1 #ifndef NVC0_3D_XML 2 #define NVC0_3D_XML 3 4 /* Autogenerated file, DO NOT EDIT manually! 5 6 This file was generated by the rules-ng-ng headergen tool in this git repository: 7 http://github.com/envytools/envytools/ 8 git clone https://github.com/envytools/envytools.git 9 10 The rules-ng-ng source files this header was generated from are: 11 - rnndb/graph/gf100_3d.xml ( 59971 bytes, from 2014-09-26 00:01:33) 12 - rnndb/copyright.xml ( 6456 bytes, from 2014-12-31 02:13:31) 13 - rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45) 14 - rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11) 15 - rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11) 16 - rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02) 17 - rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11) 18 - rnndb/graph/gk104_p2mf.xml ( 2376 bytes, from 2014-09-25 06:32:11) 19 20 Copyright (C) 2006-2014 by the following authors: 21 - Artur Huillet <arthur.huillet@free.fr> (ahuillet) 22 - Ben Skeggs (darktama, darktama_) 23 - B. R. <koala_br@users.sourceforge.net> (koala_br) 24 - Carlos Martin <carlosmn@users.sf.net> (carlosmn) 25 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr) 26 - Dawid Gajownik <gajownik@users.sf.net> (gajownik) 27 - Dmitry Baryshkov 28 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag) 29 - EdB <edb_@users.sf.net> (edb_) 30 - Erik Waling <erikwailing@users.sf.net> (erikwaling) 31 - Francisco Jerez <currojerez@riseup.net> (curro) 32 - Ilia Mirkin <imirkin@alum.mit.edu> (imirkin) 33 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome) 34 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy) 35 - Laurent Carlier <lordheavym@gmail.com> (lordheavy) 36 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1) 37 - Maarten Maathuis <madman2003@gmail.com> (stillunknown) 38 - Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin) 39 - Mark Carey <mark.carey@gmail.com> (careym) 40 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c) 41 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman) 42 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata) 43 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen) 44 - Peter Popov <ironpeter@users.sf.net> (ironpeter) 45 - Richard Hughes <hughsient@users.sf.net> (hughsient) 46 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar) 47 - Serge Martin 48 - Simon Raffeiner 49 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier) 50 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu) 51 - sturmflut <sturmflut@users.sf.net> (sturmflut) 52 - Sylvain Munaut <tnt@246tNt.com> 53 - Victor Stinner <victor.stinner@haypocalc.com> (haypo) 54 - Wladmir van der Laan <laanwj@gmail.com> (miathan6) 55 - Younes Manton <younes.m@gmail.com> (ymanton) 56 57 Permission is hereby granted, free of charge, to any person obtaining 58 a copy of this software and associated documentation files (the 59 "Software"), to deal in the Software without restriction, including 60 without limitation the rights to use, copy, modify, merge, publish, 61 distribute, sublicense, and/or sell copies of the Software, and to 62 permit persons to whom the Software is furnished to do so, subject to 63 the following conditions: 64 65 The above copyright notice and this permission notice (including the 66 next paragraph) shall be included in all copies or substantial 67 portions of the Software. 68 69 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 70 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 71 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 72 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 73 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 74 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 75 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 76 */ 77 78 79 80 81 82 #define NVE4_3D_UNK0144 0x00000144 83 84 #define NVE4_3D_UPLOAD 0x00000000 85 86 #define NVE4_3D_UPLOAD_LINE_LENGTH_IN 0x00000180 87 88 #define NVE4_3D_UPLOAD_LINE_COUNT 0x00000184 89 90 #define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH 0x00000188 91 92 #define NVE4_3D_UPLOAD_DST_ADDRESS_LOW 0x0000018c 93 94 #define NVE4_3D_UPLOAD_DST_PITCH 0x00000190 95 96 #define NVE4_3D_UPLOAD_DST_TILE_MODE 0x00000194 97 98 #define NVE4_3D_UPLOAD_DST_WIDTH 0x00000198 99 100 #define NVE4_3D_UPLOAD_DST_HEIGHT 0x0000019c 101 102 #define NVE4_3D_UPLOAD_DST_DEPTH 0x000001a0 103 104 #define NVE4_3D_UPLOAD_DST_Z 0x000001a4 105 106 #define NVE4_3D_UPLOAD_DST_X 0x000001a8 107 108 #define NVE4_3D_UPLOAD_DST_Y 0x000001ac 109 110 #define NVE4_3D_UPLOAD_EXEC 0x000001b0 111 #define NVE4_3D_UPLOAD_EXEC_LINEAR 0x00000001 112 #define NVE4_3D_UPLOAD_EXEC_UNK1__MASK 0x0000007e 113 #define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT 1 114 #define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY 0x00000300 115 #define NVE4_3D_UPLOAD_EXEC_UNK12__MASK 0x0000f000 116 #define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT 12 117 118 #define NVE4_3D_UPLOAD_DATA 0x000001b4 119 120 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH 0x000001dc 121 122 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW 0x000001e0 123 124 #define NVE4_3D_UPLOAD_QUERY_SEQUENCE 0x000001e4 125 126 #define NVE4_3D_UPLOAD_UNK01F0 0x000001f0 127 128 #define NVE4_3D_UPLOAD_UNK01F4 0x000001f4 129 130 #define NVE4_3D_UPLOAD_UNK01F8 0x000001f8 131 132 #define NVE4_3D_UPLOAD_UNK01FC 0x000001fc 133 134 #define NVC0_3D_UNK200 0x00000200 135 136 #define NVC0_3D_UNK204 0x00000204 137 138 #define NVC0_3D_UNK208 0x00000208 139 140 #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c 141 142 #define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS 0x00000210 143 144 #define NVC0_3D_UNK214 0x00000214 145 146 #define NVC0_3D_UNK218 0x00000218 147 148 #define NVC0_3D_MEM_BARRIER 0x0000021c 149 #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001 150 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002 151 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004 152 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010 153 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100 154 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000 155 156 #define NVC0_3D_UNK0220(i0) (0x00000220 + 0x4*(i0)) 157 #define NVC0_3D_UNK0220__ESIZE 0x00000004 158 #define NVC0_3D_UNK0220__LEN 0x00000028 159 160 #define TU102_3D_INDEX_ARRAY_LIMIT_HIGH 0x00000238 161 162 #define TU102_3D_INDEX_ARRAY_LIMIT_LOW 0x0000023c 163 164 #define TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE 0x000002b8 165 166 #define NVC0_3D_UNK02C0 0x000002c0 167 168 #define NVC0_3D_UNK02C4 0x000002c4 169 170 #define NVC0_3D_GLOBAL_BASE 0x000002c8 171 #define NVC0_3D_GLOBAL_BASE_HIGH__MASK 0x000000ff 172 #define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT 0 173 #define NVC0_3D_GLOBAL_BASE_INDEX__MASK 0x00ff0000 174 #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT 16 175 #define NVC0_3D_GLOBAL_BASE_READ_OK 0x40000000 176 #define NVC0_3D_GLOBAL_BASE_WRITE_OK 0x80000000 177 178 #define NVC0_3D_UNK02CC 0x000002cc 179 180 #define NVC0_3D_UNK02D0 0x000002d0 181 182 #define NVC0_3D_UNK02D4 0x000002d4 183 184 #define NVC0_3D_UNK02D8 0x000002d8 185 186 #define NVC8_3D_UNK02E0 0x000002e0 187 188 #define NVC1_3D_UNK02E4 0x000002e4 189 #define NVC1_3D_UNK02E4_UNK0 0x00000001 190 #define NVC1_3D_UNK02E4_UNK4 0x00000010 191 #define NVC1_3D_UNK02E4_UNK8 0x00000100 192 #define NVC1_3D_UNK02E4_UNK12__MASK 0x0000f000 193 #define NVC1_3D_UNK02E4_UNK12__SHIFT 12 194 195 #define NVC8_3D_UNK02E8 0x000002e8 196 197 #define NVC0_3D_UNK02EC 0x000002ec 198 #define NVC0_3D_UNK02EC_UNK0 0x00000001 199 #define NVC0_3D_UNK02EC_UNK4__MASK 0x00000ff0 200 #define NVC0_3D_UNK02EC_UNK4__SHIFT 4 201 202 #define NVC8_3D_UNK02F8 0x000002f8 203 204 #define NVC8_3D_UNK02FC 0x000002fc 205 206 #define NVC0_3D_UNK0300 0x00000300 207 208 #define NVC0_3D_UNK0304 0x00000304 209 210 #define NVC0_3D_CACHE_SPLIT 0x00000308 211 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1 0x00000001 212 #define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1 0x00000002 213 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1 0x00000003 214 215 #define NVC0_3D_UNK030C 0x0000030c 216 217 #define NVC0_3D_UNK0310 0x00000310 218 219 #define NVE4_3D_UNK0310 0x00000310 220 221 #define NVC0_3D_UNK0314 0x00000314 222 223 #define NVC0_3D_UNK0318 0x00000318 224 225 #define NVC0_3D_UNK031C 0x0000031c 226 227 #define NVC0_3D_TESS_MODE 0x00000320 228 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x00000003 229 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0 230 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000 231 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001 232 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002 233 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x00000030 234 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4 235 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000 236 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010 237 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020 238 #define NVC0_3D_TESS_MODE_CW 0x00000100 239 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200 240 241 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) 242 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004 243 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004 244 245 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) 246 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004 247 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002 248 249 #define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0)) 250 #define NVC0_3D_UNK033C__ESIZE 0x00000004 251 #define NVC0_3D_UNK033C__LEN 0x00000009 252 253 #define NVC0_3D_UNK0360 0x00000360 254 255 #define NVC0_3D_UNK0364 0x00000364 256 257 #define NVC0_3D_UNK0368 0x00000368 258 259 #define NVC8_3D_UNK036C 0x0000036c 260 261 #define NVC8_3D_UNK0370 0x00000370 262 263 #define NVC8_3D_UNK0374 0x00000374 264 265 #define NVC8_3D_UNK0378 0x00000378 266 267 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c 268 269 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) 270 #define NVC0_3D_TFB__ESIZE 0x00000020 271 #define NVC0_3D_TFB__LEN 0x00000004 272 273 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) 274 275 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) 276 277 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) 278 279 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) 280 281 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0)) 282 283 #define NVC0_3D_UNK0400(i0) (0x00000400 + 0x4*(i0)) 284 #define NVC0_3D_UNK0400__ESIZE 0x00000004 285 #define NVC0_3D_UNK0400__LEN 0x000000c0 286 287 #define TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00000600 + 0x8*(i0)) 288 #define TU102_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00000604 + 0x8*(i0)) 289 290 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0)) 291 #define NVC0_3D_TFB_STREAM__ESIZE 0x00000010 292 #define NVC0_3D_TFB_STREAM__LEN 0x00000004 293 294 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) 295 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010 296 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004 297 298 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0)) 299 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010 300 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004 301 302 #define NVC0_3D_UNK0740 0x00000740 303 304 #define NVC0_3D_TFB_ENABLE 0x00000744 305 306 #define NVC0_3D_UNK0748 0x00000748 307 308 #define NVC0_3D_UNK074C 0x0000074c 309 310 #define NVC0_3D_UNK0750 0x00000750 311 312 #define NVC0_3D_SAMPLE_SHADING 0x00000754 313 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f 314 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 315 #define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010 316 317 #define NVC0_3D_UNK075C 0x0000075c 318 319 #define NVC0_3D_UNK0760(i0) (0x00000760 + 0x4*(i0)) 320 #define NVC0_3D_UNK0760__ESIZE 0x00000004 321 #define NVC0_3D_UNK0760__LEN 0x00000004 322 323 #define NVC0_3D_UNK0770(i0) (0x00000770 + 0x4*(i0)) 324 #define NVC0_3D_UNK0770__ESIZE 0x00000004 325 #define NVC0_3D_UNK0770__LEN 0x00000003 326 #define NVC0_3D_UNK0770_UNK4__MASK 0x000000f0 327 #define NVC0_3D_UNK0770_UNK4__SHIFT 4 328 #define NVC0_3D_UNK0770_UNK12__MASK 0x0000f000 329 #define NVC0_3D_UNK0770_UNK12__SHIFT 12 330 #define NVC0_3D_UNK0770_UNK20__MASK 0x00f00000 331 #define NVC0_3D_UNK0770_UNK20__SHIFT 20 332 #define NVC0_3D_UNK0770_UNK28__MASK 0xf0000000 333 #define NVC0_3D_UNK0770_UNK28__SHIFT 28 334 335 #define NVC0_3D_LOCAL_BASE 0x0000077c 336 337 #define NVC0_3D_UNK0780(i0) (0x00000780 + 0x4*(i0)) 338 #define NVC0_3D_UNK0780__ESIZE 0x00000004 339 #define NVC0_3D_UNK0780__LEN 0x00000004 340 341 #define NVC0_3D_TEMP_ADDRESS_HIGH 0x00000790 342 343 #define NVC0_3D_TEMP_ADDRESS_LOW 0x00000794 344 345 #define NVC0_3D_TEMP_SIZE_HIGH 0x00000798 346 347 #define NVC0_3D_TEMP_SIZE_LOW 0x0000079c 348 349 #define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0 350 351 #define NVC8_3D_UNK07A4(i0) (0x000007a4 + 0x4*(i0)) 352 #define NVC8_3D_UNK07A4__ESIZE 0x00000004 353 #define NVC8_3D_UNK07A4__LEN 0x00000002 354 355 #define NVE4_3D_UNK07AC 0x000007ac 356 357 #define NVC0_3D_UNK07B0(i0) (0x000007b0 + 0x4*(i0)) 358 #define NVC0_3D_UNK07B0__ESIZE 0x00000004 359 #define NVC0_3D_UNK07B0__LEN 0x00000004 360 361 #define NVC0_3D_ZCULL_WIDTH 0x000007c0 362 363 #define NVC0_3D_ZCULL_HEIGHT 0x000007c4 364 365 #define NVC0_3D_ZCULL_UNK07C8 0x000007c8 366 367 #define NVC0_3D_ZCULL_UNK07CC 0x000007cc 368 369 #define NVC0_3D_UNK07D0(i0) (0x000007d0 + 0x4*(i0)) 370 #define NVC0_3D_UNK07D0__ESIZE 0x00000004 371 #define NVC0_3D_UNK07D0__LEN 0x00000003 372 #define NVC0_3D_UNK07D0_UNK4__MASK 0x000000f0 373 #define NVC0_3D_UNK07D0_UNK4__SHIFT 4 374 #define NVC0_3D_UNK07D0_UNK12__MASK 0x0000f000 375 #define NVC0_3D_UNK07D0_UNK12__SHIFT 12 376 #define NVC0_3D_UNK07D0_UNK20__MASK 0x00f00000 377 #define NVC0_3D_UNK07D0_UNK20__SHIFT 20 378 #define NVC0_3D_UNK07D0_UNK28__MASK 0xf0000000 379 #define NVC0_3D_UNK07D0_UNK28__SHIFT 28 380 381 #define NVC0_3D_UNK07DC 0x000007dc 382 383 #define NVC0_3D_UNK07E0 0x000007e0 384 385 #define NVC0_3D_UNK07E4 0x000007e4 386 387 #define NVC0_3D_ZCULL_ADDRESS_HIGH 0x000007e8 388 389 #define NVC0_3D_ZCULL_ADDRESS_LOW 0x000007ec 390 391 #define NVC0_3D_ZCULL_LIMIT_HIGH 0x000007f0 392 393 #define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4 394 395 #define NVC0_3D_UNK07F8 0x000007f8 396 #define NVC0_3D_UNK07F8_UNK0 0x00000001 397 #define NVC0_3D_UNK07F8_UNK1 0x00000010 398 399 #define NVE4_3D_UNK07FC 0x000007fc 400 401 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0)) 402 #define NVC0_3D_RT__ESIZE 0x00000040 403 #define NVC0_3D_RT__LEN 0x00000008 404 405 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) 406 407 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0)) 408 409 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0)) 410 411 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0)) 412 413 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0)) 414 415 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0)) 416 #define NVC0_3D_RT_TILE_MODE_X 0x00000001 417 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070 418 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4 419 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700 420 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8 421 #define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000 422 #define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000 423 424 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0)) 425 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff 426 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 427 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000 428 429 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0)) 430 431 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0)) 432 433 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0)) 434 435 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) 436 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 437 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010 438 439 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) 440 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 441 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 442 443 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) 444 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 445 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 446 447 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) 448 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 449 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 450 451 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) 452 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 453 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 454 455 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) 456 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 457 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 458 459 #define NVC0_3D_VIEWPORT_SWIZZLE(i0) (0x00000a18 + 0x20*(i0)) 460 #define NVC0_3D_VIEWPORT_SWIZZLE__ESIZE 0x00000020 461 #define NVC0_3D_VIEWPORT_SWIZZLE__LEN 0x00000010 462 463 #define NVC0_3D_SUBPIXEL_PRECISION(i0) (0x00000a1c + 0x20*(i0)) 464 #define NVC0_3D_SUBPIXEL_PRECISION__ESIZE 0x00000020 465 #define NVC0_3D_SUBPIXEL_PRECISION__LEN 0x00000010 466 467 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) 468 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 469 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010 470 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff 471 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0 472 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 473 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16 474 475 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) 476 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010 477 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010 478 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff 479 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0 480 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000 481 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16 482 483 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) 484 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 485 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 486 487 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) 488 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 489 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010 490 491 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) 492 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 493 #define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008 494 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff 495 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 496 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 497 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 498 499 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) 500 #define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008 501 #define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008 502 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff 503 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0 504 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 505 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16 506 507 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) 508 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 509 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 510 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff 511 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 512 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 513 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16 514 515 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) 516 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 517 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004 518 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff 519 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0 520 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 521 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16 522 523 #define NVC0_3D_UNK0D60 0x00000d60 524 525 #define NVC0_3D_CALL_LIMIT_LOG 0x00000d64 526 527 #define NVC0_3D_COUNTER_ENABLE 0x00000d68 528 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001 529 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002 530 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004 531 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008 532 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010 533 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020 534 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040 535 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080 536 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100 537 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200 538 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400 539 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800 540 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000 541 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000 542 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000 543 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000 544 545 #define NVC0_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0)) 546 #define NVC0_3D_UNK0D6C__ESIZE 0x00000004 547 #define NVC0_3D_UNK0D6C__LEN 0x00000002 548 #define NVC0_3D_UNK0D6C_X__MASK 0x0000ffff 549 #define NVC0_3D_UNK0D6C_X__SHIFT 0 550 #define NVC0_3D_UNK0D6C_Y__MASK 0xffff0000 551 #define NVC0_3D_UNK0D6C_Y__SHIFT 16 552 553 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74 554 555 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78 556 557 #define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z 0x00000d7c 558 559 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) 560 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004 561 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004 562 563 #define NVC0_3D_CLEAR_DEPTH 0x00000d90 564 565 #define NVC0_3D_UNK0D94 0x00000d94 566 567 #define NVE4_3D_UNK0D98 0x00000d98 568 569 #define NVC0_3D_UNK0D9C 0x00000d9c 570 571 #define NVC0_3D_CLEAR_STENCIL 0x00000da0 572 573 #define NVE4_3D_UNK0DA4 0x00000da4 574 #define NVE4_3D_UNK0DA4_UNK0 0x00000001 575 #define NVE4_3D_UNK0DA4_UNK4 0x00000010 576 #define NVE4_3D_UNK0DA4_UNK12 0x00001000 577 578 #define NVC0_3D_POLYGON_MODE_FRONT 0x00000dac 579 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 580 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 581 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 582 583 #define NVC0_3D_POLYGON_MODE_BACK 0x00000db0 584 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00 585 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01 586 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02 587 588 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 589 590 #define NVC0_3D_UNK0DB8 0x00000db8 591 592 #define NVC0_3D_ZCULL_UNK0DBC 0x00000dbc 593 #define NVC0_3D_ZCULL_UNK0DBC_UNK0 0x00000001 594 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000 595 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16 596 597 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 598 599 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 600 601 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 602 603 #define NVC0_3D_PATCH_VERTICES 0x00000dcc 604 605 #define NVC0_3D_ZCULL_UNK0DD8 0x00000dd8 606 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007 607 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0 608 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__MASK 0x00000300 609 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__SHIFT 8 610 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000 611 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16 612 613 #define NVC0_3D_UNK0DDC 0x00000ddc 614 615 #define NVC0_3D_WATCHDOG_TIMER 0x00000de4 616 617 #define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS 0x00000de8 618 619 #define NVC0_3D_UNK0DEC 0x00000dec 620 621 #define NVC0_3D_UNK0DF4 0x00000df4 622 623 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8 624 625 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc 626 627 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) 628 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010 629 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010 630 631 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) 632 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010 633 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010 634 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff 635 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0 636 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 637 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16 638 639 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) 640 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010 641 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010 642 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff 643 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0 644 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 645 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16 646 647 #define NVC0_3D_UNK0F00(i0) (0x00000f00 + 0x4*(i0)) 648 #define NVC0_3D_UNK0F00__ESIZE 0x00000004 649 #define NVC0_3D_UNK0F00__LEN 0x00000004 650 651 #define NVC0_3D_POST_DEPTH_COVERAGE 0x00000f1c 652 653 #define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0)) 654 #define NVE4_3D_UNK0F20__ESIZE 0x00000004 655 #define NVE4_3D_UNK0F20__LEN 0x00000005 656 657 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54 658 659 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58 660 661 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c 662 663 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84 664 665 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 666 667 #define NVC0_3D_UNK0F8C 0x00000f8c 668 669 #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90 670 671 #define NVC0_3D_UNK0F98 0x00000f98 672 673 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) 674 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004 675 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002 676 677 #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac 678 679 #define NVC0_3D_UNK0FB0 0x00000fb0 680 681 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) 682 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004 683 #define NVC0_3D_MSAA_MASK__LEN 0x00000004 684 685 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc 686 687 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0 688 689 #define NVC0_3D_UNK0FDC 0x00000fdc 690 691 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0 692 693 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4 694 695 #define NVC0_3D_ZETA_FORMAT 0x00000fe8 696 697 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec 698 699 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0 700 701 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4 702 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000 703 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16 704 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff 705 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0 706 707 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8 708 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000 709 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16 710 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff 711 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 712 713 #define NVC0_3D_UNK1000 0x00001000 714 715 #define NVC0_3D_UNK1008 0x00001008 716 717 #define NVC0_3D_UNK100C 0x0000100c 718 719 #define NVC0_3D_UNK1010 0x00001010 720 721 #define NVC0_3D_UNK1018 0x00001018 722 723 #define NVC0_3D_UNK101C 0x0000101c 724 725 #define NVC0_3D_UNK1020 0x00001020 726 727 #define NVC0_3D_UNK1024 0x00001024 728 729 #define NVC0_3D_UNK1040(i0) (0x00001040 + 0x4*(i0)) 730 #define NVC0_3D_UNK1040__ESIZE 0x00000004 731 #define NVC0_3D_UNK1040__LEN 0x00000010 732 733 #define NVC0_3D_UNK10CC 0x000010cc 734 #define NVC0_3D_UNK10CC_UNK0__MASK 0x000000ff 735 #define NVC0_3D_UNK10CC_UNK0__SHIFT 0 736 #define NVC0_3D_UNK10CC_UNK16__MASK 0x00ff0000 737 #define NVC0_3D_UNK10CC_UNK16__SHIFT 16 738 739 #define NVC0_3D_UNK10E0 0x000010e0 740 #define NVC0_3D_UNK10E0_UNK0__MASK 0x000000ff 741 #define NVC0_3D_UNK10E0_UNK0__SHIFT 0 742 #define NVC0_3D_UNK10E0_UNK16__MASK 0x00ff0000 743 #define NVC0_3D_UNK10E0_UNK16__SHIFT 16 744 745 #define NVC0_3D_UNK10E4 0x000010e4 746 #define NVC0_3D_UNK10E4_UNK0__MASK 0x000000ff 747 #define NVC0_3D_UNK10E4_UNK0__SHIFT 0 748 #define NVC0_3D_UNK10E4_UNK16__MASK 0x00ff0000 749 #define NVC0_3D_UNK10E4_UNK16__SHIFT 16 750 751 #define NVC0_3D_UNK10E8 0x000010e8 752 #define NVC0_3D_UNK10E8_UNK0__MASK 0x0000003f 753 #define NVC0_3D_UNK10E8_UNK0__SHIFT 0 754 #define NVC0_3D_UNK10E8_UNK16__MASK 0x003f0000 755 #define NVC0_3D_UNK10E8_UNK16__SHIFT 16 756 757 #define NVC0_3D_UNK10EC 0x000010ec 758 #define NVC0_3D_UNK10EC_UNK0__MASK 0x000000ff 759 #define NVC0_3D_UNK10EC_UNK0__SHIFT 0 760 #define NVC0_3D_UNK10EC_UNK16__MASK 0x00ff0000 761 #define NVC0_3D_UNK10EC_UNK16__SHIFT 16 762 763 #define NVC0_3D_UNK10F0 0x000010f0 764 #define NVC0_3D_UNK10F0_UNK0__MASK 0x000000ff 765 #define NVC0_3D_UNK10F0_UNK0__SHIFT 0 766 #define NVC0_3D_UNK10F0_UNK16__MASK 0x00ff0000 767 #define NVC0_3D_UNK10F0_UNK16__SHIFT 16 768 769 #define NVC0_3D_UNK10F4 0x000010f4 770 #define NVC0_3D_UNK10F4_UNK0 0x00000001 771 #define NVC0_3D_UNK10F4_UNK4 0x00000010 772 #define NVC0_3D_UNK10F4_UNK8 0x00000100 773 774 #define NVC0_3D_CLEAR_FLAGS 0x000010f8 775 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 776 #define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010 777 #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100 778 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000 779 780 #define NVC0_3D_UNK10FC 0x000010fc 781 782 #define NVC0_3D_UNK110C 0x0000110c 783 784 #define NVC0_3D_UNK1110 0x00001110 785 786 #define NVC0_3D_WRCACHE_FLUSH 0x00001114 787 788 #define NVC0_3D_VERTEX_ID_BASE 0x00001118 789 790 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0)) 791 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004 792 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004 793 794 #define NVC0_3D_FILL_RECTANGLE 0x0000113c 795 #define NVC0_3D_FILL_RECTANGLE_ENABLE 0x00000002 796 797 #define NVC0_3D_UNK1140 0x00001140 798 799 #define NVC0_3D_UNK1144 0x00001144 800 #define NVC0_3D_CONSERVATIVE_RASTER 0x00001148 801 802 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c 803 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff 804 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 805 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 806 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8 807 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001 808 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004 809 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 810 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 811 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 812 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 813 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 814 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 815 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 816 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 817 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000 818 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000 819 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000 820 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000 821 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000 822 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000 823 824 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) 825 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004 826 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004 827 828 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0)) 829 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004 830 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020 831 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000001f 832 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0 833 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040 834 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80 835 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7 836 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000 837 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21 838 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000 839 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000 840 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000 841 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000 842 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000 843 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000 844 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000 845 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000 846 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000 847 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000 848 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000 849 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000 850 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000 851 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10 0x06200000 852 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000 853 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27 854 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 855 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 856 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000 857 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000 858 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000 859 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000 860 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000 861 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000 862 863 #define NVC0_3D_LAYER_VIEWPORT_RELATIVE 0x000011f0 864 865 #define NVC0_3D_UNK1214 0x00001214 866 867 #define NVC0_3D_UNK1218 0x00001218 868 869 #define NVC0_3D_RT_CONTROL 0x0000121c 870 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f 871 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0 872 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070 873 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4 874 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380 875 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7 876 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00 877 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10 878 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000 879 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13 880 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000 881 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16 882 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000 883 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19 884 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000 885 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22 886 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000 887 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25 888 889 #define NVC0_3D_UNK1220 0x00001220 890 891 #define NVC0_3D_ZETA_HORIZ 0x00001228 892 893 #define NVC0_3D_ZETA_VERT 0x0000122c 894 895 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230 896 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff 897 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 898 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000 899 900 #define NVC0_3D_LINKED_TSC 0x00001234 901 902 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c 903 904 #define NVC0_3D_UNK1284 0x00001284 905 906 #define NVC0_3D_UNK1288_TIC_FLUSH 0x00001288 907 908 #define NVC0_3D_UNK1290 0x00001290 909 910 #define NVC0_3D_UNK12A4 0x000012a4 911 912 #define NVC0_3D_UNK12AC 0x000012ac 913 914 #define NVC0_3D_UNK12C8 0x000012c8 915 916 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc 917 918 #define NVC0_3D_D3D_FILL_MODE 0x000012d0 919 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001 920 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 921 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003 922 923 #define NVC0_3D_SHADE_MODEL 0x000012d4 924 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00 925 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01 926 927 #define NVC0_3D_UNK12D8(i0) (0x000012d8 + 0x4*(i0)) 928 #define NVC0_3D_UNK12D8__ESIZE 0x00000004 929 #define NVC0_3D_UNK12D8__LEN 0x00000002 930 931 #define NVC0_3D_UNK12E0 0x000012e0 932 933 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4 934 935 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8 936 937 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec 938 939 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300 940 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 941 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 942 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff 943 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 944 945 #define NVC0_3D_VB_ELEMENT_U8 0x00001304 946 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff 947 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0 948 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 949 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8 950 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 951 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16 952 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 953 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24 954 955 #define NVC0_3D_D3D_CULL_MODE 0x00001308 956 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001 957 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002 958 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003 959 960 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c 961 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 962 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201 963 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 964 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 965 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 966 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 967 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 968 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 969 970 #define NVC0_3D_ALPHA_TEST_REF 0x00001310 971 972 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314 973 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 974 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201 975 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 976 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 977 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 978 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 979 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 980 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 981 982 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318 983 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 984 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff 985 986 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) 987 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004 988 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004 989 990 #define NVC0_3D_TSC_FLUSH 0x00001330 991 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001 992 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0 993 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4 994 995 #define NVC0_3D_TIC_FLUSH 0x00001334 996 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001 997 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0 998 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4 999 1000 #define NVC0_3D_TEX_CACHE_CTL 0x00001338 1001 #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK 0x00000007 1002 #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT 0 1003 #define NVE4_3D_TEX_CACHE_CTL_UNK0 0x00000001 1004 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK 0x03fffff0 1005 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT 4 1006 1007 #define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c 1008 1009 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340 1010 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 1011 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007 1012 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008 1013 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 1014 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 1015 1016 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344 1017 1018 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348 1019 1020 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c 1021 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 1022 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 1023 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 1024 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 1025 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 1026 1027 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 1028 1029 #define NVC0_3D_UNK1354 0x00001354 1030 1031 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358 1032 1033 #define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c 1034 1035 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) 1036 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004 1037 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008 1038 1039 #define NVC0_3D_STENCIL_ENABLE 0x00001380 1040 1041 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384 1042 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 1043 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a 1044 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00 1045 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 1046 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 1047 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 1048 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 1049 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 1050 1051 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 1052 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 1053 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a 1054 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00 1055 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 1056 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 1057 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 1058 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 1059 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 1060 1061 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c 1062 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 1063 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a 1064 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00 1065 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 1066 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 1067 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 1068 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 1069 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 1070 1071 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 1072 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 1073 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 1074 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 1075 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 1076 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 1077 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 1078 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 1079 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 1080 1081 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394 1082 1083 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398 1084 1085 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c 1086 1087 #define NVC0_3D_DRAW_TFB_BASE 0x000013a4 1088 1089 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 1090 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 1091 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 1092 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100 1093 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000 1094 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000 1095 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000 1096 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 1097 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 1098 1099 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac 1100 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 1101 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 1102 1103 #define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0 1104 1105 #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4 1106 1107 #define NVC0_3D_UNK1418 0x00001418 1108 1109 #define NVC0_3D_UNK1420 0x00001420 1110 1111 #define NVC0_3D_UNK1424_TSC_FLUSH 0x00001424 1112 1113 #define NVC0_3D_UNK1428_TIC_FLUSH 0x00001428 1114 1115 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c 1116 1117 #define NVC0_3D_UNK1430 0x00001430 1118 #define NVC0_3D_UNK1430_UNK0 0x00000010 1119 #define NVC0_3D_UNK1430_UNK1 0x00000100 1120 1121 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434 1122 1123 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438 1124 1125 #define NVC0_3D_UNK143C_CLEAR_FLAGS 0x0000143c 1126 #define NVC0_3D_UNK143C_CLEAR_FLAGS_STENCIL_MASK 0x00000001 1127 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010 1128 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4 1129 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000 1130 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000 1131 1132 #define NVC0_3D_UNK1444 0x00001444 1133 1134 #define NVC0_3D_UNK1448 0x00001448 1135 1136 #define NVC0_3D_UNK144C 0x0000144c 1137 1138 #define NVC0_3D_UNK1450 0x00001450 1139 1140 #define NVC0_3D_UNK1454 0x00001454 1141 1142 #define NVC0_3D_UNK1464 0x00001464 1143 1144 #define NVC0_3D_UNK1500 0x00001500 1145 1146 #define NVC0_3D_CLIPID_HEIGHT 0x00001504 1147 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00004000 1148 1149 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 1150 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff 1151 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 1152 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 1153 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 1154 1155 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c 1156 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff 1157 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 1158 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 1159 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 1160 1161 #define NVC0_3D_CLIP_DISTANCE_ENABLE 0x00001510 1162 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0 0x00000001 1163 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1 0x00000002 1164 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2 0x00000004 1165 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3 0x00000008 1166 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4 0x00000010 1167 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5 0x00000020 1168 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6 0x00000040 1169 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7 0x00000080 1170 1171 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514 1172 1173 #define NVC0_3D_POINT_SIZE 0x00001518 1174 1175 #define NVC0_3D_ZCULL_STATCTRS_ENABLE 0x0000151c 1176 1177 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520 1178 1179 #define NVC0_3D_COUNTER_RESET 0x00001530 1180 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001 1181 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002 1182 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003 1183 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004 1184 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010 1185 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011 1186 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012 1187 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013 1188 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015 1189 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016 1190 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017 1191 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018 1192 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a 1193 #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b 1194 #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c 1195 #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d 1196 #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e 1197 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f 1198 1199 #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534 1200 1201 #define NVC0_3D_ZETA_ENABLE 0x00001538 1202 1203 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c 1204 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 1205 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 1206 1207 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550 1208 1209 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554 1210 1211 #define NVC0_3D_COND_MODE 0x00001558 1212 #define NVC0_3D_COND_MODE_NEVER 0x00000000 1213 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001 1214 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002 1215 #define NVC0_3D_COND_MODE_EQUAL 0x00000003 1216 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004 1217 1218 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c 1219 1220 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560 1221 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 1222 1223 #define NVC0_3D_TSC_LIMIT 0x00001564 1224 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff 1225 1226 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c 1227 1228 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570 1229 1230 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574 1231 1232 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578 1233 1234 #define NVC0_3D_TIC_LIMIT 0x0000157c 1235 1236 #define NVC0_3D_ZCULL_REGION 0x00001590 1237 1238 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 1239 1240 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598 1241 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 1242 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a 1243 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00 1244 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01 1245 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02 1246 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03 1247 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507 1248 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508 1249 1250 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c 1251 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000 1252 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a 1253 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00 1254 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 1255 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 1256 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 1257 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 1258 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 1259 1260 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 1261 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 1262 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a 1263 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00 1264 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 1265 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 1266 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 1267 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 1268 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 1269 1270 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 1271 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 1272 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201 1273 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 1274 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 1275 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 1276 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 1277 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 1278 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 1279 1280 #define NVC0_3D_CSAA_ENABLE 0x000015b4 1281 1282 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8 1283 1284 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc 1285 1286 #define NVC0_3D_UNK15C8 0x000015c8 1287 1288 #define NVC0_3D_LAYER 0x000015cc 1289 #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff 1290 #define NVC0_3D_LAYER_IDX__SHIFT 0 1291 #define NVC0_3D_LAYER_USE_GP 0x00010000 1292 1293 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0 1294 #define NVC0_3D_MULTISAMPLE_MODE_MS1 0x00000000 1295 #define NVC0_3D_MULTISAMPLE_MODE_MS2 0x00000001 1296 #define NVC0_3D_MULTISAMPLE_MODE_MS4 0x00000002 1297 #define NVC0_3D_MULTISAMPLE_MODE_MS8 0x00000003 1298 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 1299 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 1300 #define NVC0_3D_MULTISAMPLE_MODE_UNK6 0x00000006 1301 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 1302 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 1303 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a 1304 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b 1305 1306 #define NVC0_3D_EDGEFLAG 0x000015e4 1307 1308 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8 1309 1310 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec 1311 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 1312 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 1313 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff 1314 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 1315 1316 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0 1317 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff 1318 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0 1319 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 1320 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16 1321 1322 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4 1323 1324 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8 1325 1326 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X 0x000015fc 1327 1328 #define NVC0_3D_ZCULL_WINDOW_OFFSET_Y 0x00001600 1329 1330 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604 1331 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK 0x00000003 1332 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT 0 1333 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0 0x00000000 1334 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1 0x00000001 1335 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2 0x00000002 1336 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004 1337 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2 1338 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000 1339 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004 1340 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x00001ff8 1341 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3 1342 1343 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608 1344 1345 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c 1346 1347 #define NVC0_3D_UNK1610 0x00001610 1348 1349 #define NVC0_3D_VERTEX_END_GL 0x00001614 1350 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001 1351 1352 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618 1353 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0000ffff 1354 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 1355 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 1356 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 1357 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 1358 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 1359 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 1360 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 1361 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 1362 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 1363 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 1364 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 1365 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a 1366 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b 1367 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c 1368 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d 1369 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e 1370 #define NVC0_3D_VERTEX_BEGIN_GL_UNK24 0x01000000 1371 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000 1372 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000 1373 #define NVC0_3D_VERTEX_BEGIN_GL_UNK29 0x20000000 1374 #define NVC0_3D_VERTEX_BEGIN_GL_UNK30 0x40000000 1375 1376 #define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c 1377 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001 1378 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0 1379 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4 1380 1381 #define NVC0_3D_UNK1620 0x00001620 1382 1383 #define NVC0_3D_UNK1624 0x00001624 1384 1385 #define NVC0_3D_UNK162C 0x0000162c 1386 1387 #define NVC0_3D_UNK1634 0x00001634 1388 1389 #define NVC0_3D_UNK1638 0x00001638 1390 1391 #define NVC0_3D_UNK163C 0x0000163c 1392 1393 #define NVC0_3D_VERTEX_DATA 0x00001640 1394 1395 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644 1396 1397 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648 1398 1399 #define NVC0_3D_VERTEX_ID_GEN_MODE 0x0000164c 1400 #define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START 0x00001000 1401 1402 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658 1403 1404 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c 1405 #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000 1406 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001 1407 1408 #define NVC0_3D_TEX_MISC 0x00001664 1409 #define NVC0_3D_TEX_MISC_UNK 0x00000002 1410 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 1411 1412 #define NVC0_3D_LINE_SMOOTH_BLUR 0x00001668 1413 #define NVC0_3D_LINE_SMOOTH_BLUR_LOW 0x00000000 1414 #define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 1415 #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002 1416 1417 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c 1418 1419 #define NVC0_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0)) 1420 #define NVC0_3D_COVERAGE_LUT__ESIZE 0x00000004 1421 #define NVC0_3D_COVERAGE_LUT__LEN 0x00000004 1422 #define NVC0_3D_COVERAGE_LUT_0__MASK 0x000000ff 1423 #define NVC0_3D_COVERAGE_LUT_0__SHIFT 0 1424 #define NVC0_3D_COVERAGE_LUT_1__MASK 0x0000ff00 1425 #define NVC0_3D_COVERAGE_LUT_1__SHIFT 8 1426 #define NVC0_3D_COVERAGE_LUT_2__MASK 0x00ff0000 1427 #define NVC0_3D_COVERAGE_LUT_2__SHIFT 16 1428 #define NVC0_3D_COVERAGE_LUT_3__MASK 0xff000000 1429 #define NVC0_3D_COVERAGE_LUT_3__SHIFT 24 1430 1431 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680 1432 1433 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684 1434 1435 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688 1436 1437 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c 1438 1439 #define NVC0_3D_UNK1690 0x00001690 1440 #define NVC0_3D_UNK1690_ALWAYS_DERIV 0x00000001 1441 #define NVC0_3D_UNK1690_UNK16 0x00010000 1442 1443 #define NVE4_3D_UNK1690 0x00001690 1444 1445 #define NVC0_3D_UNK169C 0x0000169c 1446 1447 #define NVC0_3D_UNK16A0 0x000016a0 1448 1449 #define NVC0_3D_UNK16A4 0x000016a4 1450 1451 #define NVC0_3D_UNK16A8 0x000016a8 1452 1453 #define NVC0_3D_UNK16B4 0x000016b4 1454 #define NVC0_3D_UNK16B4_UNK0 0x00000001 1455 #define NVC0_3D_UNK16B4_UNK1 0x00000002 1456 1457 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) 1458 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 1459 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 1460 1461 #define NVC0_3D_UNK1790 0x00001790 1462 1463 #define NVC0_3D_UNK1794 0x00001794 1464 1465 #define NVC0_3D_ZETA_BASE_LAYER 0x0000179c 1466 1467 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc 1468 1469 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0 1470 1471 #define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4 1472 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001 1473 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002 1474 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003 1475 1476 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8 1477 1478 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc 1479 1480 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0 1481 1482 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4 1483 1484 #define NVC0_3D_INDEX_FORMAT 0x000017d8 1485 #define NVC0_3D_INDEX_FORMAT_I8 0x00000000 1486 #define NVC0_3D_INDEX_FORMAT_I16 0x00000001 1487 #define NVC0_3D_INDEX_FORMAT_I32 0x00000002 1488 1489 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc 1490 1491 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0 1492 1493 #define NVC0_3D_UN17E4(i0) (0x000017e4 + 0x4*(i0)) 1494 #define NVC0_3D_UN17E4__ESIZE 0x00000004 1495 #define NVC0_3D_UN17E4__LEN 0x00000006 1496 1497 #define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c 1498 1499 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0)) 1500 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 1501 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020 1502 1503 #define NVC0_3D_VP_POINT_SIZE 0x00001910 1504 #define NVC0_3D_VP_POINT_SIZE_ENABLE 0x00000001 1505 #define NVC0_3D_VP_POINT_SIZE_UNK4__MASK 0x00000ff0 1506 #define NVC0_3D_VP_POINT_SIZE_UNK4__SHIFT 4 1507 1508 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918 1509 1510 #define NVC0_3D_FRONT_FACE 0x0000191c 1511 #define NVC0_3D_FRONT_FACE_CW 0x00000900 1512 #define NVC0_3D_FRONT_FACE_CCW 0x00000901 1513 1514 #define NVC0_3D_CULL_FACE 0x00001920 1515 #define NVC0_3D_CULL_FACE_FRONT 0x00000404 1516 #define NVC0_3D_CULL_FACE_BACK 0x00000405 1517 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 1518 1519 #define NVC0_3D_PIXEL_CENTER_INTEGER 0x00001924 1520 1521 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c 1522 1523 #define NVC0_3D_UNK1930 0x00001930 1524 1525 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c 1526 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001 1527 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006 1528 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1 1529 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000 1530 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002 1531 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004 1532 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 1533 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 1534 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 1535 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 1536 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 1537 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 1538 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 1539 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 1540 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 1541 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 1542 1543 #define NVC0_3D_CLIP_DISTANCE_MODE 0x00001940 1544 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001 1545 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT 0 1546 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000 1547 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001 1548 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010 1549 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT 4 1550 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000 1551 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010 1552 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100 1553 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT 8 1554 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000 1555 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100 1556 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000 1557 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT 12 1558 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000 1559 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000 1560 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000 1561 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT 16 1562 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000 1563 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000 1564 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000 1565 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT 20 1566 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000 1567 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000 1568 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000 1569 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT 24 1570 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000 1571 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000 1572 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000 1573 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT 28 1574 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 1575 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 1576 1577 #define NVC0_3D_UNK1944 0x00001944 1578 1579 #define NVC0_3D_UNK1948 0x00001948 1580 1581 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c 1582 1583 #define NVC0_3D_CLIP_RECTS_MODE 0x00001950 1584 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 1585 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 1586 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002 1587 1588 #define NVC0_3D_ZCULL_INVALIDATE 0x00001958 1589 1590 #define NVC0_3D_ZCULL_UNK1968 0x00001968 1591 #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE 0x00000001 1592 #define NVC0_3D_ZCULL_UNK1968_UNK4 0x00000010 1593 1594 #define NVC0_3D_ZCULL_TEST_MASK 0x0000196c 1595 #define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001 1596 #define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010 1597 1598 #define NVC0_3D_UNK1970_D3D 0x00001970 1599 #define NVC0_3D_UNK1970_D3D_POINTS 0x00000001 1600 #define NVC0_3D_UNK1970_D3D_LINES 0x00000002 1601 #define NVC0_3D_UNK1970_D3D_LINE_STRIP 0x00000003 1602 #define NVC0_3D_UNK1970_D3D_TRIANGLES 0x00000004 1603 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP 0x00000005 1604 #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY 0x0000000a 1605 #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY 0x0000000b 1606 #define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY 0x0000000c 1607 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY 0x0000000d 1608 #define NVC0_3D_UNK1970_D3D_PATCHES 0x0000000e 1609 1610 #define NVC0_3D_UNK1978 0x00001978 1611 1612 #define NVC0_3D_CLIPID_ENABLE 0x0000197c 1613 1614 #define NVC0_3D_CLIPID_WIDTH 0x00001980 1615 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000 1616 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040 1617 1618 #define NVC0_3D_CLIPID_ID 0x00001984 1619 1620 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc 1621 1622 #define NVC0_3D_UNK19C0 0x000019c0 1623 1624 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4 1625 1626 #define NVC0_3D_LOGIC_OP 0x000019c8 1627 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500 1628 #define NVC0_3D_LOGIC_OP_AND 0x00001501 1629 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502 1630 #define NVC0_3D_LOGIC_OP_COPY 0x00001503 1631 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504 1632 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505 1633 #define NVC0_3D_LOGIC_OP_XOR 0x00001506 1634 #define NVC0_3D_LOGIC_OP_OR 0x00001507 1635 #define NVC0_3D_LOGIC_OP_NOR 0x00001508 1636 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509 1637 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a 1638 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b 1639 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c 1640 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d 1641 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e 1642 #define NVC0_3D_LOGIC_OP_SET 0x0000150f 1643 1644 #define NVC0_3D_ZETA_COMP_ENABLE 0x000019cc 1645 1646 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0 1647 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001 1648 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002 1649 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004 1650 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008 1651 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010 1652 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020 1653 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 1654 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6 1655 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 1656 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 1657 1658 #define NVC0_3D_CLIPID_FILL 0x000019d4 1659 1660 #define NVC0_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0)) 1661 #define NVC0_3D_RT_COMP_ENABLE__ESIZE 0x00000004 1662 #define NVC0_3D_RT_COMP_ENABLE__LEN 0x00000008 1663 1664 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) 1665 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004 1666 #define NVC0_3D_COLOR_MASK__LEN 0x00000008 1667 #define NVC0_3D_COLOR_MASK_R 0x0000000f 1668 #define NVC0_3D_COLOR_MASK_G 0x000000f0 1669 #define NVC0_3D_COLOR_MASK_B 0x00000f00 1670 #define NVC0_3D_COLOR_MASK_A 0x0000f000 1671 1672 #define NVC0_3D_DELAY 0x00001a24 1673 1674 #define NVC0_3D_UNK1A2C(i0) (0x00001a2c + 0x4*(i0)) 1675 #define NVC0_3D_UNK1A2C__ESIZE 0x00000004 1676 #define NVC0_3D_UNK1A2C__LEN 0x00000005 1677 1678 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00 1679 1680 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04 1681 1682 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08 1683 1684 #define NVC0_3D_QUERY_GET 0x00001b0c 1685 #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003 1686 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0 1687 #define NVC0_3D_QUERY_GET_MODE_WRITE 0x00000000 1688 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001 1689 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 1690 #define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST 0x00000003 1691 #define NVC0_3D_QUERY_GET_UNK2 0x00000004 1692 #define NVC0_3D_QUERY_GET_FENCE 0x00000010 1693 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0 1694 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5 1695 #define NVC0_3D_QUERY_GET_UNK8 0x00000100 1696 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000 1697 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12 1698 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000 1699 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16 1700 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 1701 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 1702 #define NVC0_3D_QUERY_GET_INTR 0x00100000 1703 #define NVC0_3D_QUERY_GET_UNK21 0x00200000 1704 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000 1705 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23 1706 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000 1707 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000 1708 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000 1709 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000 1710 #define NVC0_3D_QUERY_GET_SHORT 0x10000000 1711 1712 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0)) 1713 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 1714 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020 1715 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff 1716 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 1717 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000 1718 1719 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0)) 1720 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010 1721 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020 1722 1723 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0)) 1724 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 1725 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020 1726 1727 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0)) 1728 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 1729 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020 1730 1731 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) 1732 #define NVC0_3D_IBLEND__ESIZE 0x00000020 1733 #define NVC0_3D_IBLEND__LEN 0x00000008 1734 1735 #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0)) 1736 1737 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) 1738 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 1739 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 1740 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 1741 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 1742 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 1743 1744 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) 1745 1746 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) 1747 1748 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) 1749 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 1750 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007 1751 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008 1752 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 1753 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 1754 1755 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) 1756 1757 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) 1758 1759 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0)) 1760 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008 1761 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020 1762 1763 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0)) 1764 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008 1765 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020 1766 1767 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0)) 1768 #define NVC0_3D_SP__ESIZE 0x00000040 1769 #define NVC0_3D_SP__LEN 0x00000006 1770 1771 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0)) 1772 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001 1773 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x000000f0 1774 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4 1775 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000 1776 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010 1777 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020 1778 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030 1779 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040 1780 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050 1781 1782 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) 1783 1784 #define NVC0_3D_SP_UNK08(i0) (0x00002008 + 0x40*(i0)) 1785 1786 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0)) 1787 1788 #define NVC0_3D_SP_TYPE(i0) (0x00002010 + 0x40*(i0)) 1789 #define NVC0_3D_SP_TYPE_VP 0x00000000 1790 #define NVC0_3D_SP_TYPE_TCP 0x00000001 1791 #define NVC0_3D_SP_TYPE_TEP 0x00000002 1792 #define NVC0_3D_SP_TYPE_GP 0x00000003 1793 #define NVC0_3D_SP_TYPE_FP 0x00000004 1794 1795 #define NVC0_3D_SP_UNK14(i0, i1) (0x00002014 + 0x40*(i0) + 0x4*(i1)) 1796 #define NVC0_3D_SP_UNK14__ESIZE 0x00000004 1797 #define NVC0_3D_SP_UNK14__LEN 0x00000004 1798 1799 #define GV100_3D_SP_ADDRESS_HIGH(i0) (0x00002014 + 0x40*(i0)) 1800 #define GV100_3D_SP_ADDRESS_LOW(i0) (0x00002018 + 0x40*(i0)) 1801 1802 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0)) 1803 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010 1804 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005 1805 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f 1806 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0 1807 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000 1808 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004 1809 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0 1810 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4 1811 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000 1812 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007 1813 1814 #define NVC0_3D_UNK2204(i0) (0x00002204 + 0x10*(i0)) 1815 #define NVC0_3D_UNK2204__ESIZE 0x00000010 1816 #define NVC0_3D_UNK2204__LEN 0x00000005 1817 1818 #define NVC0_3D_UNK2208(i0) (0x00002208 + 0x10*(i0)) 1819 #define NVC0_3D_UNK2208__ESIZE 0x00000010 1820 #define NVC0_3D_UNK2208__LEN 0x00000005 1821 1822 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0)) 1823 #define NVC0_3D_FIRMWARE__ESIZE 0x00000004 1824 #define NVC0_3D_FIRMWARE__LEN 0x00000020 1825 1826 #define NVC0_3D_CB_SIZE 0x00002380 1827 1828 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384 1829 1830 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388 1831 1832 #define NVC0_3D_CB_POS 0x0000238c 1833 1834 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0)) 1835 #define NVC0_3D_CB_DATA__ESIZE 0x00000004 1836 #define NVC0_3D_CB_DATA__LEN 0x00000010 1837 1838 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0)) 1839 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020 1840 #define NVC0_3D_BIND_TSC__LEN 0x00000005 1841 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001 1842 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0 1843 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4 1844 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000 1845 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12 1846 1847 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0)) 1848 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020 1849 #define NVC0_3D_BIND_TIC__LEN 0x00000005 1850 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001 1851 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe 1852 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1 1853 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00 1854 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9 1855 1856 #define NVC0_3D_BIND_TSC2(i0) (0x00002408 + 0x20*(i0)) 1857 #define NVC0_3D_BIND_TSC2__ESIZE 0x00000020 1858 #define NVC0_3D_BIND_TSC2__LEN 0x00000005 1859 #define NVC0_3D_BIND_TSC2_ACTIVE 0x00000001 1860 #define NVC0_3D_BIND_TSC2_SAMPLER__MASK 0x00000010 1861 #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT 4 1862 #define NVC0_3D_BIND_TSC2_TSC__MASK 0x01fff000 1863 #define NVC0_3D_BIND_TSC2_TSC__SHIFT 12 1864 1865 #define NVC0_3D_BIND_TIC2(i0) (0x0000240c + 0x20*(i0)) 1866 #define NVC0_3D_BIND_TIC2__ESIZE 0x00000020 1867 #define NVC0_3D_BIND_TIC2__LEN 0x00000005 1868 #define NVC0_3D_BIND_TIC2_ACTIVE 0x00000001 1869 #define NVC0_3D_BIND_TIC2_TEXTURE__MASK 0x00000002 1870 #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT 1 1871 #define NVC0_3D_BIND_TIC2_TIC__MASK 0x7ffffe00 1872 #define NVC0_3D_BIND_TIC2_TIC__SHIFT 9 1873 1874 #define NVE4_3D_UNK2400_TSC(i0) (0x00002400 + 0x20*(i0)) 1875 #define NVE4_3D_UNK2400_TSC__ESIZE 0x00000020 1876 #define NVE4_3D_UNK2400_TSC__LEN 0x00000005 1877 1878 #define NVE4_3D_UNK2400_TIC(i0) (0x00002404 + 0x20*(i0)) 1879 #define NVE4_3D_UNK2400_TIC__ESIZE 0x00000020 1880 #define NVE4_3D_UNK2400_TIC__LEN 0x00000005 1881 1882 #define NVE4_3D_UNK2400_TSC2(i0) (0x00002408 + 0x20*(i0)) 1883 #define NVE4_3D_UNK2400_TSC2__ESIZE 0x00000020 1884 #define NVE4_3D_UNK2400_TSC2__LEN 0x00000005 1885 1886 #define NVE4_3D_UNK2400_TIC2(i0) (0x0000240c + 0x20*(i0)) 1887 #define NVE4_3D_UNK2400_TIC2__ESIZE 0x00000020 1888 #define NVE4_3D_UNK2400_TIC2__LEN 0x00000005 1889 1890 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0)) 1891 #define NVC0_3D_CB_BIND__ESIZE 0x00000020 1892 #define NVC0_3D_CB_BIND__LEN 0x00000005 1893 #define NVC0_3D_CB_BIND_VALID 0x00000001 1894 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000001f0 1895 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4 1896 1897 #define NVC0_3D_UNK2500(i0) (0x00002500 + 0x20*(i0)) 1898 #define NVC0_3D_UNK2500__ESIZE 0x00000020 1899 #define NVC0_3D_UNK2500__LEN 0x00000005 1900 1901 #define NVC0_3D_UNK2504(i0) (0x00002504 + 0x20*(i0)) 1902 #define NVC0_3D_UNK2504__ESIZE 0x00000020 1903 #define NVC0_3D_UNK2504__LEN 0x00000005 1904 1905 #define NVC0_3D_UNK2508(i0) (0x00002508 + 0x20*(i0)) 1906 #define NVC0_3D_UNK2508__ESIZE 0x00000020 1907 #define NVC0_3D_UNK2508__LEN 0x00000005 1908 1909 #define NVC0_3D_UNK250C(i0) (0x0000250c + 0x20*(i0)) 1910 #define NVC0_3D_UNK250C__ESIZE 0x00000020 1911 #define NVC0_3D_UNK250C__LEN 0x00000005 1912 1913 #define NVC0_3D_UNK2510(i0) (0x00002510 + 0x20*(i0)) 1914 #define NVC0_3D_UNK2510__ESIZE 0x00000020 1915 #define NVC0_3D_UNK2510__LEN 0x00000005 1916 1917 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600 1918 1919 #define NVE4_3D_UNK2604 0x00002604 1920 1921 #define NVE4_3D_TEX_CB_INDEX 0x00002608 1922 #define NVE4_3D_TEX_CB_INDEX__MIN 0x00000000 1923 #define NVE4_3D_TEX_CB_INDEX__MAX 0x00000010 1924 1925 #define NVE4_3D_UNK260C 0x0000260c 1926 1927 #define NVC0_3D_IMAGE(i0) (0x00002700 + 0x20*(i0)) 1928 #define NVC0_3D_IMAGE__ESIZE 0x00000020 1929 #define NVC0_3D_IMAGE__LEN 0x00000008 1930 1931 #define NVC0_3D_IMAGE_ADDRESS_HIGH(i0) (0x00002700 + 0x20*(i0)) 1932 1933 #define NVC0_3D_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0)) 1934 1935 #define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0)) 1936 1937 #define NVC0_3D_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0)) 1938 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK 0x0000ffff 1939 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__SHIFT 0 1940 #define NVC0_3D_IMAGE_HEIGHT_UNK16 0x00010000 1941 #define NVC0_3D_IMAGE_HEIGHT_LINEAR 0x00100000 1942 1943 #define NVC0_3D_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0)) 1944 #define NVC0_3D_IMAGE_FORMAT_UNK0 0x00000001 1945 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK 0x00000ff0 1946 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT 4 1947 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK 0x0001f000 1948 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT 12 1949 1950 #define NVC0_3D_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0)) 1951 1952 1953 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1)) 1954 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 1955 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020 1956 1957 #define NVC0_3D_MP_PM_SET(i0) (0x0000335c + 0x4*(i0)) 1958 #define NVC0_3D_MP_PM_SET__ESIZE 0x00000004 1959 #define NVC0_3D_MP_PM_SET__LEN 0x00000008 1960 1961 #define NVC0_3D_MP_PM_SIGSEL(i0) (0x0000337c + 0x4*(i0)) 1962 #define NVC0_3D_MP_PM_SIGSEL__ESIZE 0x00000004 1963 #define NVC0_3D_MP_PM_SIGSEL__LEN 0x00000008 1964 1965 #define NVE4_3D_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0)) 1966 #define NVE4_3D_MP_PM_A_SIGSEL__ESIZE 0x00000004 1967 #define NVE4_3D_MP_PM_A_SIGSEL__LEN 0x00000004 1968 #define NVE4_3D_MP_PM_A_SIGSEL_NONE 0x00000000 1969 #define NVE4_3D_MP_PM_A_SIGSEL_USER 0x00000001 1970 #define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH 0x00000003 1971 #define NVE4_3D_MP_PM_A_SIGSEL_EXEC 0x00000004 1972 #define NVE4_3D_MP_PM_A_SIGSEL_ISSUE 0x00000005 1973 #define NVE4_3D_MP_PM_A_SIGSEL_LDST 0x0000001b 1974 #define NVE4_3D_MP_PM_A_SIGSEL_BRANCH 0x0000001c 1975 1976 #define NVE4_3D_MP_PM_B_SIGSEL(i0) (0x0000338c + 0x4*(i0)) 1977 #define NVE4_3D_MP_PM_B_SIGSEL__ESIZE 0x00000004 1978 #define NVE4_3D_MP_PM_B_SIGSEL__LEN 0x00000004 1979 #define NVE4_3D_MP_PM_B_SIGSEL_NONE 0x00000000 1980 #define NVE4_3D_MP_PM_B_SIGSEL_WARP 0x00000002 1981 #define NVE4_3D_MP_PM_B_SIGSEL_REPLAY 0x00000008 1982 #define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION 0x0000000e 1983 #define NVE4_3D_MP_PM_B_SIGSEL_L1 0x00000010 1984 #define NVE4_3D_MP_PM_B_SIGSEL_MEM 0x00000011 1985 1986 #define NVC0_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0)) 1987 #define NVC0_3D_MP_PM_SRCSEL__ESIZE 0x00000004 1988 #define NVC0_3D_MP_PM_SRCSEL__LEN 0x00000008 1989 #define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000007 1990 #define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT 0 1991 #define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK 0x00000070 1992 #define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT 4 1993 #define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000700 1994 #define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT 8 1995 #define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK 0x00007000 1996 #define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT 12 1997 #define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK 0x00070000 1998 #define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT 16 1999 #define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK 0x00700000 2000 #define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT 20 2001 #define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK 0x07000000 2002 #define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT 24 2003 #define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK 0x70000000 2004 #define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT 28 2005 2006 #define NVE4_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0)) 2007 #define NVE4_3D_MP_PM_SRCSEL__ESIZE 0x00000004 2008 #define NVE4_3D_MP_PM_SRCSEL__LEN 0x00000008 2009 #define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000003 2010 #define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT 0 2011 #define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK 0x0000001c 2012 #define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT 2 2013 #define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000060 2014 #define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT 5 2015 #define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK 0x00000380 2016 #define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT 7 2017 #define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK 0x00000c00 2018 #define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT 10 2019 #define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK 0x00007000 2020 #define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT 12 2021 #define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK 0x00018000 2022 #define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT 15 2023 #define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK 0x000e0000 2024 #define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT 17 2025 #define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK 0x00300000 2026 #define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT 20 2027 #define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK 0x01c00000 2028 #define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT 22 2029 #define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK 0x06000000 2030 #define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT 25 2031 #define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK 0x38000000 2032 #define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT 27 2033 2034 #define NVC0_3D_MP_PM_OP(i0) (0x000033bc + 0x4*(i0)) 2035 #define NVC0_3D_MP_PM_OP__ESIZE 0x00000004 2036 #define NVC0_3D_MP_PM_OP__LEN 0x00000008 2037 #define NVC0_3D_MP_PM_OP_MODE__MASK 0x00000001 2038 #define NVC0_3D_MP_PM_OP_MODE__SHIFT 0 2039 #define NVC0_3D_MP_PM_OP_MODE_LOGOP 0x00000000 2040 #define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE 0x00000001 2041 #define NVC0_3D_MP_PM_OP_FUNC__MASK 0x000ffff0 2042 #define NVC0_3D_MP_PM_OP_FUNC__SHIFT 4 2043 2044 #define NVE4_3D_MP_PM_FUNC(i0) (0x000033bc + 0x4*(i0)) 2045 #define NVE4_3D_MP_PM_FUNC__ESIZE 0x00000004 2046 #define NVE4_3D_MP_PM_FUNC__LEN 0x00000008 2047 #define NVE4_3D_MP_PM_FUNC_MODE__MASK 0x0000000f 2048 #define NVE4_3D_MP_PM_FUNC_MODE__SHIFT 0 2049 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP 0x00000000 2050 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE 0x00000001 2051 #define NVE4_3D_MP_PM_FUNC_MODE_B6 0x00000002 2052 #define NVE4_3D_MP_PM_FUNC_MODE_UNK3 0x00000003 2053 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6 0x00000004 2054 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE 0x00000005 2055 #define NVE4_3D_MP_PM_FUNC_MODE_UNK6 0x00000006 2056 #define NVE4_3D_MP_PM_FUNC_MODE_UNK7 0x00000007 2057 #define NVE4_3D_MP_PM_FUNC_MODE_UNK8 0x00000008 2058 #define NVE4_3D_MP_PM_FUNC_FUNC__MASK 0x000ffff0 2059 #define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT 4 2060 2061 #define NVC0_3D_MP_PM_UNK33DC 0x000033dc 2062 2063 #define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT 0x00003820 2064 2065 #define NVC0_3D_NVRM_MACRO_BLEND_ENABLES 0x00003858 2066 2067 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT 0x00003868 2068 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00 2069 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01 2070 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02 2071 2072 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK 0x00003870 2073 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00 2074 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01 2075 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02 2076 2077 #define NVC0_3D_NVRM_MACRO_GP_SELECT 0x00003878 2078 2079 #define NVC0_3D_NVRM_MACRO_TEP_SELECT 0x00003880 2080 2081 2082 #endif /* NVC0_3D_XML */ 2083