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1 /* Copyright 2018 The TensorFlow Authors. All Rights Reserved.
2 
3 Licensed under the Apache License, Version 2.0 (the "License");
4 you may not use this file except in compliance with the License.
5 You may obtain a copy of the License at
6 
7     http://www.apache.org/licenses/LICENSE-2.0
8 
9 Unless required by applicable law or agreed to in writing, software
10 distributed under the License is distributed on an "AS IS" BASIS,
11 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 See the License for the specific language governing permissions and
13 limitations under the License.
14 ==============================================================================*/
15 
16 #ifndef TENSORFLOW_CORE_COMMON_RUNTIME_GPU_GPU_PROCESS_STATE_H_
17 #define TENSORFLOW_CORE_COMMON_RUNTIME_GPU_GPU_PROCESS_STATE_H_
18 
19 #include <functional>
20 #include <map>
21 #include <unordered_map>
22 #include <vector>
23 
24 #include "tensorflow/core/common_runtime/gpu/gpu_id.h"
25 #include "tensorflow/core/common_runtime/process_state.h"
26 #include "tensorflow/core/common_runtime/shared_counter.h"
27 #include "tensorflow/core/framework/allocator.h"
28 #include "tensorflow/core/platform/mutex.h"
29 #include "tensorflow/core/platform/thread_annotations.h"
30 #include "tensorflow/core/platform/types.h"
31 #include "tensorflow/core/protobuf/config.pb.h"
32 
33 namespace tensorflow {
34 
35 class Allocator;
36 class GPUBFCAllocator;
37 class PoolAllocator;
38 class SharedCounter;
39 
40 // Singleton that manages per-process state when GPUs are present.
41 class GPUProcessState {
42  public:
43   // If ps == nullptr, returns pointer to the single instance of this class to
44   // be used within this process.
45   //
46   // If ps != nullptrs, accepts a value to be returned by all subsequent calls.
47   // A non-null ps may ONLY be provided during program static storage
48   // initialization.  Must not be called more than once with a non-null ps.
49   //
50   // If a derived class of GPUProcessState is ever used in a process, it must
51   // always be used in place of this class.  In order to ensure that existing
52   // calls to GPUProcessState::singleton() all resolve to the derived instance
53   // instead, this function must be called once during startup, supplying the
54   // derived instance value, prior to any accessor call to this function.
55   static GPUProcessState* singleton(GPUProcessState* ps = nullptr);
56 
57   // Query whether any GPU device has been created so far.
58   // Disable thread safety analysis since a race is benign here.
HasGPUDevice()59   bool HasGPUDevice() const TF_NO_THREAD_SAFETY_ANALYSIS {
60     return gpu_device_enabled_;
61   }
62 
63   // Set the flag to indicate a GPU device has been created.
64   // Disable thread safety analysis since a race is benign here.
EnableGPUDevice()65   void EnableGPUDevice() TF_NO_THREAD_SAFETY_ANALYSIS {
66     gpu_device_enabled_ = true;
67   }
68 
69   // Returns the one GPU allocator used for the indexed GPU.
70   // Note that this is a system GPU index, not (necessarily) a brain
71   // device index.
72   //
73   // 'total_bytes' is the total number of bytes that should be made
74   // available to the allocator.  The first call to this function for
75   // a given tf_gpu_id creates the allocator, so only the total_bytes
76   // used on that first call is used.
77   //
78   // "Allocator type" describes the type of algorithm to use for the
79   // underlying allocator.  REQUIRES: Must be a valid type (see
80   // config.proto for the list of supported strings.).
81   //
82   // REQUIRES: tf_gpu_id must be a valid id for a BaseGPUDevice available in the
83   // current system environment.  Otherwise returns nullptr.
84   virtual Allocator* GetGPUAllocator(const GPUOptions& options,
85                                      TfGpuId tf_gpu_id, size_t total_bytes,
86                                      const std::vector<TfGpuId>& peer_gpu_ids);
87 
NumGPUAllocators()88   int NumGPUAllocators() {
89     mutex_lock l(mu_);
90     return gpu_allocators_.size();
91   }
92 
93   virtual Allocator* GetGpuHostAllocator(int numa_node);
94 
95   // Registers a Visitor to be invoked on new chunks of memory allocated by the
96   // SubAllocator of every GPU proximate to the specified bus.  The AllocVisitor
97   // is provided with a memory pointer, a GPU id, and the size of the area it
98   // identifies.  The pointer is not guaranteed to be valid after the call
99   // terminates.  The intention is for this interface to be used for network
100   // device memory registration.  "bus_id" is platform-specific.  On many
101   // platforms it should be 0.  On machines with multiple PCIe buses, it should
102   // be the index of one of the PCIe buses (maybe the NUMA node at which the
103   // PCIe is rooted).  If the bus_id is invalid, results are undefined.
104   virtual void AddGPUAllocVisitor(int bus_id,
105                                   const SubAllocator::Visitor& visitor);
106 
107   // Registers a Visitor to be invoked on new chunks of memory allocated by
108   // the SubAllocator of the GpuHostAllocator for the given numa_node.
109   virtual void AddGpuHostAllocVisitor(int numa_node,
110                                       const SubAllocator::Visitor& visitor);
111 
112   // Registers a Visitor to be invoked on each chunk handed back for freeing to
113   // the SubAllocator of the GpuHostAllocator for the given numa_node.
114   virtual void AddGpuHostFreeVisitor(int numa_node,
115                                      const SubAllocator::Visitor& visitor);
116 
117   // Returns bus_id for the given GPU id.
118   virtual int BusIdForGPU(TfGpuId tf_gpu_id);
119 
120   SharedCounter* GPUAllocatorCounter(TfGpuId tf_gpu_id);
121 
122  protected:
123   // GPUProcessState is a singleton that should not normally be deleted except
124   // at process shutdown.
125   GPUProcessState();
~GPUProcessState()126   virtual ~GPUProcessState() {}
127   friend class GPUDeviceTest;
128 
129   // Helper method for unit tests to reset the ProcessState singleton by
130   // cleaning up everything. Never use in production.
131   virtual void TestOnlyReset();
132 
mem_desc_map()133   ProcessState::MDMap* mem_desc_map() {
134     if (process_state_) return &process_state_->mem_desc_map_;
135     return nullptr;
136   }
137 
138   static GPUProcessState* instance_;
139   ProcessState* process_state_;  // Not owned.
140   bool gpu_device_enabled_;
141 
142   mutex mu_;
143 
144   struct AllocatorParts {
145     std::unique_ptr<Allocator> allocator;
146     std::unique_ptr<SharedCounter> counter;
147     GPUBFCAllocator* bfc_allocator;
148     SubAllocator* sub_allocator;  // owned by allocator
149     std::unique_ptr<Allocator> recording_allocator;
150   };
151   std::vector<AllocatorParts> gpu_allocators_ TF_GUARDED_BY(mu_);
152   std::vector<std::vector<SubAllocator::Visitor>> gpu_visitors_
153       TF_GUARDED_BY(mu_);
154 
155   std::vector<AllocatorParts> gpu_host_allocators_ TF_GUARDED_BY(mu_);
156   std::vector<std::vector<SubAllocator::Visitor>> gpu_host_alloc_visitors_
157       TF_GUARDED_BY(mu_);
158   std::vector<std::vector<SubAllocator::Visitor>> gpu_host_free_visitors_
159       TF_GUARDED_BY(mu_);
160 };
161 
162 }  // namespace tensorflow
163 #endif  // TENSORFLOW_CORE_COMMON_RUNTIME_GPU_GPU_PROCESS_STATE_H_
164