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1/// @ref gtx_gradient_paint
2/// @file glm/gtx/gradient_paint.inl
3
4namespace glm
5{
6	template <typename T, precision P>
7	GLM_FUNC_QUALIFIER T radialGradient
8	(
9		tvec2<T, P> const & Center,
10		T const & Radius,
11		tvec2<T, P> const & Focal,
12		tvec2<T, P> const & Position
13	)
14	{
15		tvec2<T, P> F = Focal - Center;
16		tvec2<T, P> D = Position - Focal;
17		T Radius2 = pow2(Radius);
18		T Fx2 = pow2(F.x);
19		T Fy2 = pow2(F.y);
20
21		T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
22		T Denominator = Radius2 - (Fx2 + Fy2);
23		return Numerator / Denominator;
24	}
25
26	template <typename T, precision P>
27	GLM_FUNC_QUALIFIER T linearGradient
28	(
29		tvec2<T, P> const & Point0,
30		tvec2<T, P> const & Point1,
31		tvec2<T, P> const & Position
32	)
33	{
34		tvec2<T, P> Dist = Point1 - Point0;
35		return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
36	}
37}//namespace glm
38