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1 //===--- FuzzyMatch.h - Approximate identifier matching  ---------*- C++-*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements fuzzy-matching of strings against identifiers.
10 // It indicates both the existence and quality of a match:
11 // 'eb' matches both 'emplace_back' and 'embed', the former has a better score.
12 //
13 //===----------------------------------------------------------------------===//
14 
15 #ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_FUZZYMATCH_H
16 #define LLVM_CLANG_TOOLS_EXTRA_CLANGD_FUZZYMATCH_H
17 
18 #include "llvm/ADT/ArrayRef.h"
19 #include "llvm/ADT/Optional.h"
20 #include "llvm/ADT/SmallString.h"
21 #include "llvm/ADT/StringRef.h"
22 #include "llvm/Support/raw_ostream.h"
23 
24 namespace clang {
25 namespace clangd {
26 
27 // Utilities for word segmentation.
28 // FuzzyMatcher already incorporates this logic, so most users don't need this.
29 //
30 // A name like "fooBar_baz" consists of several parts foo, bar, baz.
31 // Aligning segmentation of word and pattern improves the fuzzy-match.
32 // For example: [lol] matches "LaughingOutLoud" better than "LionPopulation"
33 //
34 // First we classify each character into types (uppercase, lowercase, etc).
35 // Then we look at the sequence: e.g. [upper, lower] is the start of a segment.
36 
37 // We distinguish the types of characters that affect segmentation.
38 // It's not obvious how to segment digits, we treat them as lowercase letters.
39 // As we don't decode UTF-8, we treat bytes over 127 as lowercase too.
40 // This means we require exact (case-sensitive) match for those characters.
41 enum CharType : unsigned char {
42   Empty = 0,       // Before-the-start and after-the-end (and control chars).
43   Lower = 1,       // Lowercase letters, digits, and non-ASCII bytes.
44   Upper = 2,       // Uppercase letters.
45   Punctuation = 3, // ASCII punctuation (including Space)
46 };
47 // A CharTypeSet is a bitfield representing all the character types in a word.
48 // Its bits are 1<<Empty, 1<<Lower, etc.
49 using CharTypeSet = unsigned char;
50 
51 // Each character's Role is the Head or Tail of a segment, or a Separator.
52 // e.g. XMLHttpRequest_Async
53 //      +--+---+------ +----
54 //      ^Head   ^Tail ^Separator
55 enum CharRole : unsigned char {
56   Unknown = 0,   // Stray control characters or impossible states.
57   Tail = 1,      // Part of a word segment, but not the first character.
58   Head = 2,      // The first character of a word segment.
59   Separator = 3, // Punctuation characters that separate word segments.
60 };
61 
62 // Compute segmentation of Text.
63 // Character roles are stored in Roles (Roles.size() must equal Text.size()).
64 // The set of character types encountered is returned, this may inform
65 // heuristics for dealing with poorly-segmented identifiers like "strndup".
66 CharTypeSet calculateRoles(llvm::StringRef Text,
67                            llvm::MutableArrayRef<CharRole> Roles);
68 
69 // A matcher capable of matching and scoring strings against a single pattern.
70 // It's optimized for matching against many strings - match() does not allocate.
71 class FuzzyMatcher {
72 public:
73   // Characters beyond MaxPat are ignored.
74   FuzzyMatcher(llvm::StringRef Pattern);
75 
76   // If Word matches the pattern, return a score indicating the quality match.
77   // Scores usually fall in a [0,1] range, with 1 being a very good score.
78   // "Super" scores in (1,2] are possible if the pattern is the full word.
79   // Characters beyond MaxWord are ignored.
80   llvm::Optional<float> match(llvm::StringRef Word);
81 
pattern()82   llvm::StringRef pattern() const { return llvm::StringRef(Pat, PatN); }
empty()83   bool empty() const { return PatN == 0; }
84 
85   // Dump internal state from the last match() to the stream, for debugging.
86   // Returns the pattern with [] around matched characters, e.g.
87   //   [u_p] + "unique_ptr" --> "[u]nique[_p]tr"
88   llvm::SmallString<256> dumpLast(llvm::raw_ostream &) const;
89 
90 private:
91   // We truncate the pattern and the word to bound the cost of matching.
92   constexpr static int MaxPat = 63, MaxWord = 127;
93   // Action describes how a word character was matched to the pattern.
94   // It should be an enum, but this causes bitfield problems:
95   //   - for MSVC the enum type must be explicitly unsigned for correctness
96   //   - GCC 4.8 complains not all values fit if the type is unsigned
97   using Action = bool;
98   constexpr static Action Miss = false; // Word character was skipped.
99   constexpr static Action Match = true; // Matched against a pattern character.
100 
101   bool init(llvm::StringRef Word);
102   void buildGraph();
103   bool allowMatch(int P, int W, Action Last) const;
104   int skipPenalty(int W, Action Last) const;
105   int matchBonus(int P, int W, Action Last) const;
106 
107   // Pattern data is initialized by the constructor, then constant.
108   char Pat[MaxPat];         // Pattern data
109   int PatN;                 // Length
110   char LowPat[MaxPat];      // Pattern in lowercase
111   CharRole PatRole[MaxPat]; // Pattern segmentation info
112   CharTypeSet PatTypeSet;   // Bitmask of 1<<CharType for all Pattern characters
113   float ScoreScale;         // Normalizes scores for the pattern length.
114 
115   // Word data is initialized on each call to match(), mostly by init().
116   char Word[MaxWord];         // Word data
117   int WordN;                  // Length
118   char LowWord[MaxWord];      // Word in lowercase
119   CharRole WordRole[MaxWord]; // Word segmentation info
120   CharTypeSet WordTypeSet;    // Bitmask of 1<<CharType for all Word characters
121   bool WordContainsPattern;   // Simple substring check
122 
123   // Cumulative best-match score table.
124   // Boundary conditions are filled in by the constructor.
125   // The rest is repopulated for each match(), by buildGraph().
126   struct ScoreInfo {
127     signed int Score : 15;
128     Action Prev : 1;
129   };
130   ScoreInfo Scores[MaxPat + 1][MaxWord + 1][/* Last Action */ 2];
131 };
132 
133 } // namespace clangd
134 } // namespace clang
135 
136 #endif
137