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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkScalar_DEFINED
9 #define SkScalar_DEFINED
10 
11 #include "include/private/SkFloatingPoint.h"
12 
13 #undef SK_SCALAR_IS_FLOAT
14 #define SK_SCALAR_IS_FLOAT  1
15 
16 typedef float SkScalar;
17 
18 #define SK_Scalar1                  1.0f
19 #define SK_ScalarHalf               0.5f
20 #define SK_ScalarSqrt2              SK_FloatSqrt2
21 #define SK_ScalarPI                 SK_FloatPI
22 #define SK_ScalarTanPIOver8         0.414213562f
23 #define SK_ScalarRoot2Over2         0.707106781f
24 #define SK_ScalarMax                3.402823466e+38f
25 #define SK_ScalarInfinity           SK_FloatInfinity
26 #define SK_ScalarNegativeInfinity   SK_FloatNegativeInfinity
27 #define SK_ScalarNaN                SK_FloatNaN
28 
29 #define SkScalarFloorToScalar(x)    sk_float_floor(x)
30 #define SkScalarCeilToScalar(x)     sk_float_ceil(x)
31 #define SkScalarRoundToScalar(x)    sk_float_floor((x) + 0.5f)
32 #define SkScalarTruncToScalar(x)    sk_float_trunc(x)
33 
34 #define SkScalarFloorToInt(x)       sk_float_floor2int(x)
35 #define SkScalarCeilToInt(x)        sk_float_ceil2int(x)
36 #define SkScalarRoundToInt(x)       sk_float_round2int(x)
37 
38 #define SkScalarAbs(x)              sk_float_abs(x)
39 #define SkScalarCopySign(x, y)      sk_float_copysign(x, y)
40 #define SkScalarMod(x, y)           sk_float_mod(x,y)
41 #define SkScalarSqrt(x)             sk_float_sqrt(x)
42 #define SkScalarPow(b, e)           sk_float_pow(b, e)
43 
44 #define SkScalarSin(radians)        (float)sk_float_sin(radians)
45 #define SkScalarCos(radians)        (float)sk_float_cos(radians)
46 #define SkScalarTan(radians)        (float)sk_float_tan(radians)
47 #define SkScalarASin(val)           (float)sk_float_asin(val)
48 #define SkScalarACos(val)           (float)sk_float_acos(val)
49 #define SkScalarATan2(y, x)         (float)sk_float_atan2(y,x)
50 #define SkScalarExp(x)              (float)sk_float_exp(x)
51 #define SkScalarLog(x)              (float)sk_float_log(x)
52 #define SkScalarLog2(x)             (float)sk_float_log2(x)
53 
54 //////////////////////////////////////////////////////////////////////////////////////////////////
55 
56 #define SkIntToScalar(x)        static_cast<SkScalar>(x)
57 #define SkIntToFloat(x)         static_cast<float>(x)
58 #define SkScalarTruncToInt(x)   sk_float_saturate2int(x)
59 
60 #define SkScalarToFloat(x)      static_cast<float>(x)
61 #define SkFloatToScalar(x)      static_cast<SkScalar>(x)
62 #define SkScalarToDouble(x)     static_cast<double>(x)
63 #define SkDoubleToScalar(x)     sk_double_to_float(x)
64 
65 #define SK_ScalarMin            (-SK_ScalarMax)
66 
SkScalarIsNaN(SkScalar x)67 static inline bool SkScalarIsNaN(SkScalar x) { return x != x; }
68 
69 /** Returns true if x is not NaN and not infinite
70  */
SkScalarIsFinite(SkScalar x)71 static inline bool SkScalarIsFinite(SkScalar x) { return sk_float_isfinite(x); }
72 
SkScalarsAreFinite(SkScalar a,SkScalar b)73 static inline bool SkScalarsAreFinite(SkScalar a, SkScalar b) {
74     return sk_floats_are_finite(a, b);
75 }
76 
SkScalarsAreFinite(const SkScalar array[],int count)77 static inline bool SkScalarsAreFinite(const SkScalar array[], int count) {
78     return sk_floats_are_finite(array, count);
79 }
80 
81 /**
82  *  Variant of SkScalarRoundToInt, that performs the rounding step (adding 0.5) explicitly using
83  *  double, to avoid possibly losing the low bit(s) of the answer before calling floor().
84  *
85  *  This routine will likely be slower than SkScalarRoundToInt(), and should only be used when the
86  *  extra precision is known to be valuable.
87  *
88  *  In particular, this catches the following case:
89  *      SkScalar x = 0.49999997;
90  *      int ix = SkScalarRoundToInt(x);
91  *      SkASSERT(0 == ix);    // <--- fails
92  *      ix = SkDScalarRoundToInt(x);
93  *      SkASSERT(0 == ix);    // <--- succeeds
94  */
SkDScalarRoundToInt(SkScalar x)95 static inline int SkDScalarRoundToInt(SkScalar x) {
96     double xx = x;
97     xx += 0.5;
98     return (int)floor(xx);
99 }
100 
101 /** Returns the fractional part of the scalar. */
SkScalarFraction(SkScalar x)102 static inline SkScalar SkScalarFraction(SkScalar x) {
103     return x - SkScalarTruncToScalar(x);
104 }
105 
SkScalarSquare(SkScalar x)106 static inline SkScalar SkScalarSquare(SkScalar x) { return x * x; }
107 
108 #define SkScalarInvert(x)           sk_ieee_float_divide_TODO_IS_DIVIDE_BY_ZERO_SAFE_HERE(SK_Scalar1, (x))
109 #define SkScalarAve(a, b)           (((a) + (b)) * SK_ScalarHalf)
110 #define SkScalarHalf(a)             ((a) * SK_ScalarHalf)
111 
112 #define SkDegreesToRadians(degrees) ((degrees) * (SK_ScalarPI / 180))
113 #define SkRadiansToDegrees(radians) ((radians) * (180 / SK_ScalarPI))
114 
SkScalarIsInt(SkScalar x)115 static inline bool SkScalarIsInt(SkScalar x) {
116     return x == SkScalarFloorToScalar(x);
117 }
118 
119 /**
120  *  Returns -1 || 0 || 1 depending on the sign of value:
121  *  -1 if x < 0
122  *   0 if x == 0
123  *   1 if x > 0
124  */
SkScalarSignAsInt(SkScalar x)125 static inline int SkScalarSignAsInt(SkScalar x) {
126     return x < 0 ? -1 : (x > 0);
127 }
128 
129 // Scalar result version of above
SkScalarSignAsScalar(SkScalar x)130 static inline SkScalar SkScalarSignAsScalar(SkScalar x) {
131     return x < 0 ? -SK_Scalar1 : ((x > 0) ? SK_Scalar1 : 0);
132 }
133 
134 #define SK_ScalarNearlyZero         (SK_Scalar1 / (1 << 12))
135 
136 static inline bool SkScalarNearlyZero(SkScalar x,
137                                       SkScalar tolerance = SK_ScalarNearlyZero) {
138     SkASSERT(tolerance >= 0);
139     return SkScalarAbs(x) <= tolerance;
140 }
141 
142 static inline bool SkScalarNearlyEqual(SkScalar x, SkScalar y,
143                                        SkScalar tolerance = SK_ScalarNearlyZero) {
144     SkASSERT(tolerance >= 0);
145     return SkScalarAbs(x-y) <= tolerance;
146 }
147 
SkScalarSinSnapToZero(SkScalar radians)148 static inline float SkScalarSinSnapToZero(SkScalar radians) {
149     float v = SkScalarSin(radians);
150     return SkScalarNearlyZero(v) ? 0.0f : v;
151 }
152 
SkScalarCosSnapToZero(SkScalar radians)153 static inline float SkScalarCosSnapToZero(SkScalar radians) {
154     float v = SkScalarCos(radians);
155     return SkScalarNearlyZero(v) ? 0.0f : v;
156 }
157 
158 /** Linearly interpolate between A and B, based on t.
159     If t is 0, return A
160     If t is 1, return B
161     else interpolate.
162     t must be [0..SK_Scalar1]
163 */
SkScalarInterp(SkScalar A,SkScalar B,SkScalar t)164 static inline SkScalar SkScalarInterp(SkScalar A, SkScalar B, SkScalar t) {
165     SkASSERT(t >= 0 && t <= SK_Scalar1);
166     return A + (B - A) * t;
167 }
168 
169 /** Interpolate along the function described by (keys[length], values[length])
170     for the passed searchKey. SearchKeys outside the range keys[0]-keys[Length]
171     clamp to the min or max value. This function assumes the number of pairs
172     (length) will be small and a linear search is used.
173 
174     Repeated keys are allowed for discontinuous functions (so long as keys is
175     monotonically increasing). If key is the value of a repeated scalar in
176     keys the first one will be used.
177 */
178 SkScalar SkScalarInterpFunc(SkScalar searchKey, const SkScalar keys[],
179                             const SkScalar values[], int length);
180 
181 /*
182  *  Helper to compare an array of scalars.
183  */
SkScalarsEqual(const SkScalar a[],const SkScalar b[],int n)184 static inline bool SkScalarsEqual(const SkScalar a[], const SkScalar b[], int n) {
185     SkASSERT(n >= 0);
186     for (int i = 0; i < n; ++i) {
187         if (a[i] != b[i]) {
188             return false;
189         }
190     }
191     return true;
192 }
193 
194 #endif
195