265                                    const GlobalSignals& globalSignals,
266                                    GlobalSignals* outSignalsConsidered = nullptr) const
267             EXCLUDES(mLock);
268 
getSupportedRefreshRateRange()269     FpsRange getSupportedRefreshRateRange() const EXCLUDES(mLock) {
270         std::lock_guard lock(mLock);
271         return {mMinSupportedRefreshRate->getFps(), mMaxSupportedRefreshRate->getFps()};
272     }
273 
274     std::optional<Fps> onKernelTimerChanged(std::optional<DisplayModeId> desiredActiveModeId,
275                                             bool timerExpired) const EXCLUDES(mLock);
276 
277     // Returns the highest refresh rate according to the current policy. May change at runtime. Only
278     // uses the primary range, not the app request range.
279     RefreshRate getMaxRefreshRateByPolicy() const EXCLUDES(mLock);
280 
281     // Returns the current refresh rate
282     RefreshRate getCurrentRefreshRate() const EXCLUDES(mLock);
283 
284     // Returns the current refresh rate, if allowed. Otherwise the default that is allowed by
285     // the policy.
286     RefreshRate getCurrentRefreshRateByPolicy() const;
287 
288     // Returns the refresh rate that corresponds to a DisplayModeId. This may change at
289     // runtime.
290     // TODO(b/159590486) An invalid mode id may be given here if the dipslay modes have changed.
getRefreshRateFromModeId(DisplayModeId modeId)291     RefreshRate getRefreshRateFromModeId(DisplayModeId modeId) const EXCLUDES(mLock) {
292         std::lock_guard lock(mLock);
293         return *mRefreshRates.at(modeId);
294     };
295 
296     // Stores the current modeId the device operates at
297     void setCurrentModeId(DisplayModeId) EXCLUDES(mLock);
298 
299     // Returns a string that represents the layer vote type
300     static std::string layerVoteTypeString(LayerVoteType vote);
301 
302     // Returns a known frame rate that is the closest to frameRate
303     Fps findClosestKnownFrameRate(Fps frameRate) const;
304 
305     // Configuration flags.
306     struct Config {
307         bool enableFrameRateOverride = false;
308 
309         // Specifies the upper refresh rate threshold (inclusive) for layer vote types of multiple
310         // or heuristic, such that refresh rates higher than this value will not be voted for. 0 if
311         // no threshold is set.
312         int frameRateMultipleThreshold = 0;
313     };
314 
315     RefreshRateConfigs(const DisplayModes& modes, DisplayModeId currentModeId,
316                        Config config = {.enableFrameRateOverride = false,
317                                         .frameRateMultipleThreshold = 0});
318 
319     void updateDisplayModes(const DisplayModes& mode, DisplayModeId currentModeId) EXCLUDES(mLock);
320 
321     // Returns whether switching modes (refresh rate or resolution) is possible.
322     // TODO(b/158780872): Consider HAL support, and skip frame rate detection if the modes only
323     // differ in resolution.
canSwitch()324     bool canSwitch() const EXCLUDES(mLock) {
325         std::lock_guard lock(mLock);
326         return mRefreshRates.size() > 1;
327     }
328 
329     // Class to enumerate options around toggling the kernel timer on and off.
330     enum class KernelIdleTimerAction {
331         TurnOff,  // Turn off the idle timer.
332         TurnOn    // Turn on the idle timer.
333     };
334     // Checks whether kernel idle timer should be active depending the policy decisions around
335     // refresh rates.
336     KernelIdleTimerAction getIdleTimerAction() const;
337 
supportsFrameRateOverride()338     bool supportsFrameRateOverride() const { return mSupportsFrameRateOverride; }
339 
340     // Return the display refresh rate divider to match the layer
341     // frame rate, or 0 if the display refresh rate is not a multiple of the
342     // layer refresh rate.
343     static int getFrameRateDivider(Fps displayFrameRate, Fps layerFrameRate);
344 
345     using UidToFrameRateOverride = std::map<uid_t, Fps>;
346     // Returns the frame rate override for each uid.
347     //
348     // @param layers list of visible layers
349     // @param displayFrameRate the display frame rate
350     // @param touch whether touch timer is active (i.e. user touched the screen recently)
351     UidToFrameRateOverride getFrameRateOverrides(const std::vector<LayerRequirement>& layers,
352                                                  Fps displayFrameRate, bool touch) const
353             EXCLUDES(mLock);
354 
355     void dump(std::string& result) const EXCLUDES(mLock);
356 
357 private:
358     friend class RefreshRateConfigsTest;
359 
360     void constructAvailableRefreshRates() REQUIRES(mLock);
361 
362     void getSortedRefreshRateListLocked(
363             const std::function<bool(const RefreshRate&)>& shouldAddRefreshRate,
364             std::vector<const RefreshRate*>* outRefreshRates) REQUIRES(mLock);
365 
366     std::optional<RefreshRate> getCachedBestRefreshRate(const std::vector<LayerRequirement>& layers,
367                                                         const GlobalSignals& globalSignals,
368                                                         GlobalSignals* outSignalsConsidered) const
369             REQUIRES(mLock);
370 
371     RefreshRate getBestRefreshRateLocked(const std::vector<LayerRequirement>& layers,
372                                          const GlobalSignals& globalSignals,
373                                          GlobalSignals* outSignalsConsidered) const REQUIRES(mLock);
374 
375     // Returns the refresh rate with the highest score in the collection specified from begin
376     // to end. If there are more than one with the same highest refresh rate, the first one is
377     // returned.
378     template <typename Iter>
379     const RefreshRate* getBestRefreshRate(Iter begin, Iter end) const;
380 
381     // Returns number of display frames and remainder when dividing the layer refresh period by
382     // display refresh period.
383     std::pair<nsecs_t, nsecs_t> getDisplayFrames(nsecs_t layerPeriod, nsecs_t displayPeriod) const;
384 
385     // Returns the lowest refresh rate according to the current policy. May change at runtime. Only
386     // uses the primary range, not the app request range.
387     const RefreshRate& getMinRefreshRateByPolicyLocked() const REQUIRES(mLock);
388 
389     // Returns the highest refresh rate according to the current policy. May change at runtime. Only
390     // uses the primary range, not the app request range.
391     const RefreshRate& getMaxRefreshRateByPolicyLocked() const REQUIRES(mLock);
392 
393     // Returns the current refresh rate, if allowed. Otherwise the default that is allowed by
394     // the policy.
395     const RefreshRate& getCurrentRefreshRateByPolicyLocked() const REQUIRES(mLock);
396 
397     const Policy* getCurrentPolicyLocked() const REQUIRES(mLock);
398     bool isPolicyValidLocked(const Policy& policy) const REQUIRES(mLock);
399 
400     // Returns whether the layer is allowed to vote for the given refresh rate.
401     bool isVoteAllowed(const LayerRequirement&, const RefreshRate&) const;
402 
403     // calculates a score for a layer. Used to determine the display refresh rate
404     // and the frame rate override for certains applications.
405     float calculateLayerScoreLocked(const LayerRequirement&, const RefreshRate&,
406                                     bool isSeamlessSwitch) const REQUIRES(mLock);
407 
408     // The list of refresh rates, indexed by display modes ID. This may change after this
409     // object is initialized.
410     AllRefreshRatesMapType mRefreshRates GUARDED_BY(mLock);
411 
412     // The list of refresh rates in the primary range of the current policy, ordered by vsyncPeriod
413     // (the first element is the lowest refresh rate).
414     std::vector<const RefreshRate*> mPrimaryRefreshRates GUARDED_BY(mLock);
415 
416     // The list of refresh rates in the app request range of the current policy, ordered by
417     // vsyncPeriod (the first element is the lowest refresh rate).
418     std::vector<const RefreshRate*> mAppRequestRefreshRates GUARDED_BY(mLock);
419 
420     // The current display mode. This will change at runtime. This is set by SurfaceFlinger on
421     // the main thread, and read by the Scheduler (and other objects) on other threads.
422     const RefreshRate* mCurrentRefreshRate GUARDED_BY(mLock);
423 
424     // The policy values will change at runtime. They're set by SurfaceFlinger on the main thread,
425     // and read by the Scheduler (and other objects) on other threads.
426     Policy mDisplayManagerPolicy GUARDED_BY(mLock);
427     std::optional<Policy> mOverridePolicy GUARDED_BY(mLock);
428 
429     // The min and max refresh rates supported by the device.
430     // This may change at runtime.
431     const RefreshRate* mMinSupportedRefreshRate GUARDED_BY(mLock);
432     const RefreshRate* mMaxSupportedRefreshRate GUARDED_BY(mLock);
433 
434     mutable std::mutex mLock;
435 
436     // A sorted list of known frame rates that a Heuristic layer will choose
437     // from based on the closest value.
438     const std::vector<Fps> mKnownFrameRates;
439 
440     const Config mConfig;
441     bool mSupportsFrameRateOverride;
442 
443     struct GetBestRefreshRateInvocation {
444         std::vector<LayerRequirement> layerRequirements;
445         GlobalSignals globalSignals;
446         GlobalSignals outSignalsConsidered;
447         RefreshRate resultingBestRefreshRate;
448     };
449     mutable std::optional<GetBestRefreshRateInvocation> lastBestRefreshRateInvocation
450             GUARDED_BY(mLock);
451 };
452 
453 } // namespace android::scheduler
454