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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "stateblock9.h"
24 #include "device9.h"
25 #include "basetexture9.h"
26 #include "nine_helpers.h"
27 #include "vertexdeclaration9.h"
28 #include "vertexbuffer9.h"
29 #include "indexbuffer9.h"
30 
31 #define DBG_CHANNEL DBG_STATEBLOCK
32 
33 /* XXX TODO: handling of lights is broken */
34 
35 HRESULT
NineStateBlock9_ctor(struct NineStateBlock9 * This,struct NineUnknownParams * pParams,enum nine_stateblock_type type)36 NineStateBlock9_ctor( struct NineStateBlock9 *This,
37                       struct NineUnknownParams *pParams,
38                       enum nine_stateblock_type type )
39 {
40     HRESULT hr = NineUnknown_ctor(&This->base, pParams);
41 
42     DBG("This=%p pParams=%p type=%d\n", This, pParams, type);
43 
44     if (FAILED(hr))
45         return hr;
46 
47     This->type = type;
48 
49     This->state.vs_const_f = MALLOC(VS_CONST_F_SIZE(This->base.device));
50     This->state.ps_const_f = MALLOC(This->base.device->ps_const_size);
51     This->state.vs_const_i = MALLOC(VS_CONST_I_SIZE(This->base.device));
52     This->state.vs_const_b = MALLOC(VS_CONST_B_SIZE(This->base.device));
53     if (!This->state.vs_const_f || !This->state.ps_const_f ||
54         !This->state.vs_const_i || !This->state.vs_const_b)
55         return E_OUTOFMEMORY;
56 
57     return D3D_OK;
58 }
59 
60 void
NineStateBlock9_dtor(struct NineStateBlock9 * This)61 NineStateBlock9_dtor( struct NineStateBlock9 *This )
62 {
63     struct nine_state *state = &This->state;
64     struct nine_range *r;
65     struct nine_range_pool *pool = &This->base.device->range_pool;
66     unsigned i;
67 
68     for (i = 0; i < ARRAY_SIZE(state->rt); ++i)
69        nine_bind(&state->rt[i], NULL);
70     nine_bind(&state->ds, NULL);
71     nine_bind(&state->vs, NULL);
72     nine_bind(&state->ps, NULL);
73     nine_bind(&state->vdecl, NULL);
74     for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
75         nine_bind(&state->stream[i], NULL);
76 
77     nine_bind(&state->idxbuf, NULL);
78     for (i = 0; i < NINE_MAX_SAMPLERS; ++i)
79         nine_bind(&state->texture[i], NULL);
80 
81     FREE(state->vs_const_f);
82     FREE(state->ps_const_f);
83     FREE(state->vs_const_i);
84     FREE(state->vs_const_b);
85 
86     FREE(state->ff.light);
87 
88     FREE(state->ff.transform);
89 
90     if (This->state.changed.ps_const_f) {
91         for (r = This->state.changed.ps_const_f; r->next; r = r->next);
92         nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r);
93     }
94     if (This->state.changed.vs_const_f) {
95         for (r = This->state.changed.vs_const_f; r->next; r = r->next);
96         nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r);
97     }
98     if (This->state.changed.vs_const_i) {
99         for (r = This->state.changed.vs_const_i; r->next; r = r->next);
100         nine_range_pool_put_chain(pool, This->state.changed.vs_const_i, r);
101     }
102     if (This->state.changed.vs_const_b) {
103         for (r = This->state.changed.vs_const_b; r->next; r = r->next);
104         nine_range_pool_put_chain(pool, This->state.changed.vs_const_b, r);
105     }
106 
107     NineUnknown_dtor(&This->base);
108 }
109 
110 static void
NineStateBlock9_BindBuffer(struct NineDevice9 * device,boolean applyToDevice,struct NineBuffer9 ** slot,struct NineBuffer9 * buf)111 NineStateBlock9_BindBuffer( struct NineDevice9 *device,
112                             boolean applyToDevice,
113                             struct NineBuffer9 **slot,
114                             struct NineBuffer9 *buf )
115 {
116     if (applyToDevice)
117         NineBindBufferToDevice(device, slot, buf);
118     else
119         nine_bind(slot, buf);
120 }
121 
122 static void
NineStateBlock9_BindTexture(struct NineDevice9 * device,boolean applyToDevice,struct NineBaseTexture9 ** slot,struct NineBaseTexture9 * tex)123 NineStateBlock9_BindTexture( struct NineDevice9 *device,
124                              boolean applyToDevice,
125                              struct NineBaseTexture9 **slot,
126                              struct NineBaseTexture9 *tex )
127 {
128     if (applyToDevice)
129         NineBindTextureToDevice(device, slot, tex);
130     else
131         nine_bind(slot, tex);
132 }
133 
134 /* Copy state marked changed in @mask from @src to @dst.
135  * If @apply is false, updating dst->changed can be omitted.
136  * TODO: compare ?
137  */
138 static void
nine_state_copy_common(struct NineDevice9 * device,struct nine_state * dst,struct nine_state * src,struct nine_state * mask,const boolean apply,struct nine_range_pool * pool)139 nine_state_copy_common(struct NineDevice9 *device,
140                        struct nine_state *dst,
141                        struct nine_state *src,
142                        struct nine_state *mask, /* aliases either src or dst */
143                        const boolean apply,
144                        struct nine_range_pool *pool)
145 {
146     unsigned i, s;
147 
148     DBG("apply:%d changed.group: %x\n", (int)apply, (int)mask->changed.group );
149 
150     /* device changed.* are unused.
151      * Instead nine_context_apply_stateblock is used and will
152      * internally set the right context->changed fields.
153      * Uncomment these only if we want to apply a stateblock onto a stateblock.
154      *
155      * if (apply)
156      *     dst->changed.group |= mask->changed.group;
157      */
158 
159     if (mask->changed.group & NINE_STATE_VIEWPORT)
160         dst->viewport = src->viewport;
161     if (mask->changed.group & NINE_STATE_SCISSOR)
162         dst->scissor = src->scissor;
163 
164     if (mask->changed.group & NINE_STATE_VS)
165         nine_bind(&dst->vs, src->vs);
166     if (mask->changed.group & NINE_STATE_PS)
167         nine_bind(&dst->ps, src->ps);
168 
169     /* Vertex constants.
170      *
171      * Various possibilities for optimization here, like creating a per-SB
172      * constant buffer, or memcmp'ing for changes.
173      * Will do that later depending on what works best for specific apps.
174      *
175      * Note: Currently when we apply stateblocks, it's always on the device state.
176      * Should it affect recording stateblocks ? Since it's on device state, there
177      * is no need to copy which ranges are dirty. If it turns out we should affect
178      * recording stateblocks, the info should be copied.
179      */
180     if (mask->changed.group & NINE_STATE_VS_CONST) {
181         struct nine_range *r;
182         for (r = mask->changed.vs_const_f; r; r = r->next) {
183             memcpy(&dst->vs_const_f[r->bgn * 4],
184                    &src->vs_const_f[r->bgn * 4],
185                    (r->end - r->bgn) * 4 * sizeof(float));
186         }
187         for (r = mask->changed.vs_const_i; r; r = r->next) {
188             memcpy(&dst->vs_const_i[r->bgn * 4],
189                    &src->vs_const_i[r->bgn * 4],
190                    (r->end - r->bgn) * 4 * sizeof(int));
191         }
192         for (r = mask->changed.vs_const_b; r; r = r->next) {
193             memcpy(&dst->vs_const_b[r->bgn],
194                    &src->vs_const_b[r->bgn],
195                    (r->end - r->bgn) * sizeof(int));
196         }
197     }
198 
199     /* Pixel constants. */
200     if (mask->changed.group & NINE_STATE_PS_CONST) {
201         struct nine_range *r;
202         for (r = mask->changed.ps_const_f; r; r = r->next) {
203             memcpy(&dst->ps_const_f[r->bgn * 4],
204                    &src->ps_const_f[r->bgn * 4],
205                    (r->end - r->bgn) * 4 * sizeof(float));
206         }
207         if (mask->changed.ps_const_i) {
208             uint16_t m = mask->changed.ps_const_i;
209             for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
210                 if (m & 1)
211                     memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
212         }
213         if (mask->changed.ps_const_b) {
214             uint16_t m = mask->changed.ps_const_b;
215             for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
216                 if (m & 1)
217                     dst->ps_const_b[i] = src->ps_const_b[i];
218         }
219     }
220 
221     /* Render states.
222      * TODO: Maybe build a list ?
223      */
224     for (i = 0; i < ARRAY_SIZE(mask->changed.rs); ++i) {
225         uint32_t m = mask->changed.rs[i];
226         /* if (apply)
227          *     dst->changed.rs[i] |= m; */
228         while (m) {
229             const int r = ffs(m) - 1;
230             m &= ~(1 << r);
231             DBG("State %d %s = %d\n", i * 32 + r, nine_d3drs_to_string(i * 32 + r), (int)src->rs_advertised[i * 32 + r]);
232             dst->rs_advertised[i * 32 + r] = src->rs_advertised[i * 32 + r];
233         }
234     }
235 
236 
237     /* Clip planes. */
238     if (mask->changed.ucp) {
239         DBG("ucp: %x\n", mask->changed.ucp);
240         for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
241             if (mask->changed.ucp & (1 << i))
242                 memcpy(dst->clip.ucp[i],
243                        src->clip.ucp[i], sizeof(src->clip.ucp[0]));
244         /* if (apply)
245          *    dst->changed.ucp |= mask->changed.ucp;*/
246     }
247 
248     /* Sampler state. */
249     if (mask->changed.group & NINE_STATE_SAMPLER) {
250         for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
251             if (mask->changed.sampler[s] == 0x3ffe) {
252                 memcpy(&dst->samp_advertised[s], &src->samp_advertised[s], sizeof(dst->samp_advertised[s]));
253             } else {
254                 uint32_t m = mask->changed.sampler[s];
255                 DBG("samp %d: changed = %x\n", i, (int)m);
256                 while (m) {
257                     const int i = ffs(m) - 1;
258                     m &= ~(1 << i);
259                     dst->samp_advertised[s][i] = src->samp_advertised[s][i];
260                 }
261             }
262             /* if (apply)
263              *     dst->changed.sampler[s] |= mask->changed.sampler[s];*/
264         }
265     }
266 
267     /* Index buffer. */
268     if (mask->changed.group & NINE_STATE_IDXBUF)
269         NineStateBlock9_BindBuffer(device,
270                                    apply,
271                                    (struct NineBuffer9 **)&dst->idxbuf,
272                                    (struct NineBuffer9 *)src->idxbuf);
273 
274     /* Vertex streams. */
275     if (mask->changed.vtxbuf | mask->changed.stream_freq) {
276         DBG("vtxbuf/stream_freq: %x/%x\n", mask->changed.vtxbuf, mask->changed.stream_freq);
277         uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq;
278         for (i = 0; m; ++i, m >>= 1) {
279             if (mask->changed.vtxbuf & (1 << i)) {
280                 NineStateBlock9_BindBuffer(device,
281                                            apply,
282                                            (struct NineBuffer9 **)&dst->stream[i],
283                                            (struct NineBuffer9 *)src->stream[i]);
284                 if (src->stream[i]) {
285                     dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
286                     dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
287                 }
288             }
289             if (mask->changed.stream_freq & (1 << i))
290                 dst->stream_freq[i] = src->stream_freq[i];
291         }
292         /*
293          * if (apply) {
294          *     dst->changed.vtxbuf |= mask->changed.vtxbuf;
295          *     dst->changed.stream_freq |= mask->changed.stream_freq;
296          * }*/
297     }
298 
299     /* Textures */
300     if (mask->changed.texture) {
301         uint32_t m = mask->changed.texture;
302         for (s = 0; m; ++s, m >>= 1)
303             if (m & 1)
304                 NineStateBlock9_BindTexture(device, apply, &dst->texture[s], src->texture[s]);
305     }
306 
307     if (!(mask->changed.group & NINE_STATE_FF))
308         return;
309     WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
310 
311     /* Fixed function state. */
312 
313     if (mask->changed.group & NINE_STATE_FF_MATERIAL)
314         dst->ff.material = src->ff.material;
315 
316     if (mask->changed.group & NINE_STATE_FF_PS_CONSTS) {
317         for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
318             for (i = 0; i < NINED3DTSS_COUNT; ++i)
319                 if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
320                     dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
321             /*
322              * if (apply) {
323              *    TODO: it's 32 exactly, just offset by 1 as 0 is unused
324              *    dst->ff.changed.tex_stage[s][0] |=
325              *        mask->ff.changed.tex_stage[s][0];
326              *    dst->ff.changed.tex_stage[s][1] |=
327              *        mask->ff.changed.tex_stage[s][1];
328              * }*/
329         }
330     }
331     if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
332         unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights);
333         /* Can happen in Capture() if device state has created new lights after
334          * the stateblock was created.
335          * Can happen in Apply() if the stateblock had recorded the creation of
336          * new lights. */
337         if (dst->ff.num_lights < num_lights) {
338             dst->ff.light = REALLOC(dst->ff.light,
339                                     dst->ff.num_lights * sizeof(D3DLIGHT9),
340                                     num_lights * sizeof(D3DLIGHT9));
341             memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9));
342             /* if mask == dst, a Type of 0 will trigger
343              * "dst->ff.light[i] = src->ff.light[i];" later,
344              * which is what we want in that case. */
345             if (mask != dst) {
346                 for (i = dst->ff.num_lights; i < num_lights; ++i)
347                     dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
348             }
349             dst->ff.num_lights = num_lights;
350         }
351         /* Can happen in Capture() if the stateblock had recorded the creation of
352          * new lights.
353          * Can happen in Apply() if device state has created new lights after
354          * the stateblock was created. */
355         if (src->ff.num_lights < num_lights) {
356             src->ff.light = REALLOC(src->ff.light,
357                                     src->ff.num_lights * sizeof(D3DLIGHT9),
358                                     num_lights * sizeof(D3DLIGHT9));
359             memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9));
360             for (i = src->ff.num_lights; i < num_lights; ++i)
361                 src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
362             src->ff.num_lights = num_lights;
363         }
364         /* Note: mask is either src or dst, so at this point src, dst and mask
365          * have num_lights lights. */
366         for (i = 0; i < num_lights; ++i)
367             if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
368                 dst->ff.light[i] = src->ff.light[i];
369 
370         memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
371         dst->ff.num_lights_active = src->ff.num_lights_active;
372     }
373     if (mask->changed.group & NINE_STATE_FF_VSTRANSF) {
374         for (i = 0; i < ARRAY_SIZE(mask->ff.changed.transform); ++i) {
375             if (!mask->ff.changed.transform[i])
376                 continue;
377             for (s = i * 32; s < (i * 32 + 32); ++s) {
378                 if (!(mask->ff.changed.transform[i] & (1 << (s % 32))))
379                     continue;
380                 *nine_state_access_transform(&dst->ff, s, TRUE) =
381                     *nine_state_access_transform(&src->ff, s, FALSE);
382             }
383             /* if (apply)
384              *     dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];*/
385         }
386     }
387 }
388 
389 static void
nine_state_copy_common_all(struct NineDevice9 * device,struct nine_state * dst,struct nine_state * src,struct nine_state * help,const boolean apply,struct nine_range_pool * pool,const int MaxStreams)390 nine_state_copy_common_all(struct NineDevice9 *device,
391                            struct nine_state *dst,
392                            struct nine_state *src,
393                            struct nine_state *help,
394                            const boolean apply,
395                            struct nine_range_pool *pool,
396                            const int MaxStreams)
397 {
398     unsigned i;
399 
400     /* if (apply)
401      *     dst->changed.group |= src->changed.group;
402      */
403 
404     dst->viewport = src->viewport;
405     dst->scissor = src->scissor;
406 
407     nine_bind(&dst->vs, src->vs);
408     nine_bind(&dst->ps, src->ps);
409 
410     /* Vertex constants.
411      *
412      * Various possibilities for optimization here, like creating a per-SB
413      * constant buffer, or memcmp'ing for changes.
414      * Will do that later depending on what works best for specific apps.
415      */
416     if (1) {
417         memcpy(&dst->vs_const_f[0],
418                &src->vs_const_f[0], VS_CONST_F_SIZE(device));
419 
420         memcpy(dst->vs_const_i, src->vs_const_i, VS_CONST_I_SIZE(device));
421         memcpy(dst->vs_const_b, src->vs_const_b, VS_CONST_B_SIZE(device));
422     }
423 
424     /* Pixel constants. */
425     if (1) {
426         struct nine_range *r = help->changed.ps_const_f;
427         memcpy(&dst->ps_const_f[0],
428                &src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
429 
430         memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i));
431         memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b));
432     }
433 
434     /* Render states. */
435     memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised));
436     /* if (apply)
437      *     memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));*/
438 
439 
440     /* Clip planes. */
441     memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
442     /* if (apply)
443      *     dst->changed.ucp = src->changed.ucp;*/
444 
445     /* Sampler state. */
446     memcpy(dst->samp_advertised, src->samp_advertised, sizeof(dst->samp_advertised));
447     /* if (apply)
448      *     memcpy(dst->changed.sampler,
449      *            src->changed.sampler, sizeof(dst->changed.sampler));*/
450 
451     /* Index buffer. */
452     NineStateBlock9_BindBuffer(device,
453                                apply,
454                                (struct NineBuffer9 **)&dst->idxbuf,
455                                (struct NineBuffer9 *)src->idxbuf);
456 
457     /* Vertex streams. */
458     if (1) {
459         for (i = 0; i < ARRAY_SIZE(dst->stream); ++i) {
460             NineStateBlock9_BindBuffer(device,
461                                        apply,
462                                        (struct NineBuffer9 **)&dst->stream[i],
463                                        (struct NineBuffer9 *)src->stream[i]);
464             if (src->stream[i]) {
465                 dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
466                 dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
467             }
468             dst->stream_freq[i] = src->stream_freq[i];
469         }
470         /* if (apply) {
471          *     dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
472          *     dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
473          *  }*/
474     }
475 
476     /* Textures */
477     if (1) {
478         for (i = 0; i < NINE_MAX_SAMPLERS; i++)
479             NineStateBlock9_BindTexture(device, apply, &dst->texture[i], src->texture[i]);
480     }
481 
482     /* keep this check in case we want to disable FF */
483     if (!(help->changed.group & NINE_STATE_FF))
484         return;
485     WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
486 
487     /* Fixed function state. */
488     dst->ff.material = src->ff.material;
489 
490     memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
491     /* if (apply) TODO: memset
492      *     memcpy(dst->ff.changed.tex_stage,
493      *            src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));*/
494 
495     /* Lights. */
496     if (1) {
497         if (dst->ff.num_lights < src->ff.num_lights) {
498             dst->ff.light = REALLOC(dst->ff.light,
499                                     dst->ff.num_lights * sizeof(D3DLIGHT9),
500                                     src->ff.num_lights * sizeof(D3DLIGHT9));
501             dst->ff.num_lights = src->ff.num_lights;
502         }
503         memcpy(dst->ff.light,
504                src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0]));
505 
506         memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
507         dst->ff.num_lights_active = src->ff.num_lights_active;
508     }
509 
510     /* Transforms. */
511     if (1) {
512         /* Increase dst size if required (to copy the new states).
513          * Increase src size if required (to initialize missing transforms).
514          */
515         if (dst->ff.num_transforms != src->ff.num_transforms) {
516             int num_transforms = MAX2(src->ff.num_transforms, dst->ff.num_transforms);
517             nine_state_resize_transform(&src->ff, num_transforms);
518             nine_state_resize_transform(&dst->ff, num_transforms);
519         }
520         memcpy(dst->ff.transform,
521                src->ff.transform, dst->ff.num_transforms * sizeof(D3DMATRIX));
522         /* Apply is always used on device state.
523          * src is then the D3DSBT_ALL stateblock which
524          * ff.changed.transform indicates all matrices are dirty.
525          *
526          * if (apply)
527          *     memcpy(dst->ff.changed.transform,
528          *            src->ff.changed.transform, sizeof(dst->ff.changed.transform));*/
529     }
530 }
531 
532 /* Capture those bits of current device state that have been changed between
533  * BeginStateBlock and EndStateBlock.
534  */
535 HRESULT NINE_WINAPI
NineStateBlock9_Capture(struct NineStateBlock9 * This)536 NineStateBlock9_Capture( struct NineStateBlock9 *This )
537 {
538     struct NineDevice9 *device = This->base.device;
539     struct nine_state *dst = &This->state;
540     struct nine_state *src = &device->state;
541     const int MaxStreams = device->caps.MaxStreams;
542 
543     DBG("This=%p\n", This);
544 
545     if (This->type == NINESBT_ALL)
546         nine_state_copy_common_all(device, dst, src, dst, FALSE, NULL, MaxStreams);
547     else
548         nine_state_copy_common(device, dst, src, dst, FALSE, NULL);
549 
550     if (dst->changed.group & NINE_STATE_VDECL)
551         nine_bind(&dst->vdecl, src->vdecl);
552 
553     return D3D_OK;
554 }
555 
556 /* Set state managed by this StateBlock as current device state. */
557 HRESULT NINE_WINAPI
NineStateBlock9_Apply(struct NineStateBlock9 * This)558 NineStateBlock9_Apply( struct NineStateBlock9 *This )
559 {
560     struct NineDevice9 *device = This->base.device;
561     struct nine_state *dst = &device->state;
562     struct nine_state *src = &This->state;
563     struct nine_range_pool *pool = &device->range_pool;
564     const int MaxStreams = device->caps.MaxStreams;
565 
566     DBG("This=%p\n", This);
567 
568     if (This->type == NINESBT_ALL)
569         nine_state_copy_common_all(device, dst, src, src, TRUE, pool, MaxStreams);
570     else
571         nine_state_copy_common(device, dst, src, src, TRUE, pool);
572 
573     nine_context_apply_stateblock(device, src);
574 
575     if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
576         nine_bind(&dst->vdecl, src->vdecl);
577 
578     return D3D_OK;
579 }
580 
581 IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = {
582     (void *)NineUnknown_QueryInterface,
583     (void *)NineUnknown_AddRef,
584     (void *)NineUnknown_Release,
585     (void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */
586     (void *)NineStateBlock9_Capture,
587     (void *)NineStateBlock9_Apply
588 };
589 
590 static const GUID *NineStateBlock9_IIDs[] = {
591     &IID_IDirect3DStateBlock9,
592     &IID_IUnknown,
593     NULL
594 };
595 
596 HRESULT
NineStateBlock9_new(struct NineDevice9 * pDevice,struct NineStateBlock9 ** ppOut,enum nine_stateblock_type type)597 NineStateBlock9_new( struct NineDevice9 *pDevice,
598                      struct NineStateBlock9 **ppOut,
599                      enum nine_stateblock_type type)
600 {
601     NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type);
602 }
603