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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.content;
18 
19 import android.annotation.IntDef;
20 
21 import java.lang.annotation.Retention;
22 import java.lang.annotation.RetentionPolicy;
23 
24 /**
25  * Extended {@link ComponentCallbacks} interface with a new callback for
26  * finer-grained memory management. This interface is available in all application components
27  * ({@link android.app.Activity}, {@link android.app.Service},
28  * {@link ContentProvider}, and {@link android.app.Application}).
29  *
30  * <p>You should implement {@link #onTrimMemory} to incrementally release memory based on current
31  * system constraints. Using this callback to release your resources helps provide a more
32  * responsive system overall, but also directly benefits the user experience for
33  * your app by allowing the system to keep your process alive longer. That is,
34  * if you <em>don't</em> trim your resources based on memory levels defined by this callback,
35  * the system is more likely to kill your process while it is cached in the least-recently used
36  * (LRU) list, thus requiring your app to restart and restore all state when the user returns to it.
37  *
38  * <p>The values provided by {@link #onTrimMemory} do not represent a single linear progression of
39  * memory limits, but provide you different types of clues about memory availability:</p>
40  * <ul>
41  * <li>When your app is running:
42  *  <ol>
43  *  <li>{@link #TRIM_MEMORY_RUNNING_MODERATE} <br>The device is beginning to run low on memory.
44  * Your app is running and not killable.
45  *  <li>{@link #TRIM_MEMORY_RUNNING_LOW} <br>The device is running much lower on memory.
46  * Your app is running and not killable, but please release unused resources to improve system
47  * performance (which directly impacts your app's performance).
48  *  <li>{@link #TRIM_MEMORY_RUNNING_CRITICAL} <br>The device is running extremely low on memory.
49  * Your app is not yet considered a killable process, but the system will begin killing
50  * background processes if apps do not release resources, so you should release non-critical
51  * resources now to prevent performance degradation.
52  *  </ol>
53  * </li>
54  * <li>When your app's visibility changes:
55  *  <ol>
56  *  <li>{@link #TRIM_MEMORY_UI_HIDDEN} <br>Your app's UI is no longer visible, so this is a good
57  * time to release large resources that are used only by your UI.
58  *  </ol>
59  * </li>
60  * <li>When your app's process resides in the background LRU list:
61  *  <ol>
62  *  <li>{@link #TRIM_MEMORY_BACKGROUND} <br>The system is running low on memory and your process is
63  * near the beginning of the LRU list. Although your app process is not at a high risk of being
64  * killed, the system may already be killing processes in the LRU list, so you should release
65  * resources that are easy to recover so your process will remain in the list and resume
66  * quickly when the user returns to your app.
67  *  <li>{@link #TRIM_MEMORY_MODERATE} <br>The system is running low on memory and your process is
68  * near the middle of the LRU list. If the system becomes further constrained for memory, there's a
69  * chance your process will be killed.
70  *  <li>{@link #TRIM_MEMORY_COMPLETE} <br>The system is running low on memory and your process is
71  * one of the first to be killed if the system does not recover memory now. You should release
72  * absolutely everything that's not critical to resuming your app state.
73  *   <p>To support API levels lower than 14, you can use the {@link #onLowMemory} method as a
74  * fallback that's roughly equivalent to the {@link ComponentCallbacks2#TRIM_MEMORY_COMPLETE} level.
75  *  </li>
76  *  </ol>
77  * <p class="note"><strong>Note:</strong> When the system begins
78  * killing processes in the LRU list, although it primarily works bottom-up, it does give some
79  * consideration to which processes are consuming more memory and will thus provide more gains in
80  * memory if killed. So the less memory you consume while in the LRU list overall, the better
81  * your chances are to remain in the list and be able to quickly resume.</p>
82  * </li>
83  * </ul>
84  * <p>More information about the different stages of a process lifecycle (such as what it means
85  * to be placed in the background LRU list) is provided in the <a
86  * href="{@docRoot}guide/components/processes-and-threads.html#Lifecycle">Processes and Threads</a>
87  * document.
88  */
89 public interface ComponentCallbacks2 extends ComponentCallbacks {
90 
91     /** @hide */
92     @IntDef(prefix = { "TRIM_MEMORY_" }, value = {
93             TRIM_MEMORY_COMPLETE,
94             TRIM_MEMORY_MODERATE,
95             TRIM_MEMORY_BACKGROUND,
96             TRIM_MEMORY_UI_HIDDEN,
97             TRIM_MEMORY_RUNNING_CRITICAL,
98             TRIM_MEMORY_RUNNING_LOW,
99             TRIM_MEMORY_RUNNING_MODERATE,
100     })
101     @Retention(RetentionPolicy.SOURCE)
102     public @interface TrimMemoryLevel {}
103 
104     /**
105      * Level for {@link #onTrimMemory(int)}: the process is nearing the end
106      * of the background LRU list, and if more memory isn't found soon it will
107      * be killed.
108      */
109     static final int TRIM_MEMORY_COMPLETE = 80;
110 
111     /**
112      * Level for {@link #onTrimMemory(int)}: the process is around the middle
113      * of the background LRU list; freeing memory can help the system keep
114      * other processes running later in the list for better overall performance.
115      */
116     static final int TRIM_MEMORY_MODERATE = 60;
117 
118     /**
119      * Level for {@link #onTrimMemory(int)}: the process has gone on to the
120      * LRU list.  This is a good opportunity to clean up resources that can
121      * efficiently and quickly be re-built if the user returns to the app.
122      */
123     static final int TRIM_MEMORY_BACKGROUND = 40;
124 
125     /**
126      * Level for {@link #onTrimMemory(int)}: the process had been showing
127      * a user interface, and is no longer doing so.  Large allocations with
128      * the UI should be released at this point to allow memory to be better
129      * managed.
130      */
131     static final int TRIM_MEMORY_UI_HIDDEN = 20;
132 
133     /**
134      * Level for {@link #onTrimMemory(int)}: the process is not an expendable
135      * background process, but the device is running extremely low on memory
136      * and is about to not be able to keep any background processes running.
137      * Your running process should free up as many non-critical resources as it
138      * can to allow that memory to be used elsewhere.  The next thing that
139      * will happen after this is {@link #onLowMemory()} called to report that
140      * nothing at all can be kept in the background, a situation that can start
141      * to notably impact the user.
142      */
143     static final int TRIM_MEMORY_RUNNING_CRITICAL = 15;
144 
145     /**
146      * Level for {@link #onTrimMemory(int)}: the process is not an expendable
147      * background process, but the device is running low on memory.
148      * Your running process should free up unneeded resources to allow that
149      * memory to be used elsewhere.
150      */
151     static final int TRIM_MEMORY_RUNNING_LOW = 10;
152 
153     /**
154      * Level for {@link #onTrimMemory(int)}: the process is not an expendable
155      * background process, but the device is running moderately low on memory.
156      * Your running process may want to release some unneeded resources for
157      * use elsewhere.
158      */
159     static final int TRIM_MEMORY_RUNNING_MODERATE = 5;
160 
161     /**
162      * Called when the operating system has determined that it is a good
163      * time for a process to trim unneeded memory from its process.  This will
164      * happen for example when it goes in the background and there is not enough
165      * memory to keep as many background processes running as desired.  You
166      * should never compare to exact values of the level, since new intermediate
167      * values may be added -- you will typically want to compare if the value
168      * is greater or equal to a level you are interested in.
169      *
170      * <p>To retrieve the processes current trim level at any point, you can
171      * use {@link android.app.ActivityManager#getMyMemoryState
172      * ActivityManager.getMyMemoryState(RunningAppProcessInfo)}.
173      *
174      * @param level The context of the trim, giving a hint of the amount of
175      * trimming the application may like to perform.
176      */
onTrimMemory(@rimMemoryLevel int level)177     void onTrimMemory(@TrimMemoryLevel int level);
178 }
179