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1 //===-- Queue.h ------------------------------------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #ifndef LLDB_TARGET_QUEUE_H
10 #define LLDB_TARGET_QUEUE_H
11 
12 #include <string>
13 #include <vector>
14 
15 #include "lldb/Target/QueueItem.h"
16 #include "lldb/lldb-enumerations.h"
17 #include "lldb/lldb-forward.h"
18 #include "lldb/lldb-private.h"
19 
20 namespace lldb_private {
21 
22 // Queue:
23 // This class represents a libdispatch aka Grand Central Dispatch queue in the
24 // process.
25 //
26 // A program using libdispatch will create queues, put work items
27 // (functions, blocks) on the queues.  The system will create / reassign
28 // pthreads to execute the work items for the queues.  A serial queue will be
29 // associated with a single thread (or possibly no thread, if it is not doing
30 // any work).  A concurrent queue may be associated with multiple threads.
31 
32 class Queue : public std::enable_shared_from_this<Queue> {
33 public:
34   Queue(lldb::ProcessSP process_sp, lldb::queue_id_t queue_id,
35         const char *queue_name);
36 
37   ~Queue();
38 
39   /// Get the QueueID for this Queue
40   ///
41   /// A 64-bit ID number that uniquely identifies a queue at this particular
42   /// stop_id.  Currently the libdispatch serialnum is used for the QueueID;
43   /// it is a number that starts at 1 for each process and increments with
44   /// each queue.  A serialnum is not reused for a different queue in the
45   /// lifetime of that process execution.
46   ///
47   /// \return
48   ///     The QueueID for this Queue.
49   lldb::queue_id_t GetID();
50 
51   /// Get the name of this Queue
52   ///
53   /// \return
54   ///     The name of the queue, if one is available.
55   ///     A NULL pointer is returned if none is available.
56   const char *GetName();
57 
58   /// Get the IndexID for this Queue
59   ///
60   /// This is currently the same as GetID().  If it changes in the future,
61   /// it will be  a small integer value (starting with 1) assigned to
62   /// each queue that is seen during a Process lifetime.
63   ///
64   /// Both the GetID and GetIndexID are being retained for Queues to
65   /// maintain similar API to the Thread class, and allow for the
66   /// possibility of GetID changing to a different source in the future.
67   ///
68   /// \return
69   ///     The IndexID for this queue.
70   uint32_t GetIndexID();
71 
72   /// Return the threads currently associated with this queue
73   ///
74   /// Zero, one, or many threads may be executing code for a queue at
75   /// a given point in time.  This call returns the list of threads
76   /// that are currently executing work for this queue.
77   ///
78   /// \return
79   ///     The threads currently performing work for this queue
80   std::vector<lldb::ThreadSP> GetThreads();
81 
82   /// Return the items that are currently enqueued
83   ///
84   /// "Enqueued" means that the item has been added to the queue to
85   /// be done, but has not yet been done.  When the item is going to
86   /// be processed it is "dequeued".
87   ///
88   /// \return
89   ///     The vector of enqueued items for this queue
90   const std::vector<lldb::QueueItemSP> &GetPendingItems();
91 
GetProcess()92   lldb::ProcessSP GetProcess() const { return m_process_wp.lock(); }
93 
94   /// Get the number of work items that this queue is currently running
95   ///
96   /// \return
97   ///     The number of work items currently executing.  For a serial
98   ///     queue, this will be 0 or 1.  For a concurrent queue, this
99   ///     may be any number.
100   uint32_t GetNumRunningWorkItems() const;
101 
102   /// Get the number of work items enqueued on this queue
103   ///
104   /// \return
105   ///     The number of work items currently enqueued, waiting to
106   ///     execute.
107   uint32_t GetNumPendingWorkItems() const;
108 
109   /// Get the dispatch_queue_t structure address for this Queue
110   ///
111   /// Get the address in the inferior process' memory of this Queue's
112   /// dispatch_queue_t structure.
113   ///
114   /// \return
115   ///     The address of the dispatch_queue_t structure, if known.
116   ///     LLDB_INVALID_ADDRESS will be returned if it is unavailable.
117   lldb::addr_t GetLibdispatchQueueAddress() const;
118 
119   void SetNumRunningWorkItems(uint32_t count);
120 
121   void SetNumPendingWorkItems(uint32_t count);
122 
123   void SetLibdispatchQueueAddress(lldb::addr_t dispatch_queue_t_addr);
124 
PushPendingQueueItem(lldb::QueueItemSP item)125   void PushPendingQueueItem(lldb::QueueItemSP item) {
126     m_pending_items.push_back(item);
127   }
128 
129   /// Return the kind (serial, concurrent) of this queue.
130   lldb::QueueKind GetKind();
131 
132   void SetKind(lldb::QueueKind kind);
133 
134 private:
135   // For Queue only
136 
137   lldb::ProcessWP m_process_wp;
138   lldb::queue_id_t m_queue_id;
139   std::string m_queue_name;
140   uint32_t m_running_work_items_count;
141   uint32_t m_pending_work_items_count;
142   std::vector<lldb::QueueItemSP> m_pending_items;
143   lldb::addr_t m_dispatch_queue_t_addr; // address of libdispatch
144                                         // dispatch_queue_t for this Queue
145   lldb::QueueKind m_kind;
146 
147   Queue(const Queue &) = delete;
148   const Queue &operator=(const Queue &) = delete;
149 };
150 
151 } // namespace lldb_private
152 
153 #endif // LLDB_TARGET_QUEUE_H
154