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1 /*
2  * Copyright (C) 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ART_RUNTIME_BASE_MESSAGE_QUEUE_H_
18 #define ART_RUNTIME_BASE_MESSAGE_QUEUE_H_
19 
20 #include <deque>
21 #include <optional>
22 #include <variant>
23 
24 #include "base/time_utils.h"
25 #include "mutex.h"
26 #include "thread.h"
27 
28 #pragma clang diagnostic push
29 #pragma clang diagnostic error "-Wconversion"
30 
31 namespace art {
32 
33 struct TimeoutExpiredMessage {};
34 
35 // MessageQueue is an unbounded multiple producer, multiple consumer (MPMC) queue that can be
36 // specialized to send messages between threads. The queue is parameterized by a set of types that
37 // serve as the message types. Note that messages are passed by value, so smaller messages should be
38 // used when possible.
39 //
40 // Example:
41 //
42 //     struct IntMessage { int value; };
43 //     struct DoubleMessage { double value; };
44 //
45 //     MessageQueue<IntMessage, DoubleMessage> queue;
46 //
47 //     queue.SendMessage(IntMessage{42});
48 //     queue.SendMessage(DoubleMessage{42.0});
49 //
50 //     auto message = queue.ReceiveMessage();  // message is a std::variant of the different
51 //                                             // message types.
52 //
53 //     if (std::holds_alternative<IntMessage>(message)) {
54 //       cout << "Received int message with value " << std::get<IntMessage>(message) << "\n";
55 //     }
56 //
57 // The message queue also supports a special timeout message. This is scheduled to be sent by the
58 // SetTimeout method, which will cause the MessageQueue to deliver a TimeoutExpiredMessage after the
59 // time period has elapsed. Note that only one timeout can be active can be active at a time, and
60 // subsequent calls to SetTimeout will overwrite any existing timeout.
61 //
62 // Example:
63 //
64 //     queue.SetTimeout(5000);  // request to send TimeoutExpiredMessage in 5000ms.
65 //
66 //     auto message = queue.ReceiveMessage();  // blocks for 5000ms and returns
67 //                                             // TimeoutExpiredMessage
68 //
69 // Note additional messages can be sent in the meantime and a ReceiveMessage call will wake up to
70 // return that message. The TimeoutExpiredMessage will still be sent at the right time.
71 //
72 // Finally, MessageQueue has a SwitchReceive method that can be used to run different code depending
73 // on the type of message received. SwitchReceive takes a set of lambda expressions that take one
74 // argument of one of the allowed message types. An additional lambda expression that takes a single
75 // auto argument can be used to serve as a catch-all case.
76 //
77 // Example:
78 //
79 //     queue.SwitchReceive(
80 //       [&](IntMessage message) {
81 //         cout << "Received int: " << message.value << "\n";
82 //       },
83 //       [&](DoubleMessage message) {
84 //         cout << "Received double: " << message.value << "\n";
85 //       },
86 //       [&](auto other_message) {
87 //         // Another message was received. In this case, it's TimeoutExpiredMessage.
88 //       }
89 //     )
90 //
91 // For additional examples, see message_queue_test.cc.
92 template <typename... MessageTypes>
93 class MessageQueue {
94  public:
95   using Message = std::variant<TimeoutExpiredMessage, MessageTypes...>;
96 
97   // Adds a message to the message queue, which can later be received with ReceiveMessage. See class
98   // comment for more details.
SendMessage(Message message)99   void SendMessage(Message message) {
100     // TimeoutExpiredMessage should not be sent manually.
101     DCHECK(!std::holds_alternative<TimeoutExpiredMessage>(message));
102     Thread* self = Thread::Current();
103     MutexLock lock{self, mutex_};
104     messages_.push_back(message);
105     cv_.Signal(self);
106   }
107 
108   // Schedule a TimeoutExpiredMessage to be delivered in timeout_milliseconds. See class comment for
109   // more details.
SetTimeout(uint64_t timeout_milliseconds)110   void SetTimeout(uint64_t timeout_milliseconds) {
111     Thread* self = Thread::Current();
112     MutexLock lock{self, mutex_};
113     deadline_milliseconds_ = timeout_milliseconds + MilliTime();
114     cv_.Signal(self);
115   }
116 
117   // Remove and return a message from the queue. If no message is available, ReceiveMessage will
118   // block until one becomes available. See class comment for more details.
ReceiveMessage()119   Message ReceiveMessage() {
120     Thread* self = Thread::Current();
121     MutexLock lock{self, mutex_};
122 
123     // Loop until we receive a message
124     while (true) {
125       uint64_t const current_time = MilliTime();
126       // First check if the deadline has passed.
127       if (deadline_milliseconds_.has_value() && deadline_milliseconds_.value() < current_time) {
128         deadline_milliseconds_.reset();
129         return TimeoutExpiredMessage{};
130       }
131 
132       // Check if there is a message in the queue.
133       if (messages_.size() > 0) {
134         Message message = messages_.front();
135         messages_.pop_front();
136         return message;
137       }
138 
139       // Otherwise, wait until we have a message or a timeout.
140       if (deadline_milliseconds_.has_value()) {
141         DCHECK_LE(current_time, deadline_milliseconds_.value());
142         int64_t timeout = static_cast<int64_t>(deadline_milliseconds_.value() - current_time);
143         cv_.TimedWait(self, timeout, /*ns=*/0);
144       } else {
145         cv_.Wait(self);
146       }
147     }
148   }
149 
150   // Waits for a message and applies the appropriate function argument to the received message. See
151   // class comment for more details.
152   template <typename ReturnType = void, typename... Fn>
SwitchReceive(Fn...case_fn)153   ReturnType SwitchReceive(Fn... case_fn) {
154     struct Matcher : Fn... {
155       using Fn::operator()...;
156     } matcher{case_fn...};
157     return std::visit(matcher, ReceiveMessage());
158   }
159 
160  private:
161   Mutex mutex_{"MessageQueue Mutex"};
162   ConditionVariable cv_{"MessageQueue ConditionVariable", mutex_};
163 
164   std::deque<Message> messages_ GUARDED_BY(mutex_);
165   std::optional<uint64_t> deadline_milliseconds_ GUARDED_BY(mutex_);
166 };
167 
168 }  // namespace art
169 
170 #pragma clang diagnostic pop  // -Wconversion
171 
172 #endif  // ART_RUNTIME_BASE_MESSAGE_QUEUE_H_
173