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1 #ifndef NVC0_3D_XML
2 #define NVC0_3D_XML
3 
4 /* Autogenerated file, DO NOT EDIT manually!
5 
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://github.com/envytools/envytools/
8 git clone https://github.com/envytools/envytools.git
9 
10 The rules-ng-ng source files this header was generated from are:
11 - rnndb/graph/gf100_3d.xml   (  59971 bytes, from 2014-09-26 00:01:33)
12 - rnndb/copyright.xml        (   6456 bytes, from 2014-12-31 02:13:31)
13 - rnndb/nv_defs.xml          (   4399 bytes, from 2013-09-07 03:32:45)
14 - rnndb/graph/nv_3ddefs.xml  (  16390 bytes, from 2014-09-25 06:32:11)
15 - rnndb/fifo/nv_object.xml   (  15326 bytes, from 2014-09-25 06:32:11)
16 - rnndb/nvchipsets.xml       (   2759 bytes, from 2014-10-05 01:51:02)
17 - rnndb/g80_defs.xml         (  18175 bytes, from 2014-09-25 06:32:11)
18 - rnndb/graph/gk104_p2mf.xml (   2376 bytes, from 2014-09-25 06:32:11)
19 
20 Copyright (C) 2006-2014 by the following authors:
21 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
22 - Ben Skeggs (darktama, darktama_)
23 - B. R. <koala_br@users.sourceforge.net> (koala_br)
24 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
25 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
26 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
27 - Dmitry Baryshkov
28 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
29 - EdB <edb_@users.sf.net> (edb_)
30 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
31 - Francisco Jerez <currojerez@riseup.net> (curro)
32 - Ilia Mirkin <imirkin@alum.mit.edu> (imirkin)
33 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
34 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
35 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
36 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
37 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
38 - Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
39 - Mark Carey <mark.carey@gmail.com> (careym)
40 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
41 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
42 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
43 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
44 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
45 - Richard Hughes <hughsient@users.sf.net> (hughsient)
46 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
47 - Serge Martin
48 - Simon Raffeiner
49 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
50 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
51 - sturmflut <sturmflut@users.sf.net> (sturmflut)
52 - Sylvain Munaut <tnt@246tNt.com>
53 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
54 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
55 - Younes Manton <younes.m@gmail.com> (ymanton)
56 
57 Permission is hereby granted, free of charge, to any person obtaining
58 a copy of this software and associated documentation files (the
59 "Software"), to deal in the Software without restriction, including
60 without limitation the rights to use, copy, modify, merge, publish,
61 distribute, sublicense, and/or sell copies of the Software, and to
62 permit persons to whom the Software is furnished to do so, subject to
63 the following conditions:
64 
65 The above copyright notice and this permission notice (including the
66 next paragraph) shall be included in all copies or substantial
67 portions of the Software.
68 
69 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
70 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
71 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
72 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
73 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
74 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
75 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
76 */
77 
78 
79 
80 
81 
82 #define NVE4_3D_UNK0144					0x00000144
83 
84 #define NVE4_3D_UPLOAD						0x00000000
85 
86 #define NVE4_3D_UPLOAD_LINE_LENGTH_IN				0x00000180
87 
88 #define NVE4_3D_UPLOAD_LINE_COUNT				0x00000184
89 
90 #define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH			0x00000188
91 
92 #define NVE4_3D_UPLOAD_DST_ADDRESS_LOW				0x0000018c
93 
94 #define NVE4_3D_UPLOAD_DST_PITCH				0x00000190
95 
96 #define NVE4_3D_UPLOAD_DST_TILE_MODE				0x00000194
97 
98 #define NVE4_3D_UPLOAD_DST_WIDTH				0x00000198
99 
100 #define NVE4_3D_UPLOAD_DST_HEIGHT				0x0000019c
101 
102 #define NVE4_3D_UPLOAD_DST_DEPTH				0x000001a0
103 
104 #define NVE4_3D_UPLOAD_DST_Z					0x000001a4
105 
106 #define NVE4_3D_UPLOAD_DST_X					0x000001a8
107 
108 #define NVE4_3D_UPLOAD_DST_Y					0x000001ac
109 
110 #define NVE4_3D_UPLOAD_EXEC					0x000001b0
111 #define NVE4_3D_UPLOAD_EXEC_LINEAR				0x00000001
112 #define NVE4_3D_UPLOAD_EXEC_UNK1__MASK				0x0000007e
113 #define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT			1
114 #define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY				0x00000300
115 #define NVE4_3D_UPLOAD_EXEC_UNK12__MASK			0x0000f000
116 #define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT			12
117 
118 #define NVE4_3D_UPLOAD_DATA					0x000001b4
119 
120 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH			0x000001dc
121 
122 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW			0x000001e0
123 
124 #define NVE4_3D_UPLOAD_QUERY_SEQUENCE				0x000001e4
125 
126 #define NVE4_3D_UPLOAD_UNK01F0					0x000001f0
127 
128 #define NVE4_3D_UPLOAD_UNK01F4					0x000001f4
129 
130 #define NVE4_3D_UPLOAD_UNK01F8					0x000001f8
131 
132 #define NVE4_3D_UPLOAD_UNK01FC					0x000001fc
133 
134 #define NVC0_3D_UNK200						0x00000200
135 
136 #define NVC0_3D_UNK204						0x00000204
137 
138 #define NVC0_3D_UNK208						0x00000208
139 
140 #define NVC0_3D_LINE_WIDTH_SEPARATE				0x0000020c
141 
142 #define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS			0x00000210
143 
144 #define NVC0_3D_UNK214						0x00000214
145 
146 #define NVC0_3D_UNK218						0x00000218
147 
148 #define NVC0_3D_MEM_BARRIER					0x0000021c
149 #define NVC0_3D_MEM_BARRIER_UNK0				0x00000001
150 #define NVC0_3D_MEM_BARRIER_UNK1				0x00000002
151 #define NVC0_3D_MEM_BARRIER_UNK2				0x00000004
152 #define NVC0_3D_MEM_BARRIER_UNK4				0x00000010
153 #define NVC0_3D_MEM_BARRIER_UNK8				0x00000100
154 #define NVC0_3D_MEM_BARRIER_UNK12				0x00001000
155 
156 #define NVC0_3D_UNK0220(i0)				       (0x00000220 + 0x4*(i0))
157 #define NVC0_3D_UNK0220__ESIZE					0x00000004
158 #define NVC0_3D_UNK0220__LEN					0x00000028
159 
160 #define TU102_3D_INDEX_ARRAY_LIMIT_HIGH				0x00000238
161 
162 #define TU102_3D_INDEX_ARRAY_LIMIT_LOW				0x0000023c
163 
164 #define TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE		0x000002b8
165 
166 #define NVC0_3D_UNK02C0					0x000002c0
167 
168 #define NVC0_3D_UNK02C4					0x000002c4
169 
170 #define NVC0_3D_GLOBAL_BASE					0x000002c8
171 #define NVC0_3D_GLOBAL_BASE_HIGH__MASK				0x000000ff
172 #define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT			0
173 #define NVC0_3D_GLOBAL_BASE_INDEX__MASK			0x00ff0000
174 #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT			16
175 #define NVC0_3D_GLOBAL_BASE_READ_OK				0x40000000
176 #define NVC0_3D_GLOBAL_BASE_WRITE_OK				0x80000000
177 
178 #define NVC0_3D_UNK02CC					0x000002cc
179 
180 #define NVC0_3D_UNK02D0					0x000002d0
181 
182 #define NVC0_3D_UNK02D4					0x000002d4
183 
184 #define NVC0_3D_UNK02D8					0x000002d8
185 
186 #define NVC8_3D_UNK02E0					0x000002e0
187 
188 #define NVC1_3D_UNK02E4					0x000002e4
189 #define NVC1_3D_UNK02E4_UNK0					0x00000001
190 #define NVC1_3D_UNK02E4_UNK4					0x00000010
191 #define NVC1_3D_UNK02E4_UNK8					0x00000100
192 #define NVC1_3D_UNK02E4_UNK12__MASK				0x0000f000
193 #define NVC1_3D_UNK02E4_UNK12__SHIFT				12
194 
195 #define NVC8_3D_UNK02E8					0x000002e8
196 
197 #define NVC0_3D_UNK02EC					0x000002ec
198 #define NVC0_3D_UNK02EC_UNK0					0x00000001
199 #define NVC0_3D_UNK02EC_UNK4__MASK				0x00000ff0
200 #define NVC0_3D_UNK02EC_UNK4__SHIFT				4
201 
202 #define NVC8_3D_UNK02F8					0x000002f8
203 
204 #define NVC8_3D_UNK02FC					0x000002fc
205 
206 #define NVC0_3D_UNK0300					0x00000300
207 
208 #define NVC0_3D_UNK0304					0x00000304
209 
210 #define NVC0_3D_CACHE_SPLIT					0x00000308
211 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1			0x00000001
212 #define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1			0x00000002
213 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1			0x00000003
214 
215 #define NVC0_3D_UNK030C					0x0000030c
216 
217 #define NVC0_3D_UNK0310					0x00000310
218 
219 #define NVE4_3D_UNK0310					0x00000310
220 
221 #define NVC0_3D_UNK0314					0x00000314
222 
223 #define NVC0_3D_UNK0318					0x00000318
224 
225 #define NVC0_3D_UNK031C					0x0000031c
226 
227 #define NVC0_3D_TESS_MODE					0x00000320
228 #define NVC0_3D_TESS_MODE_PRIM__MASK				0x00000003
229 #define NVC0_3D_TESS_MODE_PRIM__SHIFT				0
230 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES			0x00000000
231 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES			0x00000001
232 #define NVC0_3D_TESS_MODE_PRIM_QUADS				0x00000002
233 #define NVC0_3D_TESS_MODE_SPACING__MASK			0x00000030
234 #define NVC0_3D_TESS_MODE_SPACING__SHIFT			4
235 #define NVC0_3D_TESS_MODE_SPACING_EQUAL			0x00000000
236 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD		0x00000010
237 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN		0x00000020
238 #define NVC0_3D_TESS_MODE_CW					0x00000100
239 #define NVC0_3D_TESS_MODE_CONNECTED				0x00000200
240 
241 #define NVC0_3D_TESS_LEVEL_OUTER(i0)			       (0x00000324 + 0x4*(i0))
242 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE			0x00000004
243 #define NVC0_3D_TESS_LEVEL_OUTER__LEN				0x00000004
244 
245 #define NVC0_3D_TESS_LEVEL_INNER(i0)			       (0x00000334 + 0x4*(i0))
246 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE			0x00000004
247 #define NVC0_3D_TESS_LEVEL_INNER__LEN				0x00000002
248 
249 #define NVC0_3D_UNK033C(i0)				       (0x0000033c + 0x4*(i0))
250 #define NVC0_3D_UNK033C__ESIZE					0x00000004
251 #define NVC0_3D_UNK033C__LEN					0x00000009
252 
253 #define NVC0_3D_UNK0360					0x00000360
254 
255 #define NVC0_3D_UNK0364					0x00000364
256 
257 #define NVC0_3D_UNK0368					0x00000368
258 
259 #define NVC8_3D_UNK036C					0x0000036c
260 
261 #define NVC8_3D_UNK0370					0x00000370
262 
263 #define NVC8_3D_UNK0374					0x00000374
264 
265 #define NVC8_3D_UNK0378					0x00000378
266 
267 #define NVC0_3D_RASTERIZE_ENABLE				0x0000037c
268 
269 #define NVC0_3D_TFB(i0)				       (0x00000380 + 0x20*(i0))
270 #define NVC0_3D_TFB__ESIZE					0x00000020
271 #define NVC0_3D_TFB__LEN					0x00000004
272 
273 #define NVC0_3D_TFB_BUFFER_ENABLE(i0)			       (0x00000380 + 0x20*(i0))
274 
275 #define NVC0_3D_TFB_ADDRESS_HIGH(i0)			       (0x00000384 + 0x20*(i0))
276 
277 #define NVC0_3D_TFB_ADDRESS_LOW(i0)			       (0x00000388 + 0x20*(i0))
278 
279 #define NVC0_3D_TFB_BUFFER_SIZE(i0)			       (0x0000038c + 0x20*(i0))
280 
281 #define NVC0_3D_TFB_BUFFER_OFFSET(i0)			       (0x00000390 + 0x20*(i0))
282 
283 #define NVC0_3D_UNK0400(i0)				       (0x00000400 + 0x4*(i0))
284 #define NVC0_3D_UNK0400__ESIZE					0x00000004
285 #define NVC0_3D_UNK0400__LEN					0x000000c0
286 
287 #define TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)		       (0x00000600 + 0x8*(i0))
288 #define TU102_3D_VERTEX_ARRAY_LIMIT_LOW(i0)		       (0x00000604 + 0x8*(i0))
289 
290 #define NVC0_3D_TFB_STREAM(i0)				       (0x00000700 + 0x10*(i0))
291 #define NVC0_3D_TFB_STREAM__ESIZE				0x00000010
292 #define NVC0_3D_TFB_STREAM__LEN				0x00000004
293 
294 #define NVC0_3D_TFB_VARYING_COUNT(i0)			       (0x00000704 + 0x10*(i0))
295 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE			0x00000010
296 #define NVC0_3D_TFB_VARYING_COUNT__LEN				0x00000004
297 
298 #define NVC0_3D_TFB_BUFFER_STRIDE(i0)			       (0x00000708 + 0x10*(i0))
299 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE			0x00000010
300 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN				0x00000004
301 
302 #define NVC0_3D_UNK0740					0x00000740
303 
304 #define NVC0_3D_TFB_ENABLE					0x00000744
305 
306 #define NVC0_3D_UNK0748					0x00000748
307 
308 #define NVC0_3D_UNK074C					0x0000074c
309 
310 #define NVC0_3D_UNK0750					0x00000750
311 
312 #define NVC0_3D_SAMPLE_SHADING					0x00000754
313 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK		0x0000000f
314 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT		0
315 #define NVC0_3D_SAMPLE_SHADING_ENABLE				0x00000010
316 
317 #define NVC0_3D_UNK075C					0x0000075c
318 
319 #define NVC0_3D_UNK0760(i0)				       (0x00000760 + 0x4*(i0))
320 #define NVC0_3D_UNK0760__ESIZE					0x00000004
321 #define NVC0_3D_UNK0760__LEN					0x00000004
322 
323 #define NVC0_3D_UNK0770(i0)				       (0x00000770 + 0x4*(i0))
324 #define NVC0_3D_UNK0770__ESIZE					0x00000004
325 #define NVC0_3D_UNK0770__LEN					0x00000003
326 #define NVC0_3D_UNK0770_UNK4__MASK				0x000000f0
327 #define NVC0_3D_UNK0770_UNK4__SHIFT				4
328 #define NVC0_3D_UNK0770_UNK12__MASK				0x0000f000
329 #define NVC0_3D_UNK0770_UNK12__SHIFT				12
330 #define NVC0_3D_UNK0770_UNK20__MASK				0x00f00000
331 #define NVC0_3D_UNK0770_UNK20__SHIFT				20
332 #define NVC0_3D_UNK0770_UNK28__MASK				0xf0000000
333 #define NVC0_3D_UNK0770_UNK28__SHIFT				28
334 
335 #define NVC0_3D_LOCAL_BASE					0x0000077c
336 
337 #define NVC0_3D_UNK0780(i0)				       (0x00000780 + 0x4*(i0))
338 #define NVC0_3D_UNK0780__ESIZE					0x00000004
339 #define NVC0_3D_UNK0780__LEN					0x00000004
340 
341 #define NVC0_3D_TEMP_ADDRESS_HIGH				0x00000790
342 
343 #define NVC0_3D_TEMP_ADDRESS_LOW				0x00000794
344 
345 #define NVC0_3D_TEMP_SIZE_HIGH					0x00000798
346 
347 #define NVC0_3D_TEMP_SIZE_LOW					0x0000079c
348 
349 #define NVC0_3D_WARP_TEMP_ALLOC				0x000007a0
350 
351 #define NVC8_3D_UNK07A4(i0)				       (0x000007a4 + 0x4*(i0))
352 #define NVC8_3D_UNK07A4__ESIZE					0x00000004
353 #define NVC8_3D_UNK07A4__LEN					0x00000002
354 
355 #define NVE4_3D_UNK07AC					0x000007ac
356 
357 #define NVC0_3D_UNK07B0(i0)				       (0x000007b0 + 0x4*(i0))
358 #define NVC0_3D_UNK07B0__ESIZE					0x00000004
359 #define NVC0_3D_UNK07B0__LEN					0x00000004
360 
361 #define NVC0_3D_ZCULL_WIDTH					0x000007c0
362 
363 #define NVC0_3D_ZCULL_HEIGHT					0x000007c4
364 
365 #define NVC0_3D_ZCULL_UNK07C8					0x000007c8
366 
367 #define NVC0_3D_ZCULL_UNK07CC					0x000007cc
368 
369 #define NVC0_3D_UNK07D0(i0)				       (0x000007d0 + 0x4*(i0))
370 #define NVC0_3D_UNK07D0__ESIZE					0x00000004
371 #define NVC0_3D_UNK07D0__LEN					0x00000003
372 #define NVC0_3D_UNK07D0_UNK4__MASK				0x000000f0
373 #define NVC0_3D_UNK07D0_UNK4__SHIFT				4
374 #define NVC0_3D_UNK07D0_UNK12__MASK				0x0000f000
375 #define NVC0_3D_UNK07D0_UNK12__SHIFT				12
376 #define NVC0_3D_UNK07D0_UNK20__MASK				0x00f00000
377 #define NVC0_3D_UNK07D0_UNK20__SHIFT				20
378 #define NVC0_3D_UNK07D0_UNK28__MASK				0xf0000000
379 #define NVC0_3D_UNK07D0_UNK28__SHIFT				28
380 
381 #define NVC0_3D_UNK07DC					0x000007dc
382 
383 #define NVC0_3D_UNK07E0					0x000007e0
384 
385 #define NVC0_3D_UNK07E4					0x000007e4
386 
387 #define NVC0_3D_ZCULL_ADDRESS_HIGH				0x000007e8
388 
389 #define NVC0_3D_ZCULL_ADDRESS_LOW				0x000007ec
390 
391 #define NVC0_3D_ZCULL_LIMIT_HIGH				0x000007f0
392 
393 #define NVC0_3D_ZCULL_LIMIT_LOW				0x000007f4
394 
395 #define NVC0_3D_UNK07F8					0x000007f8
396 #define NVC0_3D_UNK07F8_UNK0					0x00000001
397 #define NVC0_3D_UNK07F8_UNK1					0x00000010
398 
399 #define NVE4_3D_UNK07FC					0x000007fc
400 
401 #define NVC0_3D_RT(i0)					       (0x00000800 + 0x40*(i0))
402 #define NVC0_3D_RT__ESIZE					0x00000040
403 #define NVC0_3D_RT__LEN					0x00000008
404 
405 #define NVC0_3D_RT_ADDRESS_HIGH(i0)			       (0x00000800 + 0x40*(i0))
406 
407 #define NVC0_3D_RT_ADDRESS_LOW(i0)			       (0x00000804 + 0x40*(i0))
408 
409 #define NVC0_3D_RT_HORIZ(i0)				       (0x00000808 + 0x40*(i0))
410 
411 #define NVC0_3D_RT_VERT(i0)				       (0x0000080c + 0x40*(i0))
412 
413 #define NVC0_3D_RT_FORMAT(i0)				       (0x00000810 + 0x40*(i0))
414 
415 #define NVC0_3D_RT_TILE_MODE(i0)			       (0x00000814 + 0x40*(i0))
416 #define NVC0_3D_RT_TILE_MODE_X					0x00000001
417 #define NVC0_3D_RT_TILE_MODE_Y__MASK				0x00000070
418 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT				4
419 #define NVC0_3D_RT_TILE_MODE_Z__MASK				0x00000700
420 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT				8
421 #define NVC0_3D_RT_TILE_MODE_LINEAR				0x00001000
422 #define NVC0_3D_RT_TILE_MODE_UNK16				0x00010000
423 
424 #define NVC0_3D_RT_ARRAY_MODE(i0)			       (0x00000818 + 0x40*(i0))
425 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK			0x0000ffff
426 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT			0
427 #define NVC0_3D_RT_ARRAY_MODE_VOLUME				0x00010000
428 
429 #define NVC0_3D_RT_LAYER_STRIDE(i0)			       (0x0000081c + 0x40*(i0))
430 
431 #define NVC0_3D_RT_BASE_LAYER(i0)			       (0x00000820 + 0x40*(i0))
432 
433 #define NVC0_3D_RT_UNK14(i0)				       (0x00000824 + 0x40*(i0))
434 
435 #define NVC0_3D_VIEWPORT_SCALE_X(i0)			       (0x00000a00 + 0x20*(i0))
436 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE			0x00000020
437 #define NVC0_3D_VIEWPORT_SCALE_X__LEN				0x00000010
438 
439 #define NVC0_3D_VIEWPORT_SCALE_Y(i0)			       (0x00000a04 + 0x20*(i0))
440 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE			0x00000020
441 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN				0x00000010
442 
443 #define NVC0_3D_VIEWPORT_SCALE_Z(i0)			       (0x00000a08 + 0x20*(i0))
444 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE			0x00000020
445 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN				0x00000010
446 
447 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0)		       (0x00000a0c + 0x20*(i0))
448 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE			0x00000020
449 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN			0x00000010
450 
451 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0)		       (0x00000a10 + 0x20*(i0))
452 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE			0x00000020
453 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN			0x00000010
454 
455 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0)		       (0x00000a14 + 0x20*(i0))
456 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE			0x00000020
457 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN			0x00000010
458 
459 #define NVC0_3D_VIEWPORT_SWIZZLE(i0)			       (0x00000a18 + 0x20*(i0))
460 #define NVC0_3D_VIEWPORT_SWIZZLE__ESIZE				0x00000020
461 #define NVC0_3D_VIEWPORT_SWIZZLE__LEN				0x00000010
462 
463 #define NVC0_3D_SUBPIXEL_PRECISION(i0)			       (0x00000a1c + 0x20*(i0))
464 #define NVC0_3D_SUBPIXEL_PRECISION__ESIZE			0x00000020
465 #define NVC0_3D_SUBPIXEL_PRECISION__LEN				0x00000010
466 
467 #define NVC0_3D_VIEWPORT_HORIZ(i0)			       (0x00000c00 + 0x10*(i0))
468 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE				0x00000010
469 #define NVC0_3D_VIEWPORT_HORIZ__LEN				0x00000010
470 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK				0x0000ffff
471 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT			0
472 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK				0xffff0000
473 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT			16
474 
475 #define NVC0_3D_VIEWPORT_VERT(i0)			       (0x00000c04 + 0x10*(i0))
476 #define NVC0_3D_VIEWPORT_VERT__ESIZE				0x00000010
477 #define NVC0_3D_VIEWPORT_VERT__LEN				0x00000010
478 #define NVC0_3D_VIEWPORT_VERT_Y__MASK				0x0000ffff
479 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT				0
480 #define NVC0_3D_VIEWPORT_VERT_H__MASK				0xffff0000
481 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT				16
482 
483 #define NVC0_3D_DEPTH_RANGE_NEAR(i0)			       (0x00000c08 + 0x10*(i0))
484 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE			0x00000010
485 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN				0x00000010
486 
487 #define NVC0_3D_DEPTH_RANGE_FAR(i0)			       (0x00000c0c + 0x10*(i0))
488 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE				0x00000010
489 #define NVC0_3D_DEPTH_RANGE_FAR__LEN				0x00000010
490 
491 #define NVC0_3D_CLIP_RECT_HORIZ(i0)			       (0x00000d00 + 0x8*(i0))
492 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE				0x00000008
493 #define NVC0_3D_CLIP_RECT_HORIZ__LEN				0x00000008
494 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK			0x0000ffff
495 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT			0
496 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK			0xffff0000
497 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT			16
498 
499 #define NVC0_3D_CLIP_RECT_VERT(i0)			       (0x00000d04 + 0x8*(i0))
500 #define NVC0_3D_CLIP_RECT_VERT__ESIZE				0x00000008
501 #define NVC0_3D_CLIP_RECT_VERT__LEN				0x00000008
502 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK			0x0000ffff
503 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT			0
504 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK			0xffff0000
505 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT			16
506 
507 #define NVC0_3D_CLIPID_REGION_HORIZ(i0)		       (0x00000d40 + 0x8*(i0))
508 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE			0x00000008
509 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN			0x00000004
510 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK			0x0000ffff
511 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT			0
512 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK			0xffff0000
513 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT			16
514 
515 #define NVC0_3D_CLIPID_REGION_VERT(i0)			       (0x00000d44 + 0x8*(i0))
516 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE			0x00000008
517 #define NVC0_3D_CLIPID_REGION_VERT__LEN			0x00000004
518 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK			0x0000ffff
519 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT			0
520 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK			0xffff0000
521 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT			16
522 
523 #define NVC0_3D_UNK0D60					0x00000d60
524 
525 #define NVC0_3D_CALL_LIMIT_LOG					0x00000d64
526 
527 #define NVC0_3D_COUNTER_ENABLE					0x00000d68
528 #define NVC0_3D_COUNTER_ENABLE_UNK00				0x00000001
529 #define NVC0_3D_COUNTER_ENABLE_UNK01				0x00000002
530 #define NVC0_3D_COUNTER_ENABLE_UNK02				0x00000004
531 #define NVC0_3D_COUNTER_ENABLE_UNK03				0x00000008
532 #define NVC0_3D_COUNTER_ENABLE_UNK04				0x00000010
533 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES		0x00000020
534 #define NVC0_3D_COUNTER_ENABLE_UNK06				0x00000040
535 #define NVC0_3D_COUNTER_ENABLE_UNK07				0x00000080
536 #define NVC0_3D_COUNTER_ENABLE_UNK08				0x00000100
537 #define NVC0_3D_COUNTER_ENABLE_UNK09				0x00000200
538 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES		0x00000400
539 #define NVC0_3D_COUNTER_ENABLE_UNK0B				0x00000800
540 #define NVC0_3D_COUNTER_ENABLE_UNK0C				0x00001000
541 #define NVC0_3D_COUNTER_ENABLE_UNK0D				0x00002000
542 #define NVC0_3D_COUNTER_ENABLE_UNK0E				0x00004000
543 #define NVC0_3D_COUNTER_ENABLE_UNK0F				0x00008000
544 
545 #define NVC0_3D_UNK0D6C(i0)				       (0x00000d6c + 0x4*(i0))
546 #define NVC0_3D_UNK0D6C__ESIZE					0x00000004
547 #define NVC0_3D_UNK0D6C__LEN					0x00000002
548 #define NVC0_3D_UNK0D6C_X__MASK				0x0000ffff
549 #define NVC0_3D_UNK0D6C_X__SHIFT				0
550 #define NVC0_3D_UNK0D6C_Y__MASK				0xffff0000
551 #define NVC0_3D_UNK0D6C_Y__SHIFT				16
552 
553 #define NVC0_3D_VERTEX_BUFFER_FIRST				0x00000d74
554 
555 #define NVC0_3D_VERTEX_BUFFER_COUNT				0x00000d78
556 
557 #define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z				0x00000d7c
558 
559 #define NVC0_3D_CLEAR_COLOR(i0)			       (0x00000d80 + 0x4*(i0))
560 #define NVC0_3D_CLEAR_COLOR__ESIZE				0x00000004
561 #define NVC0_3D_CLEAR_COLOR__LEN				0x00000004
562 
563 #define NVC0_3D_CLEAR_DEPTH					0x00000d90
564 
565 #define NVC0_3D_UNK0D94					0x00000d94
566 
567 #define NVE4_3D_UNK0D98					0x00000d98
568 
569 #define NVC0_3D_UNK0D9C					0x00000d9c
570 
571 #define NVC0_3D_CLEAR_STENCIL					0x00000da0
572 
573 #define NVE4_3D_UNK0DA4					0x00000da4
574 #define NVE4_3D_UNK0DA4_UNK0					0x00000001
575 #define NVE4_3D_UNK0DA4_UNK4					0x00000010
576 #define NVE4_3D_UNK0DA4_UNK12					0x00001000
577 
578 #define NVC0_3D_POLYGON_MODE_FRONT				0x00000dac
579 #define NVC0_3D_POLYGON_MODE_FRONT_POINT			0x00001b00
580 #define NVC0_3D_POLYGON_MODE_FRONT_LINE			0x00001b01
581 #define NVC0_3D_POLYGON_MODE_FRONT_FILL			0x00001b02
582 
583 #define NVC0_3D_POLYGON_MODE_BACK				0x00000db0
584 #define NVC0_3D_POLYGON_MODE_BACK_POINT			0x00001b00
585 #define NVC0_3D_POLYGON_MODE_BACK_LINE				0x00001b01
586 #define NVC0_3D_POLYGON_MODE_BACK_FILL				0x00001b02
587 
588 #define NVC0_3D_POLYGON_SMOOTH_ENABLE				0x00000db4
589 
590 #define NVC0_3D_UNK0DB8					0x00000db8
591 
592 #define NVC0_3D_ZCULL_UNK0DBC					0x00000dbc
593 #define NVC0_3D_ZCULL_UNK0DBC_UNK0				0x00000001
594 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__MASK			0x00030000
595 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__SHIFT			16
596 
597 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000dc0
598 
599 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000dc4
600 
601 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000dc8
602 
603 #define NVC0_3D_PATCH_VERTICES					0x00000dcc
604 
605 #define NVC0_3D_ZCULL_UNK0DD8					0x00000dd8
606 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__MASK			0x00000007
607 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__SHIFT			0
608 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__MASK			0x00000300
609 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__SHIFT			8
610 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK			0xffff0000
611 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT			16
612 
613 #define NVC0_3D_UNK0DDC					0x00000ddc
614 
615 #define NVC0_3D_WATCHDOG_TIMER					0x00000de4
616 
617 #define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS			0x00000de8
618 
619 #define NVC0_3D_UNK0DEC					0x00000dec
620 
621 #define NVC0_3D_UNK0DF4					0x00000df4
622 
623 #define NVC0_3D_WINDOW_OFFSET_X				0x00000df8
624 
625 #define NVC0_3D_WINDOW_OFFSET_Y				0x00000dfc
626 
627 #define NVC0_3D_SCISSOR_ENABLE(i0)			       (0x00000e00 + 0x10*(i0))
628 #define NVC0_3D_SCISSOR_ENABLE__ESIZE				0x00000010
629 #define NVC0_3D_SCISSOR_ENABLE__LEN				0x00000010
630 
631 #define NVC0_3D_SCISSOR_HORIZ(i0)			       (0x00000e04 + 0x10*(i0))
632 #define NVC0_3D_SCISSOR_HORIZ__ESIZE				0x00000010
633 #define NVC0_3D_SCISSOR_HORIZ__LEN				0x00000010
634 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK			0x0000ffff
635 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT			0
636 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK			0xffff0000
637 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT			16
638 
639 #define NVC0_3D_SCISSOR_VERT(i0)			       (0x00000e08 + 0x10*(i0))
640 #define NVC0_3D_SCISSOR_VERT__ESIZE				0x00000010
641 #define NVC0_3D_SCISSOR_VERT__LEN				0x00000010
642 #define NVC0_3D_SCISSOR_VERT_MIN__MASK				0x0000ffff
643 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT			0
644 #define NVC0_3D_SCISSOR_VERT_MAX__MASK				0xffff0000
645 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT			16
646 
647 #define NVC0_3D_UNK0F00(i0)				       (0x00000f00 + 0x4*(i0))
648 #define NVC0_3D_UNK0F00__ESIZE					0x00000004
649 #define NVC0_3D_UNK0F00__LEN					0x00000004
650 
651 #define NVC0_3D_POST_DEPTH_COVERAGE				0x00000f1c
652 
653 #define NVE4_3D_UNK0F20(i0)				       (0x00000f20 + 0x4*(i0))
654 #define NVE4_3D_UNK0F20__ESIZE					0x00000004
655 #define NVE4_3D_UNK0F20__LEN					0x00000005
656 
657 #define NVC0_3D_STENCIL_BACK_FUNC_REF				0x00000f54
658 
659 #define NVC0_3D_STENCIL_BACK_MASK				0x00000f58
660 
661 #define NVC0_3D_STENCIL_BACK_FUNC_MASK				0x00000f5c
662 
663 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH			0x00000f84
664 
665 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW			0x00000f88
666 
667 #define NVC0_3D_UNK0F8C					0x00000f8c
668 
669 #define NVC0_3D_COLOR_MASK_COMMON				0x00000f90
670 
671 #define NVC0_3D_UNK0F98					0x00000f98
672 
673 #define NVC0_3D_DEPTH_BOUNDS(i0)			       (0x00000f9c + 0x4*(i0))
674 #define NVC0_3D_DEPTH_BOUNDS__ESIZE				0x00000004
675 #define NVC0_3D_DEPTH_BOUNDS__LEN				0x00000002
676 
677 #define NVC0_3D_RT_SEPARATE_FRAG_DATA				0x00000fac
678 
679 #define NVC0_3D_UNK0FB0					0x00000fb0
680 
681 #define NVC0_3D_MSAA_MASK(i0)				       (0x00000fbc + 0x4*(i0))
682 #define NVC0_3D_MSAA_MASK__ESIZE				0x00000004
683 #define NVC0_3D_MSAA_MASK__LEN					0x00000004
684 
685 #define NVC0_3D_CLIPID_ADDRESS_HIGH				0x00000fcc
686 
687 #define NVC0_3D_CLIPID_ADDRESS_LOW				0x00000fd0
688 
689 #define NVC0_3D_UNK0FDC					0x00000fdc
690 
691 #define NVC0_3D_ZETA_ADDRESS_HIGH				0x00000fe0
692 
693 #define NVC0_3D_ZETA_ADDRESS_LOW				0x00000fe4
694 
695 #define NVC0_3D_ZETA_FORMAT					0x00000fe8
696 
697 #define NVC0_3D_ZETA_TILE_MODE					0x00000fec
698 
699 #define NVC0_3D_ZETA_LAYER_STRIDE				0x00000ff0
700 
701 #define NVC0_3D_SCREEN_SCISSOR_HORIZ				0x00000ff4
702 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK			0xffff0000
703 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT			16
704 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK			0x0000ffff
705 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT			0
706 
707 #define NVC0_3D_SCREEN_SCISSOR_VERT				0x00000ff8
708 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK			0xffff0000
709 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT			16
710 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK			0x0000ffff
711 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT			0
712 
713 #define NVC0_3D_UNK1000					0x00001000
714 
715 #define NVC0_3D_UNK1008					0x00001008
716 
717 #define NVC0_3D_UNK100C					0x0000100c
718 
719 #define NVC0_3D_UNK1010					0x00001010
720 
721 #define NVC0_3D_UNK1018					0x00001018
722 
723 #define NVC0_3D_UNK101C					0x0000101c
724 
725 #define NVC0_3D_UNK1020					0x00001020
726 
727 #define NVC0_3D_UNK1024					0x00001024
728 
729 #define NVC0_3D_UNK1040(i0)				       (0x00001040 + 0x4*(i0))
730 #define NVC0_3D_UNK1040__ESIZE					0x00000004
731 #define NVC0_3D_UNK1040__LEN					0x00000010
732 
733 #define NVC0_3D_UNK10CC					0x000010cc
734 #define NVC0_3D_UNK10CC_UNK0__MASK				0x000000ff
735 #define NVC0_3D_UNK10CC_UNK0__SHIFT				0
736 #define NVC0_3D_UNK10CC_UNK16__MASK				0x00ff0000
737 #define NVC0_3D_UNK10CC_UNK16__SHIFT				16
738 
739 #define NVC0_3D_UNK10E0					0x000010e0
740 #define NVC0_3D_UNK10E0_UNK0__MASK				0x000000ff
741 #define NVC0_3D_UNK10E0_UNK0__SHIFT				0
742 #define NVC0_3D_UNK10E0_UNK16__MASK				0x00ff0000
743 #define NVC0_3D_UNK10E0_UNK16__SHIFT				16
744 
745 #define NVC0_3D_UNK10E4					0x000010e4
746 #define NVC0_3D_UNK10E4_UNK0__MASK				0x000000ff
747 #define NVC0_3D_UNK10E4_UNK0__SHIFT				0
748 #define NVC0_3D_UNK10E4_UNK16__MASK				0x00ff0000
749 #define NVC0_3D_UNK10E4_UNK16__SHIFT				16
750 
751 #define NVC0_3D_UNK10E8					0x000010e8
752 #define NVC0_3D_UNK10E8_UNK0__MASK				0x0000003f
753 #define NVC0_3D_UNK10E8_UNK0__SHIFT				0
754 #define NVC0_3D_UNK10E8_UNK16__MASK				0x003f0000
755 #define NVC0_3D_UNK10E8_UNK16__SHIFT				16
756 
757 #define NVC0_3D_UNK10EC					0x000010ec
758 #define NVC0_3D_UNK10EC_UNK0__MASK				0x000000ff
759 #define NVC0_3D_UNK10EC_UNK0__SHIFT				0
760 #define NVC0_3D_UNK10EC_UNK16__MASK				0x00ff0000
761 #define NVC0_3D_UNK10EC_UNK16__SHIFT				16
762 
763 #define NVC0_3D_UNK10F0					0x000010f0
764 #define NVC0_3D_UNK10F0_UNK0__MASK				0x000000ff
765 #define NVC0_3D_UNK10F0_UNK0__SHIFT				0
766 #define NVC0_3D_UNK10F0_UNK16__MASK				0x00ff0000
767 #define NVC0_3D_UNK10F0_UNK16__SHIFT				16
768 
769 #define NVC0_3D_UNK10F4					0x000010f4
770 #define NVC0_3D_UNK10F4_UNK0					0x00000001
771 #define NVC0_3D_UNK10F4_UNK4					0x00000010
772 #define NVC0_3D_UNK10F4_UNK8					0x00000100
773 
774 #define NVC0_3D_CLEAR_FLAGS					0x000010f8
775 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK			0x00000001
776 #define NVC0_3D_CLEAR_FLAGS_UNK4				0x00000010
777 #define NVC0_3D_CLEAR_FLAGS_SCISSOR				0x00000100
778 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT				0x00001000
779 
780 #define NVC0_3D_UNK10FC					0x000010fc
781 
782 #define NVC0_3D_UNK110C					0x0000110c
783 
784 #define NVC0_3D_UNK1110					0x00001110
785 
786 #define NVC0_3D_WRCACHE_FLUSH					0x00001114
787 
788 #define NVC0_3D_VERTEX_ID_BASE					0x00001118
789 
790 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0)		       (0x00001120 + 0x4*(i0))
791 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE		0x00000004
792 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN			0x00000004
793 
794 #define NVC0_3D_FILL_RECTANGLE					0x0000113c
795 #define NVC0_3D_FILL_RECTANGLE_ENABLE				0x00000002
796 
797 #define NVC0_3D_UNK1140					0x00001140
798 
799 #define NVC0_3D_UNK1144					0x00001144
800 #define NVC0_3D_CONSERVATIVE_RASTER			0x00001148
801 
802 #define NVC0_3D_VTX_ATTR_DEFINE				0x0000114c
803 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK			0x000000ff
804 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT			0
805 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK			0x00000700
806 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT			8
807 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN			0x00000001
808 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX			0x00000004
809 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK			0x00007000
810 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT			12
811 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8				0x00001000
812 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16			0x00002000
813 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32			0x00004000
814 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK			0x00070000
815 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT			16
816 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM			0x00010000
817 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM			0x00020000
818 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT			0x00030000
819 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT			0x00040000
820 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED			0x00050000
821 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED			0x00060000
822 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT			0x00070000
823 
824 #define NVC0_3D_VTX_ATTR_DATA(i0)			       (0x00001150 + 0x4*(i0))
825 #define NVC0_3D_VTX_ATTR_DATA__ESIZE				0x00000004
826 #define NVC0_3D_VTX_ATTR_DATA__LEN				0x00000004
827 
828 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0)		       (0x00001160 + 0x4*(i0))
829 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE			0x00000004
830 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN			0x00000020
831 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK		0x0000001f
832 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT		0
833 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST			0x00000040
834 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK		0x001fff80
835 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT		7
836 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK		0x07e00000
837 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT		21
838 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32		0x00200000
839 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32		0x00400000
840 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16		0x00600000
841 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32		0x00800000
842 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16		0x00a00000
843 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8		0x01400000
844 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16		0x01e00000
845 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32			0x02400000
846 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8		0x02600000
847 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8			0x03000000
848 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16			0x03600000
849 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8			0x03a00000
850 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2		0x06000000
851 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10		0x06200000
852 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK		0x38000000
853 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT		27
854 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM		0x08000000
855 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM		0x10000000
856 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT			0x18000000
857 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT			0x20000000
858 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED		0x28000000
859 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED		0x30000000
860 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT		0x38000000
861 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA			0x80000000
862 
863 #define NVC0_3D_LAYER_VIEWPORT_RELATIVE				0x000011f0
864 
865 #define NVC0_3D_UNK1214					0x00001214
866 
867 #define NVC0_3D_UNK1218					0x00001218
868 
869 #define NVC0_3D_RT_CONTROL					0x0000121c
870 #define NVC0_3D_RT_CONTROL_COUNT__MASK				0x0000000f
871 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT			0
872 #define NVC0_3D_RT_CONTROL_MAP0__MASK				0x00000070
873 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT				4
874 #define NVC0_3D_RT_CONTROL_MAP1__MASK				0x00000380
875 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT				7
876 #define NVC0_3D_RT_CONTROL_MAP2__MASK				0x00001c00
877 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT				10
878 #define NVC0_3D_RT_CONTROL_MAP3__MASK				0x0000e000
879 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT				13
880 #define NVC0_3D_RT_CONTROL_MAP4__MASK				0x00070000
881 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT				16
882 #define NVC0_3D_RT_CONTROL_MAP5__MASK				0x00380000
883 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT				19
884 #define NVC0_3D_RT_CONTROL_MAP6__MASK				0x01c00000
885 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT				22
886 #define NVC0_3D_RT_CONTROL_MAP7__MASK				0x0e000000
887 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT				25
888 
889 #define NVC0_3D_UNK1220					0x00001220
890 
891 #define NVC0_3D_ZETA_HORIZ					0x00001228
892 
893 #define NVC0_3D_ZETA_VERT					0x0000122c
894 
895 #define NVC0_3D_ZETA_ARRAY_MODE				0x00001230
896 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK			0x0000ffff
897 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT			0
898 #define NVC0_3D_ZETA_ARRAY_MODE_UNK				0x00010000
899 
900 #define NVC0_3D_LINKED_TSC					0x00001234
901 
902 #define NVC0_3D_DRAW_TFB_BYTES					0x0000123c
903 
904 #define NVC0_3D_UNK1284					0x00001284
905 
906 #define NVC0_3D_UNK1288_TIC_FLUSH				0x00001288
907 
908 #define NVC0_3D_UNK1290					0x00001290
909 
910 #define NVC0_3D_UNK12A4					0x000012a4
911 
912 #define NVC0_3D_UNK12AC					0x000012ac
913 
914 #define NVC0_3D_UNK12C8					0x000012c8
915 
916 #define NVC0_3D_DEPTH_TEST_ENABLE				0x000012cc
917 
918 #define NVC0_3D_D3D_FILL_MODE					0x000012d0
919 #define NVC0_3D_D3D_FILL_MODE_POINT				0x00000001
920 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME			0x00000002
921 #define NVC0_3D_D3D_FILL_MODE_SOLID				0x00000003
922 
923 #define NVC0_3D_SHADE_MODEL					0x000012d4
924 #define NVC0_3D_SHADE_MODEL_FLAT				0x00001d00
925 #define NVC0_3D_SHADE_MODEL_SMOOTH				0x00001d01
926 
927 #define NVC0_3D_UNK12D8(i0)				       (0x000012d8 + 0x4*(i0))
928 #define NVC0_3D_UNK12D8__ESIZE					0x00000004
929 #define NVC0_3D_UNK12D8__LEN					0x00000002
930 
931 #define NVC0_3D_UNK12E0					0x000012e0
932 
933 #define NVC0_3D_BLEND_INDEPENDENT				0x000012e4
934 
935 #define NVC0_3D_DEPTH_WRITE_ENABLE				0x000012e8
936 
937 #define NVC0_3D_ALPHA_TEST_ENABLE				0x000012ec
938 
939 #define NVC0_3D_VB_ELEMENT_U8_SETUP				0x00001300
940 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK		0xc0000000
941 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT		30
942 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK		0x3fffffff
943 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT		0
944 
945 #define NVC0_3D_VB_ELEMENT_U8					0x00001304
946 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK				0x000000ff
947 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT			0
948 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK				0x0000ff00
949 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT			8
950 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK				0x00ff0000
951 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT			16
952 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK				0xff000000
953 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT			24
954 
955 #define NVC0_3D_D3D_CULL_MODE					0x00001308
956 #define NVC0_3D_D3D_CULL_MODE_NONE				0x00000001
957 #define NVC0_3D_D3D_CULL_MODE_FRONT				0x00000002
958 #define NVC0_3D_D3D_CULL_MODE_BACK				0x00000003
959 
960 #define NVC0_3D_DEPTH_TEST_FUNC				0x0000130c
961 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER				0x00000200
962 #define NVC0_3D_DEPTH_TEST_FUNC_LESS				0x00000201
963 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL				0x00000202
964 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL				0x00000203
965 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER			0x00000204
966 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL			0x00000205
967 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL				0x00000206
968 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS				0x00000207
969 
970 #define NVC0_3D_ALPHA_TEST_REF					0x00001310
971 
972 #define NVC0_3D_ALPHA_TEST_FUNC				0x00001314
973 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER				0x00000200
974 #define NVC0_3D_ALPHA_TEST_FUNC_LESS				0x00000201
975 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL				0x00000202
976 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL				0x00000203
977 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER			0x00000204
978 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL			0x00000205
979 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL				0x00000206
980 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS				0x00000207
981 
982 #define NVC0_3D_DRAW_TFB_STRIDE				0x00001318
983 #define NVC0_3D_DRAW_TFB_STRIDE__MIN				0x00000001
984 #define NVC0_3D_DRAW_TFB_STRIDE__MAX				0x00000fff
985 
986 #define NVC0_3D_BLEND_COLOR(i0)			       (0x0000131c + 0x4*(i0))
987 #define NVC0_3D_BLEND_COLOR__ESIZE				0x00000004
988 #define NVC0_3D_BLEND_COLOR__LEN				0x00000004
989 
990 #define NVC0_3D_TSC_FLUSH					0x00001330
991 #define NVC0_3D_TSC_FLUSH_SPECIFIC				0x00000001
992 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK				0x03fffff0
993 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT				4
994 
995 #define NVC0_3D_TIC_FLUSH					0x00001334
996 #define NVC0_3D_TIC_FLUSH_SPECIFIC				0x00000001
997 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK				0x03fffff0
998 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT				4
999 
1000 #define NVC0_3D_TEX_CACHE_CTL					0x00001338
1001 #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK			0x00000007
1002 #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT			0
1003 #define NVE4_3D_TEX_CACHE_CTL_UNK0				0x00000001
1004 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK			0x03fffff0
1005 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT			4
1006 
1007 #define NVC0_3D_BLEND_SEPARATE_ALPHA				0x0000133c
1008 
1009 #define NVC0_3D_BLEND_EQUATION_RGB				0x00001340
1010 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD			0x00008006
1011 #define NVC0_3D_BLEND_EQUATION_RGB_MIN				0x00008007
1012 #define NVC0_3D_BLEND_EQUATION_RGB_MAX				0x00008008
1013 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
1014 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
1015 
1016 #define NVC0_3D_BLEND_FUNC_SRC_RGB				0x00001344
1017 
1018 #define NVC0_3D_BLEND_FUNC_DST_RGB				0x00001348
1019 
1020 #define NVC0_3D_BLEND_EQUATION_ALPHA				0x0000134c
1021 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
1022 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN			0x00008007
1023 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX			0x00008008
1024 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
1025 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
1026 
1027 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA				0x00001350
1028 
1029 #define NVC0_3D_UNK1354					0x00001354
1030 
1031 #define NVC0_3D_BLEND_FUNC_DST_ALPHA				0x00001358
1032 
1033 #define NVC0_3D_BLEND_ENABLE_COMMON				0x0000135c
1034 
1035 #define NVC0_3D_BLEND_ENABLE(i0)			       (0x00001360 + 0x4*(i0))
1036 #define NVC0_3D_BLEND_ENABLE__ESIZE				0x00000004
1037 #define NVC0_3D_BLEND_ENABLE__LEN				0x00000008
1038 
1039 #define NVC0_3D_STENCIL_ENABLE					0x00001380
1040 
1041 #define NVC0_3D_STENCIL_FRONT_OP_FAIL				0x00001384
1042 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO			0x00000000
1043 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT			0x0000150a
1044 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP			0x00001e00
1045 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE			0x00001e01
1046 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR			0x00001e02
1047 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR			0x00001e03
1048 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP		0x00008507
1049 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP		0x00008508
1050 
1051 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL				0x00001388
1052 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO			0x00000000
1053 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT			0x0000150a
1054 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP			0x00001e00
1055 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE			0x00001e01
1056 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR			0x00001e02
1057 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR			0x00001e03
1058 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP		0x00008507
1059 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP		0x00008508
1060 
1061 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS				0x0000138c
1062 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO			0x00000000
1063 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT			0x0000150a
1064 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP			0x00001e00
1065 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE			0x00001e01
1066 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR			0x00001e02
1067 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR			0x00001e03
1068 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP		0x00008507
1069 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP		0x00008508
1070 
1071 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC			0x00001390
1072 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER			0x00000200
1073 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS			0x00000201
1074 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL			0x00000202
1075 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL			0x00000203
1076 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER		0x00000204
1077 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL		0x00000205
1078 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL			0x00000206
1079 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS			0x00000207
1080 
1081 #define NVC0_3D_STENCIL_FRONT_FUNC_REF				0x00001394
1082 
1083 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK			0x00001398
1084 
1085 #define NVC0_3D_STENCIL_FRONT_MASK				0x0000139c
1086 
1087 #define NVC0_3D_DRAW_TFB_BASE					0x000013a4
1088 
1089 #define NVC0_3D_FRAG_COLOR_CLAMP_EN				0x000013a8
1090 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0				0x00000001
1091 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1				0x00000010
1092 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2				0x00000100
1093 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3				0x00001000
1094 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4				0x00010000
1095 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5				0x00100000
1096 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6				0x01000000
1097 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7				0x10000000
1098 
1099 #define NVC0_3D_SCREEN_Y_CONTROL				0x000013ac
1100 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE			0x00000001
1101 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP		0x00000010
1102 
1103 #define NVC0_3D_LINE_WIDTH_SMOOTH				0x000013b0
1104 
1105 #define NVC0_3D_LINE_WIDTH_ALIASED				0x000013b4
1106 
1107 #define NVC0_3D_UNK1418					0x00001418
1108 
1109 #define NVC0_3D_UNK1420					0x00001420
1110 
1111 #define NVC0_3D_UNK1424_TSC_FLUSH				0x00001424
1112 
1113 #define NVC0_3D_UNK1428_TIC_FLUSH				0x00001428
1114 
1115 #define NVC0_3D_VERTEX_ARRAY_FLUSH				0x0000142c
1116 
1117 #define NVC0_3D_UNK1430					0x00001430
1118 #define NVC0_3D_UNK1430_UNK0					0x00000010
1119 #define NVC0_3D_UNK1430_UNK1					0x00000100
1120 
1121 #define NVC0_3D_VB_ELEMENT_BASE				0x00001434
1122 
1123 #define NVC0_3D_VB_INSTANCE_BASE				0x00001438
1124 
1125 #define NVC0_3D_UNK143C_CLEAR_FLAGS				0x0000143c
1126 #define NVC0_3D_UNK143C_CLEAR_FLAGS_STENCIL_MASK		0x00000001
1127 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK		0x00000010
1128 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT		4
1129 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR		0x00000000
1130 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT	0x00000000
1131 
1132 #define NVC0_3D_UNK1444					0x00001444
1133 
1134 #define NVC0_3D_UNK1448					0x00001448
1135 
1136 #define NVC0_3D_UNK144C					0x0000144c
1137 
1138 #define NVC0_3D_UNK1450					0x00001450
1139 
1140 #define NVC0_3D_UNK1454					0x00001454
1141 
1142 #define NVC0_3D_UNK1464					0x00001464
1143 
1144 #define NVC0_3D_UNK1500					0x00001500
1145 
1146 #define NVC0_3D_CLIPID_HEIGHT					0x00001504
1147 #define NVC0_3D_CLIPID_HEIGHT__MAX				0x00004000
1148 
1149 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ				0x00001508
1150 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK		0x0000ffff
1151 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT		0
1152 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK		0xffff0000
1153 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT		16
1154 
1155 #define NVC0_3D_CLIPID_FILL_RECT_VERT				0x0000150c
1156 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK		0x0000ffff
1157 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT		0
1158 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK		0xffff0000
1159 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT		16
1160 
1161 #define NVC0_3D_CLIP_DISTANCE_ENABLE				0x00001510
1162 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0				0x00000001
1163 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1				0x00000002
1164 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2				0x00000004
1165 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3				0x00000008
1166 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4				0x00000010
1167 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5				0x00000020
1168 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6				0x00000040
1169 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7				0x00000080
1170 
1171 #define NVC0_3D_SAMPLECNT_ENABLE				0x00001514
1172 
1173 #define NVC0_3D_POINT_SIZE					0x00001518
1174 
1175 #define NVC0_3D_ZCULL_STATCTRS_ENABLE				0x0000151c
1176 
1177 #define NVC0_3D_POINT_SPRITE_ENABLE				0x00001520
1178 
1179 #define NVC0_3D_COUNTER_RESET					0x00001530
1180 #define NVC0_3D_COUNTER_RESET_SAMPLECNT			0x00000001
1181 #define NVC0_3D_COUNTER_RESET_UNK02				0x00000002
1182 #define NVC0_3D_COUNTER_RESET_UNK03				0x00000003
1183 #define NVC0_3D_COUNTER_RESET_UNK04				0x00000004
1184 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES		0x00000010
1185 #define NVC0_3D_COUNTER_RESET_UNK11				0x00000011
1186 #define NVC0_3D_COUNTER_RESET_UNK12				0x00000012
1187 #define NVC0_3D_COUNTER_RESET_UNK13				0x00000013
1188 #define NVC0_3D_COUNTER_RESET_UNK15				0x00000015
1189 #define NVC0_3D_COUNTER_RESET_UNK16				0x00000016
1190 #define NVC0_3D_COUNTER_RESET_UNK17				0x00000017
1191 #define NVC0_3D_COUNTER_RESET_UNK18				0x00000018
1192 #define NVC0_3D_COUNTER_RESET_UNK1A				0x0000001a
1193 #define NVC0_3D_COUNTER_RESET_UNK1B				0x0000001b
1194 #define NVC0_3D_COUNTER_RESET_UNK1C				0x0000001c
1195 #define NVC0_3D_COUNTER_RESET_UNK1D				0x0000001d
1196 #define NVC0_3D_COUNTER_RESET_UNK1E				0x0000001e
1197 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES		0x0000001f
1198 
1199 #define NVC0_3D_MULTISAMPLE_ENABLE				0x00001534
1200 
1201 #define NVC0_3D_ZETA_ENABLE					0x00001538
1202 
1203 #define NVC0_3D_MULTISAMPLE_CTRL				0x0000153c
1204 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE		0x00000001
1205 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE			0x00000010
1206 
1207 #define NVC0_3D_COND_ADDRESS_HIGH				0x00001550
1208 
1209 #define NVC0_3D_COND_ADDRESS_LOW				0x00001554
1210 
1211 #define NVC0_3D_COND_MODE					0x00001558
1212 #define NVC0_3D_COND_MODE_NEVER				0x00000000
1213 #define NVC0_3D_COND_MODE_ALWAYS				0x00000001
1214 #define NVC0_3D_COND_MODE_RES_NON_ZERO				0x00000002
1215 #define NVC0_3D_COND_MODE_EQUAL				0x00000003
1216 #define NVC0_3D_COND_MODE_NOT_EQUAL				0x00000004
1217 
1218 #define NVC0_3D_TSC_ADDRESS_HIGH				0x0000155c
1219 
1220 #define NVC0_3D_TSC_ADDRESS_LOW				0x00001560
1221 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN				0x00000020
1222 
1223 #define NVC0_3D_TSC_LIMIT					0x00001564
1224 #define NVC0_3D_TSC_LIMIT__MAX					0x00001fff
1225 
1226 #define NVC0_3D_POLYGON_OFFSET_FACTOR				0x0000156c
1227 
1228 #define NVC0_3D_LINE_SMOOTH_ENABLE				0x00001570
1229 
1230 #define NVC0_3D_TIC_ADDRESS_HIGH				0x00001574
1231 
1232 #define NVC0_3D_TIC_ADDRESS_LOW				0x00001578
1233 
1234 #define NVC0_3D_TIC_LIMIT					0x0000157c
1235 
1236 #define NVC0_3D_ZCULL_REGION					0x00001590
1237 
1238 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE			0x00001594
1239 
1240 #define NVC0_3D_STENCIL_BACK_OP_FAIL				0x00001598
1241 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO			0x00000000
1242 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT			0x0000150a
1243 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP			0x00001e00
1244 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE			0x00001e01
1245 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR			0x00001e02
1246 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR			0x00001e03
1247 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP			0x00008507
1248 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP			0x00008508
1249 
1250 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL				0x0000159c
1251 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO			0x00000000
1252 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT			0x0000150a
1253 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP			0x00001e00
1254 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE			0x00001e01
1255 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR			0x00001e02
1256 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR			0x00001e03
1257 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP		0x00008507
1258 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP		0x00008508
1259 
1260 #define NVC0_3D_STENCIL_BACK_OP_ZPASS				0x000015a0
1261 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO			0x00000000
1262 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT			0x0000150a
1263 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP			0x00001e00
1264 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE			0x00001e01
1265 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR			0x00001e02
1266 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR			0x00001e03
1267 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP		0x00008507
1268 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP		0x00008508
1269 
1270 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC				0x000015a4
1271 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER			0x00000200
1272 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS			0x00000201
1273 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL			0x00000202
1274 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL			0x00000203
1275 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER			0x00000204
1276 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL		0x00000205
1277 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL			0x00000206
1278 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS			0x00000207
1279 
1280 #define NVC0_3D_CSAA_ENABLE					0x000015b4
1281 
1282 #define NVC0_3D_FRAMEBUFFER_SRGB				0x000015b8
1283 
1284 #define NVC0_3D_POLYGON_OFFSET_UNITS				0x000015bc
1285 
1286 #define NVC0_3D_UNK15C8					0x000015c8
1287 
1288 #define NVC0_3D_LAYER						0x000015cc
1289 #define NVC0_3D_LAYER_IDX__MASK				0x0000ffff
1290 #define NVC0_3D_LAYER_IDX__SHIFT				0
1291 #define NVC0_3D_LAYER_USE_GP					0x00010000
1292 
1293 #define NVC0_3D_MULTISAMPLE_MODE				0x000015d0
1294 #define NVC0_3D_MULTISAMPLE_MODE_MS1				0x00000000
1295 #define NVC0_3D_MULTISAMPLE_MODE_MS2				0x00000001
1296 #define NVC0_3D_MULTISAMPLE_MODE_MS4				0x00000002
1297 #define NVC0_3D_MULTISAMPLE_MODE_MS8				0x00000003
1298 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT			0x00000004
1299 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT			0x00000005
1300 #define NVC0_3D_MULTISAMPLE_MODE_UNK6				0x00000006
1301 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4			0x00000008
1302 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12			0x00000009
1303 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8			0x0000000a
1304 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24			0x0000000b
1305 
1306 #define NVC0_3D_EDGEFLAG					0x000015e4
1307 
1308 #define NVC0_3D_VB_ELEMENT_U32					0x000015e8
1309 
1310 #define NVC0_3D_VB_ELEMENT_U16_SETUP				0x000015ec
1311 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK		0xc0000000
1312 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT		30
1313 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK		0x3fffffff
1314 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT		0
1315 
1316 #define NVC0_3D_VB_ELEMENT_U16					0x000015f0
1317 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK			0x0000ffff
1318 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT			0
1319 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK			0xffff0000
1320 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT			16
1321 
1322 #define NVC0_3D_VERTEX_BASE_HIGH				0x000015f4
1323 
1324 #define NVC0_3D_VERTEX_BASE_LOW				0x000015f8
1325 
1326 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X				0x000015fc
1327 
1328 #define NVC0_3D_ZCULL_WINDOW_OFFSET_Y				0x00001600
1329 
1330 #define NVC0_3D_POINT_COORD_REPLACE				0x00001604
1331 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK			0x00000003
1332 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT		0
1333 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0			0x00000000
1334 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1			0x00000001
1335 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2			0x00000002
1336 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK		0x00000004
1337 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT	2
1338 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT	0x00000000
1339 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT	0x00000004
1340 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK		0x00001ff8
1341 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT		3
1342 
1343 #define NVC0_3D_CODE_ADDRESS_HIGH				0x00001608
1344 
1345 #define NVC0_3D_CODE_ADDRESS_LOW				0x0000160c
1346 
1347 #define NVC0_3D_UNK1610					0x00001610
1348 
1349 #define NVC0_3D_VERTEX_END_GL					0x00001614
1350 #define NVC0_3D_VERTEX_END_GL_UNK0				0x00000001
1351 
1352 #define NVC0_3D_VERTEX_BEGIN_GL				0x00001618
1353 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK		0x0000ffff
1354 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT		0
1355 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS		0x00000000
1356 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES		0x00000001
1357 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP		0x00000002
1358 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP		0x00000003
1359 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES		0x00000004
1360 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP	0x00000005
1361 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN		0x00000006
1362 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS		0x00000007
1363 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP		0x00000008
1364 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON		0x00000009
1365 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY	0x0000000a
1366 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
1367 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
1368 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
1369 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES		0x0000000e
1370 #define NVC0_3D_VERTEX_BEGIN_GL_UNK24				0x01000000
1371 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT			0x04000000
1372 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT			0x08000000
1373 #define NVC0_3D_VERTEX_BEGIN_GL_UNK29				0x20000000
1374 #define NVC0_3D_VERTEX_BEGIN_GL_UNK30				0x40000000
1375 
1376 #define NVC0_3D_VERTEX_ID_REPLACE				0x0000161c
1377 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE			0x00000001
1378 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK			0x00000ff0
1379 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT		4
1380 
1381 #define NVC0_3D_UNK1620					0x00001620
1382 
1383 #define NVC0_3D_UNK1624					0x00001624
1384 
1385 #define NVC0_3D_UNK162C					0x0000162c
1386 
1387 #define NVC0_3D_UNK1634					0x00001634
1388 
1389 #define NVC0_3D_UNK1638					0x00001638
1390 
1391 #define NVC0_3D_UNK163C					0x0000163c
1392 
1393 #define NVC0_3D_VERTEX_DATA					0x00001640
1394 
1395 #define NVC0_3D_PRIM_RESTART_ENABLE				0x00001644
1396 
1397 #define NVC0_3D_PRIM_RESTART_INDEX				0x00001648
1398 
1399 #define NVC0_3D_VERTEX_ID_GEN_MODE				0x0000164c
1400 #define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START	0x00001000
1401 
1402 #define NVC0_3D_POINT_SMOOTH_ENABLE				0x00001658
1403 
1404 #define NVC0_3D_POINT_RASTER_RULES				0x0000165c
1405 #define NVC0_3D_POINT_RASTER_RULES_OGL				0x00000000
1406 #define NVC0_3D_POINT_RASTER_RULES_D3D				0x00000001
1407 
1408 #define NVC0_3D_TEX_MISC					0x00001664
1409 #define NVC0_3D_TEX_MISC_UNK					0x00000002
1410 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP			0x00000004
1411 
1412 #define NVC0_3D_LINE_SMOOTH_BLUR				0x00001668
1413 #define NVC0_3D_LINE_SMOOTH_BLUR_LOW				0x00000000
1414 #define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM			0x00000001
1415 #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH				0x00000002
1416 
1417 #define NVC0_3D_LINE_STIPPLE_ENABLE				0x0000166c
1418 
1419 #define NVC0_3D_COVERAGE_LUT(i0)			       (0x00001670 + 0x4*(i0))
1420 #define NVC0_3D_COVERAGE_LUT__ESIZE				0x00000004
1421 #define NVC0_3D_COVERAGE_LUT__LEN				0x00000004
1422 #define NVC0_3D_COVERAGE_LUT_0__MASK				0x000000ff
1423 #define NVC0_3D_COVERAGE_LUT_0__SHIFT				0
1424 #define NVC0_3D_COVERAGE_LUT_1__MASK				0x0000ff00
1425 #define NVC0_3D_COVERAGE_LUT_1__SHIFT				8
1426 #define NVC0_3D_COVERAGE_LUT_2__MASK				0x00ff0000
1427 #define NVC0_3D_COVERAGE_LUT_2__SHIFT				16
1428 #define NVC0_3D_COVERAGE_LUT_3__MASK				0xff000000
1429 #define NVC0_3D_COVERAGE_LUT_3__SHIFT				24
1430 
1431 #define NVC0_3D_LINE_STIPPLE_PATTERN				0x00001680
1432 
1433 #define NVC0_3D_PROVOKING_VERTEX_LAST				0x00001684
1434 
1435 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE				0x00001688
1436 
1437 #define NVC0_3D_POLYGON_STIPPLE_ENABLE				0x0000168c
1438 
1439 #define NVC0_3D_UNK1690					0x00001690
1440 #define NVC0_3D_UNK1690_ALWAYS_DERIV				0x00000001
1441 #define NVC0_3D_UNK1690_UNK16					0x00010000
1442 
1443 #define NVE4_3D_UNK1690					0x00001690
1444 
1445 #define NVC0_3D_UNK169C					0x0000169c
1446 
1447 #define NVC0_3D_UNK16A0					0x000016a0
1448 
1449 #define NVC0_3D_UNK16A4					0x000016a4
1450 
1451 #define NVC0_3D_UNK16A8					0x000016a8
1452 
1453 #define NVC0_3D_UNK16B4					0x000016b4
1454 #define NVC0_3D_UNK16B4_UNK0					0x00000001
1455 #define NVC0_3D_UNK16B4_UNK1					0x00000002
1456 
1457 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0)		       (0x00001700 + 0x4*(i0))
1458 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE			0x00000004
1459 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN			0x00000020
1460 
1461 #define NVC0_3D_UNK1790					0x00001790
1462 
1463 #define NVC0_3D_UNK1794					0x00001794
1464 
1465 #define NVC0_3D_ZETA_BASE_LAYER				0x0000179c
1466 
1467 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH			0x000017bc
1468 
1469 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW			0x000017c0
1470 
1471 #define NVC0_3D_VERTEX_QUARANTINE_SIZE				0x000017c4
1472 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K			0x00000001
1473 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K			0x00000002
1474 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K			0x00000003
1475 
1476 #define NVC0_3D_INDEX_ARRAY_START_HIGH				0x000017c8
1477 
1478 #define NVC0_3D_INDEX_ARRAY_START_LOW				0x000017cc
1479 
1480 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH				0x000017d0
1481 
1482 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW				0x000017d4
1483 
1484 #define NVC0_3D_INDEX_FORMAT					0x000017d8
1485 #define NVC0_3D_INDEX_FORMAT_I8				0x00000000
1486 #define NVC0_3D_INDEX_FORMAT_I16				0x00000001
1487 #define NVC0_3D_INDEX_FORMAT_I32				0x00000002
1488 
1489 #define NVC0_3D_INDEX_BATCH_FIRST				0x000017dc
1490 
1491 #define NVC0_3D_INDEX_BATCH_COUNT				0x000017e0
1492 
1493 #define NVC0_3D_UN17E4(i0)				       (0x000017e4 + 0x4*(i0))
1494 #define NVC0_3D_UN17E4__ESIZE					0x00000004
1495 #define NVC0_3D_UN17E4__LEN					0x00000006
1496 
1497 #define NVC0_3D_POLYGON_OFFSET_CLAMP				0x0000187c
1498 
1499 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0)		       (0x00001880 + 0x4*(i0))
1500 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE		0x00000004
1501 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN			0x00000020
1502 
1503 #define NVC0_3D_VP_POINT_SIZE					0x00001910
1504 #define NVC0_3D_VP_POINT_SIZE_ENABLE				0x00000001
1505 #define NVC0_3D_VP_POINT_SIZE_UNK4__MASK			0x00000ff0
1506 #define NVC0_3D_VP_POINT_SIZE_UNK4__SHIFT			4
1507 
1508 #define NVC0_3D_CULL_FACE_ENABLE				0x00001918
1509 
1510 #define NVC0_3D_FRONT_FACE					0x0000191c
1511 #define NVC0_3D_FRONT_FACE_CW					0x00000900
1512 #define NVC0_3D_FRONT_FACE_CCW					0x00000901
1513 
1514 #define NVC0_3D_CULL_FACE					0x00001920
1515 #define NVC0_3D_CULL_FACE_FRONT				0x00000404
1516 #define NVC0_3D_CULL_FACE_BACK					0x00000405
1517 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK			0x00000408
1518 
1519 #define NVC0_3D_PIXEL_CENTER_INTEGER				0x00001924
1520 
1521 #define NVC0_3D_VIEWPORT_TRANSFORM_EN				0x0000192c
1522 
1523 #define NVC0_3D_UNK1930					0x00001930
1524 
1525 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL				0x0000193c
1526 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1		0x00000001
1527 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK		0x00000006
1528 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT		1
1529 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0		0x00000000
1530 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1		0x00000002
1531 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2		0x00000004
1532 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR		0x00000008
1533 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR		0x00000010
1534 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7			0x00000080
1535 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10			0x00000400
1536 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11			0x00000800
1537 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK		0x00003000
1538 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT		12
1539 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0		0x00000000
1540 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1		0x00001000
1541 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2		0x00002000
1542 
1543 #define NVC0_3D_CLIP_DISTANCE_MODE				0x00001940
1544 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK			0x00000001
1545 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT			0
1546 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP			0x00000000
1547 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL			0x00000001
1548 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK			0x00000010
1549 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT			4
1550 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP			0x00000000
1551 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL			0x00000010
1552 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK			0x00000100
1553 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT			8
1554 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP			0x00000000
1555 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL			0x00000100
1556 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK			0x00001000
1557 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT			12
1558 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP			0x00000000
1559 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL			0x00001000
1560 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK			0x00010000
1561 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT			16
1562 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP			0x00000000
1563 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL			0x00010000
1564 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK			0x00100000
1565 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT			20
1566 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP			0x00000000
1567 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL			0x00100000
1568 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK			0x01000000
1569 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT			24
1570 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP			0x00000000
1571 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL			0x01000000
1572 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK			0x10000000
1573 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT			28
1574 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP			0x00000000
1575 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL			0x10000000
1576 
1577 #define NVC0_3D_UNK1944					0x00001944
1578 
1579 #define NVC0_3D_UNK1948					0x00001948
1580 
1581 #define NVC0_3D_CLIP_RECTS_EN					0x0000194c
1582 
1583 #define NVC0_3D_CLIP_RECTS_MODE				0x00001950
1584 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY			0x00000000
1585 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL			0x00000001
1586 #define NVC0_3D_CLIP_RECTS_MODE_NEVER				0x00000002
1587 
1588 #define NVC0_3D_ZCULL_INVALIDATE				0x00001958
1589 
1590 #define NVC0_3D_ZCULL_UNK1968					0x00001968
1591 #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE			0x00000001
1592 #define NVC0_3D_ZCULL_UNK1968_UNK4				0x00000010
1593 
1594 #define NVC0_3D_ZCULL_TEST_MASK				0x0000196c
1595 #define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT		0x00000001
1596 #define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT		0x00000010
1597 
1598 #define NVC0_3D_UNK1970_D3D					0x00001970
1599 #define NVC0_3D_UNK1970_D3D_POINTS				0x00000001
1600 #define NVC0_3D_UNK1970_D3D_LINES				0x00000002
1601 #define NVC0_3D_UNK1970_D3D_LINE_STRIP				0x00000003
1602 #define NVC0_3D_UNK1970_D3D_TRIANGLES				0x00000004
1603 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP			0x00000005
1604 #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY			0x0000000a
1605 #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY		0x0000000b
1606 #define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY		0x0000000c
1607 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY		0x0000000d
1608 #define NVC0_3D_UNK1970_D3D_PATCHES				0x0000000e
1609 
1610 #define NVC0_3D_UNK1978					0x00001978
1611 
1612 #define NVC0_3D_CLIPID_ENABLE					0x0000197c
1613 
1614 #define NVC0_3D_CLIPID_WIDTH					0x00001980
1615 #define NVC0_3D_CLIPID_WIDTH__MAX				0x00002000
1616 #define NVC0_3D_CLIPID_WIDTH__ALIGN				0x00000040
1617 
1618 #define NVC0_3D_CLIPID_ID					0x00001984
1619 
1620 #define NVC0_3D_DEPTH_BOUNDS_EN				0x000019bc
1621 
1622 #define NVC0_3D_UNK19C0					0x000019c0
1623 
1624 #define NVC0_3D_LOGIC_OP_ENABLE				0x000019c4
1625 
1626 #define NVC0_3D_LOGIC_OP					0x000019c8
1627 #define NVC0_3D_LOGIC_OP_CLEAR					0x00001500
1628 #define NVC0_3D_LOGIC_OP_AND					0x00001501
1629 #define NVC0_3D_LOGIC_OP_AND_REVERSE				0x00001502
1630 #define NVC0_3D_LOGIC_OP_COPY					0x00001503
1631 #define NVC0_3D_LOGIC_OP_AND_INVERTED				0x00001504
1632 #define NVC0_3D_LOGIC_OP_NOOP					0x00001505
1633 #define NVC0_3D_LOGIC_OP_XOR					0x00001506
1634 #define NVC0_3D_LOGIC_OP_OR					0x00001507
1635 #define NVC0_3D_LOGIC_OP_NOR					0x00001508
1636 #define NVC0_3D_LOGIC_OP_EQUIV					0x00001509
1637 #define NVC0_3D_LOGIC_OP_INVERT				0x0000150a
1638 #define NVC0_3D_LOGIC_OP_OR_REVERSE				0x0000150b
1639 #define NVC0_3D_LOGIC_OP_COPY_INVERTED				0x0000150c
1640 #define NVC0_3D_LOGIC_OP_OR_INVERTED				0x0000150d
1641 #define NVC0_3D_LOGIC_OP_NAND					0x0000150e
1642 #define NVC0_3D_LOGIC_OP_SET					0x0000150f
1643 
1644 #define NVC0_3D_ZETA_COMP_ENABLE				0x000019cc
1645 
1646 #define NVC0_3D_CLEAR_BUFFERS					0x000019d0
1647 #define NVC0_3D_CLEAR_BUFFERS_Z				0x00000001
1648 #define NVC0_3D_CLEAR_BUFFERS_S				0x00000002
1649 #define NVC0_3D_CLEAR_BUFFERS_R				0x00000004
1650 #define NVC0_3D_CLEAR_BUFFERS_G				0x00000008
1651 #define NVC0_3D_CLEAR_BUFFERS_B				0x00000010
1652 #define NVC0_3D_CLEAR_BUFFERS_A				0x00000020
1653 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK				0x000003c0
1654 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT			6
1655 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK			0x001ffc00
1656 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT			10
1657 
1658 #define NVC0_3D_CLIPID_FILL					0x000019d4
1659 
1660 #define NVC0_3D_RT_COMP_ENABLE(i0)			       (0x000019e0 + 0x4*(i0))
1661 #define NVC0_3D_RT_COMP_ENABLE__ESIZE				0x00000004
1662 #define NVC0_3D_RT_COMP_ENABLE__LEN				0x00000008
1663 
1664 #define NVC0_3D_COLOR_MASK(i0)				       (0x00001a00 + 0x4*(i0))
1665 #define NVC0_3D_COLOR_MASK__ESIZE				0x00000004
1666 #define NVC0_3D_COLOR_MASK__LEN				0x00000008
1667 #define NVC0_3D_COLOR_MASK_R					0x0000000f
1668 #define NVC0_3D_COLOR_MASK_G					0x000000f0
1669 #define NVC0_3D_COLOR_MASK_B					0x00000f00
1670 #define NVC0_3D_COLOR_MASK_A					0x0000f000
1671 
1672 #define NVC0_3D_DELAY						0x00001a24
1673 
1674 #define NVC0_3D_UNK1A2C(i0)				       (0x00001a2c + 0x4*(i0))
1675 #define NVC0_3D_UNK1A2C__ESIZE					0x00000004
1676 #define NVC0_3D_UNK1A2C__LEN					0x00000005
1677 
1678 #define NVC0_3D_QUERY_ADDRESS_HIGH				0x00001b00
1679 
1680 #define NVC0_3D_QUERY_ADDRESS_LOW				0x00001b04
1681 
1682 #define NVC0_3D_QUERY_SEQUENCE					0x00001b08
1683 
1684 #define NVC0_3D_QUERY_GET					0x00001b0c
1685 #define NVC0_3D_QUERY_GET_MODE__MASK				0x00000003
1686 #define NVC0_3D_QUERY_GET_MODE__SHIFT				0
1687 #define NVC0_3D_QUERY_GET_MODE_WRITE				0x00000000
1688 #define NVC0_3D_QUERY_GET_MODE_SYNC				0x00000001
1689 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2			0x00000002
1690 #define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST		0x00000003
1691 #define NVC0_3D_QUERY_GET_UNK2					0x00000004
1692 #define NVC0_3D_QUERY_GET_FENCE				0x00000010
1693 #define NVC0_3D_QUERY_GET_STREAM__MASK				0x000000e0
1694 #define NVC0_3D_QUERY_GET_STREAM__SHIFT			5
1695 #define NVC0_3D_QUERY_GET_UNK8					0x00000100
1696 #define NVC0_3D_QUERY_GET_UNIT__MASK				0x0000f000
1697 #define NVC0_3D_QUERY_GET_UNIT__SHIFT				12
1698 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK			0x00010000
1699 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT			16
1700 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL			0x00000000
1701 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER			0x00010000
1702 #define NVC0_3D_QUERY_GET_INTR					0x00100000
1703 #define NVC0_3D_QUERY_GET_UNK21				0x00200000
1704 #define NVC0_3D_QUERY_GET_SELECT__MASK				0x0f800000
1705 #define NVC0_3D_QUERY_GET_SELECT__SHIFT			23
1706 #define NVC0_3D_QUERY_GET_SELECT_ZERO				0x00000000
1707 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT			0x01000000
1708 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS			0x05800000
1709 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS		0x09000000
1710 #define NVC0_3D_QUERY_GET_SHORT				0x10000000
1711 
1712 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0)			       (0x00001c00 + 0x10*(i0))
1713 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE			0x00000010
1714 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN			0x00000020
1715 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK		0x00000fff
1716 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT		0
1717 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE			0x00001000
1718 
1719 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0)		       (0x00001c04 + 0x10*(i0))
1720 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE			0x00000010
1721 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN			0x00000020
1722 
1723 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0)		       (0x00001c08 + 0x10*(i0))
1724 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE			0x00000010
1725 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN			0x00000020
1726 
1727 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0)		       (0x00001c0c + 0x10*(i0))
1728 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE			0x00000010
1729 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN			0x00000020
1730 
1731 #define NVC0_3D_IBLEND(i0)				       (0x00001e00 + 0x20*(i0))
1732 #define NVC0_3D_IBLEND__ESIZE					0x00000020
1733 #define NVC0_3D_IBLEND__LEN					0x00000008
1734 
1735 #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0)		       (0x00001e00 + 0x20*(i0))
1736 
1737 #define NVC0_3D_IBLEND_EQUATION_RGB(i0)		       (0x00001e04 + 0x20*(i0))
1738 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD			0x00008006
1739 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN			0x00008007
1740 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX			0x00008008
1741 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
1742 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
1743 
1744 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0)		       (0x00001e08 + 0x20*(i0))
1745 
1746 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0)		       (0x00001e0c + 0x20*(i0))
1747 
1748 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0)		       (0x00001e10 + 0x20*(i0))
1749 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
1750 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN			0x00008007
1751 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX			0x00008008
1752 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
1753 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
1754 
1755 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0)		       (0x00001e14 + 0x20*(i0))
1756 
1757 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0)		       (0x00001e18 + 0x20*(i0))
1758 
1759 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)		       (0x00001f00 + 0x8*(i0))
1760 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE			0x00000008
1761 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN			0x00000020
1762 
1763 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0)		       (0x00001f04 + 0x8*(i0))
1764 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE			0x00000008
1765 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN			0x00000020
1766 
1767 #define NVC0_3D_SP(i0)					       (0x00002000 + 0x40*(i0))
1768 #define NVC0_3D_SP__ESIZE					0x00000040
1769 #define NVC0_3D_SP__LEN					0x00000006
1770 
1771 #define NVC0_3D_SP_SELECT(i0)				       (0x00002000 + 0x40*(i0))
1772 #define NVC0_3D_SP_SELECT_ENABLE				0x00000001
1773 #define NVC0_3D_SP_SELECT_PROGRAM__MASK			0x000000f0
1774 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT			4
1775 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A				0x00000000
1776 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B				0x00000010
1777 #define NVC0_3D_SP_SELECT_PROGRAM_TCP				0x00000020
1778 #define NVC0_3D_SP_SELECT_PROGRAM_TEP				0x00000030
1779 #define NVC0_3D_SP_SELECT_PROGRAM_GP				0x00000040
1780 #define NVC0_3D_SP_SELECT_PROGRAM_FP				0x00000050
1781 
1782 #define NVC0_3D_SP_START_ID(i0)			       (0x00002004 + 0x40*(i0))
1783 
1784 #define NVC0_3D_SP_UNK08(i0)				       (0x00002008 + 0x40*(i0))
1785 
1786 #define NVC0_3D_SP_GPR_ALLOC(i0)			       (0x0000200c + 0x40*(i0))
1787 
1788 #define NVC0_3D_SP_TYPE(i0)				       (0x00002010 + 0x40*(i0))
1789 #define NVC0_3D_SP_TYPE_VP					0x00000000
1790 #define NVC0_3D_SP_TYPE_TCP					0x00000001
1791 #define NVC0_3D_SP_TYPE_TEP					0x00000002
1792 #define NVC0_3D_SP_TYPE_GP					0x00000003
1793 #define NVC0_3D_SP_TYPE_FP					0x00000004
1794 
1795 #define NVC0_3D_SP_UNK14(i0, i1)			       (0x00002014 + 0x40*(i0) + 0x4*(i1))
1796 #define NVC0_3D_SP_UNK14__ESIZE				0x00000004
1797 #define NVC0_3D_SP_UNK14__LEN					0x00000004
1798 
1799 #define GV100_3D_SP_ADDRESS_HIGH(i0)			       (0x00002014 + 0x40*(i0))
1800 #define GV100_3D_SP_ADDRESS_LOW(i0)			       (0x00002018 + 0x40*(i0))
1801 
1802 #define NVC0_3D_TEX_LIMITS(i0)				       (0x00002200 + 0x10*(i0))
1803 #define NVC0_3D_TEX_LIMITS__ESIZE				0x00000010
1804 #define NVC0_3D_TEX_LIMITS__LEN				0x00000005
1805 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK			0x0000000f
1806 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT		0
1807 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN			0x00000000
1808 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX			0x00000004
1809 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK			0x000000f0
1810 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT		4
1811 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN			0x00000000
1812 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX			0x00000007
1813 
1814 #define NVC0_3D_UNK2204(i0)				       (0x00002204 + 0x10*(i0))
1815 #define NVC0_3D_UNK2204__ESIZE					0x00000010
1816 #define NVC0_3D_UNK2204__LEN					0x00000005
1817 
1818 #define NVC0_3D_UNK2208(i0)				       (0x00002208 + 0x10*(i0))
1819 #define NVC0_3D_UNK2208__ESIZE					0x00000010
1820 #define NVC0_3D_UNK2208__LEN					0x00000005
1821 
1822 #define NVC0_3D_FIRMWARE(i0)				       (0x00002300 + 0x4*(i0))
1823 #define NVC0_3D_FIRMWARE__ESIZE				0x00000004
1824 #define NVC0_3D_FIRMWARE__LEN					0x00000020
1825 
1826 #define NVC0_3D_CB_SIZE					0x00002380
1827 
1828 #define NVC0_3D_CB_ADDRESS_HIGH				0x00002384
1829 
1830 #define NVC0_3D_CB_ADDRESS_LOW					0x00002388
1831 
1832 #define NVC0_3D_CB_POS						0x0000238c
1833 
1834 #define NVC0_3D_CB_DATA(i0)				       (0x00002390 + 0x4*(i0))
1835 #define NVC0_3D_CB_DATA__ESIZE					0x00000004
1836 #define NVC0_3D_CB_DATA__LEN					0x00000010
1837 
1838 #define NVC0_3D_BIND_TSC(i0)				       (0x00002400 + 0x20*(i0))
1839 #define NVC0_3D_BIND_TSC__ESIZE				0x00000020
1840 #define NVC0_3D_BIND_TSC__LEN					0x00000005
1841 #define NVC0_3D_BIND_TSC_ACTIVE				0x00000001
1842 #define NVC0_3D_BIND_TSC_SAMPLER__MASK				0x00000ff0
1843 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT			4
1844 #define NVC0_3D_BIND_TSC_TSC__MASK				0x01fff000
1845 #define NVC0_3D_BIND_TSC_TSC__SHIFT				12
1846 
1847 #define NVC0_3D_BIND_TIC(i0)				       (0x00002404 + 0x20*(i0))
1848 #define NVC0_3D_BIND_TIC__ESIZE				0x00000020
1849 #define NVC0_3D_BIND_TIC__LEN					0x00000005
1850 #define NVC0_3D_BIND_TIC_ACTIVE				0x00000001
1851 #define NVC0_3D_BIND_TIC_TEXTURE__MASK				0x000001fe
1852 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT			1
1853 #define NVC0_3D_BIND_TIC_TIC__MASK				0x7ffffe00
1854 #define NVC0_3D_BIND_TIC_TIC__SHIFT				9
1855 
1856 #define NVC0_3D_BIND_TSC2(i0)				       (0x00002408 + 0x20*(i0))
1857 #define NVC0_3D_BIND_TSC2__ESIZE				0x00000020
1858 #define NVC0_3D_BIND_TSC2__LEN					0x00000005
1859 #define NVC0_3D_BIND_TSC2_ACTIVE				0x00000001
1860 #define NVC0_3D_BIND_TSC2_SAMPLER__MASK			0x00000010
1861 #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT			4
1862 #define NVC0_3D_BIND_TSC2_TSC__MASK				0x01fff000
1863 #define NVC0_3D_BIND_TSC2_TSC__SHIFT				12
1864 
1865 #define NVC0_3D_BIND_TIC2(i0)				       (0x0000240c + 0x20*(i0))
1866 #define NVC0_3D_BIND_TIC2__ESIZE				0x00000020
1867 #define NVC0_3D_BIND_TIC2__LEN					0x00000005
1868 #define NVC0_3D_BIND_TIC2_ACTIVE				0x00000001
1869 #define NVC0_3D_BIND_TIC2_TEXTURE__MASK			0x00000002
1870 #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT			1
1871 #define NVC0_3D_BIND_TIC2_TIC__MASK				0x7ffffe00
1872 #define NVC0_3D_BIND_TIC2_TIC__SHIFT				9
1873 
1874 #define NVE4_3D_UNK2400_TSC(i0)			       (0x00002400 + 0x20*(i0))
1875 #define NVE4_3D_UNK2400_TSC__ESIZE				0x00000020
1876 #define NVE4_3D_UNK2400_TSC__LEN				0x00000005
1877 
1878 #define NVE4_3D_UNK2400_TIC(i0)			       (0x00002404 + 0x20*(i0))
1879 #define NVE4_3D_UNK2400_TIC__ESIZE				0x00000020
1880 #define NVE4_3D_UNK2400_TIC__LEN				0x00000005
1881 
1882 #define NVE4_3D_UNK2400_TSC2(i0)			       (0x00002408 + 0x20*(i0))
1883 #define NVE4_3D_UNK2400_TSC2__ESIZE				0x00000020
1884 #define NVE4_3D_UNK2400_TSC2__LEN				0x00000005
1885 
1886 #define NVE4_3D_UNK2400_TIC2(i0)			       (0x0000240c + 0x20*(i0))
1887 #define NVE4_3D_UNK2400_TIC2__ESIZE				0x00000020
1888 #define NVE4_3D_UNK2400_TIC2__LEN				0x00000005
1889 
1890 #define NVC0_3D_CB_BIND(i0)				       (0x00002410 + 0x20*(i0))
1891 #define NVC0_3D_CB_BIND__ESIZE					0x00000020
1892 #define NVC0_3D_CB_BIND__LEN					0x00000005
1893 #define NVC0_3D_CB_BIND_VALID					0x00000001
1894 #define NVC0_3D_CB_BIND_INDEX__MASK				0x000001f0
1895 #define NVC0_3D_CB_BIND_INDEX__SHIFT				4
1896 
1897 #define NVC0_3D_UNK2500(i0)				       (0x00002500 + 0x20*(i0))
1898 #define NVC0_3D_UNK2500__ESIZE					0x00000020
1899 #define NVC0_3D_UNK2500__LEN					0x00000005
1900 
1901 #define NVC0_3D_UNK2504(i0)				       (0x00002504 + 0x20*(i0))
1902 #define NVC0_3D_UNK2504__ESIZE					0x00000020
1903 #define NVC0_3D_UNK2504__LEN					0x00000005
1904 
1905 #define NVC0_3D_UNK2508(i0)				       (0x00002508 + 0x20*(i0))
1906 #define NVC0_3D_UNK2508__ESIZE					0x00000020
1907 #define NVC0_3D_UNK2508__LEN					0x00000005
1908 
1909 #define NVC0_3D_UNK250C(i0)				       (0x0000250c + 0x20*(i0))
1910 #define NVC0_3D_UNK250C__ESIZE					0x00000020
1911 #define NVC0_3D_UNK250C__LEN					0x00000005
1912 
1913 #define NVC0_3D_UNK2510(i0)				       (0x00002510 + 0x20*(i0))
1914 #define NVC0_3D_UNK2510__ESIZE					0x00000020
1915 #define NVC0_3D_UNK2510__LEN					0x00000005
1916 
1917 #define NVC0_3D_VERT_COLOR_CLAMP_EN				0x00002600
1918 
1919 #define NVE4_3D_UNK2604					0x00002604
1920 
1921 #define NVE4_3D_TEX_CB_INDEX					0x00002608
1922 #define NVE4_3D_TEX_CB_INDEX__MIN				0x00000000
1923 #define NVE4_3D_TEX_CB_INDEX__MAX				0x00000010
1924 
1925 #define NVE4_3D_UNK260C					0x0000260c
1926 
1927 #define NVC0_3D_IMAGE(i0)				       (0x00002700 + 0x20*(i0))
1928 #define NVC0_3D_IMAGE__ESIZE					0x00000020
1929 #define NVC0_3D_IMAGE__LEN					0x00000008
1930 
1931 #define NVC0_3D_IMAGE_ADDRESS_HIGH(i0)			       (0x00002700 + 0x20*(i0))
1932 
1933 #define NVC0_3D_IMAGE_ADDRESS_LOW(i0)			       (0x00002704 + 0x20*(i0))
1934 
1935 #define NVC0_3D_IMAGE_WIDTH(i0)			       (0x00002708 + 0x20*(i0))
1936 
1937 #define NVC0_3D_IMAGE_HEIGHT(i0)			       (0x0000270c + 0x20*(i0))
1938 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK			0x0000ffff
1939 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__SHIFT			0
1940 #define NVC0_3D_IMAGE_HEIGHT_UNK16				0x00010000
1941 #define NVC0_3D_IMAGE_HEIGHT_LINEAR				0x00100000
1942 
1943 #define NVC0_3D_IMAGE_FORMAT(i0)			       (0x00002710 + 0x20*(i0))
1944 #define NVC0_3D_IMAGE_FORMAT_UNK0				0x00000001
1945 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK		0x00000ff0
1946 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT		4
1947 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK			0x0001f000
1948 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT		12
1949 
1950 #define NVC0_3D_IMAGE_TILE_MODE(i0)			       (0x00002714 + 0x20*(i0))
1951 
1952 
1953 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1)		       (0x00002800 + 0x80*(i0) + 0x4*(i1))
1954 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE			0x00000004
1955 #define NVC0_3D_TFB_VARYING_LOCS__LEN				0x00000020
1956 
1957 #define NVC0_3D_MP_PM_SET(i0)				       (0x0000335c + 0x4*(i0))
1958 #define NVC0_3D_MP_PM_SET__ESIZE				0x00000004
1959 #define NVC0_3D_MP_PM_SET__LEN					0x00000008
1960 
1961 #define NVC0_3D_MP_PM_SIGSEL(i0)			       (0x0000337c + 0x4*(i0))
1962 #define NVC0_3D_MP_PM_SIGSEL__ESIZE				0x00000004
1963 #define NVC0_3D_MP_PM_SIGSEL__LEN				0x00000008
1964 
1965 #define NVE4_3D_MP_PM_A_SIGSEL(i0)			       (0x0000337c + 0x4*(i0))
1966 #define NVE4_3D_MP_PM_A_SIGSEL__ESIZE				0x00000004
1967 #define NVE4_3D_MP_PM_A_SIGSEL__LEN				0x00000004
1968 #define NVE4_3D_MP_PM_A_SIGSEL_NONE				0x00000000
1969 #define NVE4_3D_MP_PM_A_SIGSEL_USER				0x00000001
1970 #define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH				0x00000003
1971 #define NVE4_3D_MP_PM_A_SIGSEL_EXEC				0x00000004
1972 #define NVE4_3D_MP_PM_A_SIGSEL_ISSUE				0x00000005
1973 #define NVE4_3D_MP_PM_A_SIGSEL_LDST				0x0000001b
1974 #define NVE4_3D_MP_PM_A_SIGSEL_BRANCH				0x0000001c
1975 
1976 #define NVE4_3D_MP_PM_B_SIGSEL(i0)			       (0x0000338c + 0x4*(i0))
1977 #define NVE4_3D_MP_PM_B_SIGSEL__ESIZE				0x00000004
1978 #define NVE4_3D_MP_PM_B_SIGSEL__LEN				0x00000004
1979 #define NVE4_3D_MP_PM_B_SIGSEL_NONE				0x00000000
1980 #define NVE4_3D_MP_PM_B_SIGSEL_WARP				0x00000002
1981 #define NVE4_3D_MP_PM_B_SIGSEL_REPLAY				0x00000008
1982 #define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION			0x0000000e
1983 #define NVE4_3D_MP_PM_B_SIGSEL_L1				0x00000010
1984 #define NVE4_3D_MP_PM_B_SIGSEL_MEM				0x00000011
1985 
1986 #define NVC0_3D_MP_PM_SRCSEL(i0)			       (0x0000339c + 0x4*(i0))
1987 #define NVC0_3D_MP_PM_SRCSEL__ESIZE				0x00000004
1988 #define NVC0_3D_MP_PM_SRCSEL__LEN				0x00000008
1989 #define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK			0x00000007
1990 #define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT			0
1991 #define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK			0x00000070
1992 #define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT			4
1993 #define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK			0x00000700
1994 #define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT			8
1995 #define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK			0x00007000
1996 #define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT			12
1997 #define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK			0x00070000
1998 #define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT			16
1999 #define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK			0x00700000
2000 #define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT			20
2001 #define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK			0x07000000
2002 #define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT			24
2003 #define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK			0x70000000
2004 #define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT			28
2005 
2006 #define NVE4_3D_MP_PM_SRCSEL(i0)			       (0x0000339c + 0x4*(i0))
2007 #define NVE4_3D_MP_PM_SRCSEL__ESIZE				0x00000004
2008 #define NVE4_3D_MP_PM_SRCSEL__LEN				0x00000008
2009 #define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK			0x00000003
2010 #define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT			0
2011 #define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK			0x0000001c
2012 #define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT			2
2013 #define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK			0x00000060
2014 #define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT			5
2015 #define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK			0x00000380
2016 #define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT			7
2017 #define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK			0x00000c00
2018 #define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT			10
2019 #define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK			0x00007000
2020 #define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT			12
2021 #define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK			0x00018000
2022 #define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT			15
2023 #define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK			0x000e0000
2024 #define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT			17
2025 #define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK			0x00300000
2026 #define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT			20
2027 #define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK			0x01c00000
2028 #define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT			22
2029 #define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK			0x06000000
2030 #define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT			25
2031 #define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK			0x38000000
2032 #define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT			27
2033 
2034 #define NVC0_3D_MP_PM_OP(i0)				       (0x000033bc + 0x4*(i0))
2035 #define NVC0_3D_MP_PM_OP__ESIZE				0x00000004
2036 #define NVC0_3D_MP_PM_OP__LEN					0x00000008
2037 #define NVC0_3D_MP_PM_OP_MODE__MASK				0x00000001
2038 #define NVC0_3D_MP_PM_OP_MODE__SHIFT				0
2039 #define NVC0_3D_MP_PM_OP_MODE_LOGOP				0x00000000
2040 #define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE			0x00000001
2041 #define NVC0_3D_MP_PM_OP_FUNC__MASK				0x000ffff0
2042 #define NVC0_3D_MP_PM_OP_FUNC__SHIFT				4
2043 
2044 #define NVE4_3D_MP_PM_FUNC(i0)				       (0x000033bc + 0x4*(i0))
2045 #define NVE4_3D_MP_PM_FUNC__ESIZE				0x00000004
2046 #define NVE4_3D_MP_PM_FUNC__LEN				0x00000008
2047 #define NVE4_3D_MP_PM_FUNC_MODE__MASK				0x0000000f
2048 #define NVE4_3D_MP_PM_FUNC_MODE__SHIFT				0
2049 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP				0x00000000
2050 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE			0x00000001
2051 #define NVE4_3D_MP_PM_FUNC_MODE_B6				0x00000002
2052 #define NVE4_3D_MP_PM_FUNC_MODE_UNK3				0x00000003
2053 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6			0x00000004
2054 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE			0x00000005
2055 #define NVE4_3D_MP_PM_FUNC_MODE_UNK6				0x00000006
2056 #define NVE4_3D_MP_PM_FUNC_MODE_UNK7				0x00000007
2057 #define NVE4_3D_MP_PM_FUNC_MODE_UNK8				0x00000008
2058 #define NVE4_3D_MP_PM_FUNC_FUNC__MASK				0x000ffff0
2059 #define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT				4
2060 
2061 #define NVC0_3D_MP_PM_UNK33DC					0x000033dc
2062 
2063 #define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT			0x00003820
2064 
2065 #define NVC0_3D_NVRM_MACRO_BLEND_ENABLES			0x00003858
2066 
2067 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT			0x00003868
2068 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT		0x00001b00
2069 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE		0x00001b01
2070 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL		0x00001b02
2071 
2072 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK			0x00003870
2073 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT		0x00001b00
2074 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE		0x00001b01
2075 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL		0x00001b02
2076 
2077 #define NVC0_3D_NVRM_MACRO_GP_SELECT				0x00003878
2078 
2079 #define NVC0_3D_NVRM_MACRO_TEP_SELECT				0x00003880
2080 
2081 
2082 #endif /* NVC0_3D_XML */
2083