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1 /*
2  * Copyright 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <android-base/macros.h>
20 #include <ui/GraphicBuffer.h>
21 
22 namespace android::renderengine {
23 
24 class RenderEngine;
25 
26 /**
27  * Manages GPU image resources on behalf of clients using RenderEngine.
28  *
29  * Clients of RenderEngine are required to wrap their GraphicBuffer objects as an ExternalTexture,
30  * which is then mapped into GPU resources required by RenderEngine. When a client no longer needs
31  * to use the GraphicBuffer as input into RenderEngine::drawLayers, then the client should delete
32  * their ExternalTexture so that resources may be freed.
33  */
34 class ExternalTexture {
35 public:
36     // Usage specifies the rendering intent for the buffer.
37     enum Usage : uint32_t {
38         // When a buffer is not READABLE but is WRITEABLE, then GLESRenderEngine will use that as a
39         // hint to load the buffer into a separate cache
40         READABLE = 1 << 0,
41 
42         // The buffer needs to be mapped as a 2D texture if set, otherwise must be mapped as an
43         // external texture
44         WRITEABLE = 1 << 1,
45     };
46     // Creates an ExternalTexture for the provided buffer and RenderEngine instance, with the given
47     // usage hint of type Usage.
48     ExternalTexture(const sp<GraphicBuffer>& buffer, RenderEngine& renderEngine, uint32_t usage);
49 
50     ~ExternalTexture();
51 
52     // Retrieves the buffer that is bound to this texture.
getBuffer()53     const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
54 
55 private:
56     sp<GraphicBuffer> mBuffer;
57     RenderEngine& mRenderEngine;
58     DISALLOW_COPY_AND_ASSIGN(ExternalTexture);
59 };
60 
61 } // namespace android::renderengine
62