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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "nine_helpers.h"
24 #include "nine_shader.h"
25 
26 #include "vertexdeclaration9.h"
27 #include "vertexshader9.h"
28 
29 #include "device9.h"
30 #include "pipe/p_context.h"
31 #include "cso_cache/cso_context.h"
32 
33 #define DBG_CHANNEL DBG_VERTEXSHADER
34 
35 HRESULT
NineVertexShader9_ctor(struct NineVertexShader9 * This,struct NineUnknownParams * pParams,const DWORD * pFunction,void * cso)36 NineVertexShader9_ctor( struct NineVertexShader9 *This,
37                         struct NineUnknownParams *pParams,
38                         const DWORD *pFunction, void *cso )
39 {
40     struct NineDevice9 *device;
41     struct nine_shader_info info;
42     struct pipe_context *pipe;
43     HRESULT hr;
44     unsigned i;
45 
46     DBG("This=%p pParams=%p pFunction=%p cso=%p\n",
47         This, pParams, pFunction, cso);
48 
49     hr = NineUnknown_ctor(&This->base, pParams);
50     if (FAILED(hr))
51         return hr;
52 
53     if (cso) {
54         This->ff_cso = cso;
55         return D3D_OK;
56     }
57 
58     device = This->base.device;
59 
60     info.type = PIPE_SHADER_VERTEX;
61     info.byte_code = pFunction;
62     info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
63     info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
64     info.sampler_mask_shadow = 0x0;
65     info.sampler_ps1xtypes = 0x0;
66     info.fog_enable = 0;
67     info.point_size_min = 0;
68     info.point_size_max = 0;
69     info.add_constants_defs.c_combination = NULL;
70     info.add_constants_defs.int_const_added = NULL;
71     info.add_constants_defs.bool_const_added = NULL;
72     info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
73     info.process_vertices = false;
74 
75     pipe = nine_context_get_pipe_acquire(device);
76     hr = nine_translate_shader(device, &info, pipe);
77     if (hr == D3DERR_INVALIDCALL &&
78         (device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) {
79         /* Retry with a swvp shader. It will require swvp to be on. */
80         info.swvp_on = true;
81         hr = nine_translate_shader(device, &info, pipe);
82     }
83     nine_context_get_pipe_release(device);
84     if (hr == D3DERR_INVALIDCALL)
85         ERR("Encountered buggy shader\n");
86     if (FAILED(hr))
87         return hr;
88     This->byte_code.version = info.version;
89     This->swvp_only = info.swvp_on;
90 
91     This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
92     if (!This->byte_code.tokens)
93         return E_OUTOFMEMORY;
94     This->byte_code.size = info.byte_size;
95 
96     This->variant.cso = info.cso;
97     This->variant.const_ranges = info.const_ranges;
98     This->variant.const_used_size = info.const_used_size;
99     This->last_cso = info.cso;
100     This->last_const_ranges = info.const_ranges;
101     This->last_const_used_size = info.const_used_size;
102     This->last_key = (uint32_t) (info.swvp_on << 9);
103 
104     This->lconstf = info.lconstf;
105     This->sampler_mask = info.sampler_mask;
106     This->position_t = info.position_t;
107     This->point_size = info.point_size;
108 
109     memcpy(This->int_slots_used, info.int_slots_used, sizeof(This->int_slots_used));
110     memcpy(This->bool_slots_used, info.bool_slots_used, sizeof(This->bool_slots_used));
111 
112     This->const_int_slots = info.const_int_slots;
113     This->const_bool_slots = info.const_bool_slots;
114 
115     This->c_combinations = NULL;
116 
117     for (i = 0; i < info.num_inputs && i < ARRAY_SIZE(This->input_map); ++i)
118         This->input_map[i].ndecl = info.input_map[i];
119     This->num_inputs = i;
120 
121     return D3D_OK;
122 }
123 
124 void
NineVertexShader9_dtor(struct NineVertexShader9 * This)125 NineVertexShader9_dtor( struct NineVertexShader9 *This )
126 {
127     DBG("This=%p\n", This);
128 
129     if (This->base.device) {
130         struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device);
131         struct nine_shader_variant *var = &This->variant;
132         struct nine_shader_variant_so *var_so = &This->variant_so;
133 
134         do {
135             if (var->cso) {
136                 if (This->base.device->context.cso_shader.vs == var->cso)
137                     pipe->bind_vs_state(pipe, NULL);
138                 pipe->delete_vs_state(pipe, var->cso);
139                 FREE(var->const_ranges);
140             }
141             var = var->next;
142         } while (var);
143 
144         while (var_so && var_so->vdecl) {
145             if (var_so->cso) {
146                 This->base.device->pipe_sw->delete_vs_state(This->base.device->pipe_sw, var_so->cso);
147             }
148             var_so = var_so->next;
149         }
150 
151         if (This->ff_cso) {
152             if (This->ff_cso == This->base.device->context.cso_shader.vs)
153                 pipe->bind_vs_state(pipe, NULL);
154             pipe->delete_vs_state(pipe, This->ff_cso);
155         }
156     }
157     nine_shader_variants_free(&This->variant);
158     nine_shader_variants_so_free(&This->variant_so);
159 
160     nine_shader_constant_combination_free(This->c_combinations);
161 
162     FREE((void *)This->byte_code.tokens); /* const_cast */
163 
164     FREE(This->lconstf.data);
165     FREE(This->lconstf.ranges);
166 
167     NineUnknown_dtor(&This->base);
168 }
169 
170 HRESULT NINE_WINAPI
NineVertexShader9_GetFunction(struct NineVertexShader9 * This,void * pData,UINT * pSizeOfData)171 NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
172                                void *pData,
173                                UINT *pSizeOfData )
174 {
175     user_assert(pSizeOfData, D3DERR_INVALIDCALL);
176 
177     if (!pData) {
178         *pSizeOfData = This->byte_code.size;
179         return D3D_OK;
180     }
181     user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
182 
183     memcpy(pData, This->byte_code.tokens, This->byte_code.size);
184 
185     return D3D_OK;
186 }
187 
188 void *
NineVertexShader9_GetVariant(struct NineVertexShader9 * This,unsigned ** const_ranges,unsigned * const_used_size)189 NineVertexShader9_GetVariant( struct NineVertexShader9 *This,
190                               unsigned **const_ranges,
191                               unsigned *const_used_size )
192 {
193     /* GetVariant is called from nine_context, thus we can
194      * get pipe directly */
195     struct pipe_context *pipe = This->base.device->context.pipe;
196     void *cso;
197     uint64_t key;
198 
199     key = This->next_key;
200     if (key == This->last_key) {
201         *const_ranges = This->last_const_ranges;
202         *const_used_size = This->last_const_used_size;
203         return This->last_cso;
204     }
205 
206     cso = nine_shader_variant_get(&This->variant, const_ranges, const_used_size, key);
207     if (!cso) {
208         struct NineDevice9 *device = This->base.device;
209         struct nine_shader_info info;
210         HRESULT hr;
211 
212         info.type = PIPE_SHADER_VERTEX;
213         info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
214         info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
215         info.byte_code = This->byte_code.tokens;
216         info.sampler_mask_shadow = key & 0xf;
217         info.fog_enable = device->context.rs[D3DRS_FOGENABLE];
218         info.point_size_min = asfloat(device->context.rs[D3DRS_POINTSIZE_MIN]);
219         info.point_size_max = asfloat(device->context.rs[D3DRS_POINTSIZE_MAX]);
220         info.add_constants_defs.c_combination =
221             nine_shader_constant_combination_get(This->c_combinations, (key >> 16) & 0xff);
222         info.add_constants_defs.int_const_added = &This->int_slots_used;
223         info.add_constants_defs.bool_const_added = &This->bool_slots_used;
224         info.swvp_on = device->context.swvp;
225         info.process_vertices = false;
226 
227         hr = nine_translate_shader(This->base.device, &info, pipe);
228         if (FAILED(hr))
229             return NULL;
230         nine_shader_variant_add(&This->variant, key, info.cso,
231                                 info.const_ranges, info.const_used_size);
232         cso = info.cso;
233         *const_ranges = info.const_ranges;
234         *const_used_size = info.const_used_size;
235     }
236 
237     This->last_key = key;
238     This->last_cso = cso;
239     This->last_const_ranges = *const_ranges;
240     This->last_const_used_size = *const_used_size;
241 
242     return cso;
243 }
244 
245 void *
NineVertexShader9_GetVariantProcessVertices(struct NineVertexShader9 * This,struct NineVertexDeclaration9 * vdecl_out,struct pipe_stream_output_info * so)246 NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This,
247                                              struct NineVertexDeclaration9 *vdecl_out,
248                                              struct pipe_stream_output_info *so )
249 {
250     struct nine_shader_info info;
251     HRESULT hr;
252     void *cso;
253 
254     cso = nine_shader_variant_so_get(&This->variant_so, vdecl_out, so);
255     if (cso)
256         return cso;
257 
258     info.type = PIPE_SHADER_VERTEX;
259     info.const_i_base = 0;
260     info.const_b_base = 0;
261     info.byte_code = This->byte_code.tokens;
262     info.sampler_mask_shadow = 0;
263     info.fog_enable = false;
264     info.point_size_min = 0;
265     info.point_size_max = 0;
266     info.add_constants_defs.c_combination = NULL;
267     info.add_constants_defs.int_const_added = NULL;
268     info.add_constants_defs.bool_const_added = NULL;
269     info.swvp_on = true;
270     info.vdecl_out = vdecl_out;
271     info.process_vertices = true;
272     hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw);
273     if (FAILED(hr))
274         return NULL;
275     *so = info.so;
276     nine_shader_variant_so_add(&This->variant_so, vdecl_out, so, info.cso);
277     return info.cso;
278 }
279 
280 IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = {
281     (void *)NineUnknown_QueryInterface,
282     (void *)NineUnknown_AddRef,
283     (void *)NineUnknown_Release,
284     (void *)NineUnknown_GetDevice,
285     (void *)NineVertexShader9_GetFunction
286 };
287 
288 static const GUID *NineVertexShader9_IIDs[] = {
289     &IID_IDirect3DVertexShader9,
290     &IID_IUnknown,
291     NULL
292 };
293 
294 HRESULT
NineVertexShader9_new(struct NineDevice9 * pDevice,struct NineVertexShader9 ** ppOut,const DWORD * pFunction,void * cso)295 NineVertexShader9_new( struct NineDevice9 *pDevice,
296                        struct NineVertexShader9 **ppOut,
297                        const DWORD *pFunction, void *cso )
298 {
299     if (cso) {
300         NINE_DEVICE_CHILD_BIND_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
301     } else {
302         NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
303     }
304 }
305