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1 /*
2  *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "rtc_base/nat_socket_factory.h"
12 
13 #include "rtc_base/arraysize.h"
14 #include "rtc_base/checks.h"
15 #include "rtc_base/logging.h"
16 #include "rtc_base/nat_server.h"
17 #include "rtc_base/virtual_socket_server.h"
18 
19 namespace rtc {
20 
21 // Packs the given socketaddress into the buffer in buf, in the quasi-STUN
22 // format that the natserver uses.
23 // Returns 0 if an invalid address is passed.
PackAddressForNAT(char * buf,size_t buf_size,const SocketAddress & remote_addr)24 size_t PackAddressForNAT(char* buf,
25                          size_t buf_size,
26                          const SocketAddress& remote_addr) {
27   const IPAddress& ip = remote_addr.ipaddr();
28   int family = ip.family();
29   buf[0] = 0;
30   buf[1] = family;
31   // Writes the port.
32   *(reinterpret_cast<uint16_t*>(&buf[2])) = HostToNetwork16(remote_addr.port());
33   if (family == AF_INET) {
34     RTC_DCHECK(buf_size >= kNATEncodedIPv4AddressSize);
35     in_addr v4addr = ip.ipv4_address();
36     memcpy(&buf[4], &v4addr, kNATEncodedIPv4AddressSize - 4);
37     return kNATEncodedIPv4AddressSize;
38   } else if (family == AF_INET6) {
39     RTC_DCHECK(buf_size >= kNATEncodedIPv6AddressSize);
40     in6_addr v6addr = ip.ipv6_address();
41     memcpy(&buf[4], &v6addr, kNATEncodedIPv6AddressSize - 4);
42     return kNATEncodedIPv6AddressSize;
43   }
44   return 0U;
45 }
46 
47 // Decodes the remote address from a packet that has been encoded with the nat's
48 // quasi-STUN format. Returns the length of the address (i.e., the offset into
49 // data where the original packet starts).
UnpackAddressFromNAT(const char * buf,size_t buf_size,SocketAddress * remote_addr)50 size_t UnpackAddressFromNAT(const char* buf,
51                             size_t buf_size,
52                             SocketAddress* remote_addr) {
53   RTC_DCHECK(buf_size >= 8);
54   RTC_DCHECK(buf[0] == 0);
55   int family = buf[1];
56   uint16_t port =
57       NetworkToHost16(*(reinterpret_cast<const uint16_t*>(&buf[2])));
58   if (family == AF_INET) {
59     const in_addr* v4addr = reinterpret_cast<const in_addr*>(&buf[4]);
60     *remote_addr = SocketAddress(IPAddress(*v4addr), port);
61     return kNATEncodedIPv4AddressSize;
62   } else if (family == AF_INET6) {
63     RTC_DCHECK(buf_size >= 20);
64     const in6_addr* v6addr = reinterpret_cast<const in6_addr*>(&buf[4]);
65     *remote_addr = SocketAddress(IPAddress(*v6addr), port);
66     return kNATEncodedIPv6AddressSize;
67   }
68   return 0U;
69 }
70 
71 // NATSocket
72 class NATSocket : public AsyncSocket, public sigslot::has_slots<> {
73  public:
NATSocket(NATInternalSocketFactory * sf,int family,int type)74   explicit NATSocket(NATInternalSocketFactory* sf, int family, int type)
75       : sf_(sf),
76         family_(family),
77         type_(type),
78         connected_(false),
79         socket_(nullptr),
80         buf_(nullptr),
81         size_(0) {}
82 
~NATSocket()83   ~NATSocket() override {
84     delete socket_;
85     delete[] buf_;
86   }
87 
GetLocalAddress() const88   SocketAddress GetLocalAddress() const override {
89     return (socket_) ? socket_->GetLocalAddress() : SocketAddress();
90   }
91 
GetRemoteAddress() const92   SocketAddress GetRemoteAddress() const override {
93     return remote_addr_;  // will be NIL if not connected
94   }
95 
Bind(const SocketAddress & addr)96   int Bind(const SocketAddress& addr) override {
97     if (socket_) {  // already bound, bubble up error
98       return -1;
99     }
100 
101     return BindInternal(addr);
102   }
103 
Connect(const SocketAddress & addr)104   int Connect(const SocketAddress& addr) override {
105     int result = 0;
106     // If we're not already bound (meaning |socket_| is null), bind to ANY
107     // address.
108     if (!socket_) {
109       result = BindInternal(SocketAddress(GetAnyIP(family_), 0));
110       if (result < 0) {
111         return result;
112       }
113     }
114 
115     if (type_ == SOCK_STREAM) {
116       result = socket_->Connect(server_addr_.IsNil() ? addr : server_addr_);
117     } else {
118       connected_ = true;
119     }
120 
121     if (result >= 0) {
122       remote_addr_ = addr;
123     }
124 
125     return result;
126   }
127 
Send(const void * data,size_t size)128   int Send(const void* data, size_t size) override {
129     RTC_DCHECK(connected_);
130     return SendTo(data, size, remote_addr_);
131   }
132 
SendTo(const void * data,size_t size,const SocketAddress & addr)133   int SendTo(const void* data,
134              size_t size,
135              const SocketAddress& addr) override {
136     RTC_DCHECK(!connected_ || addr == remote_addr_);
137     if (server_addr_.IsNil() || type_ == SOCK_STREAM) {
138       return socket_->SendTo(data, size, addr);
139     }
140     // This array will be too large for IPv4 packets, but only by 12 bytes.
141     std::unique_ptr<char[]> buf(new char[size + kNATEncodedIPv6AddressSize]);
142     size_t addrlength =
143         PackAddressForNAT(buf.get(), size + kNATEncodedIPv6AddressSize, addr);
144     size_t encoded_size = size + addrlength;
145     memcpy(buf.get() + addrlength, data, size);
146     int result = socket_->SendTo(buf.get(), encoded_size, server_addr_);
147     if (result >= 0) {
148       RTC_DCHECK(result == static_cast<int>(encoded_size));
149       result = result - static_cast<int>(addrlength);
150     }
151     return result;
152   }
153 
Recv(void * data,size_t size,int64_t * timestamp)154   int Recv(void* data, size_t size, int64_t* timestamp) override {
155     SocketAddress addr;
156     return RecvFrom(data, size, &addr, timestamp);
157   }
158 
RecvFrom(void * data,size_t size,SocketAddress * out_addr,int64_t * timestamp)159   int RecvFrom(void* data,
160                size_t size,
161                SocketAddress* out_addr,
162                int64_t* timestamp) override {
163     if (server_addr_.IsNil() || type_ == SOCK_STREAM) {
164       return socket_->RecvFrom(data, size, out_addr, timestamp);
165     }
166     // Make sure we have enough room to read the requested amount plus the
167     // largest possible header address.
168     SocketAddress remote_addr;
169     Grow(size + kNATEncodedIPv6AddressSize);
170 
171     // Read the packet from the socket.
172     int result = socket_->RecvFrom(buf_, size_, &remote_addr, timestamp);
173     if (result >= 0) {
174       RTC_DCHECK(remote_addr == server_addr_);
175 
176       // TODO: we need better framing so we know how many bytes we can
177       // return before we need to read the next address. For UDP, this will be
178       // fine as long as the reader always reads everything in the packet.
179       RTC_DCHECK((size_t)result < size_);
180 
181       // Decode the wire packet into the actual results.
182       SocketAddress real_remote_addr;
183       size_t addrlength = UnpackAddressFromNAT(buf_, result, &real_remote_addr);
184       memcpy(data, buf_ + addrlength, result - addrlength);
185 
186       // Make sure this packet should be delivered before returning it.
187       if (!connected_ || (real_remote_addr == remote_addr_)) {
188         if (out_addr)
189           *out_addr = real_remote_addr;
190         result = result - static_cast<int>(addrlength);
191       } else {
192         RTC_LOG(LS_ERROR) << "Dropping packet from unknown remote address: "
193                           << real_remote_addr.ToString();
194         result = 0;  // Tell the caller we didn't read anything
195       }
196     }
197 
198     return result;
199   }
200 
Close()201   int Close() override {
202     int result = 0;
203     if (socket_) {
204       result = socket_->Close();
205       if (result >= 0) {
206         connected_ = false;
207         remote_addr_ = SocketAddress();
208         delete socket_;
209         socket_ = nullptr;
210       }
211     }
212     return result;
213   }
214 
Listen(int backlog)215   int Listen(int backlog) override { return socket_->Listen(backlog); }
Accept(SocketAddress * paddr)216   AsyncSocket* Accept(SocketAddress* paddr) override {
217     return socket_->Accept(paddr);
218   }
GetError() const219   int GetError() const override {
220     return socket_ ? socket_->GetError() : error_;
221   }
SetError(int error)222   void SetError(int error) override {
223     if (socket_) {
224       socket_->SetError(error);
225     } else {
226       error_ = error;
227     }
228   }
GetState() const229   ConnState GetState() const override {
230     return connected_ ? CS_CONNECTED : CS_CLOSED;
231   }
GetOption(Option opt,int * value)232   int GetOption(Option opt, int* value) override {
233     return socket_->GetOption(opt, value);
234   }
SetOption(Option opt,int value)235   int SetOption(Option opt, int value) override {
236     return socket_->SetOption(opt, value);
237   }
238 
OnConnectEvent(AsyncSocket * socket)239   void OnConnectEvent(AsyncSocket* socket) {
240     // If we're NATed, we need to send a message with the real addr to use.
241     RTC_DCHECK(socket == socket_);
242     if (server_addr_.IsNil()) {
243       connected_ = true;
244       SignalConnectEvent(this);
245     } else {
246       SendConnectRequest();
247     }
248   }
OnReadEvent(AsyncSocket * socket)249   void OnReadEvent(AsyncSocket* socket) {
250     // If we're NATed, we need to process the connect reply.
251     RTC_DCHECK(socket == socket_);
252     if (type_ == SOCK_STREAM && !server_addr_.IsNil() && !connected_) {
253       HandleConnectReply();
254     } else {
255       SignalReadEvent(this);
256     }
257   }
OnWriteEvent(AsyncSocket * socket)258   void OnWriteEvent(AsyncSocket* socket) {
259     RTC_DCHECK(socket == socket_);
260     SignalWriteEvent(this);
261   }
OnCloseEvent(AsyncSocket * socket,int error)262   void OnCloseEvent(AsyncSocket* socket, int error) {
263     RTC_DCHECK(socket == socket_);
264     SignalCloseEvent(this, error);
265   }
266 
267  private:
BindInternal(const SocketAddress & addr)268   int BindInternal(const SocketAddress& addr) {
269     RTC_DCHECK(!socket_);
270 
271     int result;
272     socket_ = sf_->CreateInternalSocket(family_, type_, addr, &server_addr_);
273     result = (socket_) ? socket_->Bind(addr) : -1;
274     if (result >= 0) {
275       socket_->SignalConnectEvent.connect(this, &NATSocket::OnConnectEvent);
276       socket_->SignalReadEvent.connect(this, &NATSocket::OnReadEvent);
277       socket_->SignalWriteEvent.connect(this, &NATSocket::OnWriteEvent);
278       socket_->SignalCloseEvent.connect(this, &NATSocket::OnCloseEvent);
279     } else {
280       server_addr_.Clear();
281       delete socket_;
282       socket_ = nullptr;
283     }
284 
285     return result;
286   }
287 
288   // Makes sure the buffer is at least the given size.
Grow(size_t new_size)289   void Grow(size_t new_size) {
290     if (size_ < new_size) {
291       delete[] buf_;
292       size_ = new_size;
293       buf_ = new char[size_];
294     }
295   }
296 
297   // Sends the destination address to the server to tell it to connect.
SendConnectRequest()298   void SendConnectRequest() {
299     char buf[kNATEncodedIPv6AddressSize];
300     size_t length = PackAddressForNAT(buf, arraysize(buf), remote_addr_);
301     socket_->Send(buf, length);
302   }
303 
304   // Handles the byte sent back from the server and fires the appropriate event.
HandleConnectReply()305   void HandleConnectReply() {
306     char code;
307     socket_->Recv(&code, sizeof(code), nullptr);
308     if (code == 0) {
309       connected_ = true;
310       SignalConnectEvent(this);
311     } else {
312       Close();
313       SignalCloseEvent(this, code);
314     }
315   }
316 
317   NATInternalSocketFactory* sf_;
318   int family_;
319   int type_;
320   bool connected_;
321   SocketAddress remote_addr_;
322   SocketAddress server_addr_;  // address of the NAT server
323   AsyncSocket* socket_;
324   // Need to hold error in case it occurs before the socket is created.
325   int error_ = 0;
326   char* buf_;
327   size_t size_;
328 };
329 
330 // NATSocketFactory
NATSocketFactory(SocketFactory * factory,const SocketAddress & nat_udp_addr,const SocketAddress & nat_tcp_addr)331 NATSocketFactory::NATSocketFactory(SocketFactory* factory,
332                                    const SocketAddress& nat_udp_addr,
333                                    const SocketAddress& nat_tcp_addr)
334     : factory_(factory),
335       nat_udp_addr_(nat_udp_addr),
336       nat_tcp_addr_(nat_tcp_addr) {}
337 
CreateSocket(int family,int type)338 Socket* NATSocketFactory::CreateSocket(int family, int type) {
339   return new NATSocket(this, family, type);
340 }
341 
CreateAsyncSocket(int family,int type)342 AsyncSocket* NATSocketFactory::CreateAsyncSocket(int family, int type) {
343   return new NATSocket(this, family, type);
344 }
345 
CreateInternalSocket(int family,int type,const SocketAddress & local_addr,SocketAddress * nat_addr)346 AsyncSocket* NATSocketFactory::CreateInternalSocket(
347     int family,
348     int type,
349     const SocketAddress& local_addr,
350     SocketAddress* nat_addr) {
351   if (type == SOCK_STREAM) {
352     *nat_addr = nat_tcp_addr_;
353   } else {
354     *nat_addr = nat_udp_addr_;
355   }
356   return factory_->CreateAsyncSocket(family, type);
357 }
358 
359 // NATSocketServer
NATSocketServer(SocketServer * server)360 NATSocketServer::NATSocketServer(SocketServer* server)
361     : server_(server), msg_queue_(nullptr) {}
362 
GetTranslator(const SocketAddress & ext_ip)363 NATSocketServer::Translator* NATSocketServer::GetTranslator(
364     const SocketAddress& ext_ip) {
365   return nats_.Get(ext_ip);
366 }
367 
AddTranslator(const SocketAddress & ext_ip,const SocketAddress & int_ip,NATType type)368 NATSocketServer::Translator* NATSocketServer::AddTranslator(
369     const SocketAddress& ext_ip,
370     const SocketAddress& int_ip,
371     NATType type) {
372   // Fail if a translator already exists with this extternal address.
373   if (nats_.Get(ext_ip))
374     return nullptr;
375 
376   return nats_.Add(ext_ip, new Translator(this, type, int_ip, server_, ext_ip));
377 }
378 
RemoveTranslator(const SocketAddress & ext_ip)379 void NATSocketServer::RemoveTranslator(const SocketAddress& ext_ip) {
380   nats_.Remove(ext_ip);
381 }
382 
CreateSocket(int family,int type)383 Socket* NATSocketServer::CreateSocket(int family, int type) {
384   return new NATSocket(this, family, type);
385 }
386 
CreateAsyncSocket(int family,int type)387 AsyncSocket* NATSocketServer::CreateAsyncSocket(int family, int type) {
388   return new NATSocket(this, family, type);
389 }
390 
SetMessageQueue(Thread * queue)391 void NATSocketServer::SetMessageQueue(Thread* queue) {
392   msg_queue_ = queue;
393   server_->SetMessageQueue(queue);
394 }
395 
Wait(int cms,bool process_io)396 bool NATSocketServer::Wait(int cms, bool process_io) {
397   return server_->Wait(cms, process_io);
398 }
399 
WakeUp()400 void NATSocketServer::WakeUp() {
401   server_->WakeUp();
402 }
403 
CreateInternalSocket(int family,int type,const SocketAddress & local_addr,SocketAddress * nat_addr)404 AsyncSocket* NATSocketServer::CreateInternalSocket(
405     int family,
406     int type,
407     const SocketAddress& local_addr,
408     SocketAddress* nat_addr) {
409   AsyncSocket* socket = nullptr;
410   Translator* nat = nats_.FindClient(local_addr);
411   if (nat) {
412     socket = nat->internal_factory()->CreateAsyncSocket(family, type);
413     *nat_addr = (type == SOCK_STREAM) ? nat->internal_tcp_address()
414                                       : nat->internal_udp_address();
415   } else {
416     socket = server_->CreateAsyncSocket(family, type);
417   }
418   return socket;
419 }
420 
421 // NATSocketServer::Translator
Translator(NATSocketServer * server,NATType type,const SocketAddress & int_ip,SocketFactory * ext_factory,const SocketAddress & ext_ip)422 NATSocketServer::Translator::Translator(NATSocketServer* server,
423                                         NATType type,
424                                         const SocketAddress& int_ip,
425                                         SocketFactory* ext_factory,
426                                         const SocketAddress& ext_ip)
427     : server_(server) {
428   // Create a new private network, and a NATServer running on the private
429   // network that bridges to the external network. Also tell the private
430   // network to use the same message queue as us.
431   VirtualSocketServer* internal_server = new VirtualSocketServer();
432   internal_server->SetMessageQueue(server_->queue());
433   internal_factory_.reset(internal_server);
434   nat_server_.reset(new NATServer(type, internal_server, int_ip, int_ip,
435                                   ext_factory, ext_ip));
436 }
437 
438 NATSocketServer::Translator::~Translator() = default;
439 
GetTranslator(const SocketAddress & ext_ip)440 NATSocketServer::Translator* NATSocketServer::Translator::GetTranslator(
441     const SocketAddress& ext_ip) {
442   return nats_.Get(ext_ip);
443 }
444 
AddTranslator(const SocketAddress & ext_ip,const SocketAddress & int_ip,NATType type)445 NATSocketServer::Translator* NATSocketServer::Translator::AddTranslator(
446     const SocketAddress& ext_ip,
447     const SocketAddress& int_ip,
448     NATType type) {
449   // Fail if a translator already exists with this extternal address.
450   if (nats_.Get(ext_ip))
451     return nullptr;
452 
453   AddClient(ext_ip);
454   return nats_.Add(ext_ip,
455                    new Translator(server_, type, int_ip, server_, ext_ip));
456 }
RemoveTranslator(const SocketAddress & ext_ip)457 void NATSocketServer::Translator::RemoveTranslator(
458     const SocketAddress& ext_ip) {
459   nats_.Remove(ext_ip);
460   RemoveClient(ext_ip);
461 }
462 
AddClient(const SocketAddress & int_ip)463 bool NATSocketServer::Translator::AddClient(const SocketAddress& int_ip) {
464   // Fail if a client already exists with this internal address.
465   if (clients_.find(int_ip) != clients_.end())
466     return false;
467 
468   clients_.insert(int_ip);
469   return true;
470 }
471 
RemoveClient(const SocketAddress & int_ip)472 void NATSocketServer::Translator::RemoveClient(const SocketAddress& int_ip) {
473   std::set<SocketAddress>::iterator it = clients_.find(int_ip);
474   if (it != clients_.end()) {
475     clients_.erase(it);
476   }
477 }
478 
FindClient(const SocketAddress & int_ip)479 NATSocketServer::Translator* NATSocketServer::Translator::FindClient(
480     const SocketAddress& int_ip) {
481   // See if we have the requested IP, or any of our children do.
482   return (clients_.find(int_ip) != clients_.end()) ? this
483                                                    : nats_.FindClient(int_ip);
484 }
485 
486 // NATSocketServer::TranslatorMap
~TranslatorMap()487 NATSocketServer::TranslatorMap::~TranslatorMap() {
488   for (TranslatorMap::iterator it = begin(); it != end(); ++it) {
489     delete it->second;
490   }
491 }
492 
Get(const SocketAddress & ext_ip)493 NATSocketServer::Translator* NATSocketServer::TranslatorMap::Get(
494     const SocketAddress& ext_ip) {
495   TranslatorMap::iterator it = find(ext_ip);
496   return (it != end()) ? it->second : nullptr;
497 }
498 
Add(const SocketAddress & ext_ip,Translator * nat)499 NATSocketServer::Translator* NATSocketServer::TranslatorMap::Add(
500     const SocketAddress& ext_ip,
501     Translator* nat) {
502   (*this)[ext_ip] = nat;
503   return nat;
504 }
505 
Remove(const SocketAddress & ext_ip)506 void NATSocketServer::TranslatorMap::Remove(const SocketAddress& ext_ip) {
507   TranslatorMap::iterator it = find(ext_ip);
508   if (it != end()) {
509     delete it->second;
510     erase(it);
511   }
512 }
513 
FindClient(const SocketAddress & int_ip)514 NATSocketServer::Translator* NATSocketServer::TranslatorMap::FindClient(
515     const SocketAddress& int_ip) {
516   Translator* nat = nullptr;
517   for (TranslatorMap::iterator it = begin(); it != end() && !nat; ++it) {
518     nat = it->second->FindClient(int_ip);
519   }
520   return nat;
521 }
522 
523 }  // namespace rtc
524