Searched defs:Nref (Results 1 – 7 of 7) sorted by relevance
/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_geometric.inl | 203 GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref) 209 …ype<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
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/external/oboe/samples/RhythmGame/third_party/glm/simd/ |
D | geometric.h | 85 GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref) in glm_vec4_faceforward()
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/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1421 …oid ShaderCore::forward1(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward1() 1428 …oid ShaderCore::forward2(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward2() 1436 …oid ShaderCore::forward3(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward3() 1445 …oid ShaderCore::forward4(Vector4f &dst, const Vector4f &N, const Vector4f &I, const Vector4f &Nref) in forward4()
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/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | simd_vec4.inl | 663 detail::fvec4SIMD const & Nref
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/external/swiftshader/src/Pipeline/ |
D | SpirvShaderGLSLstd450.cpp | 348 auto Nref = Operand(this, state, insn.word(7)); in EmitExtGLSLstd450() local
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/external/skia/src/sksl/codegen/ |
D | SkSLVMCodeGenerator.cpp | 1104 &Nref = args[2]; in writeIntrinsicCall() local
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_functions.cpp | 5873 ir_variable *Nref = in_var(type, "Nref"); in _faceforward() local
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