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Searched defs:Nref (Results 1 – 7 of 7) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_geometric.inl203 GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref)
209 …ype<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
/external/oboe/samples/RhythmGame/third_party/glm/simd/
Dgeometric.h85 GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref) in glm_vec4_faceforward()
/external/swiftshader/src/Shader/
DShaderCore.cpp1421 …oid ShaderCore::forward1(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward1()
1428 …oid ShaderCore::forward2(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward2()
1436 …oid ShaderCore::forward3(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward3()
1445 …oid ShaderCore::forward4(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward4()
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dsimd_vec4.inl663 detail::fvec4SIMD const & Nref
/external/swiftshader/src/Pipeline/
DSpirvShaderGLSLstd450.cpp348 auto Nref = Operand(this, state, insn.word(7)); in EmitExtGLSLstd450() local
/external/skia/src/sksl/codegen/
DSkSLVMCodeGenerator.cpp1104 &Nref = args[2]; in writeIntrinsicCall() local
/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp5873 ir_variable *Nref = in_var(type, "Nref"); in _faceforward() local